FOR THE darWIN by TravisChen 2012-08-28T02:36:00
Pretty fun. Couldn't figure out what the right sequence was for the bird. Tried it as though it was dinosaur to bird, got nothing, tried it backward, got nothing.
Foon → Ludum Dare Explorer → Users → rhill
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Nickel | jam | 3.60 | 3.90 | 3.20 | 4.00 | 2.90 | 2.70 | 2.37 | 3.40 | |||
| 2016 | 35 | Shapeshift | You're A Mimic! | compo | 775 | 2.81 | 3.19 | 2.94 | 2.63 | 2.88 | 2.63 | 3.75 | 3.07 | 24 | |
| 2015 | 32 | An Unconventional Weapon | Stop the Goblin Army | jam | 803 | 2.87 | 3.35 | 2.65 | 2.83 | 2.65 | 3.14 | 39 | |||
| 2014 | 31 | Entire Game on One Screen | Snowman or Astroman? | jam | 899 | 2.69 | 2.60 | 2.65 | 2.65 | 2.38 | 2.00 | 3.20 | 44 | ||
| 2012 | 24 | Evolution | Slimy Things Did Crawl | compo | 267 | 3.16 | 2.65 | 4.15 | 3.71 | 2.44 | 2.32 | 2.60 | 2.67 | 44 |
Pretty fun. Couldn't figure out what the right sequence was for the bird. Tried it as though it was dinosaur to bird, got nothing, tried it backward, got nothing.
Well, I resorted to so many buttons because it increased the chances that at least *ONE* of them will sort of do what you want. I've realized since talking to people who played it that they need something to get over the learning curve.
Yes, maybe add a third button for kick/punch. There were a dozen times i accidentally did the opposite of what I intended because I misjudged a distance or something jumped down on me.
Music and art is very effective.
I managed to get some kind of bug, where I locked down the lab without having gone outside, so then when he said come outside to see my new world I couldn't because the door was locked. But I liked the mood enough I played it a second time, following all the instructions so I could see how it's supposed to play out.
Where the corners are tight, I found it was easiest to reverse direction.
It might just be me, but I'd like the option to shoot with the keyboard, or jump with the up arrow/W.
Procedurally generated boss battles. Cool idea. It's really hard and it'll be hard to balance the difficulty with randomly generated bosses.
For controls I wasn't a fan of using the mouse to shoot at only 90 degree angles. I feel like if I'm shooting 90 degree angles I should be able to use keys, and if I have to use the mouse, I should be able to shoot at an angle.
Car controls I will admit are mostly the Unity Standard Asset car. There's some stuff like weight transfer and differentials that I never got the hang of building from scratch. There's a lot more to it than putting some wheel colliders on something.
So what I ended up spending more time on was
1) how can you be sure all the pins are finished falling over?
2) experimenting with the camera movement
Apparently I should have spent more time on my goblin puns. I didn't think of gobpins :) plus a friend of mine called this Gob-bowlin' which is pretty great, and I might actually change the title.
Okay, I added a bunch of desktop versions on itch.io if the web player isn't working for you.
Small thing that would have made a big difference:
http://docs.unity3d.com/ScriptReference/Cursor-lockState.html
There is a good ending. I didn't playtest how logical my reasoning was for getting there, but there is a good ending.
I have not quite puzzled out how things in this work.
I think I'm getting the same issue as JamesGames. It crashes if I try running it. Latest.lelog doesn't give an obvious error. Last thing it logs is: [Titan.Core.ResourceManager] [Get] Deserializing Core/Meshes/Quad