Cummon Summon by asfdfdfd 2024-04-16T20:04:47Z
I didn't understand how combat worked in the game. I also didn't know what to do in the game. I was clicking all around but nothing happened. That said, I liked the vibe of the game and the aesthetic.
Foon → Ludum Dare Explorer → Users → scottjmulligan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Graveyard Shift: Skeleton Dad Simulator | jam | 998 | 3.18 | 2.98 | 3.32 | 3.19 | 3.87 | 3.40 |
I didn't understand how combat worked in the game. I also didn't know what to do in the game. I was clicking all around but nothing happened. That said, I liked the vibe of the game and the aesthetic.
I was unable to figure out how to damage the opponent. All I was able to do was click on my characters and then transform the enemy characters. I was confused as to what I was supposed to do.
This is pretty funny! I would have liked some sort of combo bonus (if you feed multiple sumo wrestlers at the same time) I would have also liked if the controls were in game (a simple press space to drop food at the start) I also think more animations would make the game more engaging. (maybe the sumo wrestler increases in size with each food drop etc.
Such a cool spin on the summoning theme! I think it's hooked up to play games when I do on itch? I really like the artwork as well.
I liked the connection to the theme! I also liked the synchronized dance moves of the characters.
I really liked the artwork and the music! I would love if there was an ending as it gets repetitive fairly quickly. I didn't understand where the controls were for a while as well. I also think the quests could have been more complex. They felt too easy.
I got Flabbergasted Flo. This seems like it could be a fun idle game concept! (Summoning random characters that maybe affect your scores?)
This was fun! I didn't understand how the card aspect related to the theme (summoning weapons?). I also felt like each weapon could have been more distinct (maybe a long range one vs short range) I found myself just button mashing
All hail the duck swarm! I don't know why this is fun but it is. I like that you can control the movement of the ducks.
I really like the art and music in your game! I also feel like it's a very creative spin on the theme. That said, I felt the core mechanic was a bit difficult to follow. I also felt it was pretty repetitive.
I didn't understand the ending. I heard shuffling in a chair? Was an image supposed to appear? I also didn't realize you had to 'x' out of the paint program in order to submit the drawing.
I liked the concept! I would loved if each color spell had a different animation or something along those lines.
Graphics are great, controls feel good. It did feel a little repetitive on the second level with the big tank. (felt like a bullet sponge)