Light'em Up by CodeNMore 2015-04-24T14:12:00
Good work on this adventure/explorer. Lighting effects are neat.
Foon → Ludum Dare Explorer → Users → insane66
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Room | compo | 387 | 3.13 | 3.19 | 2.63 | 3.13 | 2.69 | 2.56 | 24 | ||||
| 2015 | 32 | An Unconventional Weapon | Mower | compo | 1094 | 2.37 | 2.11 | 2.58 | 3.00 | 2.24 | 33 | |||||
| 2014 | 31 | Entire Game on One Screen | Snowman Simulator | jam | 771 | 2.88 | 2.68 | 2.64 | 3.60 | 2.36 | 2.06 | 2.43 | 2.38 | 36 | ||
| 2014 | 30 | Connected Worlds | Worlds | jam | 747 | 2.48 | 2.19 | 2.24 | 2.33 | 2.20 | 39 | |||||
| 2014 | 29 | Beneath the Surface | Under The Surface | jam | 624 | 2.73 | 2.67 | 2.70 | 2.79 | 2.46 | 2.94 | 45 | ||||
| 2013 | 28 | You Only Get One | Weird Kingdom | jam | 443 | 2.64 | 2.82 | 2.54 | 2.70 | 2.39 | 3.16 | 3.24 | 2.90 | 61 |
insane66 leaves an average of 12.3 feedback comments each event.
Good work on this adventure/explorer. Lighting effects are neat.
Plays smooth. I found the jumping a little touchy when being attacked by a couple things and trying to jump.
Amusing concept shooting cornflakes. Good Job.
Pretty good. A puzzle/challenge/exploring game. I found the keyboard use a little cumbersome. Maybe you could use mouse input to help sling the blip?
this was good i guess
goood
...
this was a very net game
interresting
I kept trying to hit up to jump, trained muscle habit. If you hold space down every 3rd jump I was getting a double jump. Art is very nice. A little challenging to see the hero in the non lit areas (maybe just my monitor).
Good job. You did better on your level design this time. Gamemakers collisions are still weird, I think it might have to do with the small sprites.
I got stuck halfway up a wall a couple times, then stuck on the growing stairs level (fell through and there was no way to get back to the other side of the stairs. Overall pretty good.
I got something turned in, not bad for my first go at a game and unity I guess (simple stuff is so hard, when you don't know). Jacob had his done in record time.
can it be a web game?
uhhh
ffffffffuuuuunnnnn
*shrog*
...
i agree
ha.ha.ha.ha!
is like planets vs zombies. brainsss.....
...
i like delousos
RPG
me no jump
POTATOES EAT YOU MUST HHHMM
*clap clap*
FUNNY
FUN
COOL
FFFFFFFFFFFFFFFFFFLLLLLLLLLLLYYYYYYYYYY
awsome
SPACE SPACE SPACE (space core)
MINECRAFT VS DWARF FORTTRESS
confusing (0.0)
very fun well not bad.(doctor who)
ccccccccccccoool
coolieo
It had a few skips when I played the web version. Its like it bogged down for a second then caught back up. Otherwise everything played pretty good.
Definitely tough. Everything runs real smooth, I liked the game play, I just die soooo easy, sometimes without warning.
That was pretty good. I like that you can play all the way through to the boss fight without dying and restarting 100 times. Good balance of difficulty for a quick game.
Its like a new, different twist on "Battleship". Interesting use of sound and 2 player mechanic.
Looks great. Hard to make much progress! The collision detection could be worked out a bit. Our game has some collision issues too (we also used GMS)
That is a fun quick paced game. Great!
I like it, it works well. Neat twist on turn based fighting with poker. It definitely has that mobile feel (or could be mobile) Nice entry!
Neat 3D world. Camera control gets cumbersome, but otherwise it has that early N64 look to the world. Great work!
That is pretty funny. The character art is really good. Game plays really smooth. I had a little difficulty throwing the baby both directions, sometimes it would only throw left, then other times it would only throw right - it would drop the baby on the other side. Neat game!
I had one huge battle going on. That was pretty neat, some stats would be fun just to see how many of the enemy you killed waiting to jump.
Good start to what could be a massive game. Tough to keep hold of your follower when trying to move her around something you are building - she kept getting knocked out of my hand. Fun!
Gets to be a real challenge to grab all those falling treasures. Nice work overall.
Wow... It ends so amazingly beautiful. Playable art! I liked it! EXCELLENT! Such a cool idea and implementation.
Warioware definitely comes to mind. Fast paced. I got the same game repeated 2 times, several times, maybe need a tweak to the random sequencer. Good job overall! I liked it.
Solid start, but beyond exploration I was lost in finding the goal.
Holy... I flew all the way to the boss without shooting (it was tough - died a lot - wanted to save my 1 shot) and THEN figured out 1 bullet not one shot, duh. hahah Made getting back to the boss easier the 2nd time. Nice game! Smooth play, and a good challenge, particularly if you don't shoot.
Took me a few times to get the hang of the game play. Once I got it, I made it all the way to the end. The "ball" could go a little quicker maybe. I found it easier to play when it went out of full screen. Good work!
Good graphics. Funny! Challenging and quick to play. Real nice entry.
Hard. Dad gum bacon comes outta no where every time. No pointer when you get back to menu makes it tough to replay.
It is a pretty good dungeon crawl. I keep getting killed before I get super far.
Nice challenge. Weird graphics occasionally happens with the wrapping, probably the way it wraps in the corners. Simple and fun.
Aiming is tricky, you get the hang of it. Nice graphic touch with the shadows moving.
Penalty gets stiff near then end. The skill challenge is taken away with blind luck in the upper levels.
Awesome graphic style. Simple game play, could easily be a mobile game.
I was having fun, then got a little frustrated - probably do to my poor choices, haha. Art style was interesting, a few spots the plain background made it hard to judge how fast/far the moving platform was moving. Good entry.
That was pretty sweet. Sound would have just been icing on top of a pretty solid entry. It was fun, I was engaged, and never got bored.
I like the minimalist art style. Holding space bar down mows down everyone, but the sound doesn't continue. The gun doesn't always show either. The speed could be a tad faster, one bus parked for like 20 seconds I thought the game hung.
Interesting concept. I was so focused on playing I didn't realize you could buy upgrades for the first couple rounds. Overall fun to play.
LD37 — One room (6)
World of Toyships by WizzardMaker 2016-12-17T17:35:00
Nice game. One play through I was able to park in the corner and watch all the other boats kill themselves until I won. After I won, I felt stuck in the game with no reset or exit.
PS. I fixed the DNS error / link on my entry. Thanks for trying.
Hall Puzzle by Knowledge 2016-12-17T17:09:00
Nice puzzler game. It ran ok. The window was stuck to my upper left in a small non-resizable window. Playable, but got really tough to tell which piece was a dead end and a straight through by the hard level. Not enough contrast to the background maybe? I used win10
Isolation Knight by dylanwolf 2016-12-17T16:40:00
Story development seems a bit slow and repetitive. The incremental increasing complexity of a battle is cool, but it gets difficult to hit on the right combo of moves. Nice art.
Free the Frog by GaTechGrad 2016-12-17T14:23:00
That was pretty funny. The game play felt a little slow maybe a touch more speed on the main character, not much.
Your the only person that matters by jacobturn 2016-12-17T14:11:00
Well, this is definitly a change from your other games. I am not sure I understand the whole thing, but it is interesting.
Da Vinci's Revenge by jaxturnmir 2016-12-12T01:13:00
Good job on your first compo game son!