gatechgrad 2013-12-16 04:17
Great job! I liked seeing the game designs and then how it was implemented in the game. I can never beat that last boss!
Foon → Ludum Dare Explorer → LD28 → Weird Kingdom
By insane66
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Humor | 89 | 3.24 | ||
| Audio | 181 | 3.16 | ||
| Mood | 259 | 2.90 | ||
| Fun | 275 | 2.82 | ||
| Theme | 286 | 2.70 | ||
| Innovation | 380 | 2.54 | ||
| Overall | 443 | 2.64 | ||
| Graphics | 469 | 2.39 |
Great job! I liked seeing the game designs and then how it was implemented in the game. I can never beat that last boss!
This really does feel like an attempt at old-school Atari Adventure. Hit detection on the boss is a wonky and could be tweaked, but the workaround is to just charge while holding A. I think the flying sword glitch could be interesting as its own mechanic.
Extra points for the backstory as recounted at KnoxGameDesign meetup.
Great work on making the game! i think you could make a sequel around the flying sword.
Rawrrr the art for this looks great! But I can't play because I'm on a mac : / is there any chance that you'll port this?
Gamemaker is great, but the simplicity of some parts can be frustrating. I am trying to figure out the Mac port. I hope we can post it.
The flying sword "bug" is actually pretty cool. The paper design pictures are really nice to see.
Some strange hit detection as mentioned earlier, but great work! :D
I love the death animation on the boss! *no spoilers*
Good work!!
Game Maker Studio? Cool stuff. I've been working with that for a bit as well though used AS3 to make my Jam entry. Some of the collision detection is a bit wonky. Have you tried making bounding boxes smaller then the actual sprites?
Please don't make people install your games. Otherwise, pretty cool given your age.
We cranked the collision detection down to pixel level (at least that was my understanding) we did not make the boxes smaller than the pixels. Jacob wanted to do the game in the compo time frame to prove he could do it just as fast as anyone. Gave dad little time to debug the finer problems like the weird collision detection. :)
Jacob: I started to program around your age, one of the two tools i used was GameMaker (the very first one) and i did an awful lot of games back then. When i was a kiddo like you there wasn't anything like Internet (there were things called BBS but in my country the only one that operated was the one my father ran) and it was incredibly hard to get visibility like here on #LD48. I assure you that if you keep doing this (design, code, create, imagine) you'll become a great asset to your family and friends, probably making a lot of money to fund all your creativity and desires. Keep the good work buddy!
And don't forget to give a good long hug to your dad and uncle, they're swell for letting you create and do this. 8*5 stars to you all.
Lovely title! I liked a lot the sounds and the attack mecahincs!
I like the attack, but it's a chalenge to master :).
Great job Jacob! I wish I had started real game development as young as you have. Kudos to dad and uncle for showing you such support.
I really dig the flying sword. It reminded me of the old Super Start Wars games for the NES and how you could control your lightsaber with The Force. The last boss is very tough.
Well this is good job. There's everything that you need : levels, boss, sprites, sounds, movement... I also like that you uploaded preliminary sketches! My only suggestion would be to write down the control scheme in the game's description, because I didn't realize quickly that I could attack.
Sentence #6 in the description "Game play with Arrow Keys, A = attack."
Plus there are a few popups in game triggered by various keys telling you how to work it. We tried! ;)
It was ok, but I really don't understand why you can just float around!
WASHINGAAAAAAAH
I feel ancient. also, in great need of a job, a place of my own, a good girl and a shot of vodka.
yay, i win!
The boss was a bit tricky especially before I realised I could attack ;)
I liked the sound effects.
Well done.
Yes!! I finally beat the boss after I realized I could fly the dagger around. Super satisfying - great job! WASHENNNNGGAAA!!