benjaminm 2024-10-07 22:01
wow cool game
Foon → Ludum Dare Explorer → LD56 → Antonio
By benjaminm, Rohan Adwankar, fiathehuman, Princeton Liu, quisling.json, connortung and Richemond Shin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 861 | 3.20 | 24 | |
| Fun | 809 | 3.06 | 24 | |
| Innovation | 890 | 2.81 | 24 | |
| Theme | 270 | 3.97 | 24 | |
| Graphics | 644 | 3.52 | 24 | |
| Humor | 872 | 2.30 | 20 | |
| Mood | 344 | 3.76 | 23 |
wow cool game
Well those spiders definitely gave me a few jump scares. Felt very weak and powerless....like an ant. Nice work.
Damn, what an effective experience! Legit trepidation wandering around not being able to see, and the first time the spider popped out was definitely memorable. Graphics were great for the purpose, sound worked well enough to support the overall vibe. The controls felt good as well - for a game that involves walking a creature around a space, the walking feel needs to be just right, and I think this nails it. Nice work on all sides.
Guys, it was interesting, you did a great job, keep it up :D
Quite classic, tho still well done if ur beginning... Nice graphics, but the spiders deals TOO MUCH damage and you cant fight them...
While I didn't even come close to finish the game, I really liked it! The idea to make everything dark was really clever, it hides the imperfections of the game very well. If the floor tiles got a bit more details (the ones the player walks on) and the background of the scene in Unity was set to black, I don't think I would've noticed anything wrong with the graphics (except the attack indicators, but I understand those are placeholders)
The sprint/dash ability made me laugh out load the first time I used it! :laughing:
Noooo, poor Antonio :'( These spiders are really scary, well done for the atmosphere that is really well done. I really felt hopeless in this place and getting cornered by spiders was a frightening experience!
Congrats!
I do love the concept!
Very spooky! The lighting (or lack of?) really added to the atmosphere, and I enjoyed trying to navigate the maze on-my-toes in anticipation of a spider around the next corner. When fighting the spiders, it did feel like a technical challenge to stay within your attack range, but just outside of theirs. Especially with juggling sprinting bursts to match their velocity while navigating backwards. When there was more than 1 spider, I found out I wasn't too good at coordinating all that :) but it was still fun and 'Antonio' is a great title
I love the atmosphere! The short view distance, the wind and gnawing sounds are terrifying! Well done! I really felt the terror running away from a bunch of superhuman ants! It's a bit too difficult, the dungeon is far too large and you can easily get cornered, but the experience is great. Well done!
Really like the visual approach for this game. The darkness build a lot of atmosphere. You felt kind of helpless with the spiders everywhere and disoriented, because of the maze. That's really cool in this game. The spiders looked scary and the ant looked also well.
The spiders seemed a little bit to hard. Even with "smart tactics" combining the dash and keeping your distance it was hard to fight multiple spiders. It would be also nice if the "healthpack" sound would not be the "you've got damaged" sound effect.
The UI was very simple but effective, bigger bars could tribute to the clarity. Congrats to your project! :)
Darkness is neat and moody, but it's not clear what I'm supposed to be doing or what these right-click and left-click abilities do in game.
I love the limited vision mechanic, I think it adds a lot to the mood of the game! Also man I feel like my attacks do nothing to big scary spiders (which does make sense this isn't a criticism)