FoonLudum Dare ExplorerLD38 → Plutiny

Plutiny

By sn4pi and peringo

View on ldjam.com

CategoryRankScoreCount
Overall823.9522
Fun583.9022
Innovation4383.0022
Theme1323.9022
Graphics1214.2522
Audio1473.6321
Humor264.1021
Mood1263.7821

Comments

mindtricks 2017-05-01 13:44

https://imgs.xkcd.com/comics/still_raw.png

I'm sorry I had to XD the game is awesome tho! The graphic is one of the best I've seen in this jam and the audio is really grate. The gameplay works really well too.

binaryferret 2017-05-01 13:49

The art style is beautiful, and consistent throughout the game! Lovely. The music and sound effects also match really well. A very consistent piece of work.

Loved the little touch of pluto wearing headphones on the sound option. Little touches like that make this special.

The cut scene as well, was full of nice art and humor.

The core game plays really well, and is very tight. After a little while I did run into an issue where my little pluto would just move always move to the top of the screen.

Thanks for creating and sharing! :D

lagoe 2017-05-01 14:08

I really liked the plot, and even the graphics. good job!

clickmation 2017-05-02 04:54

I really liked the story and the graphics. I think the gameplay could get way more interesting as you add in more enemies and boosts. Had a blast playing this game. Good Luck!

tolmera 2017-05-02 22:01

Very cool!!! one of the best I've found, and I'll admit, I have a soft spot for Pluto :P but this was awesome even without Pluto.

eric-florio 2017-05-02 23:50

The best part of the game is the introduction!! So funny and cute. The upgrade system is a good feature too.

But I didn't find the gameplay itself very fun. Probably because there's a lot going on, and it's hard to visualize even your own character and the cursor. Right from the beginning,you already have lots of enemyes and bullets to evade. I think a better look at the difficulty progression would make the game 100% better.

Also, the art style is great =D

navot 2017-05-05 16:58

Really cool game! The sound is really nice and the graphics are amazing! It was really fun to play, but it is quite hard to aim and dodge bullets at the same time, but I think this is part of what makes this game fun. One thing I didn't get the point of was the bombs, since when you get rid of everything on the screen, another wave would just spawn immediately, except for in the boss battle. Another thing that would be nice would be an indicator of the boss health (I'm not quite sure if there was a subtle one because I was too focused on not dying... It was really hard and fun). Really great job overall!

morrilet 2017-05-06 15:58

Unfortunately, I wasn't able to play this one :( The window opened at in the bottom corner of my screen and wouldn't let me move it, so I could only see the upper corner of the window.

caterein 2017-05-06 18:27

Really adorable idea and great execution. I also appreciate that you added an upgrade system! I do think the game could benefit from more of a progression between levels, since each wave was essentially the same strategy with the same enemies and positions. Overall though, really well done! :)

chaseplays 2017-05-09 03:52

****What I Liked:**** * Your interpretation of the theme is my favorite that I've seen by far. BY FAR. Dwarf Planet and Small World are practically synonyms. * The graphics are charming and nice! They fit the game well. * Great boss fight! * The little particle trails behind bullets was a nice touch. They really added something to the game. * I liked the music! Well done! * The shop system was a good addition to the game, and made harder levels feel more achievable. * The writing and humor was perfect! It took a witty approach to the injustice of what happened in 2006. The hero and villain were also described perfectly in the introduction. * All of the shop's rewards were all helpful and unique. * The constant bullets made you never stop thinking, and the money and asteroids added an extra factor to this. It brought out the best of the gameplay. * I REALLY APPRECIATE the ability to hold the mouse button to spam bullets.

****Minor Nitpicks:**** * It didn't always feel like the music should start/stop when it did. For instance, dying usually maintained the same theme, but restarted it. This was unnecessary. * The bomb upgrade wasn't explained well. I thought that I got bombs later in the game, and upgraded them in the shop. * The "i" in the font looked like an extra space. This made text confusing to read.

****Great job and thanks!****

sn4pi 2017-05-09 05:33

First time someone mentioned my particles ^^

kirenio 2017-05-09 13:12

Oh that meanie Earth thinking she can dictate who can be in her planet club!

Absolutely loved the graphics and and sound design! And you even put a progression system in! I've send almost whole hour completely absorbed by your game! Also thank you very much for volume sliders, as I play in headphones and have no volume slider it's a crucial feature to me. Surprisingly, it's a rare thing to see.

Felt not like an average jam game but as a full commercial product made by a professional studio!

hegemege 2017-05-09 20:15

That was fun! Some notes:

- It felt a bit weird that the enemies' shots went through the asteroids, so you couldn't hide behind them. - When a new wave started, the enemies all shot immediately, even off-screen sometimes. Perhaps it would be better if they waited just a tiny bit more so the player could prepare, especially since there were all those asteroids coming - The music was fitting, and the whole game felt quite polished - The upgrades were nice, but I'm not sure there was really any real decision for the player - fire speed + more currency to spend were my obvious choices at first, and I had to deliberately die after I got bored with the current upgrades. I died a few times (2-3?) and there didn't seem to be a final end condition - but it would be a totally different game! The progression saved over play sessions is a concept that usually creates a dynamic experience. - You should add the currency counter into the game view! I wasn't sure how many coins I had while playing, so I kept going and going until I was bored and deliberately died. - The controls were very tight, good job!

blacksheepza 2017-05-10 16:04

Fantastic game! I really love the context and the art style is awesome! It is really cool that the game had upgrades which helps to vary the gameplay. The music was aptly chosen and worked well.

That said I do wish there was a bit more variety in how the waves approached and that perhaps the enemies staggered their shots a bit to make things a bit more difficult. I do like the particles that come off the enemies but I think that the game could perhaps use a bit more juice (I do know that juice generally comes last and is hard to get everything done in such a short time). Things like little 1 frame pauses or sounds when you hit an enemy would help give feedback to the player because while I focused on dodging the bullets/asteroids I found it hard to know if I was hitting enemies. Screenshake is another really simple but effective method to add a bit of punch to the game. And a final thought, you should give the player a reason to not be shooting all the time, perhaps something like knockback or slower movement or else you may as well put autofire on :P

Anyway, you two did a great job :)

If you have a moment, please check out our game and see what you think! Any feedback would be apprieciated! https://ldjam.com/events/ludum-dare/38/space-jam-working-title

blacksheepza 2017-05-10 16:04

Deleted: Multiple posts...

local-minimum 2017-05-13 21:53

Really solid arcade shooting game. I managed to survive quite a few waves in one go and felt really good about myself doing it, which probably implies that the game was well balanced and controls tight. I liked the story, but maybe I missed how the UFO fit in except for perhaps being in space and such. The way the shots accelerated towards me was really nice, or horribly stressful whichever way one sees it. The one thing that was kind of confusing in the end was if there was any progression. And it would have been nice with some sense of progression. Instead. some waves around 7 or 8 came without the planetoids bouncing around which made the wave much easier to work with. I would have liked to feel like I was getting closer to earth to tell that earth straight to its face that it was not nice. I would probably have kept playing if there was some indications of if my resources could run out etc or if I were really progressing. Nice game for the scope of a ludum dare entry though!

flyingbear 2017-05-15 07:57

Possibly the best intro I've seen in an LD game! The art in this game is charming as hell. Game structure is solid and kept me playing hoping I could buy some sweet upgrades. It's tricky, but I would've liked the enemies to be bigger. The size they were made em real difficult to hit. Oh, and the game name is great. Awesome job on this!

pascalman 2017-05-15 14:42

I not have Windows but game looks great! Good job!

pschichtel 2017-05-15 17:10

Damn it! I was so happy to find a classic shoot 'em up, but there is neither a Linux nor a Web version :'(

philomory 2017-05-15 18:23

This was very good! I loved the art style and the music, and the gameplay was fun, too; I love me some upgrades. Story was funny.

My only real complaint is that the main waves of enemies are all, essentially, the same. Until you reach the boss, there's not a lot that differentiates each level from the previous. I'd aim to add new enemies, new patterns, some sort of Differences in Kind to punch up the gameplay a bit.

https://www.youtube.com/watch?v=TlBR1z-ue-I

(Obviously, that can be real hard to do in a game jam context, but I hope you add some of that if you expand this post-jam; maybe you already did, I haven't checked out the post-jam version yet)

In any case, kudos to you!

ragnta 2017-05-15 19:24

Finally I defated the earth... :D It's an awesome game! I think the audio is a a little bit weak, but overall that's the one disadventantage of this game. :)

2017-05-24 15:11

Cute game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=reOMZ5szx64

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