arron-fowler 2023-05-02 00:27
Is this an Extra Game? Or should it be a Jam? Just checking. Look forward to playing it after some sleep.
Foon → Ludum Dare Explorer → LD53 → Storky McStorkface Express
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 837 | 3.34 | 43 | |
| Fun | 419 | 3.61 | 43 | |
| Innovation | 950 | 2.91 | 43 | |
| Theme | 684 | 3.81 | 43 | |
| Graphics | 960 | 2.93 | 42 | |
| Audio | 359 | 3.57 | 43 | |
| Humor | 223 | 3.74 | 43 | |
| Mood | 898 | 3.17 | 42 |
Is this an Extra Game? Or should it be a Jam? Just checking. Look forward to playing it after some sleep.
@arron-fowler Good catch, it should be jam. Fortunately I was able to fix this. Thanks, you're a lifesaver.
I'm not great at these types of games, but dang, the size of the course is quite unforgiving. It did give me plenty of opportunities to hear the incredible sound design. Honestly, people should try this game just for the sound effects. OWWAH!
"flap flap flap" sound effects were hilarious.
A very difficult game that requires repeated training. Very interesting character design and humorous voice acting!
A nice game, I like the idea. (Just an advice to others before you play: maybe play it not at the loudest volume...)
The game is challenging but no punishing, the sfx need a little work
Quite mixed I admit, I found the sound and the idea quite amusing. But apart from that, it's hard to stay on it for more than 10 minutes, it's a nice little game, but it doesn't really make you want to keep playing. Maybe I'm just not the target.
Automatic 5 stars for humor because the name is perfect and you made the sound effects!!! *chef kiss*
Had lots of fun playing yours! The sound effects are fun and quircy! The music is acctually a banger! How did you make that? Edit: i see that your friend made it. Big compliments to your friend :smile: Edit2: glad to see that the hat made it into the game!
This is my type of game. Sound effects and design are fit each other perfectly. I am surprised how smooth learning curve is. Nice job!
@wouter52 Thanks, I'm glad you had fun.
The hat sure made it, but seems to be missing from some of the splash screens :cry:
The visual aesthetic is completely fucked in the best way, I loved it. The game feel is actually really nice as well! It's in the same ball park as getting over it, albeit significantly nicer - it feels fair and pretty good. I finished it, and had a very good time doing it. It's fascinating how much adding a forward impulse when flapping changes the game feel and the functionality of a flappy bird-type controller. Carrying the different animals adds another layer to this, and it's overall interesting even though the game is very simple.
Starting while looking at the wall is absolutely sinful though. I died absent mindedly so any times because of this! It was somewhat funny to me whenever I'd chain kill myself against the wall on accident though.
Great job!!
The audio brought me joy. This game initially reminded me a lot of that classic 'helicopter' game, but it quickly added new mechanics with the left and right movement, and the picking up of the animals, which I thought were very fun additions.
The sound effects caught me off guard lmao. That's hilarious
Fun little game. This stork is very strong ! Simple graphics, but effective. Controls take a little time to master, but once you get it they're working. Sound effects are funny.
Pretty fun game! Loved the music, but the SFX became annoying very quickly and it ruins the mood of your game.
Graphics simple, but it serves its purpose. The only thing I dislike is the discrepancy between the level art and the characters art (pixel art vs. cartoon?)
Overall, I enjoyed this little game. Good job!
The flappy bird gameplay was good. I wasn't expecting a direction change so that caught me off guard. I loved the music.
Really funny game. I love the spoken sound effects! I'm really bad at flappy-bird-esque games, but it's really well made anyways.
Good job!
I love the sounds effects and the art style. It reminds me of old flash games and gives this game some charm. My only suggestions would be to add some more scenery/art to the level itself and turn down the volume of the sounds just a little bit - some of them were relatively loud.
Good lord it's just such a cohesive little goofy game I LOVE it. The verbal SFX were so so so good and fit in perfectly with the art (eeeeeeeeeeeeeeeeeeeeee). The flap mechanic felt super good too, tho I had a bit of trouble with figuring out where my hit box was ESPECIALLY when carrying a creature. Direction changing was a great little bonus too, I would have played through the whole thing if I didn't suck so much at it. Awesome job!
Stork flapping sound effect goes so hard, pretty fun but pretty hard as well. My years playing Flappy Golf have come in handy...
The difference in the simple level pixel art and the character cartoon art gives me nostalgia for those old browser games you would find on Newgrounds or Armorgames, though it is a bit jarring. Music adds a lot of sillyness and fun too, making the game pretty charming.
Very fun twist on the Flappy Bird formula! The turning, the pick ups and the deliveries gave the gameplay a lot more depth. Fun, challenging level design; great work, great entry.
The sounds are amazing lmao :laughing: I wasn't able to understand quite what to do with the hippo, it failed me wherever I tried to drop it of, both pink and green :thinking: Nice game though, good job!
@praccen Thanks. I'm sorry you had problems. Each baby animal needs to be brought to a pink platform and touch it without you or it touching the ground. Figuring out where to bring the animal is supposed to be part of the challenge and fun of the game. Anyway, the pink hippo needs to be brought forward over two hills (which you must have figured out if you got to the next level), while the gray rhino (I guess I must have given it too small of a horn and the blue background creates an optional illusion of green) needs to be brought backwards to the platform you go past on the way there. You can check out my gameplay video in the description to see exactly what to do.
I usually have trouble with a lot of momentum based games, but this one was surprisingly logical. I figured out pretty quick how to go different angles, so definitely good work on that. Some levels were a bit rough due to not knowing which way to go, and having multiple options, but it wasn't too much of a hassle overall. I like the walls of the level being tied to the animals. Nice work!
I hate Flappy Bird and expected to not enjoy this game but... it was actually really fun! I even beat all the levels. It reminded me of the old flash games I used to play on the school computers back in the day.
The gameplay was very well balanced coming just short of being too difficult, and I found all the levels to be very enjoybale. I did almost have a run ending mishap when the elephant rotated mid-flight, but I managed to pull out a victory
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee, oh well. Loved it
I really enjoyed this! the stork feels good to control.
I really liked the different feel of carrying each animal. I enjoyed the stork sounds you made as well - made me smile :smile:
The colliders on the sides can be a bit unforgiving, as you die even when the animal you are carrying touches the ground with one toe (which I found especially challenging in the dino level). But after I got used to the lack of forgiveness, I had fun with the game.
I honestly didn't see much point of the rest zones. At first, I thought they can function as checkpoints (saving progress in the level). But I tested that theory in the orca level, and it turned out not to be true. So, they seem unneeded to me.
It's a unique and engaging concept. Well done!
PS. Storky McStorkface must be the strongest stork in all the realm :smiley_cat:
What a fun idea! The fourth level was somehow quite hard for me, I would have liked a checkpoint there. But nevertheless I managed all levels :D After the last level the game started again from the beginning. Here maybe a congratulations screen or something similar would have been quite nice instead. The sound is really funny ^^ Flap, flap, flap, aua! :smile:
@kitira Thanks. There actually is a "Thanks for playing screen", but if you press space too many times on the last level, which is easy to do because the end is on the ceiling, the game just skips it. I guess I should have used a different button for dismissing the splash screens or introduce some kind of delay.
You managed to perfectly capture the rage-inducing gameplay of Flappy Bird, and I both loved and hated it lol
Graphics were cute, sound was pretty on point as well. My only suggestion would be that sometimes when I finished a level, it seemed to take a while to load the next one. I wasn't sure if I was supposed to hit a button, or if it was loading in the background, or what. Maybe some on screen indication (either "press this button" or hey wait a second might be helpful) :)
Great entry!
@flying-dog-fish Ah, okay, now it's clear, I've certainly done that. ^^ Thanks for the explanation!
Plenty of fun and playtime here. I love the idea of being able to turn around with the flappy bird mechanics could make for heaps of fun playing around with momentum. Also great sound affects for the bird flapping its wings.
A more involved version of Flappy Bird, but still simple and quite intuitive to control. It's difficult but never unfair. The sound was hilarious, and I loved the overall low-rent aesthetic.
Noice
Cool game, I found the game very fun and funny, maybe a little difficult for me, the sounds are pretty cool. Good job!
Flappy bird and Elastomania had a child :smile: Nice work - hard but not too hard to control.