Connecting LD30 to the Real World by Will Edwards 2014-08-27T12:18:00
This... wins the game jam!
Foon → Ludum Dare Explorer → Users → defacid
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Monophobic Menace | compo | 690 | 2.88 | 2.53 | 2.76 | 2.47 | 3.47 | 2.75 | 30 | |||
| 2015 | 32 | An Unconventional Weapon | CannonFodder | compo | 401 | 3.33 | 3.19 | 3.85 | 3.85 | 3.22 | 1.89 | 2.65 | 2.76 | 47 | |
| 2014 | 30 | Connected Worlds | Planetoid Pilgrim | compo | 175 | 3.63 | 3.38 | 3.19 | 3.19 | 3.88 | 2.87 | 22 |
This... wins the game jam!
After playing my own entry via web for a bit I realized why you guys are so confused about the aiming - the laser isn't being drawn in the web version! I am going to look into whether or not I'm allowed to fix that (which I should be since it's a port and I'm not modifying the gameplay from the original.)
I will get to playing and commenting on the games from the most recent commenters in a bit.
Very solid 8/10 for the jam from this one! The gameplay was varied enough to be fun, though I wish there was some way to tell what some of the items were or what their function was... I still don't know what a couple of the items did or how some of the weapons differed from each other besides the sprites.
I think the music and the title screen were the lowest points of the game, but they still did their jobs successfully!
Great job, man! I played a few times, and I almost quit on the first stage because I kept dying, but I stuck through and got to the 3rd (I think) Ice Stage.
The sky-darkness level got me - I couldn't figure out how to get past the seekers and kept getting stabbed. If you polished this and cleaned up the art, this could be start to something really awesome.
*SPOILERS*
That's exactly it. If you give the player the option to shoot, and something to kill, they are predisposed to kill. The very valid option to NOT kill is not entertained. There's also the angle of killing everyone, or isolating yourself from others, leaves you alone and the lack of an end state entertains the idea that you will continue to exist in either isolation or surrounded by others.
I've lived a good portion of my life sitting by myself in crowded rooms by choice. :P
Try pressing "R" - you might have spawned worlds that have little to no life.
After playing my own entry via web for a bit I realized why you guys are so confused about the aiming - the laser isn't being drawn in the web version! I am going to look into whether or not I'm allowed to fix that (which I should be since it's a port and I'm not modifying the gameplay from the original.)
I will get to playing and commenting on the games from the most recent commenters in a bit.
This game has a good heart but needs overall polish. The sound bit was annoying and the later stages in the game didn't make me feel like I was controlling the landing but instead making my ship violently shake up and down. :P
Great execution of the theme! I played it until I got a... decent hang of it! :P
I do have one note though: The dimension switching should be on a different key - it messes up my flow to have to move my fingers up when there are easily accessible keys like shift or space.
Hah! That was an interesting presentation of a text game!
This was surprisingly great! The screenshots made the game appear boring, but it was definitely fun. Great job! I played it all the way through and followed you on twitter!
The physics fit the game style really well! With more objects, shapes, and obstacles, this could go from interesting distraction to awesome, addicting game.
The music was pretty good and it was an interesting idea!
Not a bad idea, but it ended super quickly! I wanted to see if you had other interesting ways to interact with the overlapping worlds.
Please, please, PLEASE turn this into a polished game. I would legit pay for this experience if it was fleshed out and spitshined.
Also, I wish you made the fact that they were clouds, and you had to shoot them, more prevalent. I almost gave up on this game because I couldn't figure it out and it ended up being one of the most legitimately fun experiences of this event.
Thanks everybody!
I picked myself turning into a cannon because I thought it was stupid and funny. Armadillos make too much sense and don't make me laugh nearly as much.
The number next to the health bar is actually the FPS, I didn't have time to remove it, but I can do so on the Web version.
And it takes the player just as long to charge a shot as it does enemies - they just aim faster than most people. You can run fast enough to dodge their attacks, but you have to plan when you're going to transform and fire haha
I'll keep going through and trying to play every game by every person who comments.
Taro don't be a hater! :P
I feel like it's balanced and challenging enough to be fun, but I appreciate your input. Next LD I'm planning to have the whole time available for working haha
I'll check your game and Mykaelos' out later today. Everybody else should have gotten my rating and comments. :D
This perfectly exemplifies the kind of game I was hoping to play when this theme was picked. So good!
Graphics and sound are great for the time limit, but since it's called Hugline, I was really hoping for hugs being the form of attack rather than shooting hearts. CRAZY AWESOME sound and great emulation of HM art style for the visuals. Great job!
Excellent job, Taro! I thought that it kind of became a bullet-hell after you beat the first couple of levels, and that's not my sort of thing. It was also slightly confusing with everything moving around - I know that it's color coded, but though visually attractive, it was pretty hard for my eyes to separate targets, from enemies, from bullets.
Again, besides my personal preferences, GREAT JOB!
Great visual design and fantastic idea. The game was too easy (not too many challenges to moving back and forth until I got enough streams to stand still... But, overall I really like this!
Good effort! At first I was disappointed that the banana gun felt pretty generic, but then I beat the level and kept playing! Definitely not bad at all, but there are some points I wanted to touch on:
- You don't remove apples/bullets that go out of view/off of the level. I noticed that when I left your game up in a tab and came back to it randomly lagging.
- Hit cooldown is super necessary since it's not fun that 3 apples hit you at the same time.
- Maybe make the first level shorter so that people can see that you're only using the gun for a short while as a joke.
It's awesome that you made a game called Color Blind that uses colors for people who can see color AND is still playable for people with color blindness! I feel like the game could have used a faster pace or more variety, but overall a solid, good looking game.
I get the same error as Smiley. I've been trying for 20 min to get it to work. :(
Running in FireFox, I got this error in the HTML5 version: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19000
stackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19183
abort@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:74060
LNm@http://www.aftermoon.net/LD32/Final/Release/LD32.js:101:77267
tXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:545866
pXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:544617
K3b@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:735362
.func@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:26593
callRuntimeCallbacks@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21373
ensureInitRuntime@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21873
doRun@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73006
run/<@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73362
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
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I'll try the other version and see if it works for me.
Web player doesn't load properly for me - At the DKIT screen it freezes. I'm bookmarking this, and I will be back to download and play but I thought you'd want to know in case you can fix it!
I could play for a while, but the game froze up before I could get to the exit twice. Really insane gameplay haha. I didn't like the music (but it's great that you got some in!) and I wish the visuals were more cohesive so it was easier to understand what was happening though. Good stuff overall.
It took me a bit to totally understand what I should be doing, but once I got it, it was pretty fun!
Your daughter learned to use the potty so quickly! Wow!
Hopefully she'll think the game is silly too, because it'll have been online for years before she'll notice and understand haha
Good stuff all around.
This is so awesome. I only wish there were more areas to walk around and draw in! Great idea and nice little intro haha
Silly idea - I kept getting people stuck to me and was unable to fall or pass through anywhere, but then I remembered the controls for attacking and I laughed. What spawned this idea? :P
Man! I was not good at this game in the slightest. The visuals were a little confusing and I didn't comprehend the flying/jumping mechanics totally. All in all it felt a LITTLE disjointed but defintely posed a LOT of challenge!
This is awesome. Please flesh this out into a full release - this is the 2D platformer punishment I'm looking for. I'm not into crazy impossible jumps and things that feel unfair - every death feels distinctly like my fault and that I should have done something better. So good. 5 Stars for everything.
So awesome. No criticism, everything was done flawlessly. Keep making more games because you guys OBVIOUSLY work well together.
This hits every possible good point I could say:
- Beautiful graphics
- Interesting, theme fitting, original gameplay
- Great sound/music choices
I wish that the aiming system was clearer because this game was pretty cool. Great graphics, great feel (when it feels like the airplanes are doing what I want), but it's just not a consistent feeling of fun due to the aiming.
Good idea, but the game was virtually unplayable without locking the mouse. Knocked down four zombies and stopped playing because I got the point.
Variety and better hitboxes would definitely brighten up this solid idea.
If you're making a platformer, and using "WASD", PLEASE make W jump and Space shoot... The buttons you picked just don't make sense for those keys. I also tried using the arrow keys and it was more controllable but the platforming physics were off sometimes. It just didn't feel very good to play.
Definitely not a bad looking game and the sounds fit very well. I kept playing because I wanted to explore.
Great start! I wish that the game had more life to it (the cards just existed and had no impact on the actual game) but the platforming was solid!
This was silly - actually made me laugh once - but I kinda got everything I was going to get out of the joke after I picked up the third person. Interesting and weird.
It was kinda cool to use your PeopleBall to fly.
This game was very pretty, and the different endings was something that was great to have. The only thing I could say it needed was a more involved take on the gameplay - it was SUPER polished for what it was, but it got repetitive quickly. I played through twice, though!
Definitely on my list for a great example of what's possible in a Ludum Dare game.
Thanks for playing everybody!
I really appreciate the indepth review and you were not tactless at all! I need reviews that really pick apart my games and tell me like it is. :P
As I said in the message I sent you, but wanted to bring up here, I didn't have the time to work on the game as much as I wanted due to some life junk but I'm really proud of the fact that I finished! I spent the whole first 24 hours on the framework, which turned out great, but ended up not getting in ANY of the story or description that I wanted. I had already put in the poop as a joke and just had to roll with that as a real feature. :P
All of your points are valid and I'd definitely say that I would look for more if I was going to delve into a FULL text adventure game made in more than the Ludum Dare time frame.
At the time of this post, I didn't get a reply message yet so: Did you happen to get any or all of the three endings?
Thanks, everybody! I'm leaving the game intact so I both don't break rules and also so I can move on to other projects. I am trying to play at least a couple games every day, and I'll be making sure to AT LEAST play every game by the people who have played and commented on mine.
I really appreciate the feedback and I'll be able to bring that into whatever projects I may do with this tool in the future. I expect that I'll probably just do some cleanup on the framework, make a tutorial game that DOESN'T have poop in it, and then just periodically do bugfixes.
A good attempt at a meta-anti-theme-game but some of the colors/images were really off-putting and that sound was horrible and loud haha
I think the theme is okay - definitely not one of the ones I wanted to win, but ehhh...
Great idea for a game, and the idea of music sliders was awesome! I didn't exactly get how to control people but I saw a bunch of different character states by just playing around with sliders and watching the people beat each other to death. It definitely made me laugh and kept a great mood.
Oh my god this game is insane Jani! It made me laugh but the story is ridiculous. :P
The graphics are pretty solid, as per usual.
I already spoke with you indepth about your game, but I will speak on it a little here:
Fantastic job on the writing, it really kept me interested throughout my first play through, and in the various changes I made thereafter. But I would say that this game has one big flaw, for me: It's so writing focused that I don't really feel the game portion of it. I'd love for there to be more ways to interact with humans and to give some depth to my actions. The story is so well written, it pains me to just passively click "LEARNING" or "BLOOD" without actually being able to interact or contribute.
Looking forward to your further development of this!
This is awesome. Doesn't fit the theme at ALL, but overall this is such a good idea... very depressing, yet sobering to life and it's brevity.
This excellently captured the theme, and the story was solid, but I wish that there was more GAME to it. Each of the decisions were essentially one of two extremes to choose from and I would have liked to feel like I had more options and more control.
It didn't really feel like it fit the monster theme, but the web version was greatly appreciated!
Like someone said before, AI would definitely help with playability since most people are solo-playing most of the LD games.
This is an essentially perfect example of hitting the mark on all points. I would have liked to have seen a little more visual flair/polish, but as for the core mechanics and overall design, you killed it, man.
As Yatedog said, you hit an excellent medium between difficult and fair. The only knock against the game in it's current state that I think would be valid is the fact that it was REALLY fun trying to figure out the first two levels but there wasn't enough variety in gameplay to hold me after that.
<3