Press i for inventory by mr_tag 2014-12-21T23:06:00
I caught this game and became interested in having my own shot at this, and I think I know a potential solution to any balancing issues you can encounter. I looked at the source code, and I am very certain the issue we have is that the end result of combat cannot be determined and you cannot know until either the hero or the enemy loses the battle. You can have much stricter control of the outcome of the battle if you work backwards, by calculating damage that the hero and the enemy deal to each other before hand. Once you know how much they'll do over time, you can randomly generate a HP value of the enemy to know for certain if you have an easy win, or barely graze death as close as you like.
I'll see where this approach to battle works. Thanks for the inspiration!