subvertissement 2022-04-07 00:39
i know it's not always simple to do so, but if you had a web or a linux version, i would love to give your game a try! it looks nice! :)
Foon → Ludum Dare Explorer → LD50 → Paranomaly
By thegamerasd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 34 | |||
| Fun | 33 | |||
| Innovation | 33 | |||
| Theme | 34 |
i know it's not always simple to do so, but if you had a web or a linux version, i would love to give your game a try! it looks nice! :)
Interesting concept. Took 2nd playthrough to find my first anomaly but eventually started spotting them. Some random creepy music or sound effects to signify when a new anomaly occurs would really add to it.
I finally cought my first anomaly in the third playthrough. I think a sound effect when one appears in the room you are currently in would help a lot, also some creepy music or tone would add a lot to the atmosphere. Awesome game nevertheless, I really like the concept.
Nice Idea and cool concept. I had a hard time finding anomalies, maybe some audio clues would have helped. First for the appearance of the anomaly and second maybe a radar-sound if you are close to one. Another point maybe you could integrate some kind of 'here is something off idk' category to give the player some feedback for further investigation of this particular spot. I had to try all four categories to know that I didn't find anything.
I'm a big Phasmophobia fan so I had to play this game :D
Interesting idea with having to memorize objects, as a player it made me focus very hard which could be used in different way to scare maybe? ;D It kept me on edge is what I'm trying to say :)
Anyways, I did not manage to find many anomalies but my short-term memory is worse than most people 🙈
Nice work!!
you have made an excellent game, a real keeper. I usually delete the game I look at but yours I am going to keep and continue playing.
Thanks for then heads up of where you got your graphics from.
BTW, I still haven't found any anomalies!!!
I really like the graphics and the presentation. However, I believe that when anomalies occur, there should be some kind of signal to tell the player to look for something. It was a little hard finding out what to do. I had a really hard time finding anomalies but regardless, this is a nice game.
Cool Concept. But i have a really hard time finding the anomalies. In my first playthrough, i only managed to get 1 anomaly and survive until 1.30 AM.
Transfer gaming devices to mobile devices and go out into the sun! great concept, but lacks a bright designation of anomalies. It's obvious that you like Phasmophobia)) Good work!
I'll be honest, I wondered for a while if I was being trolled, couldn't find anything. After a few attempts and once I'd learnt the map a bit I started to notice the anomalies.
Perhaps you could add some really obvious anomalies in amongst the more subtle ones just to keep players from getting too frustrated.
A cool concept though, nice work.
Neat idea. Could definitely do with some atmospheric music or sound effects. The timings weren't great, three times I hit game over just as I found the first anomaly. More time for this would be better since the pacing of the game until that point feels quite slow. At first I didn't think anything happens until after the warning message. It was quite satisfying when finally finding something though. It took several tries to get to that point though. Best score I managed was 5.
I love the aesthetic, reminds me of a lot of oldschool horror classics like Slenderman haha. Although I'm not sure how it relates to the theme other than there being a timer. Like others said, more sound would be cool, but I already dig the vibe!
Really interesting idea but damn it's hard! Would be nice if a few anomalies 'looked wrong' early on in some way to give you an idea of what to look for early on, like putting objects that don't belong in the kitchen into the kitchen, but what do I know. Not bad!
Absolutely great! An interesting approach to a memory game. I really loved it. Thanks for you effort! Caused addiction. Had to try over and over again :smiley:
This is an awesome concept, but it definitely needs some work. Obviously the main issue is getting the player to memorize the environment to be able to note any anomalies. It took 2 playthroughs to be able to notice a single difference and I thought I had it memorized but I could not find anything after the first 2 and lost.
I think instead of a hard timer, you should have some sort of insanity meter that goes up to add tension and to let the player know that something is off. I also think you should add some mechanic to let the player know if they're close to the anomaly, whether that means theyre within a certain distance or just in the same room.
You should also weigh the anomalies differently. Like include smaller changes that are less noticeable but won't cause the player to lose if they miss them.
It's a great concept and idea, I think it's quite difficult to find the goal and direction of the game. At least at the beginning, perhaps the anomalies could be made more visible so that the learning of the game is progressive. I think more sound effects and music would help improve the game experience and gameplay a lot. Great job!!
I'm On Paranomaly Duty
A very interesting idea with lots of potential. I'm gonna keep playing it till I probably die from no sleep for 7 days already, tanQ!
Interesting concept and nice execution. Had a lot of fun on the first runs, but subsequent playthroughs are easier due to memorizing. Maybe add randomness to the elements in order to keep arcade mode fresh. Anyway, congratulations on such a cool game!
Really like the concept here, and the attempt to mind palace everything in the place is taxing in a cool way.
I feel like it is both too easy and hard in the jam version, too easy due to getting the lay of the land, too hard because the space is so large to take in at first.
I don't think a tone is the best way to help...maybe the phone could have a detector that gives you the rooms that have anomalies?
Also, I am not sure what an object anomaly is, heh, I never found one.
Really like it! I can see it requires good spatial awareness and memory which inevitably some people will struggle with. Once I familiarised myself with the environment I managed 13 anomalies with 4:53am on the clock. Maybe having some easier levels to start out would be good, but kept me guessing! (: