rainsong 2023-05-02 00:11
Charming little critters :D
Foon → Ludum Dare Explorer → LD53 → Dispatchers
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 192 | 3.98 | 30 | |
| Fun | 357 | 3.66 | 32 | |
| Innovation | 50 | 4.18 | 32 | |
| Theme | 136 | 4.34 | 32 | |
| Graphics | 394 | 3.98 | 32 | |
| Humor | 525 | 3.19 | 28 | |
| Mood | 218 | 3.98 | 29 |
Charming little critters :D
I enjoyed it :)
A fun game that has a good amount of puzzle factor to it. The only thing I would like to see is an explanation that every second dispatcher will take a branch, maybe this is obvious but it was not clear to me so it took me a (not too long) moment to figure out.
Very cool!! It took me a bit to figure out the details of the mechanics, but once I had it the game really opened up! I don't even want to imagine how you coded path finding and dynamic paths xD Great work! :)
Just for your playtesting data, I got stuck on level 11 for a long time and then I wasn't able to pass level 15.
Nice and challenging.
Thank you all for your feedback !
@risingleaf Yeah I agree that this can be triky to understand :smile:
@adam-gaskins Great job! Getting to level 15 is not an easy task at all ! And all we did was to create some bezier curve following simple rules, extract from the maths some points to display the line, and then using theses points to make the dispatchers going wherever you are guiding them :wink:
Congratulations on such a unique puzzle game. I really admire the clever concept and the cute aesthetic. This was a pleasant playthrough for me. Only changes I would suggest is to not reset the level when retrying and allow undoing of paths. I would play a post-jam version of this.
The dispatchers are so cute. I ended up drawing lots of connections before I realized there was a deliver button at the bottom, but then it made sense. Some immediate feedback would be to Highlight the "Deliver" button right after the first connection is made on the first level. Then after that, it was pretty straightforward.
I got stuck on level 15 as well.
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Some feedback. The first few levels were too easy, and the later levels are really hard (especially level 15 obviously).
Also, I'd love to see a better visual that lets me know which branch of a path the dispatcher will go. It would flip to the other branch when a dispatcher passes through it.
It was a very unique game though. I don't know of any other games like it.
This is a very fun game. The difficulty really ramps up! I think the levels are really well designed, and I like that the player has to take the length of the paths into account to solve the puzzles. The music is very relaxing too and highlights the casual nature of the game. Great design and well executed.
As far s feedback, I agree with others that allowing the player to delete the paths we place would be a nice qol improvement.
First of nice game. But for the completionists it would be nice to have some UI for the length of the roads before delivering the resources, so you don't have to retry a bunch of times to see the result. Also the splitting of the same resource is a bit unintuitive at first. Of course removing or reconnecting roads would be nice
Great relaxing puzzle game. The concept is really unique and I loved it!
Nice execution of a puzzle, you found an unique, simple mechanic and made puzzles around it. With some quality of life improvements, like being able to undo paths (not the ones that start in the level), the game would be publish ready.
It feels quite childish game, like I totally imagine children playing it and relaxing. it is clearly a good game concept for delivery theme and I haven't played anything like this. it reminds me of some mobile games where you have resource dots and has to connect them taking even more dots against an ai... Anyway it feels like concept is good, as it is it could be a bit challenging. It is a puzzle plus strategy so it seems very inspiring to me. Good job!
Now I am thinking if there is a way of making a strategy game based on creating such roads for delivery and movement :D
There are some great puzzles. I really enjoyed it. Those wood people are really cute.
So cute tree creatures :crab:
The creatures seem to be able to get stuck in a traffic jam if they all arrive at a junction at the same time. Also not a fan of the shriek they make when they achieve something - it's a bit grating to hear the same sound over and over.
Nice little game, the sort of junctioning logic makes it quite challenging and interesting when you start getting to the higher levels.
Graphics and design are very cute and endearing!
Beatiful little game. I love how the level are all easy enough to pass on the first or second try but then very hard to get the star. Maybe a tiered start system with 1,2 and 3 stars would be nice, because on some levels I still have no idea to get that star :D
Hey @jm-studio and @shiiigear
What an awesome game you guys put together in the time of the jam!
I really like the visuals and the relaxing audio! As far as the gameplay goes I really like the fact that you can progress past the level without needing to get the optimal distance, which is great for the scenario of a game jam! I like the difficulty of the game as well, really clever game mechanics and greatly communicated to the user!
Over all well done!
-Tim
Very cool idea with the node connecting!