It tried speed running this game, lol. Okay great controls, as mentioned by the other, Coyote Jump would have been a great addition, even if it was just a little bit. Also, I think it would have been great if some moving platforms, were timed so that a seamless movement would be possible for each level. Sadly some levels really just had me waiting for the cycle to end. Audio and music was great, the variable music on the jump was a nice addition. And the animation for the clock was just amazing.
This game was really fun and addicting, the animation of the clock together with the controls was just fantastic. Simple and great game. Thank you for submitting!
It took me just a little while to understand how to play the game. Eventually after learning the game it becomes slightly luck based instead of puzzle. The concept is really simple, after some trial you get to understand the game pretty quickly. Hoped there were more cards and/or npcs. I noticed there was no sound as well, which is sad. Even a simple BGM and some sounds when clicking or switching would have been nice.
Thank you for submitting, cool concept, great work!
For your first jam this is really great. Great work guys! Simple game, hoped it was longer, with more mini games. Liked not being able to see all the rooms until you hovered at them. You probably had more plans but had too little time. But yeah, great work, really fun, hoped it was longer, thanks guys. Congrats on your first Ludum Dare!
Okay the concept for cutting and combining was really cool. I really hoped the idea would have been refined and fleshed out.
For the card game itself, it would have been nice if we had some animations or feedback of the actual cards doing something like when the enemies perform their actions. Also having more mana that changes through out the game would have been also cool. Like cards that increase max mana for some number of turns. Or have you hold some mana and/or cards for the next turn. Like a bank for mana or cards.
Anyways, really cool concept, great game, thank you for submitting. Awesome!
I really like the game and the concept in here. My problem was I wasn't really sure if this was supposed to be played as a puzzle or as a survival game. They may have been rules for the zombies that I wasn't noticing. Maybe at least having them rotate or have a movement direction would have been nice.
I also noticed that the levels were procedurally generated, so great work! Anyways great game, hope there more variations in the levels and zombies, but good job!
the concept itself was funny. The art was really cute and the music and sounds match them well. Not really much I could add, maybe try to relate the two ideas even more. But yeah, funny concept great game! Thank you!
I had fun with this game. It was hard the first time trying to figure out what I had to do. It would have been nice if there was some notifications along the screen what broke. Also some indicator of the total damage or health left.
I like the charm of this game. The monster was creepy and the sounds were amazing. The graphics as well also matched everything so well.
My problem however was the controls and movement. Maybe its just with the web, but it was sometimes hard to move due to the controls. specially the view cam.
The game could have been really fun, but yeah as the others said, its kinda unbalanced as of now. I really like playing it however, and trying to stay as long as I want. But the surges are way too brutal.
Main points however, first, overlay for placing the buildings should be on top of other structures and should also have decreased transparency in my opinion. Also, every transition either from menu -> game or game -> menu causes short freezes and audio stutters. I don't know if it was due to web version, but yeah.
Overall I still really enjoyed this game. Maybe I'm just a sucker for RTS games, but I really liked this a lot. Thank you for submitting!
The idea was good and game was easy to understand. My only problem was the readability of stuff. Maybe it's because I played on the web version, but some of the text weren't really readable and the icons were so small. Just scaling them up, or designing the graphics with that already in mind would help a lot.
Anyways, great game, great simple mechanic. Thank you for submitting!
First of all, congratulations on your first game jam! I know you could have done more to fix some stuff, but still you can learn from this.
I don't really have any suggestions or tips about the game (given its current state). However I just want you guys to keep making games and don't be discouraged with your results here. There are still a lot of jams you can join. Familiarize yourselves with your tools (engine and assets software) and learn proper organization of both your files and code. Soon you will be making games a lot faster. Just keep learning and making games.
Thank you for submitting, hope to see more of your games next time!
This game is so cool. The mechanic is so nice and simple. My only suggestion would be to change the turning mechanic. Right now its based on clockwise and counter-clockwise movement, I think it would have been nice to just have it move left and right instead. Maybe I'm just bad at the game but turning after jumping to a lower circle was a bit confusing cause the turn changed to the opposite.
Anyways, great concept, great game. Thank you for submitting!
Concept is great! We made a game with similar concept with also the same title name a while back lol. However I do have some points. The camera angle would have been nice, but you should also consider clipping stuff that would otherwise block the player. There were instances where certain objects would obscure the view specially when the player is at the bottom side of the map. Another thing to improve on is the spawning of the reapers. They just pop out from behind which gets really frustrating later on. Having a simple wind up before spawning with an indicator or just spawning them far from the player would have been much better in my opinion.
Anyways, great take on inevitability. Thank you for submitting. Great work!
The game was simple, the music was nice. I found a strat tho that might be a bug. you could grab the blue flames into a corner then keep there by dragging them again and again. They are stackable as well so you could drag multiple ones with just one drag. Anyways, great game, thank you for submitting!
Very cute game. There's a lot of things not clear however. At first i didn't know where to go, it wasn't really clear whether I can and cannot go. Some parts have a continuation while some just let you go off screen without any follow up. Maybe it was because you ran out of time. But you could've make it clear on which parts of the map can make you go the succeeding areas. Also some areas don't look connected even tho they do have a transition screen. Controls are quite a bit weird too, i don't know if it was intentional, but I kept sliding a little and the movement has a delay.
Other than that the graphics was really cute, and you had a nice idea and mechanic on movement and size. Thank you for submitting this game!
games like this always make me smile. this one has a charm. not too complex and not trying too hard. of course there's a lot of improvement we can make, but props to you. thank you for submitting the game.
Okay, I really like the UI and the fluidity of the controls. The movement is smooth. The sounds are not overbearing and the music is really nice as well.
For some criticisms, I think what would make this game really pop out more is to add effects. The effects I'm talking about aren't really there to make the game pretty but rather to serve as indicators and feedback mechanics. Some simple explosion effects for getting hit by hazards. Some glow/glitter for pickups. Simple camera shake when hitting obstacles as well would make a huge difference and really add that game feel. I know it's a jam game, but just simple effects do have huge impact specially on the readability of the gameplay situation. It also complements with the audio bringing the experience much more enjoyable.
Other than that, we both did a space game with some usage of gravity and asteroids, so big plus for me lol. Thank you for submitting. Great work!
simple and straight forward game, I like it. As you said the game is mostly based on luck, which I'm bad at lol. But still, I hope this one could've been fleshed out more, like adding more rules for numbers just so you have some more 'thinking' options to get a higher score. Other than that, yeah, great game!
So the problem for this one is its really unclear what the goal is and why the controls work the way they do.
An improvement on the aging system would have been to let each age group have a different bonuses or drawbacks, like younger age has more time, adult can jump higher, old has less strength but can manipulate time better etc. etc.
I think for unique mechanics like this, you should always prioritize how you could convey your mechanics to the players as simple as possible. I think even how great the mechanic is, if the players don't understand your game they might just get frustrated or not play very long. One of the best way, I think, you could do this is by level design. For example, at the very start of your game you can focus on just teaching the players the jump mechanic first before introducing the time mechanic or the butterflies afterwards. This lets the players digest what the main goal is (which I assume is to reach the flag) against the minor goals/mechanics.
Also, when designing levels and objects on your game, objects should also clearly convey their purpose. Which ones are the platforms, which ones are just interactable, and which ones are dangers. A simple way I think is to have contrast in color or shape design. Art doesn't need to be super complicated, there's a charm on having an art style like this. But building off on top of just basic shapes and compositing them rather than having complicated lines and curves would be better.
Hope this was helpful, thank you for submitting. Great job!
The music is good, but the goal wasn't really clear. Basing on other comments I would assume the movement where the ship slides off is intentional, would have been great if we could have gotten some sort of feedback or any other indicator for movement, where the thrusters are, and where the ship is currently going (directionally). Some rockets at the side of the ship that could have flipped depending on forward or backward thrusts for example. Other than I think the music is still a bop, it has a certain mood. Great job.
yeah the mood of the game really gave of cave vibes. Goals are not clear, however. And the ammos would have been better if they could be picked up with vicinity rather than with the target cursor. Great game tho, really dark vibes
The dialogues were funny, at first I was super focused on the game and kept on waiting then dragging, then I realized that wasn't much point of the game. Then I lost, but the dialogues kept on going, don't know if it was a bug, but yeah, I got to enjoy the dialogue even though my planet got destroyed. poor alien
this was really fun, I really like word games and I played this one more that I thought I would. Not really much I can add really. Probably more kinds of pigs in the future that adds more content, idk. anyways, I really liked the game, great job!
The art here is really intriguing, it has a creepy vibe/mood and I like it. A slight indicator on the actual limbs would be actually helpful, since sometimes I drag the limb only to figure out I needed to drag a little bit lower. Other than that, great game, great art.
simple charming game, I like the graphics a lot actually. you could spam both the mouse and space to essentially do double fire, was it a bug? idk. also sometimes when using the space as fire button, the cannon drifts. but yeah, great game!
LD50 — Delay the inevitable (27)
Snooze by DrSomma 2022-04-13T13:39:33Z ♥ 1
It tried speed running this game, lol. Okay great controls, as mentioned by the other, Coyote Jump would have been a great addition, even if it was just a little bit. Also, I think it would have been great if some moving platforms, were timed so that a seamless movement would be possible for each level. Sadly some levels really just had me waiting for the cycle to end. Audio and music was great, the variable music on the jump was a nice addition. And the animation for the clock was just amazing.
This game was really fun and addicting, the animation of the clock together with the controls was just fantastic. Simple and great game. Thank you for submitting!
Cyber Revolution 2789 by godsboss 2022-04-13T13:23:23Z ♥ 0
It took me just a little while to understand how to play the game. Eventually after learning the game it becomes slightly luck based instead of puzzle. The concept is really simple, after some trial you get to understand the game pretty quickly. Hoped there were more cards and/or npcs. I noticed there was no sound as well, which is sad. Even a simple BGM and some sounds when clicking or switching would have been nice.
Thank you for submitting, cool concept, great work!
Galactic Crash by Zerox 2022-04-13T13:09:08Z ♥ 1
For your first jam this is really great. Great work guys! Simple game, hoped it was longer, with more mini games. Liked not being able to see all the rooms until you hovered at them. You probably had more plans but had too little time. But yeah, great work, really fun, hoped it was longer, thanks guys. Congrats on your first Ludum Dare!
Cut for Power by hexkritor 2022-04-13T13:02:19Z ♥ 1
Okay the concept for cutting and combining was really cool. I really hoped the idea would have been refined and fleshed out.
For the card game itself, it would have been nice if we had some animations or feedback of the actual cards doing something like when the enemies perform their actions. Also having more mana that changes through out the game would have been also cool. Like cards that increase max mana for some number of turns. Or have you hold some mana and/or cards for the next turn. Like a bank for mana or cards.
Anyways, really cool concept, great game, thank you for submitting. Awesome!
Decay Season by Morricore 2022-04-13T12:52:17Z ♥ 1
I really like the game and the concept in here. My problem was I wasn't really sure if this was supposed to be played as a puzzle or as a survival game. They may have been rules for the zombies that I wasn't noticing. Maybe at least having them rotate or have a movement direction would have been nice.
I also noticed that the levels were procedurally generated, so great work! Anyways great game, hope there more variations in the levels and zombies, but good job!
Make a Manga Series but It's a Fishing Game by MayChant 2022-04-13T06:59:21Z ♥ 1
the concept itself was funny. The art was really cute and the music and sounds match them well. Not really much I could add, maybe try to relate the two ideas even more. But yeah, funny concept great game! Thank you!
Acid Panic by WouterK12 2022-04-13T06:49:30Z ♥ 2
I had fun with this game. It was hard the first time trying to figure out what I had to do. It would have been nice if there was some notifications along the screen what broke. Also some indicator of the total damage or health left.
🐸 Froggy Thunder: Toad-al Recall 🐸 by MEGA Marlon 2022-04-13T06:40:21Z ♥ 2
I like the charm of this game. The monster was creepy and the sounds were amazing. The graphics as well also matched everything so well.
My problem however was the controls and movement. Maybe its just with the web, but it was sometimes hard to move due to the controls. specially the view cam.
Anyways I still had fun. Thanks for submitting!
Mad Wizard's Attack by Fedora 2022-04-13T06:32:49Z ♥ 2
The game could have been really fun, but yeah as the others said, its kinda unbalanced as of now. I really like playing it however, and trying to stay as long as I want. But the surges are way too brutal.
Main points however, first, overlay for placing the buildings should be on top of other structures and should also have decreased transparency in my opinion. Also, every transition either from menu -> game or game -> menu causes short freezes and audio stutters. I don't know if it was due to web version, but yeah.
Overall I still really enjoyed this game. Maybe I'm just a sucker for RTS games, but I really liked this a lot. Thank you for submitting!
Myst the Alchemist by netpunk 2022-04-12T11:17:10Z ♥ 0
The idea was good and game was easy to understand. My only problem was the readability of stuff. Maybe it's because I played on the web version, but some of the text weren't really readable and the icons were so small. Just scaling them up, or designing the graphics with that already in mind would help a lot.
Anyways, great game, great simple mechanic. Thank you for submitting!
Nuclear Doom by Golam 2022-04-12T11:06:15Z ♥ 2
First of all, congratulations on your first game jam! I know you could have done more to fix some stuff, but still you can learn from this.
I don't really have any suggestions or tips about the game (given its current state). However I just want you guys to keep making games and don't be discouraged with your results here. There are still a lot of jams you can join. Familiarize yourselves with your tools (engine and assets software) and learn proper organization of both your files and code. Soon you will be making games a lot faster. Just keep learning and making games.
Thank you for submitting, hope to see more of your games next time!
Color Cage by Apples_mmmmmmmm 2022-04-12T10:54:24Z ♥ 1
This game is so cool. The mechanic is so nice and simple. My only suggestion would be to change the turning mechanic. Right now its based on clockwise and counter-clockwise movement, I think it would have been nice to just have it move left and right instead. Maybe I'm just bad at the game but turning after jumping to a lower circle was a bit confusing cause the turn changed to the opposite.
Anyways, great concept, great game. Thank you for submitting!
Getting Old by erkerkiii 2022-04-12T04:40:11Z ♥ 1
Concept is great! We made a game with similar concept with also the same title name a while back lol. However I do have some points. The camera angle would have been nice, but you should also consider clipping stuff that would otherwise block the player. There were instances where certain objects would obscure the view specially when the player is at the bottom side of the map. Another thing to improve on is the spawning of the reapers. They just pop out from behind which gets really frustrating later on. Having a simple wind up before spawning with an indicator or just spawning them far from the player would have been much better in my opinion.
Anyways, great take on inevitability. Thank you for submitting. Great work!
save me by Kisilin 2022-04-12T04:31:29Z ♥ 0
The game was simple, the music was nice. I found a strat tho that might be a bug. you could grab the blue flames into a corner then keep there by dragging them again and again. They are stackable as well so you could drag multiple ones with just one drag. Anyways, great game, thank you for submitting!
Pig-ment: Eat n Die by AguaHervida 2022-04-12T04:07:18Z ♥ 0
Very cute game. There's a lot of things not clear however. At first i didn't know where to go, it wasn't really clear whether I can and cannot go. Some parts have a continuation while some just let you go off screen without any follow up. Maybe it was because you ran out of time. But you could've make it clear on which parts of the map can make you go the succeeding areas. Also some areas don't look connected even tho they do have a transition screen. Controls are quite a bit weird too, i don't know if it was intentional, but I kept sliding a little and the movement has a delay.
Other than that the graphics was really cute, and you had a nice idea and mechanic on movement and size. Thank you for submitting this game!
Stego ram by Dsn 2022-04-12T03:58:57Z ♥ 0
games like this always make me smile. this one has a charm. not too complex and not trying too hard. of course there's a lot of improvement we can make, but props to you. thank you for submitting the game.
Space Escape by Feraligatr 2022-04-11T13:54:02Z ♥ 1
Yooo! We did the same type of game lol
Okay, I really like the UI and the fluidity of the controls. The movement is smooth. The sounds are not overbearing and the music is really nice as well.
For some criticisms, I think what would make this game really pop out more is to add effects. The effects I'm talking about aren't really there to make the game pretty but rather to serve as indicators and feedback mechanics. Some simple explosion effects for getting hit by hazards. Some glow/glitter for pickups. Simple camera shake when hitting obstacles as well would make a huge difference and really add that game feel. I know it's a jam game, but just simple effects do have huge impact specially on the readability of the gameplay situation. It also complements with the audio bringing the experience much more enjoyable.
Other than that, we both did a space game with some usage of gravity and asteroids, so big plus for me lol. Thank you for submitting. Great work!
Numerus Maximus by SimplePotential 2022-04-11T01:22:01Z ♥ 1
simple and straight forward game, I like it. As you said the game is mostly based on luck, which I'm bad at lol. But still, I hope this one could've been fleshed out more, like adding more rules for numbers just so you have some more 'thinking' options to get a higher score. Other than that, yeah, great game!
Hold Time by Local Minimum 2022-04-11T01:15:36Z ♥ 1
So the problem for this one is its really unclear what the goal is and why the controls work the way they do.
An improvement on the aging system would have been to let each age group have a different bonuses or drawbacks, like younger age has more time, adult can jump higher, old has less strength but can manipulate time better etc. etc.
I think for unique mechanics like this, you should always prioritize how you could convey your mechanics to the players as simple as possible. I think even how great the mechanic is, if the players don't understand your game they might just get frustrated or not play very long. One of the best way, I think, you could do this is by level design. For example, at the very start of your game you can focus on just teaching the players the jump mechanic first before introducing the time mechanic or the butterflies afterwards. This lets the players digest what the main goal is (which I assume is to reach the flag) against the minor goals/mechanics.
Also, when designing levels and objects on your game, objects should also clearly convey their purpose. Which ones are the platforms, which ones are just interactable, and which ones are dangers. A simple way I think is to have contrast in color or shape design. Art doesn't need to be super complicated, there's a charm on having an art style like this. But building off on top of just basic shapes and compositing them rather than having complicated lines and curves would be better.
Hope this was helpful, thank you for submitting. Great job!
Starline Rescue Squad by tigerj 2022-04-11T00:43:37Z ♥ 0
The music is good, but the goal wasn't really clear. Basing on other comments I would assume the movement where the ship slides off is intentional, would have been great if we could have gotten some sort of feedback or any other indicator for movement, where the thrusters are, and where the ship is currently going (directionally). Some rockets at the side of the ship that could have flipped depending on forward or backward thrusts for example. Other than I think the music is still a bop, it has a certain mood. Great job.
Total Collapse by tinykidtoo 2022-04-07T12:08:58Z ♥ 1
yeah the mood of the game really gave of cave vibes. Goals are not clear, however. And the ammos would have been better if they could be picked up with vicinity rather than with the target cursor. Great game tho, really dark vibes
Meteodate by DzejPi 2022-04-07T11:00:32Z ♥ 1
The dialogues were funny, at first I was super focused on the game and kept on waiting then dragging, then I realized that wasn't much point of the game. Then I lost, but the dialogues kept on going, don't know if it was a bug, but yeah, I got to enjoy the dialogue even though my planet got destroyed. poor alien
Piggy Pileup by candlesan 2022-04-07T10:48:38Z ♥ 1
this was really fun, I really like word games and I played this one more that I thought I would. Not really much I can add really. Probably more kinds of pigs in the future that adds more content, idk. anyways, I really liked the game, great job!
Don't Wake Me Up! by fjlucas 2022-04-07T10:35:50Z ♥ 1
The art here is really intriguing, it has a creepy vibe/mood and I like it. A slight indicator on the actual limbs would be actually helpful, since sometimes I drag the limb only to figure out I needed to drag a little bit lower. Other than that, great game, great art.
Plants make people happy by yetanother 2022-04-07T00:29:34Z ♥ 1
I like the art style, its super cute and super chill. I'm sad that my plants all died in the end though. :(
Meteor Storm by sprngr 2022-04-06T11:52:40Z ♥ 1
simple charming game, I like the graphics a lot actually. you could spam both the mouse and space to essentially do double fire, was it a bug? idk. also sometimes when using the space as fire button, the cannon drifts. but yeah, great game!
Sabotage by ChicoMCastro 2022-04-06T00:57:14Z ♥ 1
simple, but with a really unique mechanic. Afterwards tho, you could just keep on going circles around the map and you won't die.