FoonLudum Dare ExplorerUsers → Pierce Brooks

Pierce Brooks

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2022 50 Delay the inevitable Circleville compo Innovation 4.55

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceSomething with prolog & owlunfinished
202251Every 10 secondsEternal Waifu Labyrinthcompo3.102.292.702.102.622.603.903.20
202250Delay the inevitableCirclevillecompo5572.892.594.552.782.553.072.003.32
202148Deeper and deeperLime Snowfallcompo7243.042.983.022.733.023.003.002.89

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Pierce Brooks

LD48 — Deeper and deeper

Bonfire: Darker and Darker by firellon 2021-04-29T04:50:13Z

What an insightful exhibit!

Soil Surfer by bentglasstube 2021-04-29T03:54:39Z

Perfect submission. Thunderous applause. I'm very curious what your "gam" submodule has hidden away inside itself! ;D

Crawl Deeper by Linus Lindberg 2021-05-12T03:33:14Z

I was overcome by the dread.

Diving Ball by sonicpixelation 2021-05-12T02:20:53Z

The scaling factor of the dash cursor is a bit odd.

Drilly Billy by Robb.K 2021-05-12T02:35:13Z

I almost went cross-eyed!

Stabalot by bw_devel 2021-05-12T03:44:27Z

I felt little else other than pure contentment taking a "stab" at this. Thanks for this solidly put-together experience!

Street Spark Racing by BytingGames 2021-05-12T03:29:31Z

It took me a while to realize that the direction from your character toward the mouse cursor was of great importance when kicking any vehicle. Once that was noticed, every race became a piece of cake. This game turned out to be very cute. Well done!

Dreamcatcher by TheCommonThug 2021-05-12T02:53:16Z

Survival games are tricky to pull off under such tight time constraints such as in game jams, and yet you had the courage to make an attempt. Bravo! The animations here had lots of care put into them, as well as the mechanics which demonstrate a rough gameplay branching system dependent upon player performance. With additional communication efforts to start things off on a more proper or at least well-informed footing, this could really manifest into something quite promising.

Vile Things by JakobTheQuizGuy 2021-05-12T03:50:38Z

Brilliant! Not too sure on the theme connection, but everything else about this is spot-on! Thank you very much for putting such a lovely little brawler game out there.

Heavy Fall by MrScythe 2021-04-28T03:29:19Z

Always gotta love elevators and wave defense, that is also what I went with this time around. This has fantastic artwork. Well done!

Underground Chaos by Lombax 2021-05-12T03:35:28Z

Eager to see where this could lead to next!

Dating and Boxing by Phoenix Fireflower 2021-04-28T04:06:29Z

Very cute, well-written, and finely tuned for a difficult challenge!

Shiny Depths by José Bonilla 2021-05-12T03:01:04Z

I didn't feel as much ambience from this game as I would have liked to given the exploratory mechanics loop approach.

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-28T03:19:37Z

Could definitely make good use of procgen! Very solid though, perhaps maybe also layer on some roguelike elements? :)

Pretty Flower by ZeppelinGames 2021-04-29T04:44:30Z

You really made me empathize with that little guy! Beautiful work.

Descend by DevParty 2021-05-12T02:31:03Z

Utterly outstanding performance!

Aftermath by Peace Of Cake Games 2021-04-29T04:26:36Z

I've seen some other submissions that had similar aesthetic choices to this, but yours pulls off the creepiness the best. Well done!

Altum by Choppers 2021-04-29T03:30:47Z

Game Maker 8!? What a fantastic throwback :) the background black hole scaling is very pleasant to look at.

Peace & Liberty by plo 2021-04-29T03:44:32Z

Another MinGW & CMake hero! This is quite well executed, especially with all this lovely Vulkan undergrowth I'm seeing on your GitHub. I'd love to chat sometime. The game just pumps adrenaline while you are looking for minerals. For some reason, I was reading the vibes of SpacewardHo at first glance. Have you had much experience in the realm of procedural generation?

Thrice Upon A Time by sakura_magika 2021-04-29T04:24:55Z

Great art and writing! If the mouths were animated with a bit of voice acting, this would feel like a genuine episode of an anime could easily watch a full season of.

Eros and Psyche by Noam Zeise 2021-04-28T04:16:06Z

Both adorable and difficult!

Super Jackhammer by tomn114 2021-04-28T03:53:37Z

Had to update my JDK, but it was fun! Thank you for the experience :)

Super Jackhammer by tomn114 2021-04-29T04:01:47Z

@tomn114 Not an inconvenience at all in my case, I enjoy the meta game of getting things to work!

Hope Springs Eternal by kory 2021-04-26T03:03:27Z

You glorious hunk of a man, this is yet more excellent work that was also well done.

apocalypse of darkness wonderful nightmare by muzakefron 2021-04-26T03:02:38Z

Thank you so much for birthing this masterpiece into the world. I am forever in your debt.

Cave Expedition by ABplayz 2021-05-12T02:57:12Z

I was unable to extract the game executable from the provided archive file even when using WinRaR :/ so cannot review due to this unfortunately problem, sadly.

Gold Digger by ThatmanRobin 2021-04-29T03:24:21Z

Top tier voice acting

Follow My Voice by coyotethursday 2021-04-29T04:33:07Z

I have been wanting to make a game about blind ever since I saw my first Zatoicihi film. This is a solid blueprint you have cooked up for something that is heavily narrative-driven.

Fishious Depths by AlissaMcGill 2021-04-26T03:32:53Z

I love both fish and cats, but when put together into one lovably hideous creature, it will love me back, much to my dismay. Utterly beautiful nonetheless! Thanks :)

Lime Snowfall by Pierce Brooks 2021-04-21T21:49:31Z

I'm in, I think. Planning to use either Godot or C++ with SFML, and hopefully make it available on Android and Windows at least.

Lime Snowfall by Pierce Brooks 2021-04-29T02:59:18Z

@alissamcgill @thatmanrobin @choppers @muzakefron @quasarium @plo @bentglasstube @tomn114 thank you so much for all your feedback! <3

Lime Snowfall by Pierce Brooks 2021-04-29T03:02:50Z

@tomn114 you start with the flashlight in your hand, and will automatically pick it back up when you drop the briefcase. It aims its beam against whichever wall you are facing toward, and while holding it, your bullets will not stray from where you are aiming, and movement is not impaired unlike the briefcase, which instead heals you over time. Also, there are no other rooms, only the one, just to survive for as long as possible :) good luck!

Lime Snowfall by Pierce Brooks 2021-05-13T13:42:02Z

@abplayz here are some links for you to check out =) * http://risingreigngame.com/ * https://github.com/PierceLBrooks/SatisfyTheElements * https://github.com/PierceLBrooks/BallisticallyRogue * http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65735 * http://globalgamejam.org/2016/games/ozu

... I ripped most of these from my LinkedIn page lol

Deep Sleep by Brad Make Games 2021-04-28T03:37:07Z

Absolutely outstanding in both aesthetics and thematics!

Botanica by FDK 2021-05-12T02:41:48Z

The tile set could have used a bit more love, but otherwise, your sprite sheets were clearly very well cared for :)

The deepest curse by Bobafett89 2021-05-12T03:11:09Z

The character felt a bit out of place, and certain tight spaces presented an especially challenging obstacle. Overall, however, this was quite well executed. The mounting anxiety of the combined timer and life counter mechanic really got to me!

Vertabyss by UltimateWalrus 2021-04-28T03:02:55Z

Beautiful isometries!

Dahla's Journey by PiJaMar 2021-05-12T02:46:31Z

This one reminds me somehow of Caves of Qud.

Help! I'm trapped in an arcade factory! by negabyte 2021-04-28T04:22:19Z

Solid use multiple genres in a single project.

LD50 — Delay the inevitable

Test Node by PoV 2022-04-04T03:42:59Z

Test

Re-Re-Robot by Porcus_Pie 2022-04-04T03:30:26Z

I'm fond of the bleeps and bloops!

Eschaton, Dark Forest of the by Tygrak 2022-04-06T17:51:07Z

Excellent music, ambience, and dialogue!

Belecint by unpronounceable 2022-04-05T20:55:29Z

Great job using Emscripten! The graphics are well done too :) with enough polish, the concept could make for a lovely blend of bullet hell and rhythm game design elements!

Live For Later Or Live For Now by khaotom 2022-04-05T20:45:46Z

Wonderful experience for audiophiles :) the free-handed MS Paint aesthetic is great too!

50 Second Apocalypse by superpokeunicorn 2022-04-06T03:19:28Z

Outstandiing! Always love time manipulation mechanics :)

Alloy Song by Psytron 2022-04-06T03:24:06Z

Is there source code available?

Apartheid by Jungle 2022-04-06T03:36:55Z

Absolutely marvellous! This should win all the gold medals!

Apartheid by Jungle 2022-04-06T03:56:27Z

@jungle On your itch.io page, there is a visual novel called "111" that I cannot figure out the controls in. Do you have any quick tips for that? I am looking forward to digging into the rest of your library soon!

Apartheid by Jungle 2022-04-06T04:19:44Z

@jungle the subject you pick for your games is just excellent. I do have a friend who can speak Portuguese, perhaps they will be able to help out! All I have been able to do is move around so far :)

Apartheid by Jungle 2022-04-06T17:31:38Z

@jungle that is so kind of you! Thanks so much :D

Hydra by bentglasstube 2022-04-04T03:45:46Z

Always astounded by your dedication to ground-up game engine development!

Dont Sleep by PhoenixofForce 2022-04-06T04:09:43Z

Great job on the custom engine! :D

Cursed Unicorn by gord10ahmet 2022-04-04T03:32:25Z

Do the zombies move faster or just spawn faster?

Till the Cards Come Home by Lucas Guimaraes 2022-04-05T20:52:04Z

I love that literal directness of the player sprite's label. Also, is it possible to die? I continued on for quite a long while avoiding the black balls and gather the red poker symbols without much of any indication as to whether the damage I had accrued was bringing me any closer to losing.

Entropy and The Last Star by plexium.nerd 2022-04-06T17:18:11Z

Isometric sci-fi resource management: a match made in heaven!

...Rise of the Toasty Tomato by snesgaard 2022-04-06T02:51:54Z

Love the black-and-white aesthetic! Very impressive to have been able to implement all these card mechanics within the jam's time frame :)

The Great Flood by cassowary 2022-04-04T03:35:37Z

A masterpiece! I respect the from-scratch engine work you did a lot.

Extremely Exteme Sports by kuviman 2022-04-11T00:21:37Z

Always love to see another custom engine out in the wild!

Extremely Exteme Sports by kuviman 2022-04-11T00:33:54Z

jumpable obstacles would be so cool!

Computer Scientist Training Lab by YellowKamel 2022-04-06T03:34:52Z

A full and healthy tutorial segment followed by compelling gameplay, well done! I was actually thinking of possibly doing something like this myself in C++, only with a bit more AI or NLP elements added on top. Have you heard of the "libvterm" project? Recently found someone who made an SFML binding for it which could be used to do some real cool stuff like this! https://github.com/Edgaru089/Terminal

Carpe Diem by Pomo 2022-04-11T00:39:02Z

Reminds me of Jeff Minter's games! Well done :)

Escaper by Krg 2022-04-06T17:30:24Z

I always love games that offer to opportunity for the player to separate their soul from their body! A truly great mechanic :)

OVERCOME by Peace Of Cake Games 2022-04-04T03:44:21Z

I need a password to play? :(

OVERCOME by Peace Of Cake Games 2022-04-04T04:29:45Z

@peace-of-cake-games woops! sry! <3

Chess? by dreamscale 2022-04-04T03:31:14Z

The models are very well made!

Last Person in Chernobyl Simulator VR by Legolula 2022-04-06T03:06:19Z

VR during a game jam, very ambitious! :)

Brush it Up! by kory 2022-04-04T03:26:59Z

My high score was 173. You really *brushed* away the competition with this entry!

Circleville by Pierce Brooks 2022-04-04T03:26:04Z

@kory Thank you so much! Your thoughtfulness knows no bounds! <3

Circleville by Pierce Brooks 2022-04-05T16:48:29Z

@the-nacho I added some information about Circleville's control scheme, hope that helps! :)

@widdershin Thank you so much for such thorough feedback! I am truly honored.

"Would be good as a hacking minigame in another game with a bit more polish." I totally agree, and I will likely be including a broader format of this type of puzzle in some of the spellcasting subsystems for my more long-term RPG plans.

"I would have liked to see in-game instructions. I get that it’s supposed to be unintuitive but at the start I was struggling to do anything at all, which isn’t ideal." I had intended to add a video tutorial when application first launches but did not have enough time to both record it and cross-compile FFMPEG for all the platformss that I wanted to release on, so I instead spent the remainder of time before the submission hour began implementing the pitch-sliding sounds effects for when the solution focus point moves around.

If you like the aesthetics of this game so much, please check out an older Ludum Dare submission of mine called "Noise Runner" which can be found here... https://web.archive.org/web/20210304034733/http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65735 ( Edit: I made a more accessible GitHub release available here... https://github.com/PierceLBrooks/NoiseRunner/releases/download/ludumDare34/Windows_-_Dist.zip )

@khaotom I am a big fan of early CRPGs and the experience of playing through their gradually improving attempts at simulating the mechanical thrills of their table-top predecessors. Your high praise is much appreciated, as I seek to always imbue some component of that mystical confusion about a grander system into my games. Thanks for playing!

@lucas-guimaraes The emotional tone is quite one-dimensional here, I think if I were to polish this up for a mobile app store release eventually, some fun particle effects could easily lighten the mood :)

@unpronounceable I definitely agree that the novelty does wear off quite rapidly. That was not as apparent until the idea had come to fruition sadly

Circleville by Pierce Brooks 2022-04-06T03:07:41Z

@lako @plexium-nerd Thanks for playing! Glad you both liked the audio & graphics :D

Imagine Him Happy by Widdershin 2022-04-05T20:38:43Z

This game does a great job of hijacking your emotions of triumph and disappointment :)

Inevitoffice by Lako 2022-04-06T17:09:22Z

"Ultra-realistic" office portrayal :D

SILAS by googlypoo 2022-04-06T04:17:28Z

Incredible level of polish in each level in light of the mechanics at play here.

Beebs Bump by Beebster Games 2022-04-06T02:47:30Z

Love the novel compiler use, the game itself is nostalgically rendered and design-wise reminds of a more grid-centric solitaire :)

Snooze by the_nacho 2022-04-05T19:28:06Z

Every morning for me... Very relatable :)

Digital Pet by the3rdHunter 2022-04-06T03:21:32Z

A clicker game fits the theme mechanically well, and the emotional motif you went with augments that even further :)

LD51 — Every 10 seconds

Moo Moo Care by kory 2022-10-04T18:21:51Z

gloriously well done, as always sir!

0123456789 by muzakefron 2022-10-04T18:23:47Z

unce unce unce, way to deliver that cake!!!1! LOL

LD54 — Limited Space

Wedding Planner by kory 2023-10-01T22:15:31Z

This game has such a mystifyingly comforting vibe to it, probably mostly due to the lovely music :) I also really like the attitude behind both what the characters say about their seating preferences and the way they glide around the room while waiting to be seated, which is surprisingly just enough to give those simple geometric figure the impression of life!