alex-williams 2017-04-25 07:41
Great job! Nice old school adventure. I like the idea of collecting the different colors. Would love to see some weapon pickups or life pickups. I died pretty quickly the few times I played.
Foon → Ludum Dare Explorer → LD38 → Tiny Terra
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 748 | 2.50 | 12 | |
| Fun | 731 | 2.29 | 12 | |
| Innovation | 764 | 1.90 | 12 | |
| Theme | 2.11 | 11 | ||
| Graphics | 605 | 2.80 | 12 | |
| Audio | 398 | 2.80 | 12 | |
| Humor | 2.00 | 10 | ||
| Mood | 731 | 2.20 | 12 |
Great job! Nice old school adventure. I like the idea of collecting the different colors. Would love to see some weapon pickups or life pickups. I died pretty quickly the few times I played.
Great game! Not sure if feature or a bug, but some of the blobs lost their gfx (healtbar remains tough).
Cool. I like the pixel art.
Nice game! Those green drakes were tough guys :)
Small glitches here and there, but a solid retro style nonetheless.
Hi guys! Just a little tip for your next games: please don't forget the ones with an AZERTY keyboard... I had to update my system mapping to play! BTW, great game, I liked the mood and pixel art!
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Solid style, I think the game could use some modern design cues, like a way to heal between dungeons. Maybe a bit more telegraphing of enemy attacks so dodging is easier.
It was so much frustration to understand the controls, after I understood how to kill stuff (after 2 deaths btw) I started hunting down those dragons, but I found that really hardcore because there's no healing items in game and dodging slime's and dragon's fireball's at the same time is way too hardcorish. The graphics was nicely done in old school kinda way, music was cool too, good work on that.
Too hard! WHY I couldn't kill a singe dragonnnnnnn It reminds me of Lagoon (SNES). BUT LAGOON DIDN'T KILL ME WITH SO LITTLE MERCY T___T