tellyhead 2022-04-04 21:27
FTL meets Among us, my poor crew.... Nice ideas, would have been good having little crew people to control though
Foon → Ludum Dare Explorer → LD50 → Galactic Crash
By TheShadowStyle, zerox, vladimir-ins, Margarita Covali and mini_melon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1313 | 2.83 | 54 | |
| Fun | 1253 | 2.74 | 53 | |
| Innovation | 1194 | 2.69 | 53 | |
| Audio | 709 | 3.10 | 54 |
FTL meets Among us, my poor crew.... Nice ideas, would have been good having little crew people to control though
I really enjoyed the game, it left me craving for more :smile: I think it would be awesome playing it on a mobile device :smile:
I quite enjoyed the game - although the ending came a little abruptly :id: The music and art were both descent and the instructions for the mini-games were understandable. There are a few things which could be improved on though: I couldn't grab the ends of the green wire in the wire connection, and this mini-game could have been a little more difficult. I also couldn't tell where I was shooting the fire extinguisher .
Very good game.
The objects are small, it was difficult to find where were the tasks to do
The audio shines here. Love the music, it has some Pink FLoyd vibes. The sfx for each mission are accurate. There“s a bug in the volume slider, it resets after you makes some changes.
I got sad at the end, like nothing that I did was worth it because... Booom!
Great entry, I had fun. Congratulations!
Nice entry. * I missed the astronaut's text on the first attempt and was very confused for a few attempts because I couldn't find the valve. A button confirming the player has read what they said would have helped there. * The tasklist would sometimes clip off the edge of the screen.
Hi fellow Construct 2 users, your idea is really cool, ambiance is stressful, this is a very good entry, good job.
I really like understandable tutorial here! It's good collection of minigames)))
First impression was FasterThanLight. The minigames were cool, but that needs to be not space-worthy ship if it catches fire every day. One issue I had was the objectives being moved to the right so much, that I seen only half of them. Still managed to finish it though, due to excellent tutorial :D
Cool first entry, really understandable, and have so much potential for further development! Keep up the good work! :)
Nice job! :) The tasks could have definitely been a bit more challenging and the text was really hard to read in some places, but nice work nonetheless!
Nice job! I really like the look.
I ran into some issues with the text getting cut off
Nice game and I really liked the music. I wish the tasks were made more clear (since the text was misplaced I couldn't read it)
Very self explaining and not bad for the first Gamejam entry. You got a full game with menu and even cutscene together which is already a not-so-easy task when it comes to such a short time management.
Most important thing that I noticed of what should be changed is that you can do multiple actions at once. Like holding R for the valve and simultaneously extinguishing the fire
The game was pretty good, not sure how I feel about it's adherence to the theme because you do inevitably die, but it wasn't something you could attempt to stop. Not that it didn't follow the theme, just something to think about. The mini-games were pretty simple, I never didn't know what to do, so good job on that one. The timer at the beginning probably shouldn't have started until I started playing the game. I rushed the tutorial because of it XD. Nice Work though, way better than my first game jam game!
I feel like this could be a really cool game with more development. Basically a game like WarioWare but each mini-game serves a purpose to repair or operate the ship.
Good job making an interesting game in 72 hours
Fun idea! The execution is a little bit shaky, but understandable given the time constraints. I would definitely try a more fully-realized version of this!
Nice work! I like the concept and mood! controls were a bit hard at first but manageable! amogus!!
fun game! Although the ending is a bit tragic.
Great game! I really enjoyed it as well.
Haha, that was cool. It reminds me of FTL. I liked the mini games. It took me 3 tries to play the game. The first task, turning the valve, didn't work on the first 2 tries. I think the intro menu/dialogue caused some problems.
Pretty solid entry. It was a little weird that the menu was a sort of pixel art style and the rest of the game was not.
Tasks were a bit SUSpiciously similar to Among Us :P
Interesting mini games entry. Congrats for your first jam! It's also very nice to include a tutorial with a reminder of the controls (otherwise it's always tedious when playing to go back on the presentation page to read instructions).
For your first jam this is really great. Great work guys! Simple game, hoped it was longer, with more mini games. Liked not being able to see all the rooms until you hovered at them. You probably had more plans but had too little time. But yeah, great work, really fun, hoped it was longer, thanks guys. Congrats on your first Ludum Dare!
Well done for your first jam! I appreciate animation and feedback (audio and/or visual) when we complete task. They are often underestimated in first jam. It's really nice that you had the opportunity to make several mini games and a mini tuto! I guess some of the asset graphics are yours too (plus there are animations) that's really cool !
I hope you'll get your 20 rates and that you'll make jams again !
Among-us like. Very nice entry.
The crew (insert unfunny among us joke here) who made this game should be really proud. I always appreciated the tasks in Among Us as fun moment-to-moment gameplay that always kept the player involved, sort of like Warioware minigames. This game captured that feeling really vividly.
Cool game. I like that you have to do certain task and some of the task are quite funny.
Also (Insert overly used Among Us joke here) :v
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