Foxcrate by agentparsec 2023-05-13T20:02:49Z
The game is nice to play. I wish the pace is slightly faster but other than that it's fine. The art style is cute.
Foon → Ludum Dare Explorer → Users → skitefall
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | The Office Showdown | jam | 838 | 3.34 | 3.39 | 2.84 | 2.57 | 3.34 | 3.42 |
| 2023 | 53 | Delivery | 👥 | DeliverPunch | jam | 859 | 3.31 | 3.26 | 3.27 | 4.02 | 2.91 | 3.05 |
The game is nice to play. I wish the pace is slightly faster but other than that it's fine. The art style is cute.
Great game, I still don't remember which way the folders come out of the portal but other than that it's very enjoyable.
@congusbongus ooh, that's waaay better :thumbsup:
Really smooth mechanic and slightly stress induce, I think that's the aim. The environment feels a bit cramp and it's not too clear where I need to go, I would wish for a beacon of sort to set the objective since the environment is too similar for me.
Cat and sushi? Sign me up! I like the art and the sound design, very fitting. Varying conveyor belt length to account for dish order is very challenging and very nice.
I think you put a lot of work in to make the conveyor appear as you drag it. But, it's a bit laggy for me. I think maybe a simple brick-laying-style approach could work too since it doesn't have to be very responsive. Could just be my reference though.
Great work!
Fun and simple game. At first I wished they would move faster, then I later I didn't have enough time to react 😂. One annoying thing is when it reaches the 5th or 6th columns, I can't see anything on that side so I simply gave up.
I laughed so hard 😂 It's short, it's simple, and it's satisfying. I like the sound choice. Very, epic and fits with the scene of killing spree.
Haha, this is great. I remembered the old sheep crossing road, with an extremely fun twist. Very easy to control. I can think of only 1 improvement. Maybe you can control the first spawn car is the liver car, to introduce it. I didn't see it at first, so I went thought a heap of roads without scoring anything point.
Great puzzle game. The art is great and instructions are well placed. Took me a while to realise that you can press esc to bring out the menu. You can include a button maybe or hint it at some point. Also I found some UI hiccup on 1-2 ;) the stamps don't match
Screenshot 2023-05-02 at 22.21.29.png
It's a good game. Music was great and the graphics were good too. Looks really neat.
I didn't understand at first what are the boxes for because the information was a little bit tucked away in the corner. I think the fuel info can be moved to a corner, add some barrels or colours so it's noticeable still. Then the object info can be center. Or vice versa.
Also the boxes are quite detached from the game, I barely used the 3 rows even, so the boxes doesn't even need to be there, except to provide less fan. Maybe you clear out boxes at level 3 or 4, otherwise the more boxes you have, the more fuel you waste each turn? That would add some consequences to the boxes.
Nice work though!
I like the card twist on DnD style turn-based combat. Music fits well and atk effects were nice. I have a bias for isometric.
I think you should explain in game that all actions are card based, including move. And you should also note that atk can damage you too, I killed myself haha. On the card selection, maybe limit to 1 selection per turn regardless of kills. There's a turn when I chose like 4 cards, it's stressful to make that amounts of decisions at once.
Cool game overall.
I like the last level the most. Fun game overall. I think you can change the sprites a little bit. It's unclear which was the obstacle at the beginning, I finished the whole thing in 2 minutes and 1 minute is for that only. Maybe make the obstacle more vibrant and the rest a bit dimmer
Cool game. I really like the graphics. Music is soothing too. I like the hero theme.
I got stuck between poles a lot. I think the W-key tends to be stuck. The arrow keys are relatively fine. I also wish the camera to follow the player a bit closer. He's a bit too far away on the screen.
Amazing pixel art, very eye pleasing and smooth. The dead animation is neat. I think I would love to have a control explanation at the beginning.
Nice game! I actually replayed this. The controls feel a bit difficult to manoeuvre but I get the reason. Bullets fly a bit slow, as slow as the pizza, which is slightly frustrating imo.
Cute game. I like the art and music, very chill. Also I like the canon concept. The power bar is very neat and visually pleasing. Controlling the angle is also very smooth. Gravity was tuned well. Nice job!
I think I like the concept. Props for the controls appear and disappear right before the game start, great touch. I would shrink the target hint a little bit. It looks like the hit box is that big. But then when the birds flew over, they just missed the target entirely.
I love the corn guy 😂 Such an amazing surprise
Cool game! The game is relatively easy to pick up. The content is a bit overflow so I can't see clearly what at the top or bottom. One quality of life I want is maybe add an opacity mask over a delivery person who are still on mission. That would be nice to have
Pretty fun game, although I'm too bad at this kind of things. Maybe adding a note saying that you can't sell more than what the market is accepting?
@rradu, I saw, for example, a lamp selling on the market for $9. I tried adding that exact lamp for $10. It stays there in the listing. But if I add that item for 8$, it's gone. Maybe I understand the mechanic wrongly?
@rradu not a big issue. I went in expected the item to be sold with whatever price I put. If it's not sold on that turn, I thought it would return to my belong. So I was a bit confused that's all :D
@lorenzocgt :'( it was a bit intensional so we can introduce a punch backward ability on the next few levels. Thanks for playing though :D
Thanks, @vidu. Most of the graphical assets wasn't done by us though. We only put the levels together. We left the credit in the credit level if you're interested :D
thanks @codeforjoycaro, unfortunately we forgot to add the mouse support in :'(
@merrow haha that happened to me too. We didn't know how to solve that in time. Thanks for playing!
@coro-yy duly noted :D
@jamesw thanks, on level 5, there will be a solve. It was a bit intensional to be stuck so you would position a bit carefully on the first 4 level. Then solve the issue on the 5th. But some of it is just mistake by us haha.
@rradu thank you. The control was a bit of a struggle true.
@rradu & @forestofcode, level 2 you can push the further box pass the spike. I bet that was the one that stuck ;)
@rradu we did tweak the force at the end a bit, we forgot to test that I think. Thanks for all the feedbacks
@str8griz thank you, glad to hear that you liked it
@a-huua thanks, that's a good point. A different effect or sfx would help I think
Thank you, @affinitychris. We were a bit worried that the abilities were too inconsequence at some point. Glad that you enjoyed the game.
Thank you for playing it @syudzius
Thanks for the kind words, @chompdev. That's a cool idea. Maybe we could have tried with a combo system instead of an item switcher.
@surweaver Thank you. We'll try to improve on the pixel art. This time we just string together what looks nice and free from itch.io so we didn't pay too much attentions on the scaling. And noted also the transition idea. Thanks again.
@williamsoares Thank you, we really like the idea of a playable UI
@flying-dog-fish Thank you, I didn't know that the song stopped. Maybe we forgot to put it on loop :sweat_smile:
@bloodbane Thanks for playing. Try run and jump with the heavy glove
Cool idea and very beautiful art. The sound design was on point. I didn't noticed the percentage and was wondering what will happen next, when will it end. You might want to make it more obvious, like a loading bar of sort. I also found that if a character finished repairing and is moving back to their spot, they can be killed even if they're not there yet, which is unfortunate since I can't do anything. Slightly uncool experience there.
Good game overall. I particularly like the voice over 😂 . I think the hit box can be made a bit obvious or something. It's slightly difficult to judge whether I will hit something so I largely just avoided a lot of stuffs -> wasted time
Cool concept. I like that you don't need a high investment graphic design to make a beautiful game. I think the jump can be tuned a bit. The time to rise is much longer than the falling time. It feels a bit frustrating at times.
Cool concept, the movement speed can be tuned a bit I think, it was a bit slow. I think the hit box can be tuned a bit. The hitbox goes too high in the character, like, the head shouldn't get stuck on a fence. Ideally it should be higher up in the body, so maybe the hitbox should only as high as the character's neck.
I would love to try it. It looks very fun from the concept point of view. I couldn't launch the player on itch though. I think itch recommends not to auto-start your game with page load. I would come back and try later, might be my laptop problem :D
Looks very crisp and clean. It crashed hard a lot of time when I hit something though.
Looks like a side way clash royale. I think it needs a bit balancing as you can just spam the big bot and the shooter one and that's it.
Thanks everyone for trying and liking the game so far :D
@wouter52 Thanks for the feedbacks. We had to rush the guide info part a bit so it was not the best we can do :smile:. Ending too. We could have a hud for available keys or something :thinking: @nadia-pixel @wookuzi thanks for playing :smile:
Love it. Sound effects are hilarious. I think the hit box of each weapon can be showed in advance on the floor or sth. It's a bit difficult to aim at the moment.
A bit slow for me. Control is a little but odd as well. I think you might want to fix the jump off climb interaction, that is fairly disorienting.
I pretty much just spam whatever is the most powerful on that day. Needs a bit rebalance I think. Some summons got stuck at the trunk. Overall quite fun and on point :D
Overall really fun. I like the idea and the game play. Control can be improved I think. Pressing space to dash is sometimes disoriented since I have the tendency to lift the direction key up. If it was double press to dash I think it would have been better.