Parcel Pursuit by bloodyaugust 2023-05-02T01:28:22Z
This is one of the most complete games I've played so far. I really appreciate the tutorial. The visual aesthetic is quite pleasant. Thank you for your submission!
Foon → Ludum Dare Explorer → Users → Benjamin Gearig
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Out of Time | jam | 1224 | 2.31 | 2.10 | 2.05 | 2.75 | 2.08 |
This is one of the most complete games I've played so far. I really appreciate the tutorial. The visual aesthetic is quite pleasant. Thank you for your submission!
If I finish a game, it must have something special. I get frustrated easy, but I got the hang of this one quickly and kept playing and trying to improve over the last round. Nothing else to add to the other comments. Good job!
I had a lot of fun with this one. The concept is funny and adorable and I couldn't stop until I won. Collision is little weird but it didn't stop me (or Papi).
Great job having a finished game at the end of the jam! I was so close to beating it. That final delivery was just not meant to happen this time.
@codeforjoycaro By "beating" I meant I was so close to winning in *your* game. Sorry if it appeared I was bringing the pity party to your comments. But thank you for the positivity as I do hope to do better next time.
You know you're playing a hit when you can't quit until you complete it. I enjoyed my time with this one. I could definitely see myself playing a longer version of this post-jam!
This is a really impressive submission. Congrats on doing so well! As @stalemeat pointed out, I would lessen the gravity of the witch. This is a great game. Good job!
Edit: I see you addressed the gravity. My bad.
@sevla Thanks for the feedback. We grabbed the tileset from [here](https://opengameart.org/content/post-apocalyptic-16x16-tileset-update1). We modified parts of it and added some of our own art, but the bulk of the visuals is thanks to that tileset.
I'm sorry that the game objective isn't clear. There is an arrow on the left that rotates to point toward your destination. Above that arrow are "bubbles" that fill in each time you reach a destination. There is a death counter on the right. People quickly die as you are completing mission goals. If you fill in all the bubbles before everyone dies then your score increases. Rinse and repeat.
Unfortunately medkits, combat, and other mission goals were not completed in time.
Congratulations on such a unique puzzle game. I really admire the clever concept and the cute aesthetic. This was a pleasant playthrough for me. Only changes I would suggest is to not reset the level when retrying and allow undoing of paths. I would play a post-jam version of this.
Thanks for the web port! Our team brainstormed a similar idea and I thought there is no way we'll finish in time. Here you are showing that it can be done, and done well! I couldn't stop stacking boxes. As someone that used to do this type of work, I didn't think I could have fun with it as a game, but I did. Great job!