Archaic Light by NinjaNic 2016-08-29T00:58:00
Liked the pixel art. The ending was crazy but funny. I thought more might be coming with the inclusion of the jump ability.
Foon → Ludum Dare Explorer → Users → binaryferret
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Yours | jam | 375 | 3.39 | 2.79 | 3.20 | 4.16 | 3.21 | 3.43 | 2.21 | 3.44 |
Liked the pixel art. The ending was crazy but funny. I thought more might be coming with the inclusion of the jump ability.
Wow such a brilliant idea that works so well as a game. Well done.
I didn't really know what to do at first but that quickly changed because of the awesome way you designed this. After a bit of warping through time it clicked and that realization made it even more awesome. I also liked how you introduced each new mechanic one at a time, then mixed them in. Learning the game through playing beats tutorial. Loved the music!
Really enjoyed this game. Thanks and well done.
The first thing that stood out for me was how good the character looked. Loved his little hat as he jumped, animation was spot on for that character.
The choice of soundfx for picking and breaking blocks was satisfying and gave me the feeling I get when I pop bubble wrap! :D
Good was fun, very difficult without a lucky bomb as those crabs would just appear, HOWEVER very cool concept and I'm sure if it wasn't in a tight time limit this could be really expanded and worked upon!
I look forward to any future development and good job!
Wow! Fantastic concept. I thought the choices effecting all the cool visual flair for the planet was a genius idea!
Really great writing and very funny. I had a lot of fun reading the consequences of the choices to the planet. Nothing really to add what hasn't been said in the above comments apart from really good job!
Game felt solid and fun! Only played solo, will try the pvp mode at some point. Really liked how fluid the animation felt for controlled character.
COol concept. As someone else mentioned, at first I thought it was going a bit slow, but then the difficulty increased and it became more challenging! Liked it. Really liked the ufo sound and animation. Thanks and good job! Would be nice if the camera tracked the UFO as it went from place to place. (if you want some feedback on improvement).
Fantastic job matey! First VR LDJam game I've played, gave me chance to play with my HTC Vive. Was an interesting concept and I was excited to explore the space ship.
Unsure if this was intended but I went into the medicine cabinet and threw a pill bottle, it kinda floated beautifully with the pills inside coming out slowly. Felt like there was no gravity and was a nice effect.
Teleportation was a little janky, perhaps because I played sat down, but took my a bit of hand waving for the teleport icon to appear on the floor.
I enjoyed the read out of the engine screen when pushing random buttons :D Made me laugh.
More please! Thanks for creating and sharing.
Really cool concept! Very solid game with very tight core mechanic. Love the art style, and it plays really well. Good job!
Interesting concept and take on the theme. Bloody humans destroying the world! :D Loved the different weather effects that appeared, thought they were used really well.
Cameras can be a pain, and when moving over the side of a cube it was a little jarring but apart from that a fun little game. Well done! :D
Loved the art style, and how you presented dialogue. If this art style, and story driven dynamic was a full game I could envision (in my head) it being awesome. Sure you weren't able to create much content, but what you did create was good.
Good job, and if you expand the game I'd defo check it out.
Congrats a fantastic ld entry!
Presented in a lovely way. I loved the 2D sprite characters within a 3D world. They were also well animated for the various actions etc.
The music was pleasing.
I didn't really know what I was doing at first but I read the page and the tooltips helped a lot.
I think this has a lot of potential, and with a more intuative ui/tutorial rework I imagine this could really lead to an awesome full game.
A beautiful game with real potential.
Thanks for creating and sharing!
Great job! That was a fun game, and you had a ton of content in. When I made it to the first ship I was expecting it to end but was pleasantly surprised when it continued on, and on, and on :D Multiple different weapons, multiple different enemies to defeat.
The music matched the game really well, and although the visuals were simplified they worked great with the style you were presenting.
Top job, cheers for creating and sharing!
Edit- forgot to put that the controls were really responsive and worked well. The sound effects for the different weapons firing were pleasant as well :D
So satisfying! Loved the retro sounds and visuals. This game had me chuckling. Everything was intuitive so the lack of instructions in game didn't matter as I was kicking the crap out of people, and bags. Alas some folk started nicking my money :D Very good and loved the little messages on the back wall in the different airports.
Good job! :D
....this, was, awesome! Cool concept, funny dialogue and characters. I'm not sure if I can offer any constructive feedback because it was fun, and that's the core thing. I guess with all jams they leave you wanting more, but it defo gets the core concepts across really really well. Thanks for making this, good job!
Haha! I thought this was brilliant. I couldn't complete it as I kept getting smooshed but I loved the concept. Also liked how if you didn't move it didn't try and smoosh you. Poor birdies though!
Loved the visuals, and sound - thought it was a well polished game.
Good job!
I played a lot of the Dizzy games when I was younger and this felt like a nostalgic throw back :D Good work. I enjoyed the art style, and the subtle humor. Alas I couldn't find a way to thaw out your brother, but the game felt very complete and polished. Well done! Also I liked the music.
"Food, Sleep... That's it."
^ I can relate to these simple, cute creatures. Awesome game, simple core mechanic that works really well. Most importantly a lot of fun. When I was playing (I just clicked the link without reading) one of the notes I made was 'Mention it'd be cool to play on my phone' as I read through your ld entry page I noticed it said Android! :D This is a game I'll actually keep around and play on my mobile. Please add to this. It's like tamagotchi but better.
Wow! That's an extremely polished and fun game bursting with a lot of stuff, all that done for the Compo as well! Good job.
Loved the mechanic, very simple but made so much better from the stuff that spawns once you start powering your planet poles (I'm not sure what they're called hehe). A Variety of enemies, but also a variety of creatures that get spawned as your planet increases in size.
It was a lot of fun which is the main thing.
Loved the visuals and the sound effects were very satisfying.
Good job!
Haha! Really nice. So many things make this great. Good job.
Lovely little intro text :D
Turmeric made me chuckle. An interesting concept that could yield some interesting stories if developed further! I really liked how you presented the different characters within real life photos.
Fantastic game. Simple core mechanic that works really well. I really liked the visuals as they gave the planet and the alien so much character from so little. The music was pleasant also.
Such a well polished game given that you did it for the compo!
Other little notes, I liked the font used and how information pre game was provided. I must admit I skimmed it, and thankfully the controls were intuitive enough that I got it after pushing a few buttons.
Nice little game! Well done and thanks for creating and sharing.
The main screen was beautiful. I loved the atmospheric feel that the game oozed.
Graphics were simple but effective. The story was awesome. One thing I really liked is as you gained knowledge buildings that once did not make sense, suddenly provided different outcomes. This helped provide a feeling that there was a lot of lore going on that these simple folk didn't know. It left a lot of unanswered questions that I'd love to explore in more detail if you expand upon the game.
My only constructive criticism is the controls could do with a bit of work. (Was using keyboard at first but then moved onto mouse when things got weird)
Fantastic writing, and a solid experience. Thanks! :D
Watched this being streamed. I think it might have actually been @togis that streamed it (Belgium french accent?). Made me check it out tho, and a good fun little game. Liked the hook mechanic, would be interesting to see what other tools could be implemented in an ant type of world :D Good job!
A Fantastic game! I love these types of games, and you've done a really good job on a lot of fronts. Firstly I thought the music was well chosen and matched the game well.
The tutorial was short, non complicated and taught the basics well then left me to my own devices. Good job on that point. The voice recordings and the effect added to them added an extra bit of awesomeness. I also liked the little 'daily' pondering of your captain as his time in space advances.
Game core mechanic was brilliant, and I could see this really being expanded with more things to do. You have a really good base here for further expansion. One of my favorite games I've played via LD so far. Well polished, and feels very complete.
Sorry I haven't really got any constructive criticism on stuff I'd improve as this hits all the right spots with me. Maybe replace 'carrots' with a more general food? I dunno I'm just trying to think of something helpful to put :D
Thanks for creating this and good job!
Edit - OH just checked my notes I made while playing and I forgot to comment on how well the construction felt for the space station. I loved the snap together building process for the space station. Worked really well!
Lol loved the little 'mad world' retro version!
Had too much fun dropping cars from a great height..and cows :D
Nice little mechanic that's a lot of fun to play. Loved the visual style, and little bits of polish that added to the feel (like zooming in when moving down).
Fantastic! Good job.
Wow! Amazing concept, and a beautiful game. Fantastic job. Thanks for creating and sharing!
Take that dark star you creepy bastard. Tis I who got you! Nice work with making the dark star really sinister. Made obliterating him that much more satisfying putting a little evil personality behind it. Awesome little game. Thanks for creating and sharing, good job!
Awesome little game.
The graphics were awesome, really loved the visual style. The writing was funny, and the little mechanics and using things together wasn't too challenging but required brief thought. Loved the little plug at the end :D
Good job! Thanks for creating and sharing, will defo checkout your full game.
Awesome little game.
The graphics were awesome, really loved the visual style. The writing was funny, and the little mechanics and using things together wasn't too challenging but required brief thought. Loved the little plug at the end :D
Good job! Thanks for creating and sharing, will defo checkout your full game.
A lovely story, no matter what you do you can't save the littlist of the planet. Awwww.
I liked the little twist and open animation you had for the planets, it was a nice touch. Graphics were lovely and matched the style.
"Hey look a Russell's Teapot!" Nice little reference there! :P
Good job, I enjoyed the story you provided :D
A beautiful little game! Awesome core concept, and you show it off well. Really loved the art style. Was very cute! :D
That was awesome!
Well done for creating such a polished and complete feeling game in such a small period of time!
The graphics were great, the music and sound effects were good. I loved the sound of the plane shooting. Sounded satisfying to me.
...the little sing along song is cute as hell.
WITH THE WIND IN MY EARS! AND A SONG IN MY HEART! I hope it doesn't rain...
Nice simple core game mechanic that works well!
Thanks for creating and sharing!
EDIT - Went back to play for a bit just while relaxing and I just realised that right clicking makes the plane do cute shit. lol. Awesome little touch.
Love the concept. Some awesome quotes! I sat back and enjoyed the ride :D Good job!
I really liked the art style, and the audio additions were funny. Your core mechanic felt solid, and I really liked the funny little clips when using the drink machine. Great work! :D
The art style is beautiful, and consistent throughout the game! Lovely. The music and sound effects also match really well. A very consistent piece of work.
Loved the little touch of pluto wearing headphones on the sound option. Little touches like that make this special.
The cut scene as well, was full of nice art and humor.
The core game plays really well, and is very tight. After a little while I did run into an issue where my little pluto would just move always move to the top of the screen.
Thanks for creating and sharing! :D
I really liked the 'cut scene' style. Small area with dialogue. I could see this type of thing working through different scenes.
In the main game, I really liked the aesthetics. Simple but effective game play. I liked how you left little snippets on your current situation/what's going on throughout the levels. Made the story more interesting and the ending left me wanting to know more! :D
I enjoyed your writing style! Thanks for making and sharing this game.
Hi first thing first. Your link to play your game doesn't work. Thankfully if you look it's an easy fix :D After realising I just entered the link in manually.
Really liked the visuals, interesting concept with an interesting story that develops. I really liked the reflection of the character in the water. That looked really cool! :D Thanks for sharing.
Super hard! However I really liked some of the challenges. I didn't get very far, but i managed to get to the fourth floor!
I think with some more work you could take the simple puzzles and expand the level design a little to create some really interesting puzzles. More interesting stuff could be above, but I just couldn't get there! :D
Well done.
Awesome core mechanic! Really challenging later on. Really liked the difficulty climb wasn't too harse but got decently difficult to hit things in time.
Sound effects were nice and chunky, visuals and sound reminded me off games I used to play on my Atari 800xl. Great job!
Interesting concept! A very nice job on the art/visual style. I feel with a bit more time, and some polish this could be something even more interesting as I ran into a few bugs which stumpt me for awhile. However this was done in a weekend, and I thought for a weekend in your got the core mechanic and a decent amount of content in which is very impressive.
Good job!
I can't really add anything that hasn't been said in the other comments, mearly iterate on the fact that you have produced an awesomely fun game! I loved the simple core mechanic that was clear but challenging. Enjoyed the way you delivered the visuals (great job loved it!).
Congrats on an awesome game!
Oh my! So well put together. The art style is beautiful and conveys cuteness and humor!
I did have to throw the spoilt little basta...prince into the first evil bush on first meeting. The level design was a lot of fun as well, and worked the core mechanic really well into the different levels.
I don't really have anything constructive I can say, on what to improve as it's a really polished and feels very complete. I don't have my controller with me at the moment, but I'll defo be playing this with a controller plugged in.
Really good job!
Wow!! This is one of my fav games on LD. The whole setup is wonderfully presented. Also love the use of dark humor especially through the 'tutorial' stage.
Easy to grasp, bloody hard to master. I'm amazed you got all this done in such a short time. I couldn't get very far because I sucked.
Only constructive feedback I dare give is with polish on the controls (especially attacking) would make it even better. I really hope you do something with this as I'd defo buy it.
Well done!
OH Loved the curtain swish effect as they close. Nice little touch!
I bested the corporation and defended my home! Really nice elegant core game mechanic. Would be interesting to see this developed further. Had a lot of fun. My only constructive feedback would be to think of a clever way to make the game harder over time, rather than easier. I was plonking down those turrets and recking everything that came down :D HOWEVER that's not negative feedback, as it's a jam - and your game gets the point across- just a note and something for you to think about. Good job and thanks for creating this! :D
Thanks @fedor ! Yeah I had so many cool ideas that I had to drop due to loosing time. I'll defo update and add to the project as I really enjoyed working on it. Thanks for playing and commenting.
Cheers @Takusan (you monster! :P) @xxDOOMbox @Rombus @Frodewin @jk5000 @mrerdalural!
Defo planning to add to it in my spare time :D
@Frodewin "How do the people learn the map?" - As they explore, any new nodes that are neighbours of the node they are on/in are added to a 'tribe brain'. Basically if one person sees it then it updates the tribe so they all see it. This isn't shared between tribes but in the jam there is only one tribe implemented at present. So basically over time they will want to explore new nodes.
Cheers @HuvaaKoodia, and @xmatos!
@xmatos Alas the 3d models you were most likely talking about were the person and the house which were quick free asset additions to replace person cube and brown house cube :P I did make the tree and boat lol. A lot of the stuff is in the backend, I'm only just learning 3d modelling so I hope to use this as a good place to create my own models and see how that all works. I will defo be adding my own once judging has finished and I can upload the changes I've made.
Thanks!
@elZach - thanks for the feedback matey. Completely agree with you on the planet it does need more verts! I'm just starting learning 3D modelling, so that kind of feedback is really appreciated. Also I know it's kinda lame but the fact that you complemented my trees (first thing I've modeled and put into a game) made me super happy lol. After the judging period I plan to mess around with increasing the planet detail, and also can use this project as an awesome place to plonk new models I create. Thank you!
Cheers @MaggardJosh! :D Yeah will work on the camera wonkyness when judging has finished and I add to the game. :D Thanks for the feedback, really appreciated!
Hi @simonhutchinson! Thank you for the kind words. The music was provided by the awesome
Hi @Caterein thanks for your feedback. The little people should have a process where once there is enough wood in stock they will get a boat. This boat then appears when they are over water. Or should do hehe.
Wow one of my favourite games I've played on LDJam so far! That mechanic is so good and you used it really well. Your level design was challenging but rewarding. I thought the mechanic was going to confuse me, but you did it in such a way that it just felt right, and from the get go I was transitioning around the levels with ease.
Loved the little box art at the start, made me chuckle.
Fantastic job and thanks for creating and sharing!
That was something really special! Loved it. I really liked the decor of the office! Made me chuckle. The silly tentacle sweeping bug game was fun, and it took me a little while to 'git gud' at managing the temp of people and the bug swatting - but once I got there it was a hoot.
I loved the look of the planet as well! Very polished, and complete feeling game! Congrats!
I came, I saw, I popped, I felt weirded out. Their little 'pleasure' noises created a very strange vibe. I wasn't sure what to do apart from spam space bar for a bit. I'm guessing the aim was to create a short weird little experience if so that worked :)
Good job! Great visuals, very relaxing back ground sounds. I found it really difficult, I kinda sucked at it hehe. Loved the little squeek sound the star made was very cute.
Great job!
First screen made me chuckle. Following the controls, ok A D go left...Space Ju...Holy shit the little robot is floating away!
Really liked the little faces on the planets, and conveying different planets personalities through them. I thought the core mechanic puzzle jumping was really fun and well thought out.
I liked the ramp up in difficulty, and the game became challenging after Jupiter.
"Uranus is pretty dirty!" *drum roll* lol.
I think it would have been fun to toy with the idea of planet orbiting a bit more, maybe some well aimed shots properly sending you into orbits around things to get you to your goals but it's a jam and time is a factor! Apart from that a solid little game with a fun core mechanic that works really well!
The ending text was cute. Was expecting 2001: A Space Odyssey quote :D
Thanks for creating and sharing. Good job!
Wow. Such a pretty LD entry. Loved how all the trees and rocks kinda looked cuddly. Very cute aesthetic. Lots of potential here and I look forward to seeing any further updates. Awesome stuff!
Nice job! I like stealth games and I thought you did a good job! This was all done for the compo as well so extra points there.
The game controls were intuitive, and the game play was graspable straight away. You conveyed the core aspects visually well so it was easy to see what was what. I had a lot of fun playing this game, and that's the core thing - you got the core concepts across for your game and I'd like to see it expanded.
Also I liked the floor designs, increased in difficulty over time but this made it more fun for me.
Thanks for creating and sharing! Also congrats for getting all this into the comp!
Really interesting concept. It reminded me a lot of the old games I used to play on my Atari especially with the sounds as well. Loved the lighting effect on the barbarians, exploded them into a bloody mess. :D Good job.
Wow. I haven't really played games that touch this subject as it's one I tend to avoid. I've been on both sides of the issue brought so beautiful to my screen and your splash screen had a nice little message which was nicely put.
What you've created and how you've presented it is very subjective, because it's relying on a lot of symbolism to get the message/feelings across - so here is what I got from it.
You address the subject well. It starts fairly innocently - the part where yourself/others around you are just noticing a difference.
The breathing sound effect coupled with the rooms almost breathing effect creates a rather claustrophobic and trapped feeling which becomes more apparent as I explored the later stages. These two things really helped deliver the stages.
The stage with all the phones ringing at different periods just to hang up - this stage really clicked with me. When depression rears its ugly head you may find yourself with lots of people trying to help, but often your mood or the situation means that you can push a lot of people away, or they simply give up because sometimes they're unable to help. I thought this issue was captured so well with the phones ringing, trying to get to it just for it to go dead.
When everything was turned upside down, when your world is turned upside down from either being committed to a mental institution (which was hinted at) or perhaps when you're in that depressive spiral the last thing you need is for the person to begin to give up. The phone message starts to feel like the person on the other end is your main carer (be it parent or spouse) and they're starting to give up. Followed by a stage about taking your medicine and then anger to finally the feeling of abandonment when this phone/person finally just gives up. You're alone, and the final stage brings it to a saddening end. Checkmate.
Other comments. I really liked the little click sound that proceeded moving through the splash/menu screens. I thought the way the door warped in looked awesome.
Thanks for creating and sharing this. Kudos to all the folk that worked on it, and well done.
Giant Kitteh!! Nice concept, and I liked the fact that you could hide behind the bush to avoid the giant purple alien cat thing. Good job! :D I kept starving due to starvation. I wasn't sure how to turn the seeds into eatable food.
Good job!
From the loading screen to the main menu and beyond the art style had me going "OOooo!"
Loved the audio, and the constant art style applied. I love strat games, and this is something that I'd like to revisit and sink my teeth into. Lots of content, and feels very polished and complete. Loved the card mechanic!
Extra points for providing a nice options menu!
I'd defo be interested in seeing where this project goes in time.
Thanks for sharing!
Loved the art style. Really nice story that's wrapped up in a simple but effect manner. I really liked your use of sound in this game, it complimented your story very well.
Good job!
Interesting concept. I laughed at the fact that the little aliens with their little hat look like they're tourists, having a lovely time visiting a new world, and then they get an axe to the face. Good job. :D
A lovely little game, with a nice little meaning behind it. I really liked your art style, and the way you dealt with dialogue. It was presented very cleanly.
I did end up going "Nooo ANgela! Nuuuu" come back!
Was a bit thrown back at the characters first interaction with Ruth but liked the little flip around about true friendship being work, and not just barging into peoples homes and going "You're my friend!"
Thank you for this experiance, and good job! :D
Beautiful.
Beautiful music, very serene and calming in parts, sad and moving in others. Set the feel of the game so well. The intro gave me goosebumps.
The animation, colours and movement suited the style so well. The game said a lot without using any words.
That evil butterfly music! :O Alas I couldn't get away from it at the end, I was actually feeling sad about that.
A beautiful game, and it feels so complete and well polished! Very impressive.
Kinda wish I did drugs, I think this awesome game would be even more mental if I was high :D I really liked the level design. Also the flow of the game, weird, crazy, weirded, crazier - end.
You enter via the mouth...3.1 you leave via the arse..lol.
"I hope you had a good time" I did :D Thanks for creating, good job!
Nice little game. Started off easy but ramped up the difficulty nicely. Simple but effective graphics that get the point across. Love the fact that this project was helpful to you to learn javascript and learn a few concepts as well! Those for me are the best kind of projects.
Constructive feedback - more useful info on the UI to inform me on charge level, health of the planet etc. However time is limited in these things and it's understandable that they didn't make it in due to time.
Well done, and thanks for sharing! :D
Fantastic job! Game was a lot of fun and amazing that you got it to such a level of polish! I loved the models and their little changing faces when they got shot! Right from the get go from the menu (lovely) to the main game I was smiling.
I liked the little touches as well, like when firing it pushes your character back a bit. All adds to the polish feeling I got from playing this game.
Sound effects were nice, and the visual effects of exploding cells was also great.
A lot of fun, and very impressive!
Thanks for creating and sharing.
I really solid little game. Clear win/loose conditions. I really liked the in-game art. It'd be interesting to see more of that art style. Maybe on the main screen with the mans face tell the user to push any key to continue. I was waiting for a minute because I thought it was loading (In case you wanted feedback on things like that).
Good job! :D
Completely mental, funny and awesome. Simple core mechanic, but the way it's all presented makes it very memorable. I never thought sperm could be cute... lol
Very polished, and complete feeling which is awesome for a weekend game.
Good job!
Interesting concept! Controls and camera were well done, I liked the idea of being able to interact with different things. With more polish this could be an interesting prison sim.
Interesting idea! Mostly text driven game, and that's good because I enjoyed your writing style :D The visuals suited the style of the game you were getting across.
Good job!
I really like the concept of the world changing shape, and depending how it changes unlocks possible solutions. It'd be interesting to see more levels with this concept taken further as I think you could come up with some really interesting puzzles with this mechanic.
A good number of different levels, with varying difficulty!
A lot of fun, although the game made me swear a few times! :D
"got stuck on some collision thing" I feel your pain. That one thing that just gets you and eats away your hours and messes up the plan!
Good job, and thanks for sharing! :D
Loved the concept, and the scary possibility! Someone said earlier that it manages to be funny and depressing at the same time which is spot on (good job).
Liked the visuals, and audio. At first I found the game difficult but became clear after a little while and once I understand the controls it became a lot more fun.
Good job, had a blast (har...).
Good job! A Fun little game. Loved the intro, and the overall feel of the game. Hope to see it expand if you decide to take it from jam state onwards.
Really nice visuals, loved the range of models and the colour pallets created and used. Really like the animation of the main character as he walked around! The low poly aesthetic really worked well.
The music was pleasant as well.
Would like more things to do, if you expand upon this it'd be cool to have puzzles and the like and npcs to interact with.
Thanks for creating and sharing!
I liked the expanding map idea. I could see a lot of possibilities with that, especially if you added more tower types to combat different enemy types. I imagine with polish this could be a really awesome little game! Good job.
Itch.io download page made me laugh as it loaded with the freakish baby staring at you with its cold eyes. Bonus point for making me laugh even before playing the game.
"W - Umbilical Cord whip." LOL.
Loved this little game. Funny, simple but pleasing. Really really liked the little babehs movement animation. Good job!
A fun, well polished LDJam game. It's a nice twist on an old classic. I really liked the visuals, and sound effects. Jellyfish was cute! :D I thought the little cut scenes were awesome! Would love to see them fleshed out and animated.
Good job!
Loved the visuals. The bee was freaky! hehe. Liked the use of a minimap, that seemed very polished. Maybe if you were to add to it, add some additional levels with enemies and the like or things to avoid.
Good job! Thanks for Sharing!
Nice concept! I loved how the planet looked, and the visual effect of water being reduced as the aliens took it. It was very hard, I couldn't quiet master it in the time I spent playing it.
Well done for making this in the compo time limit!
Awesome. Made me think of micro machines! Loved the blocky aesthetics. The music was a nice touch as well. Enjoyed the layout of the track, I managed to get the car stuck a few times but it didn't stop me from enjoying what you made.
If the car was sped up a bit, adding in a bit of skidding and sorting out physics issues and this could be really something. I hope you work on it more as I'd look forward to seeing this polished!
Thanks for creating and share!
Nice solid little game matey.
Loved the controls, was fast paced! I liked the fact my bullets could push theirs out of the way. I did find it very hard, but I'm not very good at these types of games so I don't know if it's me being crap or your game is super hard hehe.
Liked the firing sound effect also!
Thanks for creating and sharing! Good job!
Loved it! I'll be pretty much repeating what others have put but
Great fun mechanic. Took me a little while to figure angles but thankfully you added that helpful little X on the batting area which helped a lot to fine tune hits.
Awesome visuals, the fact that the little planets look like their crapping themselves made me chuckle. Kinda makes you feel bad when you accidentally launch an asteroid into their cute little sad faces.
Very polished, and feels like a solid little game. Well done!
When I was younger I used to really freak out over the idea of the world suddenly ending due to an asteroid collision....this game made me uneasy. Awesome use of music to create threat from the main menu to the game. Beautiful graphics. A really awesome game mechanic, I suck at this game tho I found it super hard (even on easy) so I'm gonna come back to this one. Highly recommend it, and a lot of fun. Good job!
Great concept! I do suck at these types of games but I gave it a good go.
Love the visual style and the music matched really well. Although the concept was simple, it actually created a great difficulty spike that was easy to understand but really fricken hard to master! :D
Intuitive, and visually appealing - Good job!
Ha! Although as you stated you didn't get to finish anything what you did do is create some really nice shtuff!
The animation, and visuals in general were beautiful. Your use of sound for walking and the text scrolling was very satisfying.
I really liked the text, especially made me chuckle after trying to quit after disco mode! :D
I'd love to see this style of art in a game, as I think with time it could become something even more beautiful.
Well done!