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TheExGenesis

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenSHOOT SOME ASTEROIDS MANjam7592.902.952.373.212.612.852.502.4469
201430Connected WorldsDrink the Ink (Text Adventure)compo4863.282.912.692.543.863.743.423.4669
201429Beneath the SurfaceThe Hole Thingcompo5323.203.182.893.633.353.452.783.4270

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TheExGenesis

TheExGenesis leaves an average of 24.0 feedback comments each event.

LD31 — Entire Game on One Screen (20)

Hexawing by wondev 2014-12-17T12:36:00

It's pretty, but you need to work on your game design. A gradually increasing difficulty, penalty for the button mashing and another way to penalize letting the ships be destroyed would do it wonders

Claustrophobia by OldPeculier 2014-12-16T20:22:00

I loved it! So complex and playable for a 48h game! Not to mention pretty, overall 5

I don't like Sectors by RonnyEGT 2014-12-16T14:39:00

I don't get it, explain?

SchneeMannschaft by Myyyvothrr 2014-12-16T14:16:00

Loved everything about it, not even kidding. It's strange, sad and heartwarming at the same time.

Block Party EGOS by schuranator 2014-12-16T14:06:00

interesting, but needs better input handling

Chroma Maze by gana0 2014-12-16T13:47:00

Loved it

Last Rooftop Hero by Phoenix849 2014-12-15T23:34:00

Not sure if the jump mechanic is the most effective, but was definitely interesting! Nice art too.

SCREEN HEAD by NickZangus 2014-12-15T23:28:00

Pretty fun xD

Alpaca Trapper by SivGoose 2014-12-14T23:14:00

It took me way too much time to notice the alpacas were just darker lammas ahahah Funny though

Penthouse Poltergeist by nathanhinchey 2014-12-14T21:01:00

Controls?

One screen, one shoot by DarkEngineer 2014-12-13T10:14:00

It's a dungeon generator algorithm, correct?

rogodo by tomo 2014-12-11T21:40:00

The game doesn't start for me

Attack of The Yellow Cubes by shanecelis 2014-12-11T21:38:00

Is there a reason not to have the door always closed?

Zombietron 2084 by svenardo 2014-12-11T21:32:00

nice particles!

The Farmer II by drZool 2014-12-11T21:31:00

Loved the attention to detail, shame you weren't able to finish it :(

First of Many by Anikki 2014-12-10T22:02:00

Great music, maybe a bit too short, I'm definitelly reminded of dwarf fortress, the graphics are pleasant and I just want to play more!

Resonant Flux by Rob Glen 2014-12-10T21:58:00

I loved the ball dragging effect, also, I think difficulty scales a bit too slow at first

Entity Unchained by ViliX64 2014-12-10T21:48:00

Love the ASCII art! the player's range in the beginning could use a little buff though

Collect the Crystals by Wiering 2014-12-10T21:34:00

Hey man, the game was really pretty aesthetically, but I hope you don't mind I mention some things that could make it a lot better. You probably know this and ran out of time but: you can jump inifinitely, the game would benefit from a health/lives system, to penalize falling on spikes. Also, the ball in the center is in my opinion too small to make experiencing your lovely scenario as great as it should be!

OBSIDIAN by gene-z 2014-12-10T21:29:00

Hey, the game was pretty and the controls were hard!

LD30 — Connected Worlds (21)

The Lion's Song by LeafThief 2014-09-07T20:35:00

wow, just... wow. I liked it a lot, the game was gorgeous and the dialog, although menial, felt very meaningful. Congratulations!

Dependant by Abominas 2014-09-02T17:54:00

Couldn't play it, resource not found :/

Connected Retro Worlds by yodamaster 2014-08-29T22:04:00

Clever!

Warmageddon by schizokoa 2014-08-29T15:46:00

looks very polished, I love that it's local multiplayer, but I can't help but feel the gameplay is boring. everything is very balanced and there isn't a particular element of skill apatr from the nukes. My sister and I just played for 10 minutes with no winners

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-29T11:49:00

Brilliant, very impressive for 48 hours

Savior: Saver of Souls by John Drury 2014-08-27T20:21:00

Very enjoyable! Very Super Crate Boxy, if you've played it, which you must. Good job!

Exin by Mechanical Birdie 2014-08-27T20:08:00

It's VERY hard, did you come up with it by yourselves or is it an already postulated problem that you gamified?

Planetoid Pilgrim by defacid 2014-08-27T14:19:00

Looks super pretty!

Sinister by Joe Williamson 2014-08-27T12:16:00

That's just on another level senses-wise

Spayce! by torcado 2014-08-27T09:12:00

Great concept,but I hate the grinding you have to do

Demi Necro by GraveyardPolice 2014-08-27T08:50:00

loved your art and your audio. The game feels great. Best yet!

Viewpoint Twins by davidcollado 2014-08-27T08:37:00

I made it to up the wall. The concept is definitelly innovative, but idk, it felt a bit the same in every level. Still, nice pixel art

Azuroj by Buttsteam 2014-08-27T07:59:00

I like the game's name azul/rojo. The input is terribly handled, the inertia is very uncomfortable to play with. I really REALLY liked your level design though. I stopped playing in disarray because I got stuck in a wall and when I continued the game there were no colored blocks

Warp Ryder Cup by Mach60KAS 2014-08-27T07:46:00

You have some cute glitchy backgrounds, the music's adorable and the mechanics aren't common at all. It's pretty fun, I just wish you'd implemented the aforementioned par system

Star Garden by OnlySlightly 2014-08-26T00:04:00

I LOVE the concept. I'd be interested to see what you would do with a bit more time. The Create tool could be more versatile and the shapes cover the UI, so you might have depth issues!

Purotekotoru by Paladin 2014-08-25T23:56:00

I couldn't get past the move metre :c

Alice by synchingfeeling 2014-08-25T23:53:00

I like how you interpreted the theme, it seems solidly programmed, I just wish you had made the spaces typeable, because I hit the space bar everytime and it got really frustrating. Oh, also, the sounds were a bit annoying after a few times

InfiLoop by komjaur 2014-08-25T14:25:00

I can't get past the "come back", but the non euclidian room with the pillar in the middle is overused, I found it kinda repetitive

Bridge to the Moon by Zigsfi 2014-08-25T14:10:00

It's too hard, imo, but it's a fun concept. The controls could be tighter, and the instructions clearer, but apart from that.

Space Vikings by sharpcoder 2014-08-25T02:56:00

COuldn't figure out how to play :(

Universe of Color by Elforama 2014-08-25T02:51:00

Neat!

LD29 — Beneath the Surface (31)

Underwater Words by nicotr014 2014-05-15T12:27:00

great feel to it!

Evolve by Overkill 2014-05-03T09:23:00

I HATE THOSE BLOODY PIRAÑAS! Anyway, moody and difficult game, congrats.

The God Underneath by sam101 2014-05-02T14:37:00

Congrats! Really liked it!

Super Marathoner Pro by jomomomo 2014-05-02T14:24:00

Web link seems broken :/

Captain P by Ryan up in here 2014-05-02T13:57:00

Not sure how you collect the resources... Pushing them towards the boat doesn't do anything and when sometimes they disappear after I touch them, the resources counters remain at 0

Middle Management Hell by Hammervuis 2014-05-02T12:48:00

Link's broken

Drowning in Problems by Notch 2014-04-30T23:35:00

Ran it all the way through. It was a nice text based approach, but could've had more depth

Tile Flip by xevozfighter 2014-04-30T22:07:00

It's very hard with such a large board, but it's minimalist, fun and fits theme

NYC by Secret_Tunnel 2014-04-30T22:04:00

This is by far the tensest, most well produced entry in the jam in terms of visual and sound design. I almost jumped twice, the first time when ther rat squeeked and then the trumpet player (NICE JOB!!!) But, as MonsieurS said, when I got killed by the blob thing and went back to the start, I felt I didn't want to do everything again at all. Especially when the pace is so slow. You should seriously add checkpoints since your games thrives on the element of surprise, going through all that again and again is just flat out boring after the first time. Still, very highly ranked for me!

Loose by Once Upon a Team 2014-04-30T21:49:00

Totally outside the box, I love it!

Sea's Bounty by jayemjee 2014-04-30T21:40:00

The slowing down, if not controlled from a design perspective, can make the players want to stop playing, be careful. Either way, it took a bit of guts for going with the 2.5D route instead of full 2 D for a first game, I liked the model! Just some constructive criticism:

- The animation wasn't fluid at all, I could tell when it ended/restarted.

- A more fleshed out environment(rather than pure white maze) and audio would make the feel way more alive.

Anyway, you finished it, it works as you intended and that's a pretty big accomplishment on its own.

Dungeon Encounter by Perry 2014-04-30T20:54:00

I love the level of polish you manage to put into this. Really well made little game!

Beneath the Sky by GmacktheGummy 2014-04-30T20:39:00

Holy crap, the nostalgia is unparalleled! I had such a burst of joy from playing this, thanks! The music was excellent, the visual were so retro but lively and colorful in a tastefull way! I can only complain about the movement for the character ebing a bit buggy and the bosses perhaps a tad too hard. Oh!, and I got to negative health and kept playing, pretty sure your death mechanism isn't working. Other than that, really nice job!

Super Nail Gun Warrior by Vidsneeze 2014-04-30T19:30:00

What he said^ But I liked the mechanic for making tiles visible!

Bouncer by TGL 2014-04-30T18:59:00

Can't run it man

Badrock Machine by MrLeePerry 2014-04-30T18:53:00

coolbeans

iRiS by Kuchalu 2014-04-30T18:40:00

I really liked it! It's minimalist, hitting the floater is fun for some reason, with some speed variations and score system, this would be a great mobile game.

Hell Hole by TheGreenTie 2014-04-30T13:13:00

Pretty cool. Good job guys!

Shark Feast by carrier_signal 2014-04-30T13:06:00

Very fun, killing is really satisfying! The controls were kinda messy though

Not All Of Them Died (And They had Beef) by gapgen 2014-04-29T20:09:00

Am I missing anything? Is the game just a piece of critic or is there trully an objective?

Sopora by Crabman 2014-04-29T19:43:00

Nice job creating the tension, but I feel the game is jsut too easy and obvious. Some depth extra would help it a lot.

Something Fishy by AnnaGavaldaKedavra 2014-04-28T21:32:00

I like it, sooooo moody

Above and Below by pighead10 2014-04-28T21:26:00

Unfortunately couldn't run it (0x000007b) I'm on Windows 8.1 if that helps.

Beneath The Surface by NoTrueSpaceman 2014-04-28T21:22:00

Nice little puzzle game! If you make the solution tighter, I can really see it taking off on it's own.

Underneath Your Skin by thinkster 2014-04-28T21:18:00

Does it ever end? Anyway, really cool mechanic, the whole game screems of urgency when the limbs are about to become blue! Very nice work!

Pressure by Covenant 2014-04-28T20:42:00

I agree, the gameplay is a bit slow tedious at first. That said, it's quite nicely made and the controls are really responsive and nice to play with. Cheers from a fellow PT developer!

Truth by Jason Lay 2014-04-28T19:11:00

The text doesn't last long enough unless we stop moving to read it. You should make it disapear based on a timer

Down Through Sins by Toki Anholmes 2014-04-28T19:06:00

Very atmospheric, music and graphics both used to great effect.

SubmarineArena by HeavyMetalKid 2014-04-28T18:46:00

Despite all its little flaws and imperfections, it's still a fun game. I love these types of arena games.

Smoke On The Water by guardiancs 2014-04-28T17:09:00

Maybe dropping barrels that float up to damage boats. Graphics and audio are a bit simplistic, buit I'm sure you're aware :)

Beneath The Surface by adamwoolridge 2014-04-28T15:53:00

I like it! Just think the camera shouldn't rotate at the same speed as the globe, because i you try rotating in oposite directions, you can't really change your relative position.