Foon → Ludum Dare Explorer → Users → Merrow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Space Vocator | jam | 852 | 3.32 | 3.57 | 3.50 | 3.36 | 3.37 | 3.76 | 2.41 | 3.15 | |
| 2023 | 53 | Delivery | Freight of BOOOM! | jam | 527 | 3.62 | 3.53 | 3.84 | 3.81 | 3.41 | 3.53 | 2.61 | 3.30 | |
| 2020 | 47 | Stuck in a loop | Loop the Poop | jam | 635 | 3.61 | 3.63 | 3.53 | 3.63 | 3.44 | 3.87 | 4.19 | 3.51 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Planet Escape | jam | 396 | 3.61 | 3.35 | 3.57 | 3.67 | 3.22 | 3.31 | 2.59 | 3.27 |
Wow looks amazing, mobile ready and intuitive. Good work!
Wow, great idea, interesting physics, fantastic realization of the theme, fitting audio, perceivable learning curve... What's not to like?
Great little game. I think playing versus human would also be a good option.
Nice retro gamestyle. I'm missing the challenge a little bit. No way to die or something like that.
Great artwork. If the both sides of the train would look more different it would be easier to orientate better.
Nice idea, took a bit to check it but then was fun to stick arround.
Great music !!!
Wow very nice pixel art, funny idea to get the loop running :) I enjoyed it very much.
Sorry download still fails obviously
Great game. I really like the extensive manual. Whoever did this manual deserves extra credit. The unexpected voice-over really freaked me out.
Nice 3D work, I did not get the jump timing for a while, athmosphere was good
Finaly a game which took the theme serious.
I had a problem with the aiming, little bit stiff and freaky, like the cam :)
Is that bells the packets drop out of? I agree to a previous comment, that sound effect is nice and juicy. Wish there were sounds in the delivery part too.
Fantastic, very amusing, and it resonates with me on a deeper level than it probably should! Music gets a little annoying... I wish there were sound FX, which would make it even more annoying.
Nice, this has a lot of potential! I like the effort you already put into the map. Zombies and civilians are hard to tell apart, but maybe that's on purpose? Got stuck with the car turned sideways at a lantern at some point.
Nice simple game idea, it works with well with the chosen art, good job!
Great art. Overall a great rounded beast. Nice work and challenging.
I like the idea and effort alot, art is well done and the mood is...well lets say abominably good
Beatiful art, but i didn´t get the job done. There is a sound bug in the Invest window. But i see a lot of potenzial in it. Well done.
Mad props to you for going with this banger of a take on the theme! Art and atmosphere are lovely too, plus the self-irony. I guess it still takes a good amount of rhymeforgery to add some replay value, but this is my favourite among ideas so far!
Nice game and well done in this limited time! I didn't get the delivery thingy in the game, but enjoyed it overall.
I like the graphics and music alot, the idea fits the goal well, good job
A big WOOW, well done!!
This is fun! Cute graphics and very good use of the simple game mechanics. The double-jump idea is nice, but a little difficult to execute, which can lead to situations where the packet is lost and you have to restart the level. Or am I missing something?
Very chilling and nice looking game. The difficulty can be a bit higher, but well done
Funny as f**k, nice graphics and athmosphere. I didn't manage to deliver anything but enjoyed the journey with those dudes
Funny! I liked the fact that you can throw pizzas at customers' doors from a distance. Game is self-explanatory, and there is a noticeable difficulty curve. I also smiled at the style of the intro and transition screens (in-game graphics and sound pale a little in comparison).
Please keep developing this game. I was hooked instantly and ready to dive into the setting due to the good writing, and it's easy to see how this could become a long and enthralling plot. With the clients' demands becoming more cryptic (or maybe depending on ealier actions), it could also become increasingly challenging. Hope this gets a lot more ratings!
The border is cut off a little bit with my resolution, but game is nice with a few obstacles to achieve the goal properly. Nevertheless good work!
Nice game, great graphics, did't get it what's the goal but chef's voice was marvellous
Very good idea, graphics are great, and the news speaker voice made my day :D
Mr. Snack was great, good job nice game
Oh nice, physics! Oh, game over. Oh, that's what you have to do! Oh, game over. Oh why must there be such a big gap between the conveyour belt systems!? Oh, game over. Oh, you can play in the title screen too! Oh, accidentally hit "Play"... Oh, game over.
Gamr screen is cut off a little bit on my browser, the art and sounds work well and funny, good job
Didn't care about the newspapers, just boosted and boardflipped endlessly into the sunrise...
Nice game, wonderful graphics, great work! Although I missed the theme a bit
Good old tower defence, but feels new and fresh, liked it alot!
What a game, like MtG Area, well done! A few bugs but well done!
Cool concept, cool game, liked it and played it quite a few time
Good idea, although a little bit repetitive I like the idea behind it, well done
3rd level is not playable, but nice work!
Nice work, solid point&click I like it, lovely graphics and sounds! The succubus reminds me of WoW :)
Was hard for me to find the names, but nice atmosphere and idea, well made!
As an old terminal kiddy I like the idea, beautiful game, I enjoyed it!
Wow what an atmosphere, great soundtrack and somehow message in this game. Great work!!
Nice idea, liked the pixel art style and solution of summon procedure. Needed a view tries to understand it though but beautiful work!
Wow nice try! Sound is amazing, keep going to make it round
Nice piece, good work, bit hard but casting makes fun :)
Wow nice game! I needed some time to get into it, but it looks polished and cool
Nice game, needed some interations for play-arrounds but i enjoyed it, well done
Wow well done, funny and addicting! It feels nearly finished
Very well done, the game design as well as the graphics! At the beginning the hit box is a little bit narrow but as soon as I get it it rocks
Well done, we had the same idea with key patterns but decided another input. Cute graphics, nice game!
Okay...what a great intro, deep athmosphere, great sound!!! But the game itself, I did't get what the point is, feels clunky, but it's delicious for the sins, great job!!
Yeah funny :)
Like the athmosphere and the setting. The game is not that challenging but chills and feels good. I could imagine a mobile version.
Very cool concept! The fun is killed a little by the fact that you can mess up so easily, getting Blobby stuck between too high walls. It would be cool if one were able to rescue him (e.g. by actually completing lines). Or did I miss anything?
Great game, fresh idea with the inputs, the good old 8-bit feeling caught me. Well done!
Looks nice, but had no luck.
Funny idea, I died alot and did not get the usefulness of shooting, but funny anyway.
I like it!
Hilarious idea! I keep imagining what kind of absurd situation it actually is for the player. This could be even funnier with the addition of jumping, moving things around, or maybe surprise teleports. But given the limited time, you already did very well, especially in designing a number of maps of increasing difficulty. And the music is not too shabby, either. Was it especially made for the game? By the way: What is the benefit of shooting containers?
Reminds me on the good old telnet games, nice idea!! But I unfortunately didn't get warm with the command inputs, shortcuts for repetitive commands, case-insensitiveness etc. would be nice.
The idea is fresh the mechanic innovative, I think after polishing the gameplay it could be something big. Good job.
Hi, I have to agree with others here that the rhythm to play should be synchronized to the music. That way you could make the game a lot more difficult, so players would have to learn the rhythm and play it subconsciously ("musically") while still having to concentrate on the jumps.
Coming soon !!
Thanks for the uplifting comment, MacDoom!
@CrispyPear Thanks alot! It is possible to connect the shield with multiple batteries, to compensate more the one hits.
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@Ben-Pearson : Hey Ben, thanks for featuring our game! Yes, it may take some time to figure out (and absolutely requires reading the help notes). Once you memorized where all the different devices are located, you can get really quick. You also found a bug: By pressing TAB in the "Game over" screen, you were thrown back into platforming with only 10sec left (instead of starting a new game with 60sec). So it wasn't all your fault to be game-over so many times.
The bug mentioned above is fixed.
Funny idea, nice job. The fights could get a little bit more action, struggling with the food :) Well done!
I take off my hat, looks brilliant, feels smooth, all this parts and pieces within the given time, great job!!