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Abyssal Transit
Abyssal Transit
By nidjo123 and Simun182
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.78 | 9 | |
| Fun | | 3.64 | 9 | |
| Innovation | | 4.21 | 9 | |
| Theme | | 4.28 | 9 | |
| Graphics | | 4.21 | 9 | |
| Audio | | 4.00 | 9 | |
| Mood | | 3.85 | 9 | |
Comments
Doesn't seem to work for me:
The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
Let me know if it's fixed!
Just downloaded the Windows version instead; what a great game! Really unique take on the theme and unique as a game in general. I don't think I've ever had to use morse code and it's surprisingly difficult even with the symbols there to see, but rewarding to get the hang of.
On top of all that, the story was a really great touch. It would have been easy to just throw out random words to transmit, but having a narrative to it all made me so much more invested.
Really great game; I don't even have anything to add to it!
nidjo123
2023-05-03 12:03
Godot 4 doesn't seem to like Ludum Dare page. Sorry for the inconvenience, removed the HTML5 build for now. Please try Linux/Windows.
oradimi
2023-05-04 20:04
Hard to get the hang of, but once you do, it is pretty rewarding indeed! Didn't expect music to kick in at the end, well done! I've also made a game using Godot 4, and if you want people to be able to play on the web directly, you can publish it in itch.io and provide a link to it here!
Loved the game, really good concept, it reminds me of one of the level in Stories Untold. Graphics and sound were really good as well, making the player focus on what they are doing while reading the messages that are being sent really enhances the mood. A little more could be done to make the ending even more intense, but still really good.
kingzero
2023-05-05 19:50
Good graphics and music. The game play is interesting but the distinction between a long press and a short press is a bit finicky. Sometimes it got stuck on a letter and it needed quite some time to move to the next one. It would also be nice to see the timer for how long you needed to send the message as you are sending it. Great entry.
Something strange with press recongnition. It sometimes work fine, sometimes one single tap seem like register wrong for some reason (though sound was like for single tap too). Quite a few times it would just register one tap on letter with several sounds and jump to a next one...
Appart from this bug - quite interesting and enjoyable concept. Totally expected something else at the end, so were prepared to jump :p Made sounds lower for that too... nothing happened with screen/sound though QQ
Fun idea! My only recommendation would be that at the beginning, we see a short message going out, like "HELLO" or something, just so that we can see what the duration of a long press should be. I never quite got the hang of it and always failed letters that included long presses.
The game was a lot of fun! the long press was a little tough to get right so some practice at the beginning or in a tutorial would have been nice to have. But overall, I really enjoyed the experience so great job!