Crushed by Holtzzy223 2022-04-17T23:20:04Z ♥ 1
Very nice; the graphics are well done, you picked a simple project and implemented it well.
* The outlines of your sprites are different widths, having a consistent line width would have tied the graphics together a little more cohesively. * The gameplay does one thing well. But it might be too simple, powerups or a wider range of people would help the replayability.
Altogether, a great entry.
LD53 — Delivery (6)
Bloodrush -DELUXE- by Max Amaden 2023-05-19T11:43:53Z ♥ 1
This is a cool idea, the graphics and sound are simple but well done. Nice work!
I would perhaps change the time dilation activation and charge up to be a single button press, the double tap you currently have to do makes it feel a little clunky.
Air Fast Chaos by MadR 2023-05-19T11:34:59Z ♥ 0
Simple premise, but executed well. Nice work. The help screen was a little confusing until I realised the notes were numbered, perhaps make that a little clearer.
Mission Delete by jordantanner 2023-05-18T23:13:42Z ♥ 1
That was great, a superb level of polish and genuinely fun to play.
Give it a progression system like other survivor-likes and this could easily compete on Steam. You've got a gem here.
Space Cargo by mipa111 2023-05-18T22:51:19Z ♥ 1
This was certainly ambitious. The art was definitely the best part, I like the ships design.
Some more destinations, with a choice of which package to deliver would go a long way to making the gameplay a little more interesting, without changing the core too much.
Delivery by Fragment Games 2023-05-18T14:50:31Z ♥ 1
The art, audio and mood were all great. I loved the atmosphere.
It would have been nice to see more gameplay. A more complex map, with less tanky enemies that could come from anywhere would have gone a long way to upping the tension.
W.O.O.T.: Warp-Optimized Order Transport by fachscahfttf 2023-05-17T14:24:36Z ♥ 2
This is my favourite game so far this jam, I loved the chill puzzle solving vibe it has. Nice work!
Some kind of progression where it gets more challenging to make connections further from the starting planets would go a long way to enhance the replayability.