Santa Saves Christmas by BitDemon 2014-12-22T18:52:00
The game is cool, but dieing all the time makes it untestable and unfun.
Foon → Ludum Dare Explorer → Users → Victor RENE
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | ld-pixies | compo | ||||||||||
| 2015 | 32 | An Unconventional Weapon | ld-rainballz | jam | 957 | 2.63 | 2.63 | 2.84 | 1.84 | 2.24 | 2.41 | 37 | ||
| 2014 | 31 | Entire Game on One Screen | ld-shooter | jam | 853 | 2.77 | 2.71 | 1.86 | 2.86 | 2.35 | 1.94 | 2.26 | 40 |
The game is cool, but dieing all the time makes it untestable and unfun.
The graphics are way to small. I didn't really see weapon upgrades to hit the bulls. The potion worked though. Nice music, but the effort is ruined by the screen size. You could have put everything in one room and load the next room after opening a door (like a MUD).
The game is really too difficult to get into. Also considering the rules and graphics are really abstract... The idea is neat though, I like the ambience and theme, but I hate the controls.
Sorry, the game isn't playable. It's not hard, just not playable. It's okay to not display the entire level but you have to accomodate for that in gameplay. You should make it obvious where to go next, maybe with coins or other clues like Donkey Kong, Mario, etc...
The bullet collision needs adjustement... really. The concept is nice, although the whole game is ruined by the mechanics.
This game is fantastic. Except for the camera angle problems, the puzzle nature of it makes it click with me! Good job.
I don't like the controls but the game is very good. I would have loved a right click option to move.
I don't like the controls but the game is very good. I would have loved a right click option to move.
/sorry I know it's double post but I forgot to rate.
Gameplay-wise the execution is good. And the art style is very unique. However, I don't like the controls at all. Why force us to spread between mouse and keyboard ? Either give us arrows and keys to shoot, or mouse and click. Not a mix of both, I am not even mentioning that I don't have an english keyboard layout (my A and Q are swapped).
I am completely in love with this game. 5 stars. The controls are simple, the rules intuitive. The music fits the theme, etc... Perfect execution of an action-rpg. Some of the mechanics need explantion though. What are the exact effects of the power-ups ?
Very good game. I wish the controls were different though, or at least customizable.
Hmm, that's too bad on the first play-through I was searching for a key to shoot things or some item to fight.
It seems like you can only make enemies fall in water. You should make the rule more obvious. But still, the concept is nice.
Thanks for feedback. I will update the description to make apparent what I was trying to do.
Basically, you always reach the last level if you don't die. That's easy if you shield up. However you can't fire while shielded, so you make no score during that time.
A party lasts 4 min. The goal is get the maximum score before time runs out.
@insane66. In retrospect, I think it could have.
@FrankieSmileShow. I agree. At the time I didn't know know about bullet hell games. But I corrected the hitboox in the current version (for Android-Windows). However, I try to stick with the rules of the constest, so I can't really change that. Thanks for your feedback.
Very interesting. It's really polished as well. The controls are smooth, although it's sometimes hard to hit those bunnies on the move. Great work.
The mouse is sluggish. I think it's because unity does something weird with it... or maybe it's how the game is supposed to play. The idea is neat, however, it's missing on fun, and a folder tutorial would be best, with such unusual controls.
You shouldn't ask to be rated in humor category. In any case, good job. Simple intuitive mechanics although, you should explain the scoring system. I don't know what the hell to do when the crosshair appears. Also the wall falling... strange stuff, don't know how I lose. And that you should put in readme.
Windows version not working. "Should have a Blockade_Data" folder next to the executable.
Trying to rate web version, still unplayable. The keys do not respond.
I got frustrated. The collision, hit points and platformer theme...
Again, another uncontrollable game! Azerty keyboard here.
The graphics would be good if they weren't so dark. So don't get me wrong, they show a lot of work, but the result is lack of clarity and contrast. Music, well decent. Theme interesting, although again, I can barely understand why there are fish in a sort of factory or plant... I can't even say if there are more levels.
Sorry, but bad controls. If we use the mouse, why not use it for both characters (check ld-rainballz) ? Also you can not turn unless you move forward, and that is counterintuitive, I played at first without understanding why I couldn't turn. That's a shame because you took time to make a sort of tutorial. Music is nice, 3D is also nice. I am so tired of zombies...
That's a shame you didn't have enough time. But still, nice effort. The spawning algorithm is a bit unfair. You receive projectiles before controlling the bot.
The music is freaking awesome. I personaly do not like the lanes (freedom of movement is so constrained). But the RPG system of choosing powerups can be really nice. I rage quitted at lvl 3, because there is no point in dodging forever. Give me a goal to aim for please, my attention span is really low =).
Just to repeat what others said, there is no point in using atk1. With such a short range, it's too risky.
@gatinmnsok Yeah I know, the tool I use is not the best for packaging. In any case, if you didn't find it challenging, you probably didn't get very far. =)
Since the controls can be confusing for a non-expert mouse user, it was best to give it an easy level at first.
@haveric Okay I'll update the theme description. Thanks for feedback.
@Kasmilus Okay, I get it... People really think I made the game too easy. But if you ignore the maxiball you get no combo points, therefore your score will be low. Thanks for feedback though.
@Foxarya and everyone. Sorry for the display problems, I hope I fixed the screen size problems. It's considered porting so I guess, it's okay.
The game indeed looks coool, but so much for unusual weapon... the mechanics aren't fun for me.
Max points for humor, and falling out of the track... But the gameplay, why not infinite ammo? The track looks good too overall.
Okay, nice execution. But a platformer that you want to be challenging needs "tight" controls. Why not put the speedup on R or F? You could even use spacebar for speedup and let us use up arrow to jump. Also don't ask to be rated on audio if there are none. Nice work =)
Should have been a 4 to 5 stars from me. Very cool dynamics but the ergonomics... I even got stuck under a block because I painted it after jumping onto it while blank (level 3 I believe).
Also I almost didn't complete lvl 1, not understanding what to do. The idea is fantastic though.
Very good, but I don't get why all you guys make the first interaction with the game mechanics so unintuitive. Hiding the first button is just bad. If people don't get past this, they just quit.
5 for the theme, it's unusual. The mechanics aren't too bad either, although I would like more crisp.