FoonLudum Dare ExplorerLD36 → Archaic Light

Archaic Light

By ninjanic

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Comments

abhimonk 2016-08-29 00:12

Fun game! Ending was super unexpected and funny. I cracked up when I saw the eye appear. The character animations were nice too.

fabbyrob 2016-08-29 00:32

Super cute, I love the character animations!

hermetic 2016-08-29 00:40

Nice pixel art style. Not much to the gameplay.

astronaut113 2016-08-29 00:44

Nice job! The animations are nice, and the music fits the theme. However, I would have liked it if the full-grown wheat was more visually distinct from the wheat that was merely growing; the appearance of some full heads of grain might have helped.

The ending was great. Nice job.

2016-08-29 00:58

Liked the pixel art. The ending was crazy but funny. I thought more might be coming with the inclusion of the jump ability.

hawksandwich 2016-08-29 01:03

There's not much in the way of what you can do, but I feel like with more gameplay this could be pretty fun :D

teekeks 2016-08-29 01:06

That end was unexpected, was fun!

quentinus60 2016-08-29 01:20

i like the animation but there is some bug when I jump

zhtroy 2016-08-29 01:24

Jumping is not very necessary in the game. The art is nice.

multitudes22 2016-08-29 01:26

Loved the ending and the art, but the gameplay was a little lackluster.

baknik 2016-08-29 01:38

Great style!

flatgub 2016-08-29 01:46

That ending caught me so off guard, I loved it!
The graphics were really nice. The gameplay was essentially non-existent though and I did have to mute the game after a while.

vmunhoz 2016-08-29 01:58

I don't know if I finished the game or lost the game. I was at 99 then i hit the spacebar and skiped something and got back to the menu =/

mine10blox 2016-08-29 02:13

Loved the pixel art, not much gameplay though.

gambitsunob 2016-08-29 02:16

The art was awesome! There wasn't much game play, but the resulting cinematic at the end was a nice reward for collecting all of the wheat.

kevkevonfire 2016-08-29 02:19

Gameplay too simplistic, imo, not really any decisions to be made. Controls felt "sticky". Lots of wasted screenspace on the pyramid. Nice chunky pixel art, though.

philstrahl 2016-08-29 02:24

Very grindy ;) But at least I got a better pay-off in the end than in many NES games, so it was totally worth my time. Well done for one day. I just don't know what the jumping-ability was for.

Here's an idea for having a fail-state in the mechanics: If the player doesn't harvest a certain patch of wheat, it becomes dry and fades, effectively blocking new wheat to grow. If all patches are blocked that way, the game is over.

gboneandthebiz 2016-08-29 02:51

Maybe as you reach 100 or lower it to 50. The pyramid gets built starting with nothing and then the end game is that scene you already have.

everard999 2016-08-29 03:37

Simples and Aewsome :D!! Good work!

themonsterfromthedeep 2016-08-29 03:58

I couldn't tell if it was possible to lose, which makes the gameplay seem rather boring, as there is no consequence for taking no action. The art is nice but I think given the simplicity of the gameplay it would be good to have several different sprites for wheat, just so it would feel less robotic.

smilewood 2016-08-29 04:06

This was fun to play, it felt a little grindy however. I think that your end point of 100 was just about right, much more and I may have given up on the game having more to offer. I love your art style, and the ending was fantastic!

negativegeforce 2016-08-29 04:07

Very grindy but the ending was pretty cool. Some really great artwork :)

manabreak 2016-08-29 04:25

This shouldn't be so addictive. :) I didn't gather enough wheat, though. I've got to try it a few more times!

valiap 2016-08-29 04:27

Really want to give it a try, but I can't visit the website. Could you put some other links? Like drop box?

coal 2016-08-29 06:22

Pressed space right as it ended and missed the ending. :(
Nice simple art.

pix3m 2016-08-29 06:41

Fairly simple and straight forward. Controls definitely did not feel responsive if I wanted to make abrupt turns

I would also recommend creating a visible ground platform so you're not standing on the bottom of the window

ghen 2016-08-29 07:18

very nice take of the theme, good idea and execution, play it couple times, simple yet somewhat addicting

the aesthetic also nice

ktwitch 2016-08-29 07:40

We have similar themes with the egyptians and aliens haha. Very unique concept! Like an old-school grass-mowing simulator. I could see this gaining value with things like a shop for upgrades, varieties of wheat, etc. Nice ending animation!

efmi_ 2016-08-29 14:22

What did I just play?? :D. Ending was awesome, and the game made you to make some kind a of strategy. I was thinking like all the time that: Whats next, Whats next??? :D. Great job.

gv1351 2016-08-30 04:17

Sometimes symplistic is all it takes to make something great. Well done

g-beuneker 2016-08-30 09:07

The gameplay wasn't really fun, just doing the same thing 100 times without any real challenge.

I did get to the end though but I think I accidentally skipped the ending because I went straight back to the menu.

jakatpemadi 2016-08-30 11:22

I like the graphics and the music, mostly the animation of growing wheat and the font. Although, it is funny to see the player jumping so high... :P Meanwhile I feel the player movement is a little bit laggy sometimes.

At the end of the game I am expecting for the space exploration game, really. Something like space invader. Unfortunately the soaceship turns into eyes... It is entertaining game... Thank you very much... :D

amine-tcherak 2016-08-30 11:36

Very Nice i love your Game Good Works )=

tppr2046 2016-08-31 02:12

Little cute game! good job~

phi 2016-09-02 18:22

Love the ending... :P

I like the consistent graphics style, even in the menu. The concept isn't necessarily bad, but the issue is that the only factor of difficulty is a fixed time limit. This makes the game (a) a little frustrating and (b) not re-playable. To fix (a), there would have to be some mechanism that gives the player some control over the time limit (or e.g. the walking speed), which requires skill. To fix (b), there has to be some sort of measurement of how well the player did (e.g. a score), which would provide an incentive to play again.

Congrats on your first LD compo game! :) See you in December!

ninjanic 2016-09-03 05:59

Thank you to everyone for the compliments and feedback! Even without ratings, this was a successful Ludum Dare game competition! :)

prygskok 2016-09-07 12:47

simple, with happy end! love it)