@blazerdom You pointed some REALLY useful feedback here, huh? (It's times like this that I miss having a beta tester)
Let me talk about some points you mentioned:
- "I also noticed that bats periodically for some reason fly away. I think you needlessly limited their number."
I don't limited their number, but his time in field (20/25 secs). That's needed because the game quickly turn into a chaos if the player resolve don't immediately kill them and maybe that would frustrate some players.
As the time pass, the time for add a new bat will decrease but a I notice that even the minimum is a bit too large for some skillful players like you. I made some tests and adjusted some game parameters and now it seems a bit more balanced, but I will not uploaded the new version to not be unfair with others players trying to beat your score and with you, that spend some time making this absolutely insane score (yeah, I'm still impressed; when I have some time I will try to beat you to restore my Dev's dignity :smile: )
- "The optimal strategy at the moment is to fly above the ground, from one edge of the level to the other, parabolic around the enemies and not distracted by the falling wings."
Same strategy I use but you probably mastered the bouncing mechanic better than me hahaha!
By the way, very thanks for the detailed feedback :heart: