FoonLudum Dare ExplorerLD53 → Bloodrush -DELUXE-

Bloodrush -DELUXE-

By max-amaden

View on ldjam.com

CategoryRankScoreCount
Overall973.8330
Fun703.8930
Innovation763.7830
Theme764.1930
Graphics594.1430
Audio1173.5830
Humor1043.3930
Mood703.8030

Comments

teadrinker 2023-05-01 10:40

Nice sound and visuals! I feel switching the state/mode breaks the flow a bit. Also randomizing the velocity on impact is a bit too disruptive for me, but maybe I'm just a poor driver hehe...

antti-haavikko 2023-05-01 13:36

Pretty fun!

Screenshot 2023-05-01 at 16.27.15.png

Looks and sounds great, nicely polished! Even though the visuals themselves were rather simple, the effects and everything make it really pop. Some adrenaline pumping music would have been a nice addition too. And it would have helped with selling the slow-mo too. Now it was sometimes quite easy to get confused between the modes.

Also would be an amazing feature to see your run in real time afterwards... ๐Ÿค”

The driving physics seemed a bit off. Or maybe not the actual driving but the collisions. They are just out of control. Looks like the car just randomizes it's rotation on collision. Really brings in these uncontrollable chain reactions where you just mash against walls and mail boxes.

I think it leans too much on the package/letter delivering and not that much on the actual fun part which is the driving. Especially not fun on those huge clusters of mailboxes like that one spot where it goes around the same are at least three times. ๐Ÿ˜ค

The control scheme for throwing seems overly complicated and causes confusion on whether I'm normal or slow-mo and whether I'm charging a throw or not. That extra click to trigger the mode seems unnecessary. Throwing also has this weird inaccuracy that I think is caused by car spinning around. It's mega annoying as it just hinders your play without much you can do about it.

The levels feels kinda long and as I mentioned already, has too many delivery points. I think the game would have really benefited from having some shorter circuits even on that same city map. The current one is just too long and repetitive to really warrant trying to improve your time much.

Anyways, good job! Very outstanding quality for a compo game... ๐Ÿ‘

wevel 2023-05-01 14:51

Very fun, with good overall polish. The controls are a bit difficult to get used to, but can be quite satisfying. Crashing seems a bit too punishing in places, but maybe I just more practice.

bit-flipz 2023-05-01 21:20

Highlight: Game concept

Lowlight: Collisions

Overall a really cool idea of throwing deliveries out of a fast moving vehicle. All the aspects of the game help convey that idea. The slow down time effect was used perfectly to provide assistance to the player to aim but still conveying the sense of high speed. The slippery drifting controls of the vehicle also fit the idea that the car was moving at high speed and made the game feel a bit more fun and silly. I especially love the attention to detail of the trailing red lights behind the vehicle which probably contributes the most in my experience to the feeling for the speed of the vehicle.

Having to click the mouse button once to change mode and then again to do the action was an annoyance. I don't see why holding down right click shouldn't automatically put you in the throwing mode and start the throw. As also stated by others, the collisions are a bit too annoying as they tend to cause the car to end up angled in a way that causes them to immediately collide with another wall. The

sashbros 2023-05-01 21:35

Neat and clean game. Loved playing te game. I wonder why you chose mouse over WASD to control car. But was fun to play the game with the mouse too. The delivery animation and sound was cool as well (clink sound).

soloadventurergames 2023-05-01 21:37

once I got the hang of the time dilation things went super smooth, I like the controls and the speed of everything, very good game.

kreshi 2023-05-01 22:11

very cool concept and very nice polish work, game is amazing!

tinykidtoo 2023-05-02 17:42

Wow! This is really polished. I wish I had some bass boosted euro beat to play over this, because it would fit so well. I love the humor in the description and I love the game feel, blazing around corners, missing several throws and finally hitting the mailbox. Not only that, but I am sure with some practice, one could get really good, and then this game would be even more amazing.

eyedromeda 2023-05-02 20:19

Very cool concept, and really nice game feel! The effects, especially throwing the packages, were definitely the highlight of the game.

As some of the people have mentioned above, the collisions were the most annoying part, especially in tight corridors. The package throwing could've, in my opinion, been streamlined to just holding the right button to enter bullet time, and releasing to throw, which would immediately bring you back to the normal driving mode.

Overall, a very intense, cool, and unique experience. Good work!

theguy 2023-05-02 23:08

This game is so much fun. I LOVE the driving physics.

I had a bit of difficulty getting used to Right Click + Right Hold to shoot. But that's just criticising on a high level.

Also: nice humor/writing. Really nice game overall!

senso 2023-05-05 06:16

I learned a lot about Gamefeel in your game, you have some smart โ€œtricksโ€! Thank you for that.

zundou 2023-05-16 13:42

The brisk controls, the powerful post-processing, and the environment-matching sounds are all of high quality and very pleasing to the senses :)

rosymaple 2023-05-18 22:03

Really incredible game and exaction!

but while playing it I did find the control scheme a bit unintuitive.

an option to hold right click to switch to the package mode and release your throw when you release the right mouse button would make it feel a lot smoother in my opinion rather then right click then right click again to throw package

jojopalambas 2023-05-18 22:40

Super nice game! One of my favorites of this LD!

steve-sparkes 2023-05-18 23:14

There's an insane level of polish going on with this game! I really loved the tire marks and the top-down/first person combo of gameplay and UI. I'm honestly so impressed that I've only got really nitpicky things to comment, such as the roads feeling ever so slightly too tight and I would love for my first right click to start charging a package rather than just enter me into delivery mode... but as I said these are tiny problems in the face of what an awesome entry this is. Amazing work and I hope to see more Ludum Dare games from you in the future!

resacagames 2023-05-18 23:15

Very polished and fun game!! Loved the mood, some background music would've been very fitting. UI and effects was all superbly done, the car drove very well for mouse only. Great work!!

madbarron 2023-05-18 23:20

Cool! Very Snowcrash. I don't understand why I have to click left/right to toggle to that mode and then click again to accelerate/throw. I feel like the toggle should just happen when I accelerate or throw.

The driving model is interesting. I think it might be more enjoyable in a track that is a little more open, but this tight city does lend itself to a more skills-based experience.

I think the abstract visual style is great, and I love the humor and theme. Great job!

amarokczukay 2023-05-19 00:18

aaah i forgot to take a screenshot but i believe my package was delivered at 18:21 and i got 5 stars!

i really like the originality of the driving controls, it felt kinda intuitive, however, the space between houses was sometimes too small, and i ended up bouncing on walls more than driving.

this game really has some speedrun potential

cheesepencil 2023-05-19 02:34

lol I love my little donut hands twirling the wheel around like a silly person. I hit the walls a lot but the matrix/faceoff/johnwoo slowdown was very clever and cool

martink 2023-05-19 11:43

This is a cool idea, the graphics and sound are simple but well done. Nice work!

I would perhaps change the time dilation activation and charge up to be a single button press, the double tap you currently have to do makes it feel a little clunky.

kyle-farwell 2023-05-19 15:16

Wow, really fun controls and beautiful particles. Great job.

aweskybear 2023-05-20 15:28

Suuuuch a coool game, bravo! Very polished and *quite* cool mechanics! There is a saying: *perfection is when you cannot take anything out* - this is the case! I enjoyed the addictive mechanics and really liked to drift around : ))) For such a time short frame as the COMPO, **GREAT** job! I love the driving wheel view haha.

A few quick ideas, since I am writing: - maaaybe to add more challenge, the time dilation can be.. well, timed, haha. E.g. so you cannot have it for more than 1-2-3 seconds in a row (and then you have to be careful with driving again). - additionally, maybe you could take *damage* so that crashing actually impacts your character, the car

Overall, awesome work :)