Professor Package by Remco 2023-05-03T17:22:53Z
The game is really not easy, but that doesn't mean it's bad. The idea is really nice and I like the graphics. After getting used to the mechanics it is made very clear what the goal is.
Nice job!
Foon → Ludum Dare Explorer → Users → theguy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Deli's Whale Delivery | compo | 200 | 3.53 | 3.27 | 3.55 | 4.13 | 3.68 | 3.59 | 3.34 | 3.48 |
The game is really not easy, but that doesn't mean it's bad. The idea is really nice and I like the graphics. After getting used to the mechanics it is made very clear what the goal is.
Nice job!
Got $957! The ascii graphics are nice. They work really well here. The only two things I can slighty criticize are the chosen colors. It is really, really difficult to see the waiting adventurer (orange) on the already open map (yellow/green) if you have even a slight red-green-weakness. Also it feels a bit unfair at the end if you don't see the path, but are step limited. So if you don't immediately choose the right direction you won't make it. But if the game stays at the same difficulty, it would never end. So that's a good way to cap it.
Besides my nitpicking, very nice game!
@wevel no worries! It's only a game jam game so there is really no need to think about something like that!
This game is so much fun. I LOVE the driving physics.
I had a bit of difficulty getting used to Right Click + Right Hold to shoot. But that's just criticising on a high level.
Also: nice humor/writing. Really nice game overall!
It would be nice to see the score on the game over screen and to be able to play again. The airplane feels a bit slow compared to the baloons and the hitboxes seem to be very unforgiving. Also an indicator of the distance to the goal would be cool, so you know that it has a goal and is not infinitely generated. Other than that, the graphics are very clear on what everything means and that makes it really easy to understand the game from the start.
When trying to send stuff to other places, it says "No route to x from y". So I checked the Router, which had routes. After some testing the problem seems to be that there are no ships on x. I also didn't understand how to get Silicon or Iron so I couldn't finish the first missions. Funny sidenote: It is very easy to get lost by just dragging the map away, which I tried and did in fact get lost :sweat_smile:
The planets and the sun look really nice, also the background! Good job on making these!
It's quite funny to smash the hammer and "motivate" the wobbly kids to go to school.
Good job!
The interpretation of the theme is quite unique, if you think about "Delivering a baby" in its double meaning here. The interface is well designed and makes it clear what to do.
My only criticism would be that it is very easy to get caught on a tree, would be fun to drive through them and destroy them.
Other than that, good job!
Having a flying pizza fly through space and it being the ship, the delivery and your weapon at the same time is pretty funny!
It's slightly annoying that the enemy can shoot you during "spawn". But without that you could play on for very long, since it doesn't seem like any enemie(s) spawn without the old one being shot, so there is only one enemy which you can dodge easily.
The 3D effect is pretty cool!
I love the retro style of the art and the music. It fits very well!
Nice job!
Fun idea. Nice execution. The sound effects are funny, but they fit the style!
Nice job!
The mechanics are fun!
It's funny that launching the package into space and letting it fall back doesn't harm it, but touching a slime does.
I like the art. It is cute!
The idea is really good! The rules first seem a bit complex, then after understanding them the game seems to be quite simple. But it is difficult, like really difficult. I played way too much, but I actually nearly beat it. I think the strategy is to avoid rerolls as much as possible and just fill the positions that don't have houses adjacent instead. Because if you reroll the chances of getting a clock are too much. I think it is so difficult, because the amount of items is often equal to the adjacent fields, so one single mistake can instantly ruin the run completely. I was even considering writing a solver just to be able to beat the game.
Besides the difficulty, I like the art and music. Also the "single view", which contains everything is nice to see the board and rules side by side. One minor UX bug I noticed is that the "Reset" button is way more convenient to click than the "End turn" button, since you tend to move back to the dice and then the "Reset" button is closer, which means when not thinking about it you click the "Reset" button, which is a bit frustrating if you are concentrating on not messing up and suddenly the board resets.
All in all good job!
Edit: Forgot to attach my screenshot
Edit2: Made it smaller :sweat_smile:
score.png
Really nice idea.
It took me some time to understand the bar at top. Also the game feels a bit difficult.
Overall nice job!
I'm way too bad at these kind of games, but it was fun anyway. The story, artstyle and music are working really good together.
Nice job!
The artstyle is amazing! I like casual feel of it. Could easily be a fun mobile game!
The mechanics are really unique. Even though its simple I found it to be so much fun. I tried it a few times even though I didn't quite find a good technique of launching the "cargo".
Good job!
Very cute art style. I also love that you can choose the difficulty or "refresh" the board when there is no possible match left.
Nice game!
The game is a bit frustrating, because of the random times/directions the fireballs fly without any signs of what comes next. An example would be to rotate/mirror the sprite of the wizards so you see a few moments before the fireball in which direction it will fly.
Other than that it was a nice little game. I think a big part is finding the "correct route" that was intended during the level design. Then it gets easier to and more fun.
Good job!
Really funny game. I love the spoken sound effects! I'm really bad at flappy-bird-esque games, but it's really well made anyways.
Good job!
This game is really amazing. It has so much content. It's amazing how much you managed in so little time. The art and the music are also really nice. I really liked playing it.
Good job!
The embedded version on here (ldjam.com) doesn't seem to load for me. But the linked version seems to work. It was a bit difficult to see the pink pixels on the map. I only understood that they are the targets after I found half of them by accident. Also I think there should be a penalty just spamming packages, which I started doing, since it was a bit difficult to aim and I thought I might hit some targets on accident (since I didn't know about the pixels on the map yet). The music is nice and also makes some pressure together with the timer. Good job!
The music is so moody and unsettling. It is really good. Also the physics/mechanics are really well made.
Nice creepy game!
Really enjoyed the game!
Art style and graphics are amazing. Beat the king with the following build: ``` Magic Missles x3 Ice Block x2 Channel x2 Arcane Shell x1 Fire Strike x1 ```
Nice game!
smtp.png
Calm and relaxing, until the 7th server. The sound is really nice. The idea with additional spam filtering is also really nice and well timed. The only issue I have is that the colors are quite similar, not sure if this is because of red-green-weakness or for everyone, but I could only use the numbers when it got faster, since the colors where not different enough to distinguish as quickly as needed.
But that's just nitpicking. The game is really well made. Nice job!
I'm honestly having trouble getting past the first person.
If I walk by normally or Wohle sneaking. They always see me immediately. The "danger meter" also always just shoots up instantly.
Am I missing something? I really want to see the rest of the game and give it a proper rating.
So I tried it in Chrome and there it worked as intended I suppose. There I could get past the guards. For some reason in Firefox the meters goes up extremely quickly. So there is no chance of actually passing anybody at all.
After finding that out it was quite fun! For some reason I didn't get a time at the end, but other than that nice game!
Simplistic, but very well designed. I loved the multi tasking aspect and the planning ahead.
Nice game!
Very cute artstyle and game overall!
I love that there are 3 endings!
I loved the mood. I got stuck on my first run, since I didn't understand that I had to pick up the rock, so I just jumped over, jumped over the first hole and then fell down a few times, because I wanted to explore.
In my second run I played as intended and saw how well the level was designed.
Good job!
The interpretation of the theme is quite unique, but so well done. Also the graphics are amazing.
A well rounded package. Nice job!
The idea, the graphics and the sound is really nice. Great game! A small bug I noticed: you can still click on trucks in the "Package missed" screen. So you can actually just click on all the trucks when already lost and pass the level that way.
4:52. I'm so bad at these kind of games. The gliding mechanic saved me a lot.
The art style is really nice and consistent. The sound effects feel really good and fit well to the rest of the game.
Nice game overall!
So much fun, but challenging. really nice graphics and level design.
Well done!
First got 5 or so, then 205! I love the simple idea and the simplistic graphics. But that doesn't take away from the experience. It induces stress and you really test your multitasking.
Nice Game!
The game is really fun. The art style is amazing! It is a bit easier, but that just adds to the chill-factor of the game. I enjoyed it a lot! Nice game!
@glove The idea was that you have to fly all the routes in the order that you planned them. But it seems that I introduced a bug shortly before submission and didn't catch it. So now you just have to click on *continue* as many times as the amount of planned routes it seems...
Edit: After checking the rules again I noticed that I can fix minor bugs. So I fixed it. Thanks for pointing it out!
@coro-yy That is true. I wanted it to be a bit challenging, but I guess the art and music aesthetics would fit better to a more relaxed gameplay. As a little hint: If you change direction while already moving Deli gets much more sick, than if you start moving from "standing still".
@tasakasama What trouble did you have? Are the instructions unclear or is the interface not communicating well enough? I think it is not really clear that you have to start from the home planet (blue outline), which can make it confusing with more than two planets. I tried to show this by manually designing the first two days to better show how the route planning works, but I think a bit of help text could have made this much more clear. Just didn't have enough time left unfortunately.
Regarding the loading: The planets on the map can have packages that need delivering (you see them orbiting around them), if you have a route starting from such a planet it means you pick up the cargo from that planet and bring it to the target planet. So you have to load the cargo to Deli's back every time you pick up a delivery.
@thaprofesional I really wanted to add a puking animation, but sadly I didn't have time for it. It would have been so funny to see a space whale vomit into space.
@wevel First of all thanks for playing! Did you plan all the routes for the day? In the upper left corner you see how many trips you have to plan.
@wevel Yes you are absolutely right. I tried to communicate this with the design of the first two days, but it is still not obvious. For some reason it is very hard to see the counter in the top right. Friends of mine who tested the game had the same issue.
I guess it is too far away from the action so that you don't really look up there.
@flying-dog-fish Thanks for playing! Really interesting that there seems to be a problem with the hitboxes on that resolution. I assumed if it works for 800x450 (which is the native resolution of the game) and on 1920x1080, then it would also scale to other resolutions.
Thanks for the input I will check to see if I can find the problem!
@baknik Thanks! Yes it is limiting. It was supposed to make it more challenging. But as many pointed out it is a bit too sensitive, so it is too difficult right now. Happy to hear you liked the rest of the game!
@jpbaraky You actually get more score if you are flying a route with cargo on your back. It's just not communicated. Adding the weight to the controls sounds like a fun idea. Thanks!
@phlip45 Thanks for playing! Yes you right I imagined exactly what you described for the sickness meter. Analog inputs would have been so much better, but somehow I didn't even think of using the mouse. Then it would also have been mouse-only and mobile friendly. Great suggestion, thank you!
@remco Thanks for the detailed feedback.
Regarding the error: I also get this error in Firefox, but not in Chrome. I really have no idea where it is coming from or how I can influence it, since I just uploaded it to itch like I would other files.
Yes my art is all over the place, since I have zero art training and I am by no stretch of the imagination an artist. But I'm quite happy of how it came out in the end, even thought it's by far not perfect or good :sweat_smile:
The mechanic of "skipping" the trip by making Deli puke is semi-intentional. You get way less points than if you would have finished the flight as intended. So you get semi-punished for not finishing but it's not game over. But after recovering a bit, Deli is fit to fly the next route! It is somewhat of a "cheat strategy" that you can make Deli puke all the time to get a good score or just make her puke when you only have one heart left so you get to the next day with full health again. But it would take you a lot longer to get a good score this way and its no fun at all (without even speaking of all the vomit floating in space because of that).
Thanks for pointing out all these points!
very impressive. that was a journey I was not prepared for. nice job!
Amazing art and great soundtrack. Nice game idea! I found it a bit difficult, but I think that is mainly because of the randomly spawned birds that built a wall and didn't let me pass.
Other than that: great game!
Nice idea. I like the step in space = step in time mechanic. There is a lot of potential for fun levels.
Nice job!
It took me a few tries to win. I was really annoying that other cars can block exits, but I actually really liked the feel of the car. It was not really visible for me how "dead" I was, so when I lost it was always a bit of a surprise. The randomly generated roads are cool and the audio fits the artstyle. It feels a bit like an old 8-bit arcade game. Also if you made the goal a bit clearer at the beginning or added a timer it probably would feel even more stressing, because the ending is a nice interpretation on the theme. The "lost"-ending would feel a bit more sad and motivating to beat the game and the "win"-ending would feel more satisfying.
But overall nice game!
PS: Also I love to see Godot 4 games!