Harvest Boom by andreimarks 2015-05-03T01:44:00
Please, please, PLEASE turn this into a polished game. I would legit pay for this experience if it was fleshed out and spitshined.
Also, I wish you made the fact that they were clouds, and you had to shoot them, more prevalent. I almost gave up on this game because I couldn't figure it out and it ended up being one of the most legitimately fun experiences of this event.
LD33 — You are the Monster (9)
The sleep of reason produces monsters by Ithildin 2015-08-27T21:11:00
This game was very pretty, and the different endings was something that was great to have. The only thing I could say it needed was a more involved take on the gameplay - it was SUPER polished for what it was, but it got repetitive quickly. I played through twice, though!
Definitely on my list for a great example of what's possible in a Ludum Dare game.
JumperStomper by voidstar33 2015-08-26T21:12:00
It didn't really feel like it fit the monster theme, but the web version was greatly appreciated!
Like someone said before, AI would definitely help with playability since most people are solo-playing most of the LD games.
The Tour by KevinWorkman 2015-08-26T21:08:00
This is awesome. Doesn't fit the theme at ALL, but overall this is such a good idea... very depressing, yet sobering to life and it's brevity.
On the Growth of Ludum Dare and the Selection of Themes by Crowbeak 2015-08-26T21:04:00
A good attempt at a meta-anti-theme-game but some of the colors/images were really off-putting and that sound was horrible and loud haha
I think the theme is okay - definitely not one of the ones I wanted to win, but ehhh...
Host by Ferret 2015-08-26T02:31:00
This is an essentially perfect example of hitting the mark on all points. I would have liked to have seen a little more visual flair/polish, but as for the core mechanics and overall design, you killed it, man.
As Yatedog said, you hit an excellent medium between difficult and fair. The only knock against the game in it's current state that I think would be valid is the fact that it was REALLY fun trying to figure out the first two levels but there wasn't enough variety in gameplay to hold me after that.
<3
I Hunger by David Yates 2015-08-25T06:09:00
I already spoke with you indepth about your game, but I will speak on it a little here:
Fantastic job on the writing, it really kept me interested throughout my first play through, and in the various changes I made thereafter. But I would say that this game has one big flaw, for me: It's so writing focused that I don't really feel the game portion of it. I'd love for there to be more ways to interact with humans and to give some depth to my actions. The story is so well written, it pains me to just passively click "LEARNING" or "BLOOD" without actually being able to interact or contribute.
Looking forward to your further development of this!
Monster in the House by Jani Nykänen 2015-08-25T06:05:00
Oh my god this game is insane Jani! It made me laugh but the story is ridiculous. :P
The graphics are pretty solid, as per usual.
Sound Control by cxsquared 2015-08-25T06:02:00
Great idea for a game, and the idea of music sliders was awesome! I didn't exactly get how to control people but I saw a bunch of different character states by just playing around with sliders and watching the people beat each other to death. It definitely made me laugh and kept a great mood.
Dark Entries by MechaTofuPirate 2015-08-25T05:55:00
This excellently captured the theme, and the story was solid, but I wish that there was more GAME to it. Each of the decisions were essentially one of two extremes to choose from and I would have liked to feel like I had more options and more control.