DOX30 by WebFreak001 2014-08-26T02:26:00
Seems unfinished. Time constraints suck. :(
It's really cool that you made a map editor though!
Foon → Ludum Dare Explorer → Users → Buttsteam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Azuroj | jam | 248 | 3.41 | 3.42 | 2.58 | 3.50 | 3.15 | 3.19 | 2.70 | 3.13 | 54 |
Seems unfinished. Time constraints suck. :(
It's really cool that you made a map editor though!
Why make it Oculus Rift only? And why only a mac build? Honestly I think you could have gotten a lot more people playing your game if you added more support.
Good game. I liked the way you constructed a puzzle game under the theme.
-Path of Ai
I thought it was a pretty good game. But as Weasel said it could have seen some more action. But overall I really enjoyed it.
-Path of Ai
Really nifty and simple concept. You didn't need a tutorial or anything, you just start up the game and jump into the fray. Really clever use of the theme!
Can't run.
"Resource could not be found." :'<
The gameplay was SWEET. The music building up over time was really cool, the graphics all fit together. It was just really cool and I liked it a lot.
Chrome deems the file malicious, cannot download. :<
NEEDS SOUND! I cannot stress this enough, I really enjoyed this game really loses something by not having sound.
The graphics were pretty cool for the first world (bug people yeah!) but after that the programmer art gets... bad.
The interface was kind of jarring at first, with the way dialogue worked etc. But once I got into it I was actually enjoying myself.
Honestly, why post if you don't even have anything?
Short and simple, I like it! I liked the opening title animation. The controls had a bit of a delay (I played the web version) but I don't think that's your fault.
The use of the above circle to show how inside the lines you are did a great job of conveying how well you were doing.
I kind of wish there was audio of some sort, a background track or something wouldn't have gone amiss.
From my understanding, your 10 year old son made this game and you helped him with some little things? Overall, it's pretty cool to see him making a game for a game jam. But I think it's a little too early.
Now onto the game:
I thought the idea and concept was pretty basic. The game was a little challenging and a little fun. One of the things I don't like is if you may be on level 3 and die, it takes you back to level 1. The graphics are okay (I couldn't do anything better when I was 10). I found the game pretty funny with the animal's physics. Sometimes they would be a little slow, or randomly fly around the map. After all it made me laugh inside.
The level graphics look really cool except for the parts that you can't distinguish between background and not-background. The fact that it opens a console in the background is... weird.
The "fell really far" animation was pretty neat.
Seems like it could have been pretty cool if you had more time. :<
Doesn't even launch. I don't even know if this is a proper entry.
It's okay. I sort of liked the idea of instead of a literal meaning of Connected Worlds, it's more figurative.
Pretty solid idea. But I highly recommend people not to make multiplayer games for a game jam. Unless if you can somehow make them online.
Fun game. I wish there was more control over the camera though. Also some proper audio and maybe some type of ball-rolling animation would be nice.
It's an okay game. I don't really like the control scheme. If anything, it should have been A and D to rotate.
Pretty neat idea, but there's no real... game. You might have over-scoped just a tiny bit with this project.
The spirit world feels really cool, attacking and killing enemies feels really good. My only gripe is that I thought the spirit world exit was an enemy and I tried to kill it. Oops.
The level where you had to push the box while avoiding 3 Wraiths was deliciously hard. I could very well see that it was possible but it was super tricky and VERY satisfying to beat.
The music is nice, but it does this weird thing early on where it starts super quiet and then abruptly gets loud. Maybe it's just me.
First off, I really like the description being in character. As well as the fact that the menu/timer is the main character's phone. Super cool!
The concept is pretty neat, although it was a little unclear at first what I was supposed to be doing. The music was really cool, especially how you changed to pitch to make it seem like you had multiple tracks (sneaky sneaky!)
Definitely could be awesome if you have more time to flesh it out (now that LD is over of course)
Okay game.
Enjoyed it. Could have used some audio though!
The game was okay, but I thought it could've done better if it was a platformer or something. I tend to not like those types of games where you barely contribute to the action and it just tells a story.
I like the graphical style. Movement felt a bit clunky and the music kind of grated on me after a while. Overall a pretty cool game!