FoonLudum Dare ExplorerLD33 → Monophobic Menace

Monophobic Menace

By defacid

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CategoryRankScoreCount
Humor1463.47
Mood6112.75
Innovation6142.76
Overall6902.88
Fun7792.53
Theme8592.47
Coolness194230

Comments

mechatofupirate 2015-08-24 03:38

Can't wait to poke around your source code and try to learn some more about angular. Nice work!

cxsquared 2015-08-24 15:03

Really nice job. The humor was great but getting around with so many long hallways was a little weird. Overall nice job.

jnyknn 2015-08-24 17:39

I have always wanted to play a text adventure where I can poop.

f1ak3r 2015-08-24 18:32

It's very pretty, and like many others I'm eager to take a look at the source code and see how the engine runs. As a programming exercise, I'm sure this was fun to make, but to be honest I don't think much of the actual game. I'm going to be pretty tactless in the coming paragraphs, but this is my unvarnished opinion, and I invite all to do the same to my entry should they feel so inclined.

This is very Scott Adams. Which is to say, it contains everything I dislike about retro text adventure games. The prose is perfunctory in the extreme (despite being written in the Year of Our Lord Two Thousand and Fifteen, when gigabytes grow on trees and the poor cast out their excess harddrives), most of the rooms are empty, there are hunger and sleep meters you have to administrate by tediously sleeping and eating, and the only slightly interesting action you can take (at the outset at least) is to defecate on the ground. I was expecting at least some variation in the act when visiting the restroom.

Most annoyingly, you have to explicitly click "look around" in every single room. And not for flavour text or any sort of imagery, but rather just to see where the exits are. In every other game like this I've played, the room description is printed in full on entry, because obviously you're going to need to look at your surroundings.

I get the feeling your game wants me to draw a map of the house in order to figure out where to go and how to unlock the locked door I found somewhere. I'm afraid I don't think it's earned that effort from me. Not when I'm 87% sure it's going to reward me with "The door is now unlocked" instead of actual writing.

defacid 2015-08-24 22:44

Thanks for playing everybody!

I really appreciate the indepth review and you were not tactless at all! I need reviews that really pick apart my games and tell me like it is. :P

As I said in the message I sent you, but wanted to bring up here, I didn't have the time to work on the game as much as I wanted due to some life junk but I'm really proud of the fact that I finished! I spent the whole first 24 hours on the framework, which turned out great, but ended up not getting in ANY of the story or description that I wanted. I had already put in the poop as a joke and just had to roll with that as a real feature. :P

All of your points are valid and I'd definitely say that I would look for more if I was going to delve into a FULL text adventure game made in more than the Ludum Dare time frame.

At the time of this post, I didn't get a reply message yet so: Did you happen to get any or all of the three endings?

crowbeak 2015-08-26 05:54

Entertaining, but having to click to look around in every new area kinda sucked.

xvw 2015-08-26 13:56

So much hall's but nice narration ! Thanks for the game !

vaiaphraim 2015-08-26 21:18

Heh, seems like I'm not the only one, who created a text-based game :P Yours goes into a almost totally different direction, though - it would be nice, if there was some map, which would create "itself", while you are exploring... And I think I found a bug: the health counter happily increased after each "rest" action, even if I was at full HP already (12/10... 14/10..) Apart from that - nice work , just please remove the need to click that button in order to reveal the next room...

quij 2015-08-26 21:18

Nice job making a framework in a day and then make a working demo out of it!

Unfortunately I didn't make it all the way through. I don't have any grid paper to make myself a map :P

rodobodolfo 2015-08-26 21:24

I liked it, it was fun. I found it a little hard to navigate and move around and also to click "look around" to get the room descritption feels weird. Good job!!

defacid 2015-08-27 06:03

Thanks, everybody! I'm leaving the game intact so I both don't break rules and also so I can move on to other projects. I am trying to play at least a couple games every day, and I'll be making sure to AT LEAST play every game by the people who have played and commented on mine.

I really appreciate the feedback and I'll be able to bring that into whatever projects I may do with this tool in the future. I expect that I'll probably just do some cleanup on the framework, make a tutorial game that DOESN'T have poop in it, and then just periodically do bugfixes.

patomkin 2015-08-31 11:51

I like characters art style! But game needs more abilities or stuff to do - one button combat is fun only for a minute.

patomkin 2015-08-31 11:59

I commented on the wrong game. Ops :D
Here is yours:
Should I draw a map where I go, or is it random and I should just survive for as much as I can? :)

Biruts 2015-09-02 01:10

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

alobker 2015-09-03 10:49

A map would have probably helped me, but I don't play a lot of text-adventure games anyway.

It was fun to poop everywhere.