0123456789 by muzakefron 2022-10-04T18:23:47Z ♥ 1
unce unce unce, way to deliver that cake!!!1! LOL
Foon → Ludum Dare Explorer → Users → Pierce Brooks
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2022 | 50 | Delay the inevitable | Circleville | compo | Innovation | 4.55 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Something with prolog & owl | unfinished | |||||||||||
| 2022 | 51 | Every 10 seconds | Eternal Waifu Labyrinth | compo | 3.10 | 2.30 | 2.70 | 2.10 | 2.63 | 2.60 | 3.90 | 3.20 | |||
| 2022 | 50 | Delay the inevitable | Circleville | compo | 557 | 2.89 | 2.59 | 4.55 | 2.79 | 2.55 | 3.08 | 2.00 | 3.33 | ||
| 2021 | 48 | Deeper and deeper | Lime Snowfall | compo | 724 | 3.04 | 2.98 | 3.02 | 2.74 | 3.02 | 3.00 | 3.00 | 2.90 |
Pierce Brooks leaves an average of 16.5 feedback comments each event.
unce unce unce, way to deliver that cake!!!1! LOL
gloriously well done, as always sir!
Reminds me of Jeff Minter's games! Well done :)
Always love to see another custom engine out in the wild!
Excellent music, ambience, and dialogue!
Isometric sci-fi resource management: a match made in heaven!
"Ultra-realistic" office portrayal :D
Great job on the custom engine! :D
A full and healthy tutorial segment followed by compelling gameplay, well done! I was actually thinking of possibly doing something like this myself in C++, only with a bit more AI or NLP elements added on top. Have you heard of the "libvterm" project? Recently found someone who made an SFML binding for it which could be used to do some real cool stuff like this! https://github.com/Edgaru089/Terminal
Is there source code available?
A clicker game fits the theme mechanically well, and the emotional motif you went with augments that even further :)
Outstandiing! Always love time manipulation mechanics :)
VR during a game jam, very ambitious! :)
Love the black-and-white aesthetic! Very impressive to have been able to implement all these card mechanics within the jam's time frame :)
Love the novel compiler use, the game itself is nostalgically rendered and design-wise reminds of a more grid-centric solitaire :)
Great job using Emscripten! The graphics are well done too :) with enough polish, the concept could make for a lovely blend of bullet hell and rhythm game design elements!
I love that literal directness of the player sprite's label. Also, is it possible to die? I continued on for quite a long while avoiding the black balls and gather the red poker symbols without much of any indication as to whether the damage I had accrued was bringing me any closer to losing.
Wonderful experience for audiophiles :) the free-handed MS Paint aesthetic is great too!
This game does a great job of hijacking your emotions of triumph and disappointment :)
Always astounded by your dedication to ground-up game engine development!
I need a password to play? :(
A masterpiece! I respect the from-scratch engine work you did a lot.
Do the zombies move faster or just spawn faster?
The models are very well made!
I'm fond of the bleeps and bloops!
My high score was 173. You really *brushed* away the competition with this entry!
Brilliant! Not too sure on the theme connection, but everything else about this is spot-on! Thank you very much for putting such a lovely little brawler game out there.
Eager to see where this could lead to next!
I was overcome by the dread.
It took me a while to realize that the direction from your character toward the mouse cursor was of great importance when kicking any vehicle. Once that was noticed, every race became a piece of cake. This game turned out to be very cute. Well done!
The character felt a bit out of place, and certain tight spaces presented an especially challenging obstacle. Overall, however, this was quite well executed. The mounting anxiety of the combined timer and life counter mechanic really got to me!
I didn't feel as much ambience from this game as I would have liked to given the exploratory mechanics loop approach.
I was unable to extract the game executable from the provided archive file even when using WinRaR :/ so cannot review due to this unfortunately problem, sadly.
Survival games are tricky to pull off under such tight time constraints such as in game jams, and yet you had the courage to make an attempt. Bravo! The animations here had lots of care put into them, as well as the mechanics which demonstrate a rough gameplay branching system dependent upon player performance. With additional communication efforts to start things off on a more proper or at least well-informed footing, this could really manifest into something quite promising.
This one reminds me somehow of Caves of Qud.
I almost went cross-eyed!
The scaling factor of the dash cursor is a bit odd.
What an insightful exhibit!
You really made me empathize with that little guy! Beautiful work.
I have been wanting to make a game about blind ever since I saw my first Zatoicihi film. This is a solid blueprint you have cooked up for something that is heavily narrative-driven.
I've seen some other submissions that had similar aesthetic choices to this, but yours pulls off the creepiness the best. Well done!
Great art and writing! If the mouths were animated with a bit of voice acting, this would feel like a genuine episode of an anime could easily watch a full season of.
Perfect submission. Thunderous applause. I'm very curious what your "gam" submodule has hidden away inside itself! ;D
Another MinGW & CMake hero! This is quite well executed, especially with all this lovely Vulkan undergrowth I'm seeing on your GitHub. I'd love to chat sometime. The game just pumps adrenaline while you are looking for minerals. For some reason, I was reading the vibes of SpacewardHo at first glance. Have you had much experience in the realm of procedural generation?
Top tier voice acting
Solid use multiple genres in a single project.
Both adorable and difficult!
Very cute, well-written, and finely tuned for a difficult challenge!
Had to update my JDK, but it was fun! Thank you for the experience :)
Absolutely outstanding in both aesthetics and thematics!
Always gotta love elevators and wave defense, that is also what I went with this time around. This has fantastic artwork. Well done!
Could definitely make good use of procgen! Very solid though, perhaps maybe also layer on some roguelike elements? :)
Beautiful isometries!
I love both fish and cats, but when put together into one lovably hideous creature, it will love me back, much to my dismay. Utterly beautiful nonetheless! Thanks :)
You glorious hunk of a man, this is yet more excellent work that was also well done.
Thank you so much for birthing this masterpiece into the world. I am forever in your debt.
LD54 — Limited Space (1)
Wedding Planner by kory 2023-10-01T22:15:31Z ♥ 2
This game has such a mystifyingly comforting vibe to it, probably mostly due to the lovely music :) I also really like the attitude behind both what the characters say about their seating preferences and the way they glide around the room while waiting to be seated, which is surprisingly just enough to give those simple geometric figure the impression of life!