Foon → Ludum Dare Explorer → Users → Davide Rossetto
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | BLACKSUN | compo | 165 | 3.69 | 3.60 | 3.72 | 4.05 | 4.00 | 2.36 | 3.68 |
Neat game! Love the graphics, the gameplay and the little quality of life improvement (like the x-ray shader, good touch). Keep up the good work! :v:
The game is simple, but solid! :v: Some notes: probably some anticipation or signalling on the teacher's movement would be great, because sometimes feels a little unfair. Also sometimes you kid got stuck on a desk, maybe a navmesh or an A* algorithm could help, but you are using your own engine, kudos for that!
The puzzles are great! Challenging with a lot of "gotcha" moments. The graphics is neat, very clean and polished, good job guys! :v:
Very good game, a log of neat ideas. Good job guys! :v:
Considering you made this in a couple of days in C++ is pretty insane :scream:
The game is funny to play, the graphics and the music reminds me a lot of Battlezone and other epic games for 80s. Good job! :v:
Didn't play the game yet, but I read the rules and seems a lot of fun! :v: Love the artwork, a new twist on emojis, very colorful!
Do you mind if I create a "digital" deck to play with my friends?
Man, the best explosion particles I ever seen! Hilarious, well balanced and funny to play. The only feedback I wanted to give is that I had problem with the camera, meaning that there are things rendered outside of the screen sometimes, very minor thing. Good job! :v:
**New version uploaded!**
Fixed the issue with the UI scaling on the WebGL version :v:
@davison look at the tooltip when you move the cursor over a job, probably you don't have the needed resources :smile:
Keep in mind you add villagers with left click, but also remove them with right click :v:
@metzkermeister that's waaay after my own playtesting :joy:
I actually had very little time to balancing the game and I expected things like yours to happen, thanks for pointing out!
Neat little game!
The game feels great, it's a little slow at the beginning but the pace is very good after picking up a couple of upgrades. Great job! :v:
Great job! The color palette and the overall environment is great, the gameplay is challenging too! :v:
There is a slight pause after you dash, I think if you can remove that the feeling will improve a lot. Neat game tho!
That's a cool concept! Pity there are so few cards. Please keep working on that after the jam, it has potential! :v:
Great game! Really funny and challenging, good job! :v:
The game mechanic itself feels great, also the art style is cohesive! It's not really clear what do you have to do in the beginning, so probably some game indicators could help too.
I was not expecting playing cards against zombies, not at all!
Had a good laugh at it, there are a lot of good ideas that can really be something in a future. Keep up the good work guys! :v:
Hey, your game is not working! I had the same problem yesterday, you can solve it pretty easily: set the **Compression Format** to **Disabled** in WebGL build settings.
Screenshot 2022-04-04 220559.png
I like the game, it feels a little strange that you can throw an axe, but you have to recover it manually, but still: nice art, nice music and nice game overall :v:
Love the art! Very stylized and very consistent! The mechanic was also neat, great job! :v:
Hilarious! Amazing writing, the best 20 minutes wasted in my life! :v:
Adorable! One of the best entry I saw. The whole game with the art, sounds and gameplay is immersive and catchy, good job guys! :v:
Nice game! The controls feels a little off in the beginning, but when you get used to them, you can land pretty neat trickshots! Catching a ball in mid air to thown it on a ring feels good :v:
Level design is on point! Keep up the good work :v:
Neat game! Had some "serious" fun with it. Maybe a little snapping on the cells' nibbles can make it ever greater. Good job! :v:
The idea is great, the design is great too! A couple of feedbacks:
- The game is pretty confusing about the mechanics: why I have to flee from the monster? What is sanity used for? - The various pieces of art are great, but they are a little incoherent when put all together. Try to define clear styles for the artists, it helps a lot!
Overall this game is a little raw gem, with a little more effort you can get a great game :v:
That's a neat game!
I love the minigame games (are they called this way? :thinking:) and this is a very good example! Keep up the good work! :v:
Man, the difficulty ramps up quickly :joy: Neat game, the art is amazing and the gameplay simple but effective. Good job! :v:
The vibes are great! Nice game, probably you can speed up the swing a little, but the movements felt really good to explore. Good job! :v:
Neat entry! Had some fun with it, the characters and the environment are great, the gameplay too. Try to work a little on the UI, but overall great job! :v:
Nice one! The game is good, you should a progress bar or countdown for the army approaching, so the player knows how much time is left. Otherwise that, good job! :v:
The idea is neat, it feels a little frustrating when you hit a rough spot and the boulder rolls back to the beginning. Probably a checkpoint system can making the experience more enjoyable. Good work indeed! :v:
That's a neat little game! The game mechanic itself is simple, but the narration is great and heartfelt, good job! :v:
PS: I love the dithered transition between two scenes!
Great entry! The art was amazing and I had a lot of fun testing different builds. Good job! :v:
A lot a good idea, lacks in a little polish and balancing: waiting for the animations to finish during the combat really kills the vibe.
But great submission anyway, very solid! :v:
Wonderful game! Art is on point, you feel the dread of a cold death pretty much at any moment. Neat job! :v: