The Lion's Song by LeafThief 2014-09-07T20:35:00
wow, just... wow. I liked it a lot, the game was gorgeous and the dialog, although menial, felt very meaningful. Congratulations!
Foon → Ludum Dare Explorer → Users → TheExGenesis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | SHOOT SOME ASTEROIDS MAN | jam | 759 | 2.90 | 2.95 | 2.37 | 3.21 | 2.61 | 2.85 | 2.50 | 2.44 | 69 | ||
| 2014 | 30 | Connected Worlds | Drink the Ink (Text Adventure) | compo | 486 | 3.28 | 2.91 | 2.69 | 2.54 | 3.86 | 3.74 | 3.42 | 3.46 | 69 | ||
| 2014 | 29 | Beneath the Surface | The Hole Thing | compo | 532 | 3.20 | 3.18 | 2.89 | 3.63 | 3.35 | 3.45 | 2.78 | 3.42 | 70 |
TheExGenesis leaves an average of 24.0 feedback comments each event.
wow, just... wow. I liked it a lot, the game was gorgeous and the dialog, although menial, felt very meaningful. Congratulations!
Clever!
looks very polished, I love that it's local multiplayer, but I can't help but feel the gameplay is boring. everything is very balanced and there isn't a particular element of skill apatr from the nukes. My sister and I just played for 10 minutes with no winners
Brilliant, very impressive for 48 hours
Very enjoyable! Very Super Crate Boxy, if you've played it, which you must. Good job!
It's VERY hard, did you come up with it by yourselves or is it an already postulated problem that you gamified?
Looks super pretty!
That's just on another level senses-wise
loved your art and your audio. The game feels great. Best yet!
I made it to up the wall. The concept is definitelly innovative, but idk, it felt a bit the same in every level. Still, nice pixel art
I like the game's name azul/rojo. The input is terribly handled, the inertia is very uncomfortable to play with. I really REALLY liked your level design though. I stopped playing in disarray because I got stuck in a wall and when I continued the game there were no colored blocks
You have some cute glitchy backgrounds, the music's adorable and the mechanics aren't common at all. It's pretty fun, I just wish you'd implemented the aforementioned par system
I LOVE the concept. I'd be interested to see what you would do with a bit more time. The Create tool could be more versatile and the shapes cover the UI, so you might have depth issues!
I couldn't get past the move metre :c
I like how you interpreted the theme, it seems solidly programmed, I just wish you had made the spaces typeable, because I hit the space bar everytime and it got really frustrating. Oh, also, the sounds were a bit annoying after a few times
It's too hard, imo, but it's a fun concept. The controls could be tighter, and the instructions clearer, but apart from that.
COuldn't figure out how to play :(
Neat!
great feel to it!
Congrats! Really liked it!
Web link seems broken :/
Not sure how you collect the resources... Pushing them towards the boat doesn't do anything and when sometimes they disappear after I touch them, the resources counters remain at 0
Link's broken
Ran it all the way through. It was a nice text based approach, but could've had more depth
It's very hard with such a large board, but it's minimalist, fun and fits theme
This is by far the tensest, most well produced entry in the jam in terms of visual and sound design. I almost jumped twice, the first time when ther rat squeeked and then the trumpet player (NICE JOB!!!) But, as MonsieurS said, when I got killed by the blob thing and went back to the start, I felt I didn't want to do everything again at all. Especially when the pace is so slow. You should seriously add checkpoints since your games thrives on the element of surprise, going through all that again and again is just flat out boring after the first time. Still, very highly ranked for me!
Totally outside the box, I love it!
The slowing down, if not controlled from a design perspective, can make the players want to stop playing, be careful. Either way, it took a bit of guts for going with the 2.5D route instead of full 2 D for a first game, I liked the model! Just some constructive criticism:
- The animation wasn't fluid at all, I could tell when it ended/restarted.
- A more fleshed out environment(rather than pure white maze) and audio would make the feel way more alive.
Anyway, you finished it, it works as you intended and that's a pretty big accomplishment on its own.
I love the level of polish you manage to put into this. Really well made little game!
Holy crap, the nostalgia is unparalleled! I had such a burst of joy from playing this, thanks! The music was excellent, the visual were so retro but lively and colorful in a tastefull way! I can only complain about the movement for the character ebing a bit buggy and the bosses perhaps a tad too hard. Oh!, and I got to negative health and kept playing, pretty sure your death mechanism isn't working. Other than that, really nice job!
What he said^ But I liked the mechanic for making tiles visible!
coolbeans
Pretty cool. Good job guys!
Very fun, killing is really satisfying! The controls were kinda messy though
Am I missing anything? Is the game just a piece of critic or is there trully an objective?
I like it, sooooo moody
Unfortunately couldn't run it (0x000007b) I'm on Windows 8.1 if that helps.
Nice little puzzle game! If you make the solution tighter, I can really see it taking off on it's own.
Does it ever end? Anyway, really cool mechanic, the whole game screems of urgency when the limbs are about to become blue! Very nice work!
Very atmospheric, music and graphics both used to great effect.
Despite all its little flaws and imperfections, it's still a fun game. I love these types of arena games.
Maybe dropping barrels that float up to damage boats. Graphics and audio are a bit simplistic, buit I'm sure you're aware :)
I like it! Just think the camera shouldn't rotate at the same speed as the globe, because i you try rotating in oposite directions, you can't really change your relative position.
LD31 — Entire Game on One Screen (20)
Hexawing by wondev 2014-12-17T12:36:00
It's pretty, but you need to work on your game design. A gradually increasing difficulty, penalty for the button mashing and another way to penalize letting the ships be destroyed would do it wonders
Claustrophobia by OldPeculier 2014-12-16T20:22:00
I loved it! So complex and playable for a 48h game! Not to mention pretty, overall 5
I don't like Sectors by RonnyEGT 2014-12-16T14:39:00
I don't get it, explain?
SchneeMannschaft by Myyyvothrr 2014-12-16T14:16:00
Loved everything about it, not even kidding. It's strange, sad and heartwarming at the same time.
Block Party EGOS by schuranator 2014-12-16T14:06:00
interesting, but needs better input handling
Chroma Maze by gana0 2014-12-16T13:47:00
Loved it
Last Rooftop Hero by Phoenix849 2014-12-15T23:34:00
Not sure if the jump mechanic is the most effective, but was definitely interesting! Nice art too.
SCREEN HEAD by NickZangus 2014-12-15T23:28:00
Pretty fun xD
Alpaca Trapper by SivGoose 2014-12-14T23:14:00
It took me way too much time to notice the alpacas were just darker lammas ahahah Funny though
Penthouse Poltergeist by nathanhinchey 2014-12-14T21:01:00
Controls?
One screen, one shoot by DarkEngineer 2014-12-13T10:14:00
It's a dungeon generator algorithm, correct?
rogodo by tomo 2014-12-11T21:40:00
The game doesn't start for me
Attack of The Yellow Cubes by shanecelis 2014-12-11T21:38:00
Is there a reason not to have the door always closed?
Zombietron 2084 by svenardo 2014-12-11T21:32:00
nice particles!
The Farmer II by drZool 2014-12-11T21:31:00
Loved the attention to detail, shame you weren't able to finish it :(
First of Many by Anikki 2014-12-10T22:02:00
Great music, maybe a bit too short, I'm definitelly reminded of dwarf fortress, the graphics are pleasant and I just want to play more!
Resonant Flux by Rob Glen 2014-12-10T21:58:00
I loved the ball dragging effect, also, I think difficulty scales a bit too slow at first
Entity Unchained by ViliX64 2014-12-10T21:48:00
Love the ASCII art! the player's range in the beginning could use a little buff though
Collect the Crystals by Wiering 2014-12-10T21:34:00
Hey man, the game was really pretty aesthetically, but I hope you don't mind I mention some things that could make it a lot better. You probably know this and ran out of time but: you can jump inifinitely, the game would benefit from a health/lives system, to penalize falling on spikes. Also, the ball in the center is in my opinion too small to make experiencing your lovely scenario as great as it should be!
OBSIDIAN by gene-z 2014-12-10T21:29:00
Hey, the game was pretty and the controls were hard!