Pineapple Police by tomrijnbeek 2023-05-03T09:50:32Z
The targets can be partially obscured by buildings making them hard to see. Noticed them when they turned red (becomes a bit problematic when multiple targets start spawning). Interesting game.
Foon → Ludum Dare Explorer → Users → KingZero
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Delivery of the king | jam | 1163 | 2.76 | 2.63 | 2.56 | 2.93 | 3.17 | 2.83 | 2.68 | 3.06 |
The targets can be partially obscured by buildings making them hard to see. Noticed them when they turned red (becomes a bit problematic when multiple targets start spawning). Interesting game.
Good graphics and music. The game play is interesting but the distinction between a long press and a short press is a bit finicky. Sometimes it got stuck on a letter and it needed quite some time to move to the next one. It would also be nice to see the timer for how long you needed to send the message as you are sending it. Great entry.
I can only agree with all the comments :D
Interesting game. Sometimes enemies disappear or combine as one making some interesting glitches (multiple characters overlapping in POSTMAN BATTLE).
Really nice visuals and sounds. The level design needs some polish (some jumps are needlessly to tight breaking some of the emersion). There should probably be a shortcut for restarting a level as there are quite sometimes, I got stuck and wanted to quickly restart, but had to go to the menu. The part where you hide elements behind hay is nice, but it probably would be better to always have some visual hint as boxes can be missed even when you search in the right place (could lead to frustration). I somehow always presumed that the rooster would fall slower because of his wings. This is not a critic about the quality just some ideas I got while playing the game :D
Everything works smoothly. I thought that the early puzzles were quite bland for my taste. I lost interest even thou I saw that there will be more to the game later. The need to always select the car you want to move slowed the gameplay in my opinion. But those are small nit-picks great game.
Some concepts were a bit unintuitive at first but as the game went on became second nature. Good solid puzzles and a great presentation.
It would be nice not to fall to my death if I go over the edge. It is in quite rough state but nice submission.
The game play in not my cup of tea but the controls are responsive the sound and graphics fit the game. The levels are in needed of some variety to be more engaging. Al in al it is a great entry.
The game has an interesting theme and visuals, but the throwing of the bottle is more frustrating than useful. The game became more interesting when I found a let’s say exploit that if I throw the potion strait in the air jump and pick it up while it is still falling (the pickup radius is quite large) it was much easier and fun too move through the levels. The springs are a bit iffy and have to much power as the last level can be completed with only one use of the first spring. All in all, good job.
Good visuals but the camera control makes me dizzy :D.
Great game, great art. Enjoyed the experience and the nostalgic feel.
Great game. It is quite hard to find the right timings.
First of nice game. But for the completionists it would be nice to have some UI for the length of the roads before delivering the resources, so you don't have to retry a bunch of times to see the result. Also the splitting of the same resource is a bit unintuitive at first. Of course removing or reconnecting roads would be nice
I can only agree great but a bit too slow.
The concept is nice and could make a great game if continued. But the movement is a bit to slow and floaty for my taste. The later levels get to the point of being almost more tedious then fun, but that is probably my problem for playing to aggressive. Also some times the player character gets stuck in the falling animation when landing on cardboard boxes. It is not game braking as moving to the left or right fixes it but it gets annoying. For the time available you made a solid game.
Also great graphics and music :D.
It would be nice to have a visual of how much points you get when delivering multiple cargo and of course a sound to notify a successful delivery. There should be an increase to speed as time goes on or number of obstacles to make the game more challenging and interesting. Other gripes I had with the game were already mentioned.