FoonLudum Dare ExplorerLD32 → Mechanical Defender

Mechanical Defender

By mar3k

View on Wayback Machine

CategoryRankScoreCount
Coolness350
Audio2483.24
Fun4183.20
Mood4253.08
Graphics4573.19
Overall5363.19
Humor6592.52
Innovation8602.64
Theme10412.40

Comments

mar3k 2015-04-19 23:04

.JAR: http://www.mediafire.com/download/i2zgfb7r407bfcv/MechanicalDefender_LD32.jar

I included this .jar file, because some people had problems with running the .exe file (probably problem in converting). I'll hopefully fix the .exe soon.

marsares2011 2015-04-20 15:28

I don't quite see how a mech is an unconventional weapon.
Also Att2 is overpowered. I just spanned Att2 Dam+ and ocasionally put points into other things. There's not much incentive to use Att1 at all

strawfield 2015-04-20 19:53

Nice game and the UI looks good. Not very innovative in regards to the theme. Good job.

pix3m 2015-04-21 12:13

I am not sure why, but my mouse clicks were unresponsive and getting your attacks to actually tripper was difficult.

rogberth 2015-04-21 13:23

I really liked you game, I kept playing for a long time but I quit because it got boring and not challenging. The robot gets really powerful very soon. Does it have a last level? I got to 20 thinking it would be the last haha

mar3k 2015-04-21 15:46

@rogberth No, unfortunately it doesn't have an ending it just keeps on getting harder and harder by time, so the goal is to get highest score. Also I hope you got to the boss fights, not a lot of people get to them. Thank you for playing.

broknecho 2015-04-22 20:09

Cool Idea. The lane mechanic works pretty well in real-time although it took time running across the screen when wave was complete. Solid idea. Nice execution.

victor-rene 2015-04-23 14:42

The music is freaking awesome. I personaly do not like the lanes (freedom of movement is so constrained). But the RPG system of choosing powerups can be really nice. I rage quitted at lvl 3, because there is no point in dodging forever. Give me a goal to aim for please, my attention span is really low =).

Just to repeat what others said, there is no point in using atk1. With such a short range, it's too risky.

mar3k 2015-04-23 16:01

@Victor RENE Thank you very much, I really appreciate that you like the music, because I'm not musician and you are of course right on the goal for the game, next time I'll try to make a game with a goal. And on the Att1 topic, it is probably harder to use it, but it has its cons like consuming less power, more dmg, but most people might find it useless. Thank you again for your review.

kate-kligman 2015-04-25 04:02

Had a little trouble with weapons when running this on bootcamp w/a magic mouse. I liked the mechanics and the music is awesome!

taviandir 2015-04-25 14:58

For me Attack1 far from always fired. Don't really understood why. Did Attack2 do anything at all? o_O

mar3k 2015-04-25 21:21

@taviandir That is unfortunate, I didn't have a lot of time for testing, but that isn't an excuse. And yes attack 2 does something, it fires a fist on chain or if you thought the other attack it swipes the enemy and if you don't hit him you can still see the swipe art but if it hits it disappears. Thanks for trying out the game.

langouste 2015-04-28 16:01

Super game! I love it, thanks ;)

mar3k 2015-04-28 20:47

@Langouste Thank you very much, this really makes me happy that you like it :)