@antti-haavikko Wow, thank you so much for that writeup! Yours was easily the most detailed and constructive review we have received so far. I'll answer on behalf of the team.
The enemy and attack balancing were definitely the biggest things wrong with the game. It causes us so much pain to not be able to tweak a few numbers and re-upload it... We ran out of time to finish an enemy spawning mechanic, so we chose to only place a few, which we now realize was not the right decision to make. I had seen how many games were criticized for being too difficult, so we went too far in the other direction.
With more enemies, the attacks may become more distinguished from one another, as they fulfill the purposes of AOE damage, single-target melee, and long-range pierce respectively. Right now, though, in one-on-one combat, spamming the spear is all one really ends up needing.
>"nice blends for going from tile to another"
Like this one?
grassdirt.png
Despite spontaneously skipping school on Monday to get the game done, we still ran out of time to implement everything we had originally planned, nice tiles included! We were overly ambitious in our original vision for the game :) The second game jam we end up doing should go much more smoothly, not in the least because we'll have more than 2 months of prior game development experience going in. You're not wrong in thinking the game was incomplete. There was more we would have liked to put in, but overall, we got the important stuff, and are proud of what we created!
In terms of the more technical details, sorry about the frame drops and the crashes. Those always take away from the experience of a game. We had disabled the water tile animation to try and smooth out performance, but some other lag-inducing aspects of the game slipped through the cracks. We have since developed a much faster water animation shader, but it's too late to put that in now. The crash you encountered is because when the boss is hit quickly enough, the hit animation is played after the boss is dead. None of us were good enough gamers to discover that bug :smile:.
I would respectfully disagree that a restart button is necessary, in the context of the jam. Players are meant to walk around the map, defeat the boss, then finally experience the cutscene and end the game. The game is currently not going to be replayed extensively, so we directed our efforts where they would make more difference for the average player.
I'm not going to lie, it's hard not to take the criticism personally after pouring so much into the game, but at the end of the day, I recognize that it's only through honest feedback like yours that we're ever going to improve, so thank you again!
If you don't mind, I would really appreciate your opinion as a more experienced game developer on whether continued work on this game would be worth it.
Have a great day!