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Underground Chaos
Underground Chaos
By lombax
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 891 | 2.28 | 21 | |
| Fun | 896 | 1.60 | 21 | |
| Innovation | 738 | 2.68 | 21 | |
| Theme | 868 | 2.28 | 21 | |
| Graphics | 499 | 3.36 | 21 | |
| Humor | 595 | 1.94 | 20 | |
| Mood | 829 | 1.89 | 21 | |
Comments
I mean you pretty much summed up what I was going to say in your description. There's a lot going on in the game and I'm sure that, given more time, you could have turned this into a really interesting! Don't get too down on yourself because the actual idea behind this game could be a hidden gem. Overall, just good job getting something posted! Most people don't even make it to this part!
kirbloid
2021-04-26 18:31
There was a lot of charm in the sprites and animations, and the wall walking/digging really throws you for a loop of what digging "deeper" is. Really impressive for the scope of the compo!
The animations for the enemies are impressive, and I wasn't expecting the "walking on walls" mechanic. Other mechanics probably could have used more time though, but it was still enjoyable.
Definitely an interesting idea, hopefully you can make it into a game of some form after the jam.
The graphics of the player and enemies are really well done. Other than that, it seems still pretty rough as you mentioned in your description. I think the biggest hurdle for my enjoyment, though, was how slowly you moved. It wasn't at all clear what I was supposed to be doing, either, especially since the enemies just wanted to fight each other and didn't seem to effect me at all.
In any case, great work on the graphics and the wall walking as an amusing surprise.
r2d48
2021-05-07 07:09
Graphics and animation pretty well done. The rest of the prototype seems unfinished.
aeveis
2021-05-09 05:29
Interesting mechanics, I liked that you could walk on any surface orientation, could see some interesting puzzles come from that perhaps, with making shorter (or longer?) paths. I would've liked the walk speed to be a bit faster, but I like all art you were able to get in with the character and enemy animation. Keep up the good work!
Eager to see where this could lead to next!
I really love the frog sprite and its walk cycle, that's my favorite part. Movement is too slow and obviously the game is missing some things like you said. But the fact that you can walk up the wall is really cool. PS: Is your file a zip file within another zip file? lol
Wait, this is definitely an interesting basis for a game. I already had fun screwing around with the warping mechanics and the digging pathways.
Don't be hard on yourself because it's unfinished, be happy that you have an incredibly strong basis for a game.