Tiny Terra by seurimas 2017-04-26T00:38:20Z
Nice game! Those green drakes were tough guys :)
Foon → Ludum Dare Explorer → Users → drmargarido
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Quiz Shooter | jam | 724 | 3.32 | 3.25 | 3.40 | 3.60 | 3.15 | 3.00 | 3.17 | |
| 2017 | 39 | Running out of Power | 👥 | SteamBot | jam | 795 | 2.69 | 2.22 | 2.22 | 3.27 | 3.59 | 2.95 | 1.81 | 2.90 |
| 2017 | 38 | A Small World | Karma is a Bitch | compo | 507 | 2.59 | 2.73 | 2.91 | 4.13 | 2.39 | 1.27 | 2.43 | 2.33 |
Nice game! Those green drakes were tough guys :)
I want my red pixels to evolve into charmander, can you do that please? :smile:
Great game! Really cool usage of the theme, and the game is very addicting. My strategy to get more points is staying behind one alien so the others target him :smile: . I tried using the gravitational field, but that way I lost much faster, so I think giving some incentive to use it could be nice.
Nice game, Nekomimi is really cute :D
Awesome game, I really enjoyed the shooting, the various types of element and of course receiving cool incentivations from god :smile: .
Fun game, I like this type of game too. I noticed that I can get negative bullets number if I click when reloading. One of the soldiers with 1hp took like 30shoots to kill
@binaryferret Thank you, the aliens were tourists coming to visit our little world, but if a stranger enters in your little house and you have a axe with you what do you do? :smile:
@fouralex Thank you, since it's a small world the idea was the attacks you use can go around the world and attack you back. That's why the name is "Karma is a Bitch" :laughing: . Yes my collisions where failing because of the way objects rotated around the world, but the time limit was 48h so I didn't have time to fix that, add sound or create a boss.
@rombus Thank you :smile:, it were my first time using libgdx without any tutorial, it's a really cool engine. And the web export was the reason I selected it to the game jam, so it would be easier for everyone to play.
@sawtan Thank you. I was going to add a spawn timer that would make the new object ignore the collisions for 1s or something like that but reached the end of day 2 at that moment.
@geeitsomelaldy Yes spawning is random since the level design would more time. If I design the levels that random platform spacing will be fixed. But that's still a nice idea, some control over the jump would make the game more interesting and require more skill of the player. Thanks for the feedback.
@kasarun I'm glad you liked it :smile: . I hadn't think of moving the portal, but that could be a really interesting fix for the spawn collision problem. Thank you for that idea.
@pixzleone Thank you. Yep I had music and sounds in my plan, but when the compo was reaching its end I had less than I expected and had to cut somewhere. The collisions I built had some problems when rotating but the time ended before I could fix it, so sometimes the player dies in an unfair way by touching a good position in the platforms. Next compo I will need to plan better :grin: .
@erkberg I should had added some spawn time where the collision would be ignored. I didn't raise the difficulty because I wanted to create a boss after some play time :smile: , but I couldn't do that on the 48H. Well, you are right even with the boss the difficulty should raise to make the game more interesting. Thanks for your kind words.
@rosinaivanna Nice score :thumbsup: . Yes, when I was playing I tried to avoid most of them too, but it shouldn't be like that. It's a bug I have to fix in the collision detection. I'm glad you liked it, thanks for your feedback.
@toonteamj Ahah, yeah most of the times I play I throw the axe at the beginning to just look at it spinning around :smile: . The html5 version didn't associate the controls with the game by default, I should have made the deploy for various platforms. But there was a fix I put in the itch.io page under the controls, have you tried that?
@campbell Thank you :laughing: . Yes I went out of time with various things to fix and others not done. I Will need to plan better the next compo.
@bluecakewithcows Glad you liked it :smile:, I tried to make all the game around the theme. Will readjust the RNG and test the movement of the spawn portal. Thanks for your feedback
Ahah nice game. I win the game but it was a challenge to beat the penultimate gnome. That jump was a bit rough.
Really fun game :smile:! The only thing I have to point out is when shooting the missiles don't always go well aligned with the current spaceship direction.
Cool concept :grin:
The game is marked as compo but in the link appear 3 contributors. Change it to the jam. The history of the game looks really interesting but I can't give any feedback since I use Linux, sorry for that.
@srolfe657 Glad you liked it. Yes we need to add bigger challenges to make the gameplay more fun.
@albuixech Nice, will make the barrels colliders a bit more accurate.
@reax Thank you :smile:. The libgdx web export has that problem. Will look for a fix to that.
@scrumplesplunge Thanks man. That will be the next step, change the enemies and obstacles appear in a order to make the game more enjoyable.
@morphine The libgdx web export has that problem with controllers, will look for a fix to that. We put up yesterday the desktop version which works well. Yeah that will be the next step to make the game more reasonable and fun! :grin: Thanks for your feedback!
Good job, your game got a really nice gameplay!
Really fun game, good job for getting this done in a compo time! :smile:
3380 high score :smile: . Nice and fun game, Expecially for a compo.
Really nice game :smile: ! Loved the ideia and the mood. My writing velocity is going through the roof ahahah!
Really fun story :smile: . The things that I would touch would be the movement speed of the main player and maybe check the collision. Multiple times I tried to go some paths that failed and get me caught because of the tip of the head letting me stuck.
Thanks guys :smile: !
@ultrarat Yes, we spent a big part of our jam time selecting the questions so they wouldn't feel random but at the same time would have a slowly raising difficulty curve from easy to medium/hard. We also laugh every time we hear that sound, especially when multiple people are playing the game in the same room ahaha.
Nice game! Some more sounds would be nice to make the game extra scary and more jump scares.
@arzi So we are already 3 groups with trivia games! :smile: