FoonLudum Dare ExplorerLD30 → TwitForce

TwitForce

By glstephen

View on Wayback Machine

CategoryRankScoreCount
Coolness358
Innovation2983.18
Audio3373.18
Theme4413.04
Overall4443.13
Fun4452.93
Graphics5402.96
Mood5692.74

Comments

dvigubaipiktas 2014-08-26 01:22

Space impact..

bobrocks 2014-08-26 01:32

Not a bad effort, it would be nice to see the idea fleshed out some, though. Not sure about the theme, but maybe it is hidden in there somewhere.

glstephen 2014-08-26 01:37

bobrock - we're connecting twitter -> the game. We focused on the concept of connecting worlds in RL outside the game into the game instead of it being a visual or direct gameplay element.

mlabarca 2014-08-26 01:49

I tested it tweeting the hashtag and then deleting it, but I didn't see any impact on the game.

shivafang 2014-08-26 01:50

Interesting take on the theme.

mekuri 2014-08-26 01:52

I liked the idea with Twitter, but I must admit I didn't realize it until after I read the comments. An impressive idea.
The game itself wasn't anything new, but I did play until around level 60 or so :-)

glstephen 2014-08-26 02:37

@mlabarca
One tweet will result in 1 TwitBoost. This increases your fire rate by a small amount. You can get up to a maximum of 10 Boost from 10 tweets. It all happens in real time and each individual tweets boost lasts an undisclosed amount of time.
#TFenemy works exactly the same way only boosting spawn rate of the enemies.

emmelineprufrock 2014-08-26 03:38

Interesting concept. I didn't have any Twit boost though, and the game wasn't exactly difficult? I think it would be great to see a point where the game needed the social media aspect to be successful, really to encapsulate the whole multi-player aspect.

Really great work, and I love the Twitter integration into the concept.

onlyslightly 2014-08-26 03:43

Awesome job! I got to try out the Twitboost and it was really satisfying to see that instantaneous reaction in game. I liked the nice clean lines and colors you used to get the aesthetic just right as well. :D

piscythe 2014-08-26 05:00

I thought the main mechanic was interesting, if a bit of a stretch with the theme (connect the worlds of the game and twitter or somesuch.) I wasn't able to test the implementation because I don't have a twitter. As for what mechanics I did see, it seemed solid until I realized I was in no actual danger. Enemies shooting at the player would fix that.

vytheros 2014-08-26 10:01

Good game, the boosts came and it made it much easier to kill the enemies.

glstephen 2014-08-26 10:20

Thanks for the feedback. This is our very first game and we definitely would like to spend more time on balancing everything, but didn't have the time in the 72 hours.

aumni 2014-08-26 21:31

Such a cool idea, wow!! I think the concept has a lot of potential :o Maybe it would be cool trying to link it with even more social media stuff

hate-marina 2014-08-27 16:49

Could be harder :B
Nice music

danbo 2014-08-27 16:50

Wouldn't it be cool to target specific players and spawn special enemies etc into their game? Kinda like an invasion mechanic...

dunin 2014-08-28 16:03

I think this can be a good idea if it was connected to other words than #TF... that are specific for this game...
Then our run depend of strangers and what they tweet...

foolmoron 2014-08-28 18:39

Really cool idea connecting to twitter like that

buttsteam 2014-09-03 19:48

Kept me entertained for a while. Kind of wish there was more variety with the enemies and power ups.

drcicero 2014-09-04 21:01

While i like the idea of connecting two 'worlds', i dont like having to twitter something. Also, during ludumdare there are not enough people for multiplayer games.