FoonLudum Dare ExplorerUsers → Apples_mmmmmmmm

Apples_mmmmmmmm

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableColor Cagecompo1643.693.733.763.873.673.751.693.52
202149UnstableUnstable Heroescompo5072.822.952.712.641.592.512.76
202047Stuck in a loopColor Loopcompo4463.162.833.023.883.073.173.10
201842Running out of spaceSpace Cargocompo5433.082.753.002.622.312.632.72
201841Combine 2 Incompatible GenresRhythm Escapecompo4953.153.033.663.762.452.322.122.57

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Apples_mmmmmmmm

LD42 — Running out of space

Inventorious by MatiErnst 2018-08-15T09:37:27Z

Neat game! Fits the theme. Simple music and graphics. Puzzles are quite interesting, progressively more difficult and introduce ideas that change the way you think about how to solve them. Would have been crazy if the thank you for playing level was indeed solveable. Great job!

Le Parking by karlipoppins 2018-08-15T01:32:25Z

Neat game! Controls definitely make it quite challenging to be expedient. Trying to get in and out of the cars can be a bit challenging as well. I enjoyed the music, and the simple graphics certainly work with this type of game.

Snake Reduction by ReiMari 2018-08-15T03:10:58Z

Mechanics work. You followed the theme. Graphics are simple and nice, the fade in with new walls is a nice touch. It would be nice to add in a bit of background music, and sound effects. Nice job for your first submission!

Space Cargo by Apples_mmmmmmmm 2018-08-12T23:37:20Z

@rytannic Thanks for playing, I appreciate the feedback!

Space Cargo by Apples_mmmmmmmm 2018-08-14T03:13:17Z

@missalpha Thanks for the feedback!

@mrjorts Thanks for playing! Unfortunately, goods generated for each planet right now don't have color (or any other attribute) association. Currently they randomly select five items to buy, and five items to sell at random from a list of 27 items (9 in each category, split by thirds into each quality). Items that are bought, or sold, are then replaced with a randomly selected item once again. Since I didn't have the time to flesh out a more complex system, it's completely possible for a planet to be both selling an item, and buying the same item (or even multiples or said item). It's also possible, though very unlikely, that no planets will be buying a specific item. I didn't want players to be discouraged by longer load times, so I kept the planet generation down to around 90 planets and then world wraps (or galaxy wraps in this case). So, while you might get unlucky right with the current setup, it's quite unlikely that you wouldn't be able to accomplish anything given the initial fuel reserves. While the game loop certainly isn't optimal, I'm glad you found it fun nonetheless.

Space Cargo by Apples_mmmmmmmm 2018-08-14T21:35:17Z

@karlipoppins Thanks for the feedback, I'm glad you enjoyed it! I certainly would like to create more complex systems but simply didn't have the time to while working on the jam.

Space Cargo by Apples_mmmmmmmm 2018-08-15T02:47:35Z

@matt-tuttle Thanks for the feedback!

Buying fuel is not an option with the current version of the game. If I had the time, I intended on adding fuel/upgrade stations that allow you to increase speed, and fuel capacity (which would then start as a much smaller capacity) by changing the parts on your ship as well as refuel at these stations. To make these feel meaningful, I also wanted to check against what planets have been visited so you could see their goods from a distance if you had already been there, slowly exploring the galaxy and upgrading your ship while earning credits. Obviously I didn't have the time to implement these, so I decided to go a bit more arcade-y with an eventual loss state that was focused around gaining credits.

Space Cargo by Apples_mmmmmmmm 2018-08-15T04:09:36Z

@shp Thanks for playing, and for the feedback! @jared-york Thanks for playing and the feedback! That bug has already been logged, just not fixed yet, but thanks for letting me know regardless!

Space Cargo by Apples_mmmmmmmm 2018-08-15T04:25:44Z

@welliton Thanks for playing and the feedback!

Space Cargo by Apples_mmmmmmmm 2018-08-15T05:11:40Z

@erebus Thanks for playing, I appreciate the feedback on your stream!

Space Cargo by Apples_mmmmmmmm 2018-08-15T21:32:31Z

@raccoon-js Lol, thanks for playing! @lavinski @smithy Thanks for playing!

Space Cargo by Apples_mmmmmmmm 2018-08-17T22:02:25Z

@raiponz Thanks for the feedback!

Space Cargo by Apples_mmmmmmmm 2018-08-18T02:54:45Z

@darkguardsman Thanks for playing and the feedback! Could you elaborate a bit on the section colors suggestion? For example, would you just want colored background panels behind the ship section and the planets section, behind each good section, or something else?

Space Cargo by Apples_mmmmmmmm 2018-08-24T23:50:18Z

@acronaut Thanks for playing and the feedback!

Space Cargo by Apples_mmmmmmmm 2018-09-05T04:08:36Z

@gil4 Thanks for playing and the feedback!

MoonSpell by Welliton 2018-08-15T09:11:57Z

Cool game! Made it to level 8 I think. The music and art are quite nice. The movement seems pretty responsive, and the game-play is enjoyable. The game fits the theme. The levels get progressively more difficult. It's really unfortunate that losing on a level sends you all the back to the start, that is definitely something I dislike about the game. It also might be nice to have a little longer delay before the level becomes intractable to be able to plan your path out a little, especially with how fast the circle closes as you progress.

Bon☆Guys by Quarter Up Studios 2018-08-13T03:05:58Z

I like the art quite a bit, and it seems like a cute game. I grew two Bon-Guys in the original pots, but when the person came to buy them I didn't know how to sell them. Not sure if it's just un-intuitive, bugged, or not implemented at all. Aside from that I imagine that with the addition of some background music, and simple sound effects the game would be quite charming!

Aeromancer by Ethan Allwood 2018-08-14T04:56:25Z

Awesome game, quite impressive for such a short time frame. Aside from wishing I could use my controller, since using keyboard for a platformer feels uncomfortable to me, I don't really have any complaints. Blocking out the mechanics to change your approach to a level is a pretty interesting take on the theme. Here are my times for each level.

- level 1: 40 seconds - level 2: 69 seconds - level 3: 59 seconds - level 4: 43 seconds - level 5: 35 seconds - level 6: 68 seconds

Running out of space and into your spaceship by leroyii 2018-08-15T03:16:47Z

Neat game! The mechanics are clear and introduced in a manner that doesn't overwhelm the player. It's too bad that failure results in a complete reset of the game, as opposed to setting checkpoints between sections (for example as you hit the section that teaches you about lasers).

Legacy by gil4 2018-08-18T00:35:18Z

Nice art and mood. I think the bug alex ran into was caused by collecting those two items at the same time that are next to each other. I had the same issue, but simply opening and closing the inventory made it go away for me (I see you made an edit saying it's fixed, so I assume the fix hasn't been uploaded, or there is still an issue). The jump feels pretty good overall. It's a bit cumbersome scrolling to the end of the item list to check if you should keep it or not when you don't have enough space to hold everything. Perhaps start on the new item rather than the first entry, or show the new item next to the item you're choosing to replace. It might be nice if the outline for the thorns and other damaging entities was red or something that looks a bit more dangerous, because while I understood they needed to be avoided, I could see others being confused by the fact that the outline and the colors of the switched/gates are very similar and thus think the switches and gates can hurt you as well. The movement and jump were fine, but the teleportation and cancellation buttons were a bit awkward to press. Forcing the player through an invisible wall at the beginning is a good indicator that there are secrets throughout the level to search for. Good job overall!

Djabo by thomas-olsson 2018-08-15T05:47:00Z

Nice game! I really like the graphics, though the vertical movement (mostly downward) animation is a little awkward looking. The darkness infesting new areas has a wonderfully creepy sound and animation. The drop in to the area is a great way to feel like you're instantly put into the action. The tutorial is pretty good at teaching the mechanics. One part of the tutorial that seems misplaced is being told not to be overwhelmed after the enemies have already begun to expand. The charging area seems like it might take a bit too long, and possibly like forced cushioning. It's a great start, but it's a bit sad that by the time you're taught the mechanics, the game is already over. Great job on your jam entry, hope any of this was useful!

Return to Garbage World by mrjorts 2018-08-14T03:46:39Z

Neat game! Quite difficuly for me since I'v never played a game like Kerbal Space Program before. Reading through this page made it clear what I needed to do, but besides altitude and gas I would have been pretty confused with the general mechanics I think. Like others have stated, I think that orientation to the planet is probably the largest hurdle.

Final Voyage by Simon Rahnasto 2018-08-15T05:25:47Z

Cool game! At least one of the text display boxes has text that overflows past the graphical container, which obviously isn't great. Otherwise graphics are nice! The building selection bug that you described on erebuswolf's stream is definitely frustrating. The voice acting is a nice touch, and the music/sounds are nice and simple. The UI is a bit inconsistent, for example the size and graphics between the characters, and buildings. The minimap is also a nice touch. Good job overall!

Kessler Syndrome by SlimothyJ 2018-08-12T23:48:29Z

Neat game! The music is simple and not overwhelming. The game also has a bit more depth than you might think at first.

SWORD1 by Lawrence 2018-08-15T09:22:31Z

Great game! Great music, art and general idea, certainly fits the theme. It seems like certain levels that are placed further into the game are actually easier than some earlier on. For example, the enemies with the double ended weapons didn't cause me any trouble, while the speed of the archers arrows can make some of the initial levels more difficult. The slippery movement could probably be tuned down a bit more. The introduction of bombs is cool, though it might be nice if they exploded sooner, or on impact against an enemy. Nice that you have level selection implemented from the start (something that most level based jam games tend to miss). Overall a good job, I look forward to seeing what you come up for the next jam!

Graveyard Gary by helpcomputer 2018-08-15T01:45:40Z

Nice game. Feels very arcade-y with the graphics and the gameplay loop it has. Nice that there are a variety of things to take of, and that the graveyard degrades over time while you're attempting to take care of the new tasks.

Data Runner (LD42-Jammer Edition) by acronaut 2018-08-16T22:04:48Z

Cool game, while you don't have much space to begin with, you don't seem to run out of space. The visuals and audio are pretty nice. The mouse aiming seems to snap to angles as opposed to being smooth while aiming the mouse which feels really bad in terms of game-play (If it's unintended, I was playing the full-screen version of the game in case it's not consistent between versions). I tried to use the keys as well and the behavior on them seemed even more bizarre. Overall nice job on the entry!

Data Runner (LD42-Jammer Edition) by acronaut 2018-09-05T04:11:00Z

@acronaut You mentioned thinking controls are related to graphics card strength, so I thought I'd mention that I have an Nvidia GTX 1070 just so you'd have a reference point.

VCR STAR by erebus 2018-08-15T05:10:59Z

Great game! The video clips are very humorous. The mechanics for the recording and what-not are quite interesting. Took a minute to figure out how everything ties together before linking scenes together. Before you explained how the goals are tracked it was unclear how they worked. For example, the first scene was the snake massacre and I thought only one part (where the viking character kills the snakes and save lion-man) was needed to meet that goal. Overall a very neat idea, and a good implementation of the theme.

Honest Dan's Clutteral Damage by Honest Dan 2018-08-16T21:42:43Z

Interesting game. Bug (I assume): Pausing the game during the beginning dialogue of a day, and then un-pausing causes the timer to resume and allows the player to move but not interact with objects until the dialogue has completed. The graphics are very nice, the main thing I noticed is that while most UI items have a border around them, the panels on the left and right side don't have any border and just transition right into the main game screen. It also seemed a bit strange to have both a pickup/drop button as well as an interact button; perhaps that would be needed when the game gets much more cluttered, but I found myself wasting time trying to open the container screens by pressing the pickup/drop button and since the time during each day is limited that was frustrating. The music was nice, some sound effects would help towards cohesiveness as well. It would also be nice to see which 'tile' you're aiming at, as sometimes I would actually be aiming above the character while thinking that I was aiming at a side container do to the character facing that direction. Hope this was useful, and nice job!

Colony by thechubbypanda 2018-08-14T03:43:39Z

Cute game! It's a shame that the character can move (which is much smoother with a joystick) and jump using a gamepad, but that he's unable to shoot since I assume the game only checks for the Keycode.Q where as the others check against GetAxis("horizontal") and GetButtonDown("Jump").

Garbage Gods by Inquisit 2018-08-15T09:03:53Z

The art is great. Fits the theme. The readme alleviates a bit of the confusion as to what buildings do, but even so it would be nice to have labels for the buildings to associate with the names in the readme. Unfortunate that it's completely silent.

A Way Out by sdrrv 2018-08-13T06:22:06Z

Simple music that isn't obnoxious, nice art, fits the theme, and has decent gameplay. Great job for your first published game!

Closing In by Cobear25 2018-08-16T22:25:38Z

Got to a bit over 4k. Seems like many of the rings get cut off by the walls quite early. It also seems like the hit detection on the rings isn't always accurate. The sounds are pretty decent, and graphics feel arcade-y. It would be nice if there were segments that you had to make it through before they close, and then have to do the same for the following segments perhaps endlessly. Currently the game ends very quickly which hurts this type of gameplay IMO. I hope any of this helps, good job on your entry!

Ultimate Question - 42 by Usanio 2018-08-15T02:30:02Z

Fun game! Definitely difficult (at least for me haha) Love the graphics! The ambient noise seems to occasionally cut out, and then will restart once you've retried again. (Maybe there is just blank noise in the audio and it happened to sync up with me restarting) I like the tension between trying to aim your destination and not spending so much time that you get swallowed up by the universe.

LD47 — Stuck in a loop

Another by kuro 2020-10-10T06:14:40Z

Neat game! Nice visuals and music with a simple gameplay loop. A bit weird that nothing happens if you die, no reset or game over, just sitting there with the boss floating endlessly and seemingly no way to exit but alt-f4'ing. Damaging the boss could possibly be made more consistent as well; if you're expecting the key that you need to press then you can practically destroy that part in a single round, but if you aren't then by the time you react you'll likely only do a hit or two which drastically slows the pace of the game down.

Loading: The Game by Wakobu 2020-10-14T23:00:34Z

Funny game, I like how much progress you can make just by spinning the loading circle quicker.

a Damsel a Day by alec 2020-10-06T02:42:28Z

This game is so cute, well done.

Crypt Loop by Los 2020-10-05T23:58:15Z

Nice clean UI, interesting idea.

Spinnerets by Jeremy Ryan 2020-10-07T02:06:38Z

Fun concept for a party game mechanic. Unfortunate that there's no way to play solo though.

Satellone by Weirdybeardyman 2020-10-14T22:19:33Z

Not a bad idea, but the intro dialogue was a huge barrier to me wanting to retry the escape. I tried it out three times without a successful escape. It seems the further you get from the moon the less likely you are to be hit, whether it be by solar balls or asteroids which makes escape attempts that are unsuccessful that much more frustrating as you ping pong from one far side of the moon to the other.

Suburban Bus MAYHEM by joonamo 2020-10-14T21:55:23Z

Cute game, it's like a bite-sized crazy taxi. I found the robot voices to be off-putting, but the rest of the SFX were fine. Controls felt a bit awkward, but more than anything I think playing through browser probably contributed most to that (especially if I full-screened); would have been nice to have a windows version to try it out in.

Blastaround by andrew-marsh 2020-10-14T23:07:45Z

Would be great to have some background music. The loop is quite cool and the hard mode with two asteroids really helps show off the looping mechanic.

Curse of King Uroboros by Echo GameWorks 2020-10-07T02:02:23Z

Fun game, nice variation in the bosses. Controls feel pretty floaty.

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-14T21:45:33Z

Nice game! SFX are satisfying, though some background music would be nice. Gameplay is very simple and on theme. Clean graphics (would be nice if the ammo in the slings rotated with the slings orientation, rather than just moving position). Would be neat to have a high score tracker since it's quite arcade-y. Being able to sling multiple pieces of ammo is super satisfying to watch bounce all over the screen, not sure if that was intentional but if not it would be cool to see as a possible power-up you could get.

S P A C E D O U T by LanaLux 2020-10-10T05:05:47Z

Fun little grind. Would be nice if you could get a better idea of the value an upgrade will bring in order to decide what you might want to prioritize purchasing.

Aboard by Chris Mulholland 2020-10-10T05:42:11Z

Great message; nice simple gameplay loop, graphics, and music.

Spiiin by Temulgeh 2020-10-14T21:59:54Z

Would definitely be nice to have to music, and sfx. I noticed in one of the rooms it's possible to both die and continue to the next room at the same time by spinning onto the lava and landing on the door simultaneously. Would be great to see what some more mechanics/environmental obstacles as well as more levels could bring to the idea.

Baderna by laorixu 2020-10-14T23:18:49Z

Cute game, nice simple music. Would've been a nice relaxing game if it didn't feel impossible to control the basket. The first time I tried lowering it, the basket caught an edge on something and just starting flinging around wildly.

RESCUE ATTEMPT #[REDACTED] by Junebug 2020-10-10T05:18:27Z

Great game! Would love to see the idea furthered by adding more enemy variation, upgrades, and keybinding/controller support.

Hudson by Dharby 2020-10-05T23:48:45Z

Neat game, cool to see the ui integrated into the gameplay. Nice music and graphics. The sword upgrades pretty fun, the bow upgrade doesn't seem as powerful, but balance isn't something I can expect much of from the compo time frame. The gem thief is amusing. Looks like there is a bug where you simply lose the gem when you press 'f' if you aren't close enough to a gem slot. Would also be nice to have a way to end the program without alt-f4'ing or going through task manager. Side note: It's possible people having speed issues are related to vastly different frame rates if you didn't take into consideration deltaTime for movement etc.

A Clean Getaway by notanimposter 2020-10-10T05:57:47Z

Neat game. The way the text scrolls is a bit weird.

SORO BORO by nethead 2020-10-14T21:21:14Z

Cool game. Great visuals, nice sound effects. Like others have said, controls are pretty awkward. The chamber navigation is neat, but one of the chambers felt impossible since an enemy would spawn and fall back to where you need to jump back up to without time to move past the section, or space enough to shoot the enemy blocking your path.

Collateral Damage by Michael Parrish 2020-10-14T21:33:27Z

Fun concept! I found myself constantly trying to shoot to early while playing though, seems like the bullets should maybe have a bit of the players momentum or something, but maybe that's just me. Graphics are nice, and sounds effects aren't bad, but would be better with some 8-bit background music. I also found the sounds to be extremely loud, and ended up setting the volume in windows below 25% before being able to play. Would also be good to have a way to leave the game without alt-f4'ing.

Death Day by Nekopi 2020-10-10T04:11:28Z

Really nice art. Interesting little loop.

LD49 — Unstable

Dark Forest of Echoes by Tygrak 2021-10-11T23:55:18Z

That ending was quite unexpected haha. Nice touch with the text speed, would've been nice to get movement speed as well. Also, the aesthetic was pretty interesting.

The Ruins of Cuglatr 2 by unpronounceable 2021-10-06T21:42:40Z

Fun little journey. Got to a factory and died to a turret. Some obvious grammatical errors, don't know if that's due to random generation stuff or just rushing through creating the text for the game, but either way just something that could be ironed out over time. Other than that, everything seemed to work correctly for me.

Cargo Breaker by ounai 2021-10-11T23:20:43Z

Amusing game. Nice variety of items. Found it easy to drag the mouse off screen while I was aiming and it wouldn't register me letting go of the click, which was unfortunate. The speed at which you can throw smaller items makes sense from a "realism" standpoint, but in terms of difficulty the game is considerably easier being able to throw the larger objects more slowly and thus more precisely, since they stack easier and more uniformly based on their size. A bit hard to tell at the end if the ship was trying to shake items off before measuring the height or not, if so maybe they're something you could do to make that part of the process more obvious.

Project Stallion / Zherebets Proyekta by dob 2021-10-08T20:04:28Z

Amusing game. Feels a bit weird that the control rods halt the current movement of the drone as well as keeping it from gaining energy. Also, since the power fills up so quickly it can be hard to judge when to use the control rods and feels like it adds even more the RNG feeling of the game. Funny to see the theme tackled in both the instability of the actions and the unstabling of possibly mutated horses.

Bad Ball Blob by huntthewumpus 2021-10-07T20:09:15Z

Might be good to extend the timer, there definitely seems to be a lot of opportunity for the ball to reach the ground after the timer would run out which could allow for more variety in how the levels could be solved. Especially when the levels size increases, since the timer doesn't seem to take height or width into account.

Reef Gobbler by BoxedMeatRevolution 2021-10-11T23:35:13Z

Great looking game, and nice job hiding the upper right UI if the cursor is too close. Seemed like the bugs wanted to wander too close to the edge of the screen (or possibly off it, not sure) which made keeping track of those ones a bit problematic, maybe reducing the total screen space they can wander would be an improvement. Would be nice to see a species count, as well as maybe changing icons or colors to indicate if they're under or over-populated. Also seems like the plants grow in areas that aren't affected by the slug goo, which makes the slugs feel less useful. The main other thing given more time would just to be moving the instructions in game somehow, whether that be a comprehensive tutorial or just a goal with some tooltips over the tools and the species.

Unstable Heroes by Apples_mmmmmmmm 2021-10-04T17:05:45Z

@comfy Thanks for playing, and giving feedback!

Unstable Heroes by Apples_mmmmmmmm 2021-10-04T22:34:05Z

@huntthewumpus Thanks for playing and giving feedback! Definitely agree with the explanation side of things, wanted to add tooltips, etc. just didn't manage to get all I wanted done in time.

Unstable Heroes by Apples_mmmmmmmm 2021-10-07T19:56:43Z

@charles-viau Thanks for playing and giving feedback!

Unstable Heroes by Apples_mmmmmmmm 2021-10-07T19:58:27Z

@ericbomb Thanks for playing and giving feedback. More mysterious actions would definitely be interesting to try out especially as the number of skills increases.

Unstable Heroes by Apples_mmmmmmmm 2021-10-07T20:29:59Z

@dob Thanks for playing and the feedback! Being able to target any character is intentional, but would make a lot more sense down the line when there are actions that actually warrant doing so. Probably would've made more sense to restrict it for the jam.

Unstable Heroes by Apples_mmmmmmmm 2021-10-07T20:45:14Z

@denatus Thanks for playing and the feedback!

Unstable Heroes by Apples_mmmmmmmm 2021-10-07T20:45:49Z

@terryg Thanks for playing and the feedback!

Unstable Heroes by Apples_mmmmmmmm 2021-10-08T19:51:59Z

@caudatecoder Thanks for playing and the VoD of your play-through! From watching it's clear there are some bugs that need to be sorted out haha.

Unstable Heroes by Apples_mmmmmmmm 2021-10-11T23:07:27Z

@vitor-milioni Good point about the lack of graphics. I didn't consider people might think that a portion wasn't rendering correctly rather than it just being currently unused space. The actions are stabilized if the correct class uses them successfully, so the healing ones go to cleric, hide and sneak attack (only one that can fail to trigger currently) go to rouge, and the remaining go the warrior. Thanks for playing and the feedback!

Unstable Heroes by Apples_mmmmmmmm 2021-10-11T23:12:39Z

@boxedmeatrevolution Thanks for playing and the feedback! I didn't really consider leaving unstable skills on purpose, mostly considered making it less obvious which skills could be stabilized by who, as well as adding some additional constraint(s) on how they became stabilized but didn't have time to explore those avenues really and I wanted the idea to at least be fairly clear so as you said it is currently a bit superfluous.

Unstable Heroes by Apples_mmmmmmmm 2021-10-11T23:13:39Z

@leggy @tygrak @guimoliveira @viba Thanks for playing! @xpoho Поздравляю! Спасибо за игру.

Unstable Heroes by Apples_mmmmmmmm 2021-10-16T21:31:00Z

@taft-punk @aggrathon Thanks for playing and the feedback!

Unstable Heroes by Apples_mmmmmmmm 2021-10-21T04:19:40Z

@jacqueslelezard Thanks for playing!

Sky High Islands by jan5366x 2021-10-11T00:36:47Z

Not a bad concept. Would've been nice to see some of the more difficult and interesting puzzles earlier on. So many of the earlier levels are pretty trivial, so much so that I didn't even realize the stone blocks also fell (just with a longer period of stability) until pretty far into the game.

Karawan by Rongo Matane 2021-10-08T22:00:18Z

Great entry! Making the new caravans follow the path of the main one makes for game-play that's straightforward to understand but still challenging. The difficulty is pretty fitting for one-off stages, but would probably need to be tuned down if they got significantly larger, complicated, or if some random generation system was implemented. Might be nice to have a "skip turn" type thing where the trailing caravans could continue to gather their current location. Would love to see this expanded upon some day!

00:00 (ZeroTime) by hope42morrow 2021-10-11T03:55:02Z

On the web version I fell off the ladder (as I was reaching the top) that leads to the ship on my first and second play, leaving me stuck on the initial building floor with no way to start climbing again. Switched to the Windows version and didn't have that problem. Also found it weird that I bounced off the warp gate my first time reaching it. Not sure if that's intentional, but I saw no game explanation for why it happened (maybe you're required to be going a minimum speed or something). The mechanics were fun, but the 3rd battery unit that can shut off the speed of the ship is pretty dangerous with how randomly unstable it can be. My first time flying the ship it fell out, so I reinstalled it, and as soon as I reset the speed from the bridge it fell out again so I just died right out of the gate. Maybe some kind of clearer indication of when the batteries can fall out might be helpful, like a loosening clamp or something (If there already was, I couldn't determine it). Overall, really cool entry. Nice graphics, audio, and engaging gameplay.

Office Novice by HermesEs 2021-10-06T22:07:59Z

Great art and fun game! I did a nice job on my second try. The only thing I didn't know how to do going in completely blind was get the people their documents. I also had some times where I was stuck in a corner by an NPC and couldn't push them away, so I just had to wait for them to move. I also had one push my character on top of on of the tall office plants, which I was able to just walk off of thankfully.

Cloudfall by Diego Escalante 2021-10-10T07:25:19Z

Nice entry! Fun twist on the endless jumper genre. Really enjoy the progression of the music and shifting colors as you progress. Would be nice to see something where you can start at higher levels, rather than always working from the slow bottom zone. Also a bit strange to see that the clouds only start to wrap back on the screen when they've completely left the view, rather than as soon as they start to leave the view, maybe smaller platforms but the full wrapping would add coherency and maintain the same difficulty balance.

Bomb Mania by Stefan Jovanovic 2021-10-11T00:15:01Z

Looks great and plays well. A+ on every level. Would be nice to see some visual distinction between the turret being on or off, rather than a big text pop-up telling you exactly what to do. Perhaps a tracking laser and shield while it's actively attacking you and in a defensive mode, and just the ZZZ while it's sleeping. Having a noise for when you try to attack it but can't do damage would help distinguish from when you can as well.

RoTable by Vitor Milioni 2021-10-12T00:12:36Z

Got stuck between the stop sign and the statue. Don't know how many levels there are, but I imagine too many for me to complete haha. Nice job on the entry, it seems like a pretty good game, just not really for me unfortunately. Maybe I'd be able to get a better handle on the controls if I could use thumbsticks for the rotation of each leg, and maybe even have them be different colors to help my brain distinguish the movements, though struggling to overcome that is probably half the fun for a lot of people. Considering how many people got into speedrunning Getting Over it With Bennet Foddy, I imagine a lot of people would enjoy this as well.

Unstabled Goat by Marc-Antoine Girard 2021-10-07T20:27:54Z

Nice entry. Looks and sounds great. Gameplay intention isn't all that clear to begin with, and the item mechanics even less so. Strange that the camera doesn't follow the goat, which allows the goat to be lost off-screen entirely and also causes the entire screen to stutter when the cart hits an object and stutters. Would be interesting to see the game get progressively harder rather than how far you can get being strictly based on when and if the power-up to destroy blocks shows up.

Unsteady by guimoliveira 2021-10-10T07:09:38Z

Insane how quickly some people beat this haha. First playthrough was just under 8 minutes. Really amusing to play, and interesting level design once you start to learn the inversion stuff.

AFTER SUN by rufson 2021-10-06T20:52:14Z

Nice submission! Great graphics. Sound seemed fitting but could definitely use a lot of adjustment as far as volume is concerned. I like the concept, and the game loop seems pretty good in general. I noticed myself having issues with the ladders quite a few times, and landing the ship seems a bit unintuitive at first (but maybe that's not a bad thing), it's also difficult to tell how many people you have following you since they overlap the people you're trying to pick up, maybe some text showing how many followers out of a max follower count would be good. So you aren't running farther than needed to check if you're still picking up new followers.

Boomsheep by leggy 2021-10-11T02:43:56Z

Would've been nice if the days were shorter. Felt like the game was more about stamina after a while, rather than dealing with properly managing the herd. Seemed like I could mostly just use the shear command to make them continually run to get their wool cut, and since the cooldown was low enough I barely ever had to use the wash command or the don't explode commands without any real incentive to do otherwise.

Unsteady Bounce by Comfy 2021-10-04T17:43:41Z

Nice art, simple level design which ramps up as the player gets more familiar with controlling the ball. It's a little bit like playing a sports mini-game with the sliders, gradually gaining knowledge on which parts of the sliders will have the desired effect.

Decommissioned by T90. 2021-10-11T02:53:34Z

Could make for an interesting visual novel experience where you start here and know nothing about the system so you obviously just fail, but get sent back further in time or something to learn more about the machine, project and eventually the best chance that the three have at succeeding. Is there only 1 ending currently?

Dr. Frank by enricomandelli 2021-10-04T17:54:54Z

Nice little game! Got around 750 points on my second try, once I could distinguish the highlighted flask from the normal ones. Has an arcade-y feel with the short looped music, scan-line type overlay and ramping monster speed. Might be nice to have an indication of when the monster is about to 'wake up'. Would be interesting to see what other challenges could be added as the game progresses, or even more complex goals.

Unstable Valley by ericbomb 2021-10-07T20:44:21Z

Found it quite difficult to play, but certainly an interesting concept. Was a bit difficult to tell what the current state of the game was, or even what my most recent actions had accomplished. Since it's easy to select a unit type and send them in a direction, it's a bit overwhelming to try and receive feedback for the different directions in such short sequence without being able to differentiate when one directions information concluded and the next began. Maybe cutting down the syllables required to relay information would be helpful, though that also presents a bit of a problem in having to remember what the shorthand audio is referring to. Considering how long it currently takes to get a description of an area, it also seems like the enemy is able to move to quickly. Maybe it would be more fitting to have a steady pace at which you can build and send units as well as the enemy so that you can guarantee you've at least heard the current world state before making your decisions.

5 Minutes by o_sim 2021-10-11T03:12:19Z

Came pretty close, but didn't quite make it the 5 minutes in my 3 attempts. Pretty interesting to try and work out the timings and relationships between all the button functions. The graphics are nice, and the game would be even more atmospheric with some sounds relating to the increase or reduction in each of the fields, as well as some BGM that develops along with the dangerous situation. Update: Won on my 5th attempt, just barely haha.

Super Stable Charger Robot by caudatecoder 2021-10-08T21:01:17Z

Nice entry! Before crossing the first electric path I definitely mistook it for an area that should be fallen through, rather than run across, perhaps reworking the graphics to look more like an electrified platform would be helpful there. Having a progress bar or something to let the player know when the next shift of usable tools would happen would probably be useful in deciding what path they might take. Some visual indicator of which radio device you're going to send signals to when you get close enough would be nice as well. Good job on forcing the player to learn how each of the tools works before advancing to the stage where they've all broken down.

Unpredictable Processes by Denatus 2021-10-08T20:45:21Z

Stable operation achieved! I like the concept and the emissive lighting. I feel the biggest drawback is that a lot of the levels seem like they're trying to push into the max range of what's possible with the characters movement, but not all that plausible with the characters movement. There are many times when you can push the jump key and not get a reaction presumably due to a few factors: the player can appear to be grounded when the code doesn't believe it is, or the input can be slightly early or slightly late in which case buffering input helps to see if the player pressed jump a few frames before being grounded,as well as checking to see if the player presses the jump within a few frames of no longer being grounded in which case the intent was very likely to jump while they were still grounded. The jump itself also feels quite floaty. It's difficult to tell whether the player will continue accelerating indefinitely or if there is a max velocity they can achieve, instead maybe consider trying out something like a "tiered" velocity system where if the player continues running in a direction long enough they move up to a higher tier. That way if you have two or so tiers of movement it becomes a lot easier to predict exactly where the player should land given the speed they were already going and the time at which they jumped allowing them to build muscle memory for future challenges. Lastly, the player should only feel like they're sliding on a platform if the visuals of the platform indicate they should in fact be sliding, as with a ice covered road.

Some videos that might be informative in case you're interested in continuing to work on some platformer controls: [Why Does Celeste Feel So Good to Play - Mark Brown](https://youtu.be/yorTG9at90g) [Better Jumping in Unity With Four Lines of Code - Board to Bits Games](https://youtu.be/7KiK0Aqtmzc) [Math for Game Programmers: Building a Better Jump - Kyle Pittman GDC](https://youtu.be/hG9SzQxaCm8)

Hope these comments are at least a little helpful.

LD50 — Delay the inevitable

Closure by Junber 2022-04-19T00:55:29Z

Definitely moody. The simple graphics and heavy text really help to activate the imagination of the player.

Clear Skies with a Chance of Meteors by chriiis88 2022-04-19T01:24:28Z

Nice entry. A bit weird to have seen so many negative acceleration cards popping up early before I had ever had a chance to increase it beyond 1, since the acceleration can't be reduced below 1.

Color Cage by Apples_mmmmmmmm 2022-04-19T23:06:14Z

@ukulelefury Thanks for the feedback. If you walked off the edges, then in it's current state you could simply hold a direction until you got to the outermost ring, to make that more interesting something else would need to be done like adding a wall to one side, or something along those lines so that you'd actually need to interact. Nonetheless, something to think about.

They are coming! by unfinished 2022-04-13T09:17:44Z

Health bars, like someone else suggested would be a great addition to the game. Really hard to judge just how much more you need to put into something before being able to focus on another. Nice mix of weapons to use as well.

Orbles by Rongo Matane 2022-04-12T10:05:44Z

A very cute game for how deceptively difficult it is. Interesting to see that the only real resource are the orbles that you manage and the limited amount of roads spaces that you can use to tie together all your buildings. Definitely a lot going on between how many people you should put on each road in each location at any time or where to have watchtowers to thin out the bad guys enough that they don't stomp over your much needed sections of the city.

Blocko and the Lasers by Greytyphoon 2022-04-19T01:03:50Z

Even when taking very small steps it seems I sometimes die when not in the line of any previously shown laser, or even laser indicator.

Caring Hero by Solah 2022-04-19T01:45:55Z

Interesting take on the theme. Was confused when I accidentally clicked outside the web play area, which opened a screenshot and found out that getting hit by the lines reverses the controls, which for a moment I thought was just a bug when clicking back into the games play area.

Caring Hero by Solah 2022-04-19T23:02:23Z

@solah Oh, haha it must have been a strange bug from it losing focus then. No idea if it's easily reproducable though. Weird that it lasted for several seconds.

Coming for you by Filipe Leal 2022-04-19T01:14:02Z

Nice game. Took a minute to realize what objects would block movement, and which wouldn't. Was confused to find the altar as the first interactable location since interacting with it doesn't do anything without the potions I wasn't sure that the interact key was even working.

Evacuation Route by epb9000 2022-04-19T05:51:19Z

First time stats: 7500, 172500, 95%. So it seemed rather easy, but was still quite fun, and the music and sound effects are pretty satisfying. Would've been amusing to see if you could outlast the asteroids after the final evacuations are over or something that resulted in a state where the evacuations never needed to happen. Or maybe for the asteroids spawn rate to become much more intense to where it's completely overwhelming and you feel like you lasted just long enough. Nice entry.

CLIMATE GARDENING by Lexxio 2022-04-19T06:12:07Z

Would've been nice to be able to fullscreen the game, rather hard to read some of the text because of the default size for me. Zooming in helps, but definitely not as good as fullscreen would have been. Nice game, and relaxing mood. Felt a little like a mix between plants vs zombies, viva pinata, and Terra Nil. Difficult to tell when or how many times I can use the tools, and seems to be rather slow to start off so some mechanics to manipulate time as another mentioned would be interesting to see.

Mighty Crossroad by hmightypirate 2022-04-19T05:43:25Z

Seems like an interesting concept, but I couldn't seem to figure out what the "Cursor keys" are in order to move where the roads fall. Even had I known though, I think the speed at which they were falling was quite high to begin with considering how much information you need to process for different configurations of the tiles that are being replaced.

Save the Reactor by Old Man Dave 2022-04-19T02:00:13Z

Nice entry. Mouse controls seemed pretty sensitive. Would probably be a bit more intersting if the chamber changed directions or something, so that moving the shields was really needed, if the spawn rate of atoms was a bit lower, and if there was some way to restore the shields.

Defend 'till the end by kjscott 2022-04-19T01:00:55Z

Nice game! Graphics are cute and sounds are satisfying. Maybe the default hold fire should be faster, or the mashing should be limited to the held speed to make them equal options in terms of accessibility.

Timeflight Alpha by Quinn_Patrick 2022-04-19T01:34:04Z

Cool entry. I think the collectibles could probably be larger in general, especially since it looked like the asteroids covered them up when occupying the same space.

Fight The Darkness by Specturnal 2022-04-13T09:13:27Z

Nice entry! Cool to see a variety of weapons, though the melee ones seemed pretty lacking. Being able to convey health vs darkness, as well as where and why enemies and items spawn could be helpful.

Circleville by Pierce Brooks 2022-04-19T05:57:50Z

Interesting entry! Took a minute to understand how to manipulate the interface, but after that it clicked pretty well.

Wait For It ! by Forgin Bits 2022-04-12T01:30:06Z

Well done, so much content packed into one entry. The WarioWare-esque gameplay was fun and fit the story well. My only real complaint is that it's difficult to read the goal, and controls before the minigame starts and sometimes it feels like only a fraction of a second before you can get by a bullet, etc. as the game is starting which makes it hard to just jump into if you haven't seen the game before. That does add to how hectic the games are though, and I don't recall if WarioWare feels any more fair in that regard, so maybe it's exactly what you're aiming for.

Over the Rainbow Bridge by Iguanana 2022-04-12T09:29:22Z

Cute game. Sometimes clicking the dialogue, or pressing space for it seemed to take multiple presses to get it to transition for some reason.

Dungeon Crawl by jzucc12 2022-04-19T05:38:01Z

Pretty interesting game. Unique that you're essentially trying to stall as much as possible while staying alive rather than trying to rush towards an end goal while accumulating upgrades.

You will fall by adobobo 2022-04-13T09:06:57Z

Nice entry! Not sure how frequent the checkpoints are, but since many of the asteroids seem to appear quite quickly from inside of walls it is a bit frustrating to get sideswiped out of nowhere when making steady progress. Lightly tapping in directions to make adjustments felt much better than trying to do any quick maneuvering as well.

Time Dash by Agyrzstar 2022-04-19T01:49:55Z

Seems like the character doesn't fire directly toward the mouse cursor, at least in the web version, which is a bit disorienting.

LD41 — Combine 2 Incompatible Genres

CardRacer by Smooth 2018-04-24T02:57:50Z

Yep, 404 on the windows link.

CardRacer by Smooth 2018-04-27T23:07:09Z

As already mentioned, it would be good if there was some strategy to the game. Functional, but rather simplistic. Good job on getting something out that functions though!

RoBeRTS by Reddogstone 2018-04-24T09:42:15Z

Very fast paced rounds made it hard to choose the unit you want to with the mouse so quickly, especially since the area you select units from are on opposite sides. Regardless, it was entertaining to spam a bunch of units on each side and see how things turned out.

Blast Me To The Finish by loyance 2018-04-24T04:12:49Z

Seems like it could be pretty interesting, but the mechanics seem a bit un-intuitive. I also couldn't really tell how many times I could fire different types of weapons, but maybe I was just missing something.

Demon Dash by superpokeunicorn 2018-04-24T03:43:39Z

Really tough to get the actual hats and colors you want since you can so easily run over ones that disrupt your current goal.

Count Weenie by vidsneeze 2018-04-24T03:53:31Z

Was pretty amusing. Got Bad Ending number 1. Guess that teaches you how hard life for a vampire can be.

Tales from Avanor by theviraldragon 2018-04-23T07:17:28Z

Cool game, I'll have to come back to it. Be nice if there was some music.

Clidger by Mathiouza 2018-04-24T03:20:10Z

Interesting game. Had a hard time reorienting my self to the controls. Used to using WASD to move if I'm using the mouse to aim at anything.

Line 'em Up by mao 2018-04-24T04:27:42Z

Fun game. I sucked pretty hard though haha. The spawn rate was a bit too high for me, though I'm sure it'd be fine as I played the game more and became more familiar with it.

CCG Shoot 'em Up by Moczan 2018-04-23T02:18:27Z

Cool concept! Would love to see what you could do given more time. Wish there was sound in the game though.

4F - Faith, Forests, Fire and Floods by KayZ 2018-04-23T23:29:41Z

Interesting mechanics. I enjoyed flooding and burning the settlements.

Haka the Robber by Herman Chau 2018-04-23T06:24:56Z

Cool game!

FLAPPYKARUGA by mrnyarlathotep 2018-04-23T05:36:17Z

Funny combination, and the titles go together quite nicely. The switching mechanic wasn't difficult, but I do suck at getting through gates for the flappy bird side of it.

FLAPPYKARUGA by mrnyarlathotep 2018-04-23T21:26:38Z

@mrnyarlathotep Yeah, that makes sense.

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T03:00:13Z

@max-whitehead

Thanks for playing! I would've liked to improve on the music aspect of it, allowing the user to actually play through songs but I wanted to make sure I created everything myself and sadly I don't really know anything about music theory or software.

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T03:24:44Z

@Serious07 Thanks for the feedback. I agree that it is awkward compared to the way that games are normally played. Due to the nature of combining those genres though, I thought it was important that they were tied together. Since you can't hide like most stealth games, I think the user needs to be more considerate of their movements. This is forced on the user by making sure they cant just run through the level.

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T06:11:00Z

@vilix64 Thanks for the comment!

I linked to two repos, one which you can download just the binary folder as a zip, and the other with full source code.

I assume you mean uploading a zip to some other site like a google drive or something, but I'm not sure I see the difference between clicking [download->download zip] on github and clicking a similar button on any other site. If I'm misinterpreting your statement please let me know.

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T06:52:38Z

@notb That's certainly true. The ease of the game has a lot to do with me not having the time to implement better pathing or ai for the guards. (And for trying too long to implement more complicated ai while I was too tired haha)

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T08:41:48Z

@TimeLoad Thanks for the feedback!

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T08:42:16Z

@Apple Dash Thanks for the feedback!

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T21:40:04Z

@Call_me_Nutty Thanks for the thorough feedback! The guards are 'supposed' to walk in a random possible direction from their current location in the grid, but I think there is even a slight bug in this method currently and the seem to definitely favor certain paths that tend to be pretty closed off. I wanted to make a more complicated system for them but was struggling with it due to the lack of time and sleep so I ended up implementing the less thoughtful system.

@Connor McGrory Thanks for the feedback!

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T21:43:27Z

@igorimagine Thanks for the reply! I replied to Vilix64 who said something similar, however I linked to both repos, one which only have the build data and if you use that then it only takes two clicks to download the zip for it. I'm not sure why that's worse than using google drive or dropbox. If you could clarify on why you think that is I'd be happy to hear it.

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T23:55:01Z

@mao Lol, let me know if you have any input!

Rhythm Escape by Apples_mmmmmmmm 2018-04-24T01:45:16Z

@mao Thanks for the feedback!

If you don't move, notes will generate every loop of the background track, which is timed to 3 seconds. I could have increased the rate at which notes are generated and have them generate regardless of if the player moves while also keeping notes from being generated when the player moves. Allowing them to generate from the sound and player during the same cycle would probably be too many notes coming, and you could easily end up with a scenario where if you move right before the loop and then the loop triggers there would be too small of a time frame to hit the second advancement of notes.

There are definitely quite a few variations that would be interesting to play with.

Rhythm Escape by Apples_mmmmmmmm 2018-04-24T04:15:44Z

@superpokeunicorn Thanks for the comment! I'm glad you enjoyed it!

Rhythm Escape by Apples_mmmmmmmm 2018-04-24T20:55:37Z

@pinkemma @Talops Thanks for the feedback! I'll certainly take them into consideration.

Rhythm Escape by Apples_mmmmmmmm 2018-04-25T02:56:16Z

@shaw Thanks for the feedback! Thanks for letting me know about the scaling problem with wider aspect ratios. It seems to affect quite a few things.

Rhythm Escape by Apples_mmmmmmmm 2018-04-25T23:16:01Z

@Jimbly Thanks for the feedback!

Good point. I changed the link.

Rhythm Escape by Apples_mmmmmmmm 2018-04-27T02:02:43Z

@gimbalock @MaxKlimenok Thanks for the feedback as well as the kind words!

Rhythm Escape by Apples_mmmmmmmm 2018-04-28T05:55:04Z

@candlesan Thanks for the feedback!

Rhythm Escape by Apples_mmmmmmmm 2018-04-28T23:44:36Z

@jk5000 @nizlow Thanks for the feedback!

Combo Maker by TheMadPangolin 2018-04-23T06:33:04Z

Nice work! Looks nice, plays well and has an interesting combination of genres.

Single-Screen Open World RPG by pandademic42 2018-04-23T04:06:36Z

@pandademic42

@ me when you re-upload please.

Single-Screen Open World RPG by pandademic42 2018-04-23T05:38:29Z

@pandademic42 Looks like the itch.io link is incorrect or broken. Possible it's just me though.

Single-Screen Open World RPG by pandademic42 2018-04-23T06:12:09Z

@pandademic42 Yep, the other link you sent worked just fine! And so is the one in the description now.

Single-Screen Open World RPG by pandademic42 2018-04-23T06:16:48Z

Cute game!

Red and Black Wordly by ludum1118 2018-04-24T07:11:55Z

Interesting game. Without the block of explanation I probably would have been quite lost. I ended up hardly utilizing the word guessing part, and just rotating through adding time, scoring victory points and randomly gaining victory points using the buttons.

Idle Escape Room by gimbalock 2018-04-27T04:18:15Z

Took just over 9 minutes to finish it. Got stuck on the "Type Here!" door for longer than I probably should have. I imagined it would be a play on words or something. The music is rather soothing while waiting for keys to generate an what not.

Bloodew Valley by sohakes 2018-04-24T03:58:12Z

There was a terrible sound every time I tried to run the game. Sounded like a audio source was destructed improperly, but on loop. It went away if I jumped and came back when I landed. The exit button also didn't seem to work. I see the comment about alt-tab-ing, but I hadn't done that.

Tried the windows build btw.

Talk Block Chronicles by Yokimbo 2018-04-24T09:54:31Z

Charming game. Pretty short, but humorous and well put together.

Seagulls by shaw 2018-04-23T21:59:35Z

The combination is quite fun. I really enjoyed the different kinds of cards that are available to buff your character and having to use them to reload and what not. The graphics are pretty nice, though the background gets pretty noisy pretty quickly. The music loop fits the game well and the sound effects are mostly satisfying. The spawning can be pretty harsh since you don't know where they're going to spawn and have no chance to move out of they're way so you can get pinned between enemies quite easily. Would love to see what kind of progress you could make given more time!

RPG Shop by Lawrence 2018-04-23T03:11:47Z

I love the characters! Could be quite good with more time to work on it!

Dyeswap by morphine 2018-04-23T23:47:12Z

Great game! Decent variety of puzzles for the amount of time you had to make them!

Farm of Duty by Jima 2018-04-23T06:03:33Z

The design is great, the combination is silly, and the ending was fantastic haha. Wish there was some ambient music to accompany the game.

Run and Plant! by Hellblade 2018-04-23T23:11:09Z

Your itch.io link seems to be broken.

Danmakoïd - Bullet hell metroidvania by Talops 2018-04-23T03:48:38Z

Cool game! I was confused that I couldnt shoot at the beginning after reading the How To Play until I realized I had to grab one of the power-ups. It seems pretty strange that you can fly backwards before grabbing the power-up that lets you turn around. It would be cool to see what kind of progress you could make given more time!

Pizza Chef by imKrye 2018-04-24T03:03:58Z

Nice game! Like niksg stated, you don't actually have to let the pizzas cook in the oven. There is also no fail state that I noticed, which means you can take as much or as little time to make the pizzas as you'd like.

World Bender by aplite 2018-04-23T03:52:12Z

Cool idea, reminds me of an old psp game that used a similar mechanic as well as one of the Paper Mario games. The controls feel pretty loose when moving around which just gets in the way of trying to solve the puzzles.

2 Genres And 1 Person by CristiHKJ 2018-04-23T22:07:17Z

After forcing the platforms to reset several times due to the current generation being impossible to reach, I finally gave up. Not sure what was in store further into the game, but the way you generated the platforms kept me from ever finding out.

Heartache by Oivin F 2018-04-23T02:10:53Z

Nice game! Plays pretty well, though movement could certainly be tighter.

ASM Hell by vilix64 2018-04-23T07:03:36Z

I'll have to come back to this, but I absolutely love the idea behind it.

Adventure of the Lone Adventurer by prv 2018-04-23T02:49:19Z

Text doesn't word wrap in the Jar Direct Download for me, so all the text overflows and is unreadable. Since you aim with the cursor, it would might feel better to click for shooting. Fun game overall, the theme is amusing!

Circuit Racers by SeaHam 2018-04-23T23:22:39Z

Nice music, art and idea. The game play is pretty interesting, but it's unfortunate that you weren't able to add ai or keyboard controls for those who don't have someone to play with, or the extra hardware.

Devil's Doll by metamorphling 2018-04-23T03:57:04Z

You were right, it is certainly a hard game. Unfortunately some spots feel more punishing than they maybe should, considering you can't see whats about to happen until you transition to the next screen. But hey, maybe that's part of the point.

Deep space - cards battle by Serious07 2018-04-23T01:37:25Z

Seems like you tried to add quite a few features in the short time for the compo. Hit detection seems to be a bit wonky. Sometimes it looks like I should get hit for sure and I don't, other times nothing will be near me and I'll just lose health. The game overall is fairly slow as well. Nice job on adding some variation to different ships and sprites, adds flavor to the game as well.

Beat'em Art by FireHawk 2018-04-24T08:18:21Z

The slicing doesn't feel very good. It also seems like there is some kind of delay before you can slice again, and since the length of the slice doesn't seem to affect the damage you deal it really ends up just being more efficient to clicking on the enemies as fast as you can (though there is still the delay before clicking will do damage again). Hope this is at least somewhat helpful towards continuing work on the game, or on your next game.

CHARLIE by notb 2018-04-23T06:59:37Z

Really unique. I didn't expect to see a game like this at all.