Bail Out! by Historymaker118 2024-04-16T10:18:36Z
So far the most original and hilarious take on the theme! Great job!
Super fun controls, feels very punishing to NOT be on my skateboard!
Foon → Ludum Dare Explorer → Users → Funday Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | TANKZ | jam | 290 | 3.83 | 3.87 | 2.93 | 2.30 | 4.44 | 3.50 | 2.62 | 3.51 |
So far the most original and hilarious take on the theme! Great job!
Super fun controls, feels very punishing to NOT be on my skateboard!
Any chance you can upload the HTML5/WebGL version to itch? For some reason the web-version is stuck on loading when playing it on here. Would love to play it!
Nice and cute TD game! Coherent art-style, and nice use of enemies - I liked that the metal skull (🤘) had plated armor, nice touch! :D
The use of theme here isn't super clear though, although I am summoning towers for defense I guess!
Thanks for making this - and I appreciate the WebGL version, makes it easier to play on my mac!
Summoning dice is a fun twist on the theme, clever!
Instantly saw the Balatro-like quality, and was concerned I'd end up playing this for way more time than I had.. Mission accomplished, I've just spent over 30 minutes playing this! Well done!
This sometimes feels more like an endless/continuous version of Balatro, and that's a great thing!
The dice all have a great 'feel' to them with the physics and the soft-felt sound of the impact. Feels very well put-together!
Love the end-screen with a callout to follow the project, really clever touch!
Coming from Denmark, I can vouch for this being a 100% accurate autobahn simulator! :sweat_smile: - Great controls - Fantastic graphics and mood
Really well executed, well done!
Nice game! I liked the missions, but I feel like I'd rather have more time in each mission -- the first mission was the perfect length to understand the concept, but after that I feel like each mission was over too quickly.
The foundation to something good is here though - I think if you added more environmental manipulation abilities (e.g. summon demon walls / something that pulls aggro on enemies) that can force the crusaders to move in different directions would allow for longer missions.
I really liked the use of the theme and how I'm the bad guy! Nicely done!
Nice! This has a very dome-keeper'y feel to it, in the best way possible! Solid use of theme as well!
I really like how difficult the game is as well.
Good balancing, and the whole push/pull element of trying to rush out to mine, and frantically running back to your base to defend is great!
Wow! Amazing game!
The music, the art, the paper-like quality to the textures, everything just fits great together. Really enjoyed the inscryption-like mini map where you had to make decisions on what upgrades/cards to carry over.
The unit-art is gorgeous as well!
Extra points for making a solid world-intro + onboarding, crazy impressed with how well put-together everything feels in such a short time!
All in all super nice game, really well done!
- Very atmospheric, great lighting and mood - the audio complements the game well! - Nice levels! - Impressive that you got in a proper tutorial too!
- Character controls is pretty hard to work out.
2nd level: The second level is possible to solve @gerolmed, but you need to jump in the corner, respawn, jump on the head of your clone, to reach the button, then respawn again to walk out the door.
#### 3rd level bug - stuck on bookshelf puzzle I did however get stuck on the 3rd level where the bookshelf didn't move even though I pressed the trigger button on the floor - but maybe I just misunderstood how it works.
Hi! Game sounds cool - how can I play it? I can't see a link to a playable version :eyes:
Hi! Game sounds cool - how can I play it? I can't see a link to a playable version :eyes:
lol, this is the perfect game for a short 5 minute break!
Really nicely done, awesome concept! When i had to rename the file to satisfy my evil boss it made me laugh, well done!
@swerky sorry about that, you caught us in the middle of the submission! Game is up now, give it a go! :tada: :rocket:
Thank you so much for all the great feedback, and lovely messages! We're still working on the game, and plan to release a new version in a few days! We're making notes of all the suggestions too, so please, keep it coming! :heart:
Thanks for all the feedback! We've updated the game to improve controls, added a couple of new enemy types and made waves opt-in. Summoning buildings are now more open and in less fixed positions.
Thank you so much for everyone leaving comments and feedback - we're reading all of it and will keep improving the game based on your feedback!
@nick-blackwood the upgrades are triggered automatically; only the 'main' tank shot is manually directed. Thanks for the bug-report regarding "build a turret", we'll make sure to fix that in an upcoming update!