FoonLudum Dare ExplorerLD57 → Nickel

Nickel

By rhill

View on ldjam.com

CategoryRankScoreCount
Overall3.607
Fun3.907
Innovation3.207
Theme4.007
Graphics2.907
Audio2.707
Humor2.376
Mood3.407

Comments

pilarius 2025-04-08 15:02

nice idea. I like the interaction of assigning workers so different mines and digging deeper to unlock new ones. The Window on itch is very tiny and cannot be resized which makes the game very hard to play with tiny pixel sprites. I played for two days, do I need to get the workers back up at the end of the day to continue? is seems like they can just continue for ever

kveg 2025-04-10 03:02

I love the overall vibe of this. The sounds are fun and Id kill for more of this. Hell yeah.

jamesgames1000 2025-04-10 03:03

There wasn't much to do but it was fun. Consider adding adjustable screen sizes and add just more in general other than that great job :)

engoneer 2025-04-10 03:07

aw man i want more, its satisfying and fun, i love this style of art

pkenney 2025-04-10 03:21

Me in the first minute: "Why do I need this elevator when I can just drag and drop the guys around wherever I want?"

Me five minutes later: "Oh I see why this elevator is useful now!"

Me five minutes later: "Darn my elevator, why is its capacity so small??"

Good job creating a system the drew me in. Scope was a bit basic and below that critical mass that made this REALLY addicting, but it was definitely heading in that direction.

Nice entry!

the3rdhunter 2025-04-10 04:00

This was super fun. I love the art style. Just a few simple shapes and it's so evocative of those old nickle mines. The palette is spot on for a mining sim. Great work!