Airborne Adventures by firellon 2023-05-02T21:35:50Z
It seems you ran out of time, for the lack of sounds and incomplete story, but you still managed to make a great game!
Foon → Ludum Dare Explorer → Users → IcarusDev2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Mini Industries | compo | 362 | 2.89 | 2.80 | 2.85 | 2.70 | 2.67 | 2.22 | 2.00 | 2.52 |
It seems you ran out of time, for the lack of sounds and incomplete story, but you still managed to make a great game!
Maybe i'm just not a good pilot, but it felt a bit hard to control the plane on the descent, because of the gliding effect when pointing up. If you point down a little too much it's really easy to lose control, also wish batteries where a bit bigger/had a more forgiving hitbox. The graphics and gameplay reminded me of "Flight", an old Flash game that I used to love as a kid.
The box gets a little crazy a bit often, but for a physics-based game made in such short time it's fine, I like how you put little eyes in the drone to add a bit of personality, it makes crashing the poor guy feel more impactful lol. Welcome to the Godot community!
Liked the humor of the dialogue, I also liked the lack of minimaps and arrows pointing you in the right direction, it allows the player to explore on their own, with a minimap this game would've been boring.
Nice to see a different use of the theme. If the doctor was a bit faster the gameplay could've been more dynamic, the slow pace of the doctor takes a bit away from the chaos. Nice game!
The helicopter had weird controls, I really wished the "descend" button was LCtrl, the heli also works differently from any other I've seen, with a 360° degrees turn every time you try to go backwards. Despite all that, the voice acting made the game enjoyable, with a moment that made me laugh out loud, so nice job!
The fact that the car cannot turn right or left while not accelerating makes driving it alot harder, the controls are also quite agressive, the car probably has a bit too much acceleration. The sounds for the bombs and rockets are nice, the graphics are pretty good too.
I found the difficulty curve to start out a bit too steep, the game is really hard at the beggining, also, I may have found a bug: Screenshot 2023-05-04 180739.png Is it really a bug or was the game supposed to end at day 7?
Nice execution of a puzzle, you found an unique, simple mechanic and made puzzles around it. With some quality of life improvements, like being able to undo paths (not the ones that start in the level), the game would be publish ready.
Your fuel is also the same thing you need to deliver, brillant mechanic, and well executed too. The technical aspect is also impressive, the gravity of the planets feel on point. Maybe for a full version the player should lose when going outside of the screen, I felt like some puzzles got kinda of cheesed by the ability of shooting boxes out of screen. This entry can easily enter the top 5% of top rated.
Congratulations on the game and welcome to the godot community!
Hi! Author here, I've made this game in 6 hours, so if you wonder why it's simple, that's why. Also, I've never used GitHub before, so please inform me of any problems with the source code, I'm going to sort it out as fast as possible.
Yep, I forgot to make the game public, it's fixed now. @sirlich @jclardy
@sirlich @jclardy Both should be working now, I indeed forgot to commit the changes to git and forgot to make the game public, so thanks a lot for the spot on guess for the both of you.
@pauvictor @linus-lindberg The link should be working now, as well as the git link. Thanks for the pacience.