wumbomancer 2024-04-16 05:13
Very interesting, a little more to the combat and this would be a jam. Art and Vibe are very good
Foon → Ludum Dare Explorer → LD55 → Cummon Summon
By asfdfdfd, ValentineFonDreamer, ryubashin and vadimerkulov
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 888 | 3.29 | 62 | |
| Fun | 997 | 3.00 | 62 | |
| Innovation | 858 | 3.06 | 62 | |
| Theme | 285 | 4.04 | 62 | |
| Graphics | 302 | 4.09 | 62 | |
| Audio | 471 | 3.40 | 62 | |
| Humor | 325 | 3.49 | 59 | |
| Mood | 763 | 3.39 | 59 |
Very interesting, a little more to the combat and this would be a jam. Art and Vibe are very good
Loved the art!! Even went back to previous games to see more!
very fun! It would be nice if the UI was more responsive with each attack landed/defended/taken, but overall nice game! The art is really good too
Amazing art. Very good
Looks good but I can't even defeat the first enemy. He just blocks all my attacks. EDIT: figured it out. Just block until he attacks and than attack.
So the idea is nice, the art is very good, sound match the vibes. At first I wanted to give up not being able to kill the first monster, but when I found how to kill him and with that the rest, it made me happy. And thats the point of playing, isnt it?
I can imagine adding a bit more tactics to the fight and you have a lovely game here. Keep up at the good work!
The wolf was hilarious. :)
The vibe of this is kinda cool, I like how the room looks. The combat system needs work, the one and only strategy seems to be spamming the defend button until you block once and then striking back. The varied summons are pretty great, they're silly and of course making and animating meshes in a jam is always a big deal. :) Nice work
I really love the designs for all the summonable monsters. I wish there was a bit more combat and a bit more fluid animation transitions as the animations felt a bit stiff. The loop became a bit bland afterward, but I still wanted to see all the other monsters, so that's good! Really fun!
Very solid. I like the visual style and appreciate that you included a tutorial. Did not expect to get to get dabbed on and drop kicked playing one of these. Awesome!
The animations are absolutely splendid!! Just missing a bit of complexity in the combat department, but otherwise very cool
Those are some very nicely designed monsters, and actually studying their behaviour was good fun! Also I totally didn't find an exploit with summoning from sold ingredients >:D
Looks nice! However, it took some time to realize that I could only counterattack. Loved these creatures!
Nice! The book graphics are cool!
I didn't understand how combat worked in the game. I also didn't know what to do in the game. I was clicking all around but nothing happened. That said, I liked the vibe of the game and the aesthetic.
I like this game! You guys are great!
love the art, really good idea for a game here.
a very interesting creative game, quite fun, I really liked your idea, it's very creative and not standard! I wish you the best possible progress with your project!!!
Fun combination of crafting and fighting, i really love the collecting part and make a new creature out of the other parts. creative work!
Love the visuals! i think its very cute. Interesting game play also i think its easy to understand. maybe the UI need a bit upgrade so the hearts wont go outside the bar. and i think making a difference for the monsters heart and player will add more appeal to the game. great job!
Summoning monsters using ingredients, fighting againts them with unique mechanics. Interesting concept!
it really looks cute, i love it!
The game is very nice, but I had a bit of trouble understanding what I was supposed to do, despite the tutorial...
Took me a while to understand the mechanics, but once I did I kinda loved it. Missed some transparency on the monstera leaves, but other than that I love the 3d art. The only thing I'm missing is a light tutorial to start off. Regardless, great submission :)
Somehow even the very first monster seem to be able to negate damage I'm dealing to them after I've dealt it and heard the damage dealt sound? I'm not sure what's going on here; instructions unclear and it's instantly frustrating.
The music and art are adorable and the sfx are nicely done! I wish the game mechanics allowed me to play this enough to enjoy them more!
Struggled a bit to understand at first but had a great time anyway! The graphics and the monster designs are awesome <:
I liked the graphics and the very pleasant color scheme. Funny monsters.
Amazing art style of the game, gameplay is also very interesting. Крутая работа, ребят!
The layout looks a bit weird in 4K but I figured it out based on the intro tutorial of where things *should* be. It was quite a grind to get the last enemy who then killed me in one shot because my defense finished before their attack animation did. I may be salty as I'm writing this right after that but it's a well done game for a jam. Good job!
This was fun, with with great use of theme. I took a bit get hang of the fight, but over all well done!
Liked the art, combat is a bit simplistic. Monsters designs are really cool, well done!
Nice game! It will be good for mobile platform. But it is some problems with controls, so hard to normally playing.
Really cute art! The combat is a little bit too slow for my taste, but overall quite fun!
I like the art style and the creatures. The sound of summoning is nice and complements the art well. However, battles were a little bit exhausting. Overall, it's a good game for the jam.
I had a lot of trouble understanding the mechanics. The combat was simple to figure out, but I had no idea how to use the ingredients. I clicked them and nothing happened, I clicked the summon button and sometimes a monster would be summoned other times it wouldn't. The sell button didn't seem to work so i couldnt buy upgrades.
I'm pretty sure there's supposed to be some visual indicator showing which ingredients I have selected, but maybe because of a glitch I couldn't see it. I just kept clicking summon and monsters appeared.
I managed to kill the eye-bat, the wolf-person, and the cat-octopus, but then I guess I deselected an ingredient or something and I couldn't summon anymore.
Overall, I like the art and the idea but the implementation made it difficult to enjoy the game. I played the webgl version btw