pierce-brooks 2022-04-04 03:45
Always astounded by your dedication to ground-up game engine development!
Foon → Ludum Dare Explorer → LD50 → Hydra
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 262 | 3.52 | 25 | |
| Fun | 252 | 3.47 | 25 | |
| Innovation | 588 | 2.32 | 25 | |
| Theme | 535 | 3.00 | 25 | |
| Graphics | 275 | 3.52 | 24 | |
| Audio | 112 | 3.69 | 25 | |
| Humor | 449 | 2.05 | 21 | |
| Mood | 411 | 3.00 | 24 |
Always astounded by your dedication to ground-up game engine development!
Considering you made this in a couple of days in C++ is pretty insane :scream:
The game is funny to play, the graphics and the music reminds me a lot of Battlezone and other epic games for 80s. Good job! :v:
Wow I loved the particle effects! Also the sound track is an entire vibe! An incredibly fun and classic feeling game
2022-04-04 23_04_08-Hydra.png
That was intense! Totally reminds me of Asteroids from back in the day. It's rare to get a game nowadays that has pixel-perfect particle effects. It really has a fantastic look and feel on modern day systems to get that explosion of single pixel dust.
Astroid on steroids , good job
Screenshot from 2022-04-08 13-44-22.png
The was fun, the intensity increased real quickly! I wish there was a health bar.
I love that people are sharing their high scores! Here's mine, although I probably played a lot more than anyone else.image.png
I like how the game started being just like asteroids and then became... Something else :grin:
Cool game with really neat graphics. You managed to get an impressive amount of stuff on screen! The particle effects in particular were quite nice.
really need stuff. Really retro feel, smooth everything, nailed the theme. Music was a bit too much like the portal song, but that's not necessarily bad, just not my thing. I loved the colors and the particles. There were so many! :D
perfect graphics and builds to a great chaotic endscreen :)
Fun remake of asteroid. It quickly turn into the apocalypse x) Art and music are fine and work well with the game.
Great job for using sdl2 in a jam, you must like pain.
Great music and sound effects! ! I basically just spam the space bar with my jitter clicking skills and enjoy the particles as they slowly destroy the framerate. The framerate drops to the point where my bullets don't even detect a hit :smile: I enjoyed playing it. Very solid entry and thanks! (best score: 98155, best combo: 41)
Love it, the visuals and audio really set it apart from the rest. Great entry and good luck, I thoroughly enjoyed this one!
Really impressed that you were able to make this in c++! The game was pretty fun. Pretty good Asteroids clone.
I enjoyed this entry. From a game design perspective, I like that this had a health system which gave a different feel to asteroids. That also lets things build more because you don't have to start over upon death. It may have gone too far with it in the sense that I stopped trying to avoid things once it got chaotic. The screen was so full of objects that it didn't seen feasible.
I think the graphics and audio were good and enhanced the game.
The controls functioned different than I expected for a space game. Turning and acceleration felt more like a car. That seemed to change things up in how you navigate the screen.
I respect the pain of C++ and SDL2 and getting it built for web too. Nice job on that front.
All around I like the game. Great job making it in 48 hours!
19086 points Compo 10. Very crowdy and beautiful at the game end there. Looooved the intro music also !
Pretty nice, old-school-ish aesthetic. Being able to go through crowds of things to destroy feels nice, even though it is a bit too easy to lose sight of your spaceship at times. Oh, and intro music and particle effects were great!
I really enjoyed this remake of asteroids and it really fun to play. It gets chaotic very quickly. The graphics, sound, music and gameplay give it a classic feel. I also like how you merged the classic asteroids with a shoot'em up. Well done!
hYDRA.PNG
😎
Very interesting and fun game! The controls were different than what I'm used to, which I think make it more interesting to try to avoid the asteroids. At first it was quite fun to dodge the obstacles but near the end it got so chaotic I basically just run around in circles. Also, it seems that there's no reason ever to stop shooting, so maybe it could be done automatically instead of having to press a button?
Overall, very well done, and getting this done using C++/SDL2 on a game jam is seriously impressive!