Foon → Ludum Dare Explorer → Users → pirate-rob
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Kanker Killer | compo | 165 | 3.52 | 3.30 | 3.52 | 2.83 | 3.88 | 2.70 | 3.52 | |||
| 2022 | 50 | Delay the inevitable | Smoldering Life | compo | 381 | 3.31 | 3.26 | 3.25 | 3.40 | 3.54 | 3.52 | 2.34 | 3.78 | ||
| 2021 | 48 | Deeper and deeper | Last Star Legionnaire | compo | 5 | 4.36 | 4.15 | 4.39 | 3.52 | 4.50 | 3.33 | 2.75 | 3.83 | ||
| 2014 | 31 | Entire Game on One Screen | Industry Ruins | compo | 78 | 3.81 | 3.77 | 3.50 | 4.08 | 3.73 | 3.65 | 3.17 | 3.58 | 39 | |
| 2014 | 30 | Connected Worlds | Nodes of Jucia | compo | 402 | 3.35 | 2.96 | 2.96 | 3.04 | 3.64 | 3.00 | 2.67 | 2.95 | 45 | |
| 2014 | 29 | Beneath the Surface | SubmaRuins | compo | 20 | ||||||||||
| 2013 | 28 | You Only Get One | One Man Armies | compo | 77 | 3.71 | 3.62 | 2.85 | 3.15 | 3.76 | 3.35 | 3.33 | 3.33 | 39 | |
| 2013 | 26 | Minimalism | The Journey of a Blob | compo | 576 | 3.15 | 3.03 | 3.36 | 2.85 | 2.83 | 2.42 | 2.72 | 2.97 | 73 | |
| 2012 | 25 | You are the Villain | In My Evil Dream | compo | 353 | 3.00 | 2.92 | 2.95 | 3.08 | 3.17 | 3.43 | 2.47 | 3.25 | 46 | |
| 2012 | 24 | Evolution | EvoGoop | compo | 512 | 2.72 | 2.54 | 2.87 | 3.41 | 2.64 | 2.37 | 1.92 | 2.72 | 79 | |
| 2012 | 23 | Tiny World | Away from Home | compo | 239 | 3.30 | 3.23 | 2.97 | 2.87 | 2.80 | 3.38 | 2.39 | 3.10 | 54 |
This game turned out very nice at the end.
Lol I had to add someway to replant things since you can wipe out all plant life.
I'm surprised anyone managed to fix the shrinking system, Congrats! Also this was made in game maker so no mac version, sorry.
Yeah, if you evolve arms and legs and other stuff you tend to get heavier so wings stop working to well. Also your food bar has to be full in order for you to be able to mutate. Eating doesn't work when you are full.
Haha, they tend to be passively violent toward you.
sorry I will change it soon. Also just jump to get unstuck out of the ground, I'm not sure why it happens...
The trick s in the wording "You have to jump up to get out of the tunnels" You musn't fly out (I don't think it's possible to fly out)
I ran out of time before I could make sounds, and I'm sorry for the "y and z" switch, I though I had forgot to program in something. Also I was pressed for time which is why I had no graphical feed back.
I beat you all!
https://dl.dropbox.com/u/89270405/Highscore.png
^this == best ninja/evolution game eva!
Thanks!
Also Note to anyone who played this before this post: the game had a serious bug in it where it skipped the entire game, straight to the boss level, I have now fixed it.
Arrow spam him? He's really hard to hit but he does eventually die, you can also hit him with your sword but it's risky as he has more chance to hit you then ;)
Oh sorry ddionisio, I thought you meant nightmare, to defeat the purple guy on level three you need to try and remove all the corruption around him and then shoot him with arrows until his aura goes away.
Hmm, I would have made it longer but I didn't have enough unique enemies to make any more rooms that weren't repetitive.
Thank you, I also found it a bit tedious to clean up and corrupt the floor.
I will most likely make a number 2 or a revised version, in which case I'll add music for bad
It doesn't work with a lot of things ;)
I was surprised someone from 64digits entered, considering no one posted that the Ludum dare was happening over there. Very nice and fits the theme quite well actually.
And here I was thinking the game was gonna be easy...
Eye Death Grid, Attack!
Power failure at wave 135 T.T Good game though!
This was very fun! I was so mad when my guns misfired (I think they were misfiring?) This was quite good. How do I control a specific soldier?
Welcome to death! https://dl.dropboxusercontent.com/u/89270405/Untitled2.png
Thanks Arch.
Seth, finish the game if you haven't! Noa!
Thanks for the reviews everyone!
"Dude, I walked into a restaurant the other day, they only had one fork and served rice, worst date ever."
Nice, very challenging.
This shall stay on my tablet for a long time, nice work.
Yeah, I forgot to explain how to rotate objects in build mode. But I never really intended people use WSAD because it causes losts of confusion when controlling the Ruin. Use at your own risk :P
It tells you in the tutorial how to operate things? Which machine are you talking about?
Thanks everyone ^^
Safe-House Best Tactic 2014
@Kabybat
Oh gosh, sorry, That completely slipped my mind. I thought the first download option thingy was default windows *derp*
@ViliX
Yeah, the menu was kinda rushed.
@Mega
Thanks ^^
@x1212 You can rebind keys by clicking on "Player 1" in the menu
@Dunin There's some explanations in the readme of passives, I didn't have time to make in-game ones :/
@Endurion
Yeah, I left passive descriptions in the readme, no time to implement item descriptors.
So pretty~
The best part was when I dropped down into the cavern <3
*V-Potential spoilers-V*
Was fun, but I'm not sure there was anything to do once you killed everything. Which I suppose might be the moral of the story?
This was very entertaining. Although, sandbox mode I think requires more options, like spawning items and people.
Those goosebumps tho.
I think I found a bug: "MASS OF A BLACK HOLE: 264 OF 256"
That's upon getting everyword right.
Thanks everyone for the lovely comments <3
As for the jump, it used to be weaker, I guess I didn't strengthen it enough.
Yeah, them slime cubes mess you up big time XD
Fun game, really hard, good work ^^
"Ok"
Very fun to play! So cute as well ^.^
Pretty cool and fun. However, it felt like it took forever to clear each floor. Ascii graphics ftw tho
It's missing a jump button ;)
Nice game.
I'm too tired to play this without falling asleep XD
...
(-- )zzzz
Nice game, got 757.
If this game doesn't win the jam, I'll be disappointed <3
Very clever, smart mechanic.
Ah this was fun/silly, it's a pity you could get more done. The names were rather amusing XD
Pretty interesting, but the random fall location should probably be tighter so 50% of bodies don't land up on the edges, or at least have it reset much quicker if they do land there
Super chill to play, though it took a while for me to realise it used RTS controls
The most intense seal-befriending game I've ever played, quite a brutal game but quite fun. The fact that snow shovelling has to always remove 1 block at the end rather than 2 at once like normal is a bit annoying and makes cleaning low lying snow twice as hard as it should be
Really fun concept, would've been nice if there were 2 block high jumps, and maybe a dangerous block/enemy. I must admit I expected to lose when I left my brother behind at first. It's somewhat hard to tell that you've transitioned to another floor rather than the level resetting (I thought falling out of the map was killing me)
Quite adorable, got stuck on 2 of the puzzles but eventually figured it out and got to the end! Very polished experience and well rounded
Edit: Ah yes, forgot to mention, a level counter would be nice!
The game is insanely big for 72 hours of work! I liked in the beginning that cape penguins had a variety of jobs (fishing, wood, bamboo), but was a bit disappointed to see most other penguins only had one job. Something that would be nice is a way to see a buildings settings without opening it. When you have a mess of buildings, it's hard to know which penguins are living where, and what jobs are set
Was an exercise in stress to play, trying to multitask all the guys, but a very nice and well polished game!
Very good looking game, but the blank areas could have definitely used some props, even if just copy-pasted from other sections
Never thought I'd see a game about dating girls with short-term memory loss but here we are Was fairly fun, though I feel you should probably lose hearts if you talk about a topic they don't care about?
Got to 385! Surprisingly fun, screwed with my instinctual use of grappling hooks from terraria but I caught on eventually Was happy to see enemies can die to spikes as well, though I feel like grappling an enemy to a wall shouldn't neutralise them forever(unless it's already on a timer, in which case the time to ungrapple is too long), so you have more incentive to get terrain kills
Honestly a really fun game, was a bit disappointed you couldn't dash through enemies, but it wasn't a huge dealbreaker. The final boss having shorter down times but less HP would've probably made the fight more intense, also maybe better tells for which attack he's about to pull off. Great game!
That sinking feeling when you realise that trying to win is bad, despite the obvious signs. Definitely lacking in some content, I expected the things that fly around would be changed by what upgrades I got but seems like that wasn't the case, either way fantastic idea for a game about going deeper!
Nice looking, I imagine it would be far more better with touch controls, good job!
Why would you release this horror upon the world? How can I go sleep now?
Amazing game, sad it was a bit short and static, but really enjoyable nonetheless!
Didn't realise you could build multiple towns at first, but once I did it was quite enjoyable :)
Fun for what was there, though the visuals felt a bit blinding at times
Very stressful, would have been nice to have icons on the food/water/sleep gauges :D
Fun and cute game, very polished!
This game is hilarious, having to block off the little turnip constantly was funny, I have no idea why you excluded the humour category! Very fun puzzle game :D
Nice sound design, very atmospheric
I'm not exactly sure what to do, I can get to the back of the ship but I can't see to pick up any of the colourful things, bumping them into the slots doesn't seem to work either
Cute graphics and interesting concept, controls felt a bit laggy however!
Quite difficult at first, but didn't seem to get harder over time, definitely something you should think about next time!
Amazing game, played it a lot! Everything works really well together, my biggest gripe is the lack of sound effects, otherwise everything else is great!
highscore.png As far as I could get before the wall decides "no you're done now" and out-paced me Very fun game, control felt good
Quite fun, though, I would have liked some sort of dash/sprint :D
For the code game, having the conditions be red/green if they are valid or not would be nice
I did finish it already, just giving some feedback :)
The guns feel pretty bad to use, they lack punch and the accuracy feels quite awful
The lighting was too dark, I felt like I was staring at a black screen for most of the game :/
Overall fun game though, I like how powerful money feels in terms of how easily you can earn stuff from the shop
I'm sure the oopsie counter is bugged, I couldn't figure out how it worked
Amazing game, I love the concept so much, will you be making a post-compo version to fix some of the bugs/issues?
The jumping was a little hard to get used to, and the shadows were very harsh, being pure black in some cases
Otherwise a very cute/pretty game :)
The screams sent me, I was not expecting that
Amazing game, charming graphics :D
Very cute, some of the puzzles are bastards >:(