FoonLudum Dare ExplorerLD55 → Steel Showdown

Steel Showdown

By julian-aguirre, maurus, Gastón Camacho, Facundo Fonseca, Santi Barra, JuanPansito, Paula Teran, nicorm, Mr. Dorian, Panchi, Ramiro Guzman, lean_yosue, Tomyspinella, dhar, tobias pedrozo and Victor Torrez

View on ldjam.com

CategoryRankScoreCount
Overall3803.7522
Fun3093.7522
Innovation9652.9222
Theme9433.1722
Graphics1524.3422
Audio5043.3522
Humor7312.7722
Mood8413.3022

Comments

slavturtle 2024-04-15 23:20

Wow! Very clearly inspired by Clash Royale, but with its own amazing implementation! Great graphics and gameplay, very fun.

2024-04-15 23:43

5 stars!!

yellow 2024-04-15 23:43

I'm assembling my troops! I can't stop! It's amazing that such a great game has such wonderful graphics. :smile:

2024-04-16 00:07

Ingredientes:

500 g de almidón de mandioca (yuca) 250 g de queso fresco rallado (preferiblemente queso Paraguay o similar) 3 huevos 100 g de manteca o margarina 100 ml de leche Sal al gusto Opcional: queso parmesano rallado o semillas de anís para decorar

Instrucciones:

Precalienta el horno a 180°C (350°F).

En un recipiente grande, mezcla el almidón de mandioca y el queso fresco rallado.

En una cacerola pequeña, derrite la manteca o margarina a fuego bajo.

Agrega la leche caliente a la manteca derretida y revuelve hasta que se integren bien.

Vierte esta mezcla sobre el almidón y el queso. Incorpora los huevos y la sal. Mezcla todo muy bien hasta obtener una masa homogénea.

Con las manos limpias, forma bolitas del tamaño de una nuez grande con la masa y colócalas en una bandeja para hornear previamente engrasada o cubierta con papel para hornear. Deja un poco de espacio entre cada bolita, ya que crecerán durante el horneado.

Opcionalmente, puedes espolvorear queso parmesano rallado o semillas de anís sobre las bolitas de masa antes de hornearlas.

Hornea las chipas en el horno precalentado durante aproximadamente 20-25 minutos, o hasta que estén doradas y crujientes por fuera.

Una vez listas, retira las chipas del horno y déjalas enfriar durante unos minutos antes de servirlas.

mavvy 2024-04-16 00:36

It's cool to see so many people come together to make something in 72 hours, especially something with this much character. It feels complete, looks great and runs really well (I played the HTML5 version on itch). A lot of love went into this; fun illustrative art, little references hidden in various screens and really clean character animation. You set out on a mission to make something awesome, and you delivered!

naplz98 2024-04-16 02:08

Im really bad at this games, but really fun! Congrats guys <3

tomasaquistapace 2024-04-16 02:21

Really nice!! great game and congrats!

malcontento 2024-04-16 13:11

Visual design is so clear that you can play this out of pure intuition. Great job communicating the whole idea without the need of a tutorial.

Very fun game too! = )

whatiswhat 2024-04-17 21:44

Great game, hard but fun

2024-04-17 23:12

my art, my concepts I feel robbed. pls refrain from using my concepts without asking even if it is for a jam ever again. (Art director straight up admited that they did)... keeping myself anonymous to avoid further conflict, the creators know who i am.

deerofblue 2024-04-18 14:37

Nice graphic! The visual design is so chill and cool and they added a lot to the vibes! The gameplay can be more innovative because right now it's just kinda feels like Clash Royals. The game is also fun! It's just fun to play. I like the 3D presentation of it!

skitefall 2024-04-18 14:37

Looks like a side way clash royale. I think it needs a bit balancing as you can just spam the big bot and the shooter one and that's it.

re-markable 2024-04-18 14:51

Holy moly, I dont think Ive ever seen such a big team working on 1 entry to the Ludum Dare gamejam! Awesome that you guys all managed to keep a consistent style for the game. I'm a bit confused by the numbers, what is the currency for buying units and how do I get it?

Awesome game though, great work!

deive-ex 2024-04-19 03:31

The models and gameplay are pretty solid, I just felt the game is a bit lacking in the sound department, but aside from that, good job!

willianfhs 2024-04-19 14:58

Nice work folks, congrats on your game! The arts are beautiful and the lightning of the room is very well set. The gameplay reminds me of some old flash tower defense games I used to play, great times! To contribute with some feedbacks: At first I thought the units in the right side were somehow related to my enemy and not things I could summon - likely because the units were being separated by the pause/sound menu and its position matched exactly the enemy's field. The energy bar could show the current number, or at least the max capacity so I have an idea of how costly a certain unit will be.

dissonance-generator 2024-04-19 19:24

This is fun, and it looks great for a jam game!

I wish there was a bit more variety to the gameplay, or maybe more than one level. You guys ought to try and bring an audio/music person into your team for your next jam; more varied sfx and some music can really change the mood of a game.

camd67 2024-04-20 02:34

That was a great submission! It felt fun to play! I thought the tank + tons of ranged units felt a bit too overpowered, but it was fun to do stuff like drop in a tiny unit right as a bomb unit was about to attack a tower.

The art looked super good too!