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Dissonance Generator

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Between the Pulsing Starsjam2393.833.613.874.244.194.074.02
202558Collector👥Want Toy Naowjam1493.873.743.174.114.414.263.893.91
202557Depths👥How the Moon Got Its Colorsjam3443.673.503.352.734.103.982.724.02
202456Tiny Creatures👥Ponding Experiencejam3813.703.763.373.903.854.323.633.93
202455Summoning👥The Magic Flute: Bee Proud of Me, Dad!jam44.484.243.944.244.384.604.204.36
202353Delivery👥Delivery Under the Influence: 1925 Editionjam1064.124.043.164.464.484.604.384.18
202250Delay the inevitable👥Reapers & Retireesjam4963.673.243.463.964.413.653.943.65

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Dissonance Generator

Dissonance Generator leaves an average of 9.0 feedback comments each event.

LD59 — Signal (6)

Radio MoleBat by ectucker1 2026-05-04T15:05:53Z ♥ 2

Reminds me of that laser chess board game. Cute, and everything works smoothly. I kept waiting for any music to turn up and it didn't :(

Goobers by Alopar 2026-04-24T21:03:07Z ♥ 3

Your graphics and animations are adorable! I wish your music was as much fun. Bird powers feel a little underwhelming against bugs (can't a bird just eat the spider?) but it ends up being balanced enough to make it to a victory screen - felt like I wasn't keeping up at all until suddenly I'd won.

Look for The Signal by Almax 2026-04-24T16:38:28Z ♥ 0

Atmospheric as heck and looks nicely polished for a weekend jam game! But I have absolutely no idea what I'm supposed to be trying to do here. I guess that's wasting time?

Save the Cat by Andrian 2026-04-22T17:19:35Z ♥ 6

Fun concept, very immersive.

AI art, though. Really? Feels out of character with the game itself.

Too Many Goblins! by Tykki19 2026-04-21T21:19:09Z ♥ 2

Fun! This graphic style is perfect for what you're doing here. The signaling mechanic is a new twist on tower defense - and a hard one, when there's multiple streams to deal with! Multiple overlapping towers - esp with the missile launchers in play - seemed to result in wasted overkill flares. Can I target just machine guns vs just missiles?

Fellowship of the Signal Fire by OttoBroccoli 2026-04-21T13:46:08Z ♥ 1

Gondor calls for aid! Yes! I love the concept here and the aesthetic is perfect. Are the music and SFX yours, or from libraries?

Gameplay feels flat - the enemy never seems to present a real challenge when gold production scales so quickly. Maybe if the enemies had a way to steal your gold too?

LD58 — Collector (1)

WonderBot: A Lofty Return by mortusnegati 2025-10-16T17:06:35Z ♥ 2

Well that's cute!

Stuck with 1 dust remaining and I'm not sure it's there - rounding error?

The face on the robot's butt does make it seem like it's going backwards the whole time, but, ok. Glad I'm not the only one to put googly eyes on my robot vac!

LD57 — Depths (6)

The Sunken Treasure by strong99 2025-04-17T15:48:48Z ♥ 0

It looks like the debug tools are still accessible? Sometimes I'd fish in the middle of what looks like a school of purple fish, but when I reel one in it's something else instead - a tuna, a jellyfish, etc. Bug?

The cargo crate swimming up to the fishing line and politely grabbing on is a really strange mechanic. Unclear what the lights are for?

I found what looked like those Rosemary crates, but they swam away through the ground and didn't come back.

I appreciate the unique weird, threatening music. I wish the loop was longer - it gets repetitive really quick.

Deepnaut by Patrykgazing 2025-04-14T16:04:34Z ♥ 2

The controls feel great, and that underwater ambience is the best I've heard so far this jam! I love the silly sounds some of those monsters make. You've got so many of them!

Seems to be a bug in progression, though, after I unlock minimap? Can't unlock anything else after that even once I've got enough points?

D.E.P.T.H. - Door Evaluation Protocols & Testing Hub by Sylf 2025-04-11T19:00:39Z ♥ 2

I'm a pill with a mustache! Where'd you get this model of me IRL?

This is so nerdy and positively adoorable! Text was too small and hard to read - not sure which door to put that in?

Drill Crew by lectvs 2025-04-11T18:10:37Z ♥ 1

That's a lot of bats!

Impressive as all heck for compo. Wish there was a place to stash gems, or upgrades for the drill (auto bat blaster, anyone?)

High Pressure Arena by HexStart 2025-04-11T17:23:37Z ♥ 1

Satisfying gameplay! I wish the audio felt better connected to the game.

Depths of Color by threegoldeneggs 2025-04-11T16:22:31Z ♥ 1

Another color depth game! Yay!

LD56 — Tiny Creatures (14)

La Révolution Francheese: Bonamouse by MrBananaz 2024-10-21T17:53:02Z ♥ 4

I love the music! It's so perfect for what you're doing here!

I wish the gameplay felt so fun. That sliding movement was really strange and unnatural for a mouse. Once the rats start coming, it's just a wall of them and it doesn't really feel like there's a fun way to do anything about it.

Sheepwreck: Mutton Meteor Mania by Kevinary101 2024-10-21T17:39:04Z ♥ 0

Control scheme feels a bit unnatural, but it's simple enough. Game started stuttering after about 30 seconds - that's no fun.

Tiny Ecosystem SimulatoR by Zliebowitz 2024-10-21T16:12:21Z ♥ 2

Rabbits and squirrels can really take over! Nothing else seems capable of reproducing, though, so a key part of this simulation is missing. Is there any sort of intended win condition or scoring system here?

Bunnies also seem comically small compared to squirrels - not sure if intended?

Tiny Defender by AdrianGray 2024-10-21T15:52:32Z ♥ 0

Unclear what anything does or how to interact with this game. Clicking doesn't seem to do what I expect, and there's no instructions.

Music, at least as far as I've been able to hear so far, is cute but repetitive.

Antonio by benjaminm 2024-10-21T15:20:31Z ♥ 1

Darkness is neat and moody, but it's not clear what I'm supposed to be doing or what these right-click and left-click abilities do in game.

Roly Poly Derby by bertobui 2024-10-21T13:08:59Z ♥ 0

It's not totally clear what some of these upgrades do, though I do think I feel some effect. What's multiple levels of decoy? Do they hit harder?

No matter, this was some good cute fun! The concept is great and the progression works really well. I love your art for this, just wish there was any kind of audio at all to go with it.

Moon Picnic by Fractal 2024-10-18T19:11:50Z ♥ 2

Well this is hilarious! I wish I could use the keyboard to pick the other abilities while I'm still clicking bugs with the mouse - it seemed like I should have been able to (1-5 keys, maybe?)

Little Critter Pizza by Turquoise Moon 2024-10-18T14:20:15Z ♥ 1

There's not much to this, but what's here seems to work real well. It's like a little single slice serving of Overcooked. I could imagine getting a little more playability out of the elements you've already got here.

Dwarf Ant War by volish 2024-10-18T14:12:04Z ♥ 0

I want to love the idea here (dwarves and bugs? YES!) but I can't really tell what's going on or what I'm supposed to be doing. The hammer doesn't seem to be able to hit any of the bugs on the ground.

Bee Incremental by SharpLoaded 2024-10-18T14:07:30Z ♥ 1

Beeeeees! Absolutely adorable! For a solo effort, this is super smooth. Everything feels right. I wish there was more audio anything to this game - music, bee sounds, anything.

Mantis Melee by thormoth 2024-10-17T22:44:11Z ♥ 2

Made it to lvl 14, then to 33! Everything worked great and felt well thought out. This is one of the best pixel art jam games I've played in a while! The only bugs I could see were the ones fighting on screen!

Cyber Critter by rucksack 2024-10-17T19:11:32Z ♥ 2

Fun and well put together! I wish there were more piece types to choose from!

Music style seems strange at first, but it sorta goes with the cyber frankensteining theme. The smooth music shifting between different beats for different game phases is a great touch!

Backpack Dungeon by Neon Glass 2024-10-16T21:19:26Z ♥ 1

Great concept! Took me a couple tries to understand that the picks would dig on their own and needed to be left alone to do so. Some sort of indicator about that would make this just a bit easier to comprehend quickly. Once I got the hang of it, I managed 80m. It's satisfying, and the chill music suits it nicely. If you keep developing this, I'd love to see more SFX - rock sounds or the picks making cute creaturey sounds, or additional powerups/items along the way.

BeetleWars by Kaspjej 2024-10-09T16:00:51Z ♥ 1

Cute sound effects!

Doesn't seem to be much game balance here and the enemies never made any attempt to do anything other than wander around aimlessly. It's a fun concept, and if the opponent did anything, this could be good.

LD55 — Summoning (19)

Thundersnow by Bluepir 2024-04-25T14:54:45Z ♥ 2

Cute! I definitely wish there was a bit more I could do with it.

Succubi Slayer by Lonthy 2024-04-22T19:45:01Z ♥ 2

This is a fun concept! Next jam, you'll be able to build on what you've learned here. I want to see this drawing concept used for so much more!

Meteor Portal Siege by GettingRekt 2024-04-22T19:26:57Z ♥ 1

This is a great idea! The simple combination of elements is more fun than the sum of their parts. Nicely done!

Bug: When I didn't click on anything at the "you lose" menu for a while, it suddenly went to the "you win" menu.

Sheep Tunes by kazuo256 2024-04-22T19:12:37Z ♥ 5

I love some interactive layered audio!

Stars Align by cassowary 2024-04-22T13:41:14Z ♥ 1

This is great! All the more impressive that you had the time to throw some pleasant music together while putting this game together all yourself over a single weekend!

Sir Lancelittle by BaggerSmurf 2024-04-22T12:53:54Z ♥ 3

When you need laser sfx but haven't got access to a real eyeball laser, this works great! All your sfx make me smile like a little kid and I love it! The music is on point, too - it helps build a bit of a Monty Python-ish feel to all of this.

Circle of Life by UniOwl 2024-04-19T21:19:57Z ♥ 4

Well this is fun! I like the layers of complexity in gem type, rotation, placement, etc. This rune mechanic has a lot of potential!

It quickly gets to be really difficult to get anything working though, once there's three different colors of gem lane and the bad guys are hitting really fast. If I could pick up and move gems after they're slotted, that might reduce frustration.

I also wish I could see how much health everything has the way I can see their speed and power stats.

Faust by HellHound 2024-04-19T20:02:14Z ♥ 3

The swapping mechanic is great - it reminds me of It Takes Two, but for one player. Gotta get both characters all the way through, but they'll have to take different routes. I appreciate the in-game guidance early on as I'm learning the ropes. It makes everything flow naturally. All the details - the particle effects when your weapon smacks something, the parallax background - are great!

The reflections seemed to be off, though? My reflection was somewhere off in front of me at one point. It was mildly disorienting.

Hardcore High School by CaptainDreamcast 2024-04-19T19:41:30Z ♥ 1

What. The. Heck did I just click on!? This has got to be the strangest jam game I've played in a while. I love that there's so much (110% ridiculous) voice acting in here!

A bunch of the voiceover audio clips had an ugly speaker pop sound at the end after you're done talking. Maybe a bugfix version can clean that up? It's narrsty.

Steel Showdown by nicorm 2024-04-19T19:24:47Z ♥ 1

This is fun, and it looks great for a jam game!

I wish there was a bit more variety to the gameplay, or maybe more than one level. You guys ought to try and bring an audio/music person into your team for your next jam; more varied sfx and some music can really change the mood of a game.

Drag Me From Hell by No Grapes Games 2024-04-19T19:03:28Z ♥ 2

Demon waifu. Classic!

It wasn't terribly challenging, though, and the buffs/debuffs didn't seem like they affected the gameplay in a terribly useful way. I wish I'd had an easy way to tell how many shots were left before a reload, though the game wasn't ever really hard enough that that became critical.

The gameplay itself was super smooth and it all fit together nicely.

Ancestor Rain by ELLISBUG 2024-04-19T18:49:22Z ♥ 3

The voiceover! Niiice! And the squeaks when you miss a note! A fun touch!

The musical interactivity here is fun! though it doesn't entirely feel like I'm in control of it? You've come up with a different approach to providing musical interactivity with a limited number of inputs from what my team came up with. I love the creativity here.

And the ending! Or, at least, the ending I got! That poor fish! As a musician, you'd think I would be better at rhythm games!

Necropets by gasgiant 2024-04-18T20:28:49Z ♥ 2

I'd really like the items to be introduced to me one at a time with a little bit of info on what each one can do, so I might understand my strategic choices quickly. Once I figured them out, this turned into a nice bit of fun!

I love how you're putting some humor and silliness into something so sad!

Cummon Summon by AleksandarDev 2024-04-18T20:04:07Z ♥ 2

Somehow even the very first monster seem to be able to negate damage I'm dealing to them after I've dealt it and heard the damage dealt sound? I'm not sure what's going on here; instructions unclear and it's instantly frustrating.

The music and art are adorable and the sfx are nicely done! I wish the game mechanics allowed me to play this enough to enjoy them more!

Aphantasia by Bitlytic 2024-04-18T17:56:34Z ♥ 2

The music is delightfully serene, and the sfx fit perfectly with the old-school platformer vibe. The game gave the perfect amount of guidance and handholding. I want to do more with these abilities and come up with some creative ways to combo them, BotW style!

Hell's Gate Café by Beebo Studios 2024-04-18T17:40:30Z ♥ 4

It's absolutely cute, but it's tedious. If there's supposed to be helpers I can summon, it was unclear how to get them after several "days" of play and like 500 currency built up. If they just weren't unlocked yet, then it'd be nice to either see how far I have yet to go before unlocking them, or just unlock them quicker. Three or four days of the same thing with no visible progress got boring.

The "hitboxes" could be a bit bigger, too, just so I don't have to line up exactly with things to get them to work.

Zoomancy by ugly_robot 2024-04-18T15:06:33Z ♥ 0

Well that's cute as heck. It's hard to draw these things well with a mouse! I sorta want to use a touchscreen or stylus or something for this. Also, +1 for a goat asking things of you!

Courtroom Conjurer by kalibrated 2024-04-18T14:15:03Z ♥ 3

Took me a while to figure out what the scoring criteria was, and I still have trouble quickly seeing what I'm clicking on. A little more in-game description of what the diversity criteria are would go a long way here. Any sort of indication of what I've already collected would be nice too.

It's also mildly frustrating to have to go back to level 1 if I fail at level 4. Can't I just retry level 4 again?

I love all the cute monster sounds once they poof into the courthouse. Definitely a highlight of the game. And your entire game concept is an adorable interpretation of the theme! Much fun!

Poltergeist for Hire by JudJudson 2024-04-18T13:55:11Z ♥ 3

Push-pull physics sandboxes are always a hoot! But the summoning felt like a bolt-on DLC rather than a core game mechanic; I was able to complete everything without ever touching that feature.

I'd love to see more content in this little world. It feels like the beginning of something deeper.

LD53 — Delivery (8)

Package for the King by MatterLinx 2023-05-05T20:44:31Z ♥ 2

Great game balance and overall style! Polished and procedural map gen! I love it! It seemed like there was intent to let the characters level up?

Lexicon by John Kisner 2023-05-04T19:14:10Z ♥ 2

One of the most unique games I've seen on here! But geez, I was never any good at memory games...

Dispatchers by Shiiigear 2023-05-04T17:59:14Z ♥ 1

The creatures seem to be able to get stuck in a traffic jam if they all arrive at a junction at the same time. Also not a fan of the shriek they make when they achieve something - it's a bit grating to hear the same sound over and over.

Grav Garb by Alchemic 2023-05-03T19:33:33Z ♥ 4

Really fun game mechanics! It all feels reasonably well balanced, too, for a weekend jam game! I liked being able to carefully fly backwards through a debris field and turn myself into a giant snake along the way ... though my tail had a tendency to snap around and smash me to bits when I did! The sexy aliens thing is a little weird? but I guess it fits the theme.

Onboard Hell by Blublu 2023-05-03T17:07:20Z ♥ 3

That music really fits your theme! I love it!

Gravity seems a bit too harsh, esp when there's some planets that you don't have the thrust to directly lift off of... and there's not much of an indicator as to which planets those are until you're already stuck on them! It also took me a couple of plays just to figure out that I had to click the deposit package button and that it wasn't getting auto-delivered when I booped the target planet. Auto-delivery might make sense?

Micromanager by ZombieWalrus 2023-05-03T16:30:46Z ♥ 2

These game jams! A bit frustrating, when I'm able to walk through some of the trees but not others, and it's not clear which ones I can and can't walk through.

INTACTâ„¢ by pierogo 2023-05-03T16:14:12Z ♥ 4

Hard! But the audio and visual style all fit together really nicely! I really like the way dashing and package-tossing all flow together off the same contextual control.

Something sort of way to "tape up" your package might help keep a lid on the hardness.

De-Liverance of a God by gord10ahmet 2023-05-02T22:45:46Z ♥ 1

Got Zeus to say that something "is well documented in mythology". Hmmm. Also, it's not my place to eat his liver?liver.png

Seriously, though, this feels like the future of gaming right here. I can only imagine where this is going to go, and soon.