FoonLudum Dare ExplorerLD38 → Petty Puny Planet 38

Petty Puny Planet 38

By jorgegamedev, moski and Zachary Blystone

View on ldjam.com

CategoryRankScoreCount
Overall693.9882
Fun1903.5382
Innovation2163.4782
Theme504.1682
Graphics684.4582
Audio723.9373
Humor423.9780
Mood1503.7476

Comments

2017-04-25 07:50

oh, cute! is it also on indiexpo.net?

z4f1 2017-04-25 18:59

Amazing work! It is beautiful, fun and the LD38 winner! Good work.

spinaljack 2017-04-26 00:34

Really nice game, got a few of the endings

daveybb 2017-04-26 02:00

Girlfriend and I played this one last night, just from browsing on itch.io, thought it was pretty fun! Visuals were really smooth, love them. Good luck!

firewill 2017-04-26 02:00

I enjoyed toying around, I think I found all the endings :nerd:

I tried really hard for the anime ending, but it's either not there or I missed a trigger. Oh also cool art!

flipsy 2017-04-27 00:13

Very cool, great idea and sound, fantastic visuals! I played for five to ten minutes and didn't get any ending. A lot of the same choices kept coming up and leading to the same results. In the end I felt like I wasn't going to get to an ending anytime soon and it was unclear what I needed to do to reach one. I could of kept clicking on the options I hadn't chosen before, but there was often only one option I hadn't yet taken so it no longer felt like I was making any real choices or I that I had any agency. Great work overall though, very professional entry. I started with a similar concept of guiding a planet through time although I ended up with something very different (and no where near as polished as your entry).

sniperninja564 2017-04-27 04:33

This is actually a masterpiece. Love the 4th wall break!

moski 2017-04-27 16:50

@ghostandshell Thanks for the comment! Putting it there is not an immediate objective, since this is an LD jam build

@z4f1 There's probably a bunch more games that fit the title, but your enthusiasm is highly appreciated!

@spinaljack Neat! I hope that they kept you found them amusing

@daveybb Never thought that it'd be the kind of game that people would play together. I'm glad that you liked it!

@firewill Huh. I personally had more problems with other endings, borderline thinking some were bugged. If we come back to this, we'll try to make them more intuitive. Thanks for your input!

@flipsy Thanks for letting us know about it. The original idea of the endings was to give the player around 10-20 rounds before they could unlock anything. Trying to branch too much causes a lot of non-improvement options to start appearing, which makes it easier to get stat-dependent endings. Regardless, there's room for improvement balance-wise, so we might tweak these if we decide to make a post-LD release. Thanks again! Remind us to give yours a try when the judging starts!

@sniperninja564 Thank you! We wanted to make it more personal to the player, making it feel like the planet was their own. No 4th wall was left undamaged!

xxdoombox 2017-04-27 22:01

hey really great game! the UI was done very well. the commentary is funny too! i really liked the art you used to visualize each addition to the planet. the anime one was pretty hilarious. the game was witty and cute and with the multiple endings it has some replay value. the screenshot button and history list were nice touches as well. im impressed with how much you were able to implement in such a short time! great work!

Screenshot 2017-04-27 15-53-45.png

jorgegamedev 2017-04-28 02:30

@xxdoombox Thanks! We were waiting for someone to comment about the Anime event, and seems like you took care of doing it. We plan on publishing a post-mortem explaining how our development progressed over time and how sticking to a simpler idea allowed us to focus on polishing it more with features like the log and the camera. Hope you look forward for it and that you had a whale of a time with the game. :whale:

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On another note, we also updated the game to **1.0B2**, which only made some small bug fixes that we weren't able to fix as we were closing up but we're taken care off, as well as fix some typos we noticed from feedback. **No new features were added** as we want to make sure we follow the Ludum Dare rules strictly to the line. That being said, those final bug fixes make the game pretty much done for the time being, and we won't be doing any more bug fixes to the game during the judging phase.

If we end up developing a post-jam version, it will be after judging. We hope you look forward for it in case we develop it! :smile:

jorgegamedev 2017-04-29 22:27

Some people have been voicing concerns regarding jammers performing bug-fixes on their games. Thus, we decided to go ahead and re-submit the original submission hour builds (_1.0B0_) to itch.io. We understand that some users might believe it is unfair to judge post-game builds when they've already been updated and we completely agree with such. The build mentioned above (_1.0B2_) only has bug-fixes (no updated content) but we understand how, although some people might be comfortable judging bug-fixed games, others might find it unfair to others.

As such, itch.io now has these original versions for **Windows, Mac OSX and Linux** on the downloads section, next to the current builds, marked accordingly has **(Ludum Dare Submission Version)**. If someone who had visited this page and has read this commentary thought it was unfair to play the game because of the bug-fixes, we apologize and want to make clear our intentions were not as of trying to gain an advantage in regard to other users.

If you're looking for the original builds, make sure that you're downloading those versions. The web version will be the current day version, as most of the game's traffic, right now, on itch.io comes from users from that site alone searching for the Web version, rather than Ludum Dare users. We believe this is the best trade-off and we want to make sure we please everyone as we can. :smile: Sorry for the wall of text.

spacedoubt 2017-05-01 04:10

Very professional, and very boring. Title music is pretty awesome.

aviv871 2017-05-01 13:45

Nice game! Fantastic visuals and funny endings and events.

Great and fun LD game. I left you a rating. Good luck!

mathijsvissers 2017-05-01 17:14

Well made! Everything looks and feels great. Gameplay-wise not very fun, but the results fun. I like how things you choose can have effect on the way random events are handled. Played it a few times to see if I could get different endings, so it's definitely replayable.

drestuff 2017-05-01 17:18

This was a very clever and fun entry. I definitely enjoyed it and kept on clicking to see what future entailed my little planet.. great job! :new_moon_with_face:

theclinthennesy 2017-05-01 17:21

HI played the game and enjoyed the art alot...

Though- I didn't really know where the entire thing was leading to. It seemed that "Nothing Happens" every 100 years every time I play.

As a suggestion though- I know the game has some sort of "Pet Earth" feel- so what I guess was missing was to have the "Earth" feel stuff? It just didn't feel right when the planet was on fire- and it only affected the population- yet the Earth has some sort of "Hat" on him to make it so like the Earth itself is a character?

Just some thoughts... :) :) :)

zaibakk 2017-05-01 17:27

Fantastic entry! I loved it! Good job really! :)

those-30-ninjas 2017-05-01 19:25

Really great entry. Clever, great art and music. Well done. If you get a chance check out our game https://ldjam.com/events/ludum-dare/38/down-the-rabbit-hole

carsen-d 2017-05-01 23:44

Wow, this game is amazing! I had a really good time with this. As of writing this, I've finished the game once (got the gamejam ending, quite fitting!) and will probably go play some more! The art is great, and really clever as different props get put onto your planet. A fun way to keep track of your choices and make them entertaining besides just the text consequences, reminds me of Binding of Isaac in that sense. I've played a couple of these decision management sort of games for the jam, and this is probably the best one! Very polished too, if not for a couple typos here and there.

moski 2017-05-02 05:53

A lot of comments to reply to! Thanks a bunch, everyone! Be sure to check the games of others as well. I've had a lot of fun with plenty of games of the jam, and left some reviews as well. Let's share!

Anyhow, I'll be replying to y'all now.

@spacedoubt Thanks! Sad that it wasn't the kind of fun you were looking forward though. But I'll forward the message to the sound person. He'll be pleased!

@aviv871 Aww, shucks! Thanks!

@mathijsvissers Yeah, we've been getting that. This one's a hit or miss situation, but given our direction, we're still pleased with how it's going. We did want to have a bit of replayability too, so that's why we've got that many endings! If we retake the project, we'll try to add some more thinking or interaction to see if we can rise the fun in some of the lacklusting aspects.

@drestuff Neat! Hope that your planet got as good as it could!

@theclinthennesy Thanks for the feedback. We foresaw a lot of unbalance, and while it's not a problem late game, yes, there's a lot of nothing early on. If we retake the project, we plan on adding far more events and objects to further enhance the planet. As for the Pet Planet idea, yeah, there's probably a mixed idea somewhere down the line. The people themeselves never appear, and we wanted the planet to be the goof, so... the planet kind of reflects how the people should look? We'll have to think a bit more on this one...

@zaibakk Appreciated!

@those-30-ninjas Thanks a bunch!

@carsen-d Impressive. We half-improvised that ending to round the number to 8. It was the last one, and I thought that few to no people would play the game enough to get it. And yes, binding of Isaac was actually the main inspiration for me. I originally pitched that the Choices would be Items and have synergies with others. Some ideas got cut, but the roguelike-esque text adventure core remained. Sorry about the typos though. Neither Jorge nor me have english as our native language, but we try our best. We'll see upon double checking them and see if we can fix 'em if we return to this project. Thanks a bunch again!

simple-blue 2017-05-02 06:38

Nice job on the entire game, as well as leaving comments on people's games and responding to other people's comments. Cute graphics, funny noises as I proceeded to make the best world possible. I enjoyed you including the previous context of what happened so far on the side. A lot of work seems to have gone into the choices and scripts/dialog. Easy to use UI and clean cut/easy to read. Overall I'm pressed. I'm jealous of the cursor (never got around to getting one to work properly on the web in our game) and it looks like you got mobile working as well (really jealous). Keep up the awesome work between you and your team, I hope you had as much fun making this as I had playing it.

mikea 2017-05-03 12:32

Nice game guys. I find it funny :D

nuebomundo 2017-05-03 19:17

The pet-planet idea as its finest, very funny entry!

I enjoyed the experimentation and trial and error with the answers, although sometimes the "nothing happened" outputs repeated a bit too much.

The "cosmetic" variations of my little planet were a highlight for me, but it was a shame that all my complements didn't stack (maybe some answers nullify others?)

P.D: I burst out laughing with the manga/anime related options lol

awesomealliterationalliance 2017-05-03 19:48

As the official AwesomeAlliterationAlliance we take great offense in you using an unautherized alliteration in your game title! However your game was very nice, so we'll let it slide... for now! Ok, seriously that was a very enjoyable game and I really dig your sense of humor. Well thought out mechanic and variety. Quite polished indeed. The perfect game for people with a (mostly justified in my case) god complex!

jorgegamedev 2017-05-03 22:58

@simple-blue Thanks! @moski has been commenting on as many games as he can since I've been partially busy with real-life issues (still trying to look at games though). We feel we've been a bit distant from the community on past events and want to make sure we give as much feedback as possible this time around. Since we decided to stick with a simple concept this time around, it allowed us to allocate enough time to dedicate to small things like polishing the UI and even exporting it to Android. Don't feel jealous though, your game looks great!

@mikea Glad you enjoyed it!

@nuebomundo Some of the early events definitely need some tweaking for future versions. As for the cosmetics, it's not that some answers nullify others, but it's more that, if all the cosmetics started stacking, the planet would probably look really messy in the end, and we decided to have them swap around so it looked pleasing to the eye and not too much visually polluted. But overall, we're pleased that you enjoyed it! (I'm still personally disappointed that we weren't able to have all the actions and ending swe wanted on the Anime tree 👀).

@awesomealliterationalliance Oh no! We didn't mean to offend the Awesome Alliteration Alliance! We instead would like to offer our game's extraordinary extraterritorial example of alliteration to the awesome alliance! We're perfectly passionately pleased that the game satisfied your god complex! (My alliteration game is pretty bad compared to the rest of the team, sorry.)

skullpixel 2017-05-04 02:26

Well this was entertaining. At times it was a little dull, but overall it was a good game. Well done! I like the cube moon. And the real-life anime. And the streaming. And the scarf. :no_mouth:

sean-m 2017-05-04 02:46

So funny ! The graphics and the music were very well polished. The dialogue was really funny! Nice work team :)

silvertwig 2017-05-04 23:45

This is one of my favourite games of the jam so far, its so well made, and really good humour. I do wonder whatever happened to that jewellery delivery. Very good game, can't wait to see any further developments :)

krunoslav 2017-05-05 23:08

Very cute game, i liked the music. The draws are very nice. I enjoyed.

I realized that in the starts there are a fish (the same that appears like a 3rd moon) pezo.png

invader 2017-05-06 07:25

Nice! Like a little-little Civilization with a tech tree + little bit of Populous. With a good story and really cute art to boot. Great job, guys! :)

moski 2017-05-06 14:55

@skullpixel Thanks! Yes, we've received some comments saying that it can be a drag when a lot of "nothing" is going on, and some lack of direction. We'll spice it up next time we come back to this project.

@sean-m Glad that you liked it!

@silvertwig The jewelry delivery thing was a parody of the Lord of the Rings. Honestly, I didn't finish watching the original trilogy, so I didn't expand on it. whatever happens there, happened in the planet.

@krunoslav Good eye. Congratulations on finding the Whale Constellation. We tend to add small, silly easter eggs in our games whenever it's a possibility. Some are inside jokes, so they tend to go unseen. The Whale Constellation is a reference to our team, Whales and Games. You can notice groups that kinda resemble the tie and the hat.

Whaleconstellation.png

@invader Thanks! We did plan it to be kind of like Civilization, with the tech trees and what not. Ended up tweaking it to work somewhat different, but the main concept of selecting one tech before moving to another remained the same.

jojocanard 2017-05-06 16:39

One of my iteration got very long (abot 3000 years) and not much was happening anymore so I chose to abandon it and during my next tries I found some fun endings quickly.

The idea and all the art is nice. The important thing would be to prevent looping the same events again and again during the same game.

Keep up the good work

mestrerothld 2017-05-06 17:24

Great work! All positives here, only one negative: if you are in a hurry or read fast, it would be nice to have a skip for text and "100 years laters" notifications. But this is nitpicking. The game is creative, charming and a top contender for the best in LD38.

xavier-indie-gamedev 2017-05-08 15:35

Hey guys, LOVE this game! The art style and menus are amazing, the sound effects and music are spot on, you've uniquely interpreted the theme (the world as your virtual pet hahah), and its quite addicting too with lots of interesting choices:) Also, awesome job on your professional approach to the bug fix patch and replying to everyone's comment!

Congrats and best of luck :smile:

jorgegamedev 2017-05-09 01:00

@jojocanard Sometimes the RNG system can be really picky and not show some of the best choices right from the get go, which sometimes leads to players getting some of the more purposely non-satisfying endings on their first playthroughs, which doesn't always cause the best first impression (it's something we want to look into). But we're glad you gave it a few more tries and got some some of the other endings. :smile: What other endings did you get?

And yes, we completely agree, we'll definitely look into increasing the palete of early-game choices so starting a new game, although it might not be as diverse as the end-game, it still feels somewhat different every time you start over. Thanks for your feedback and for playing the game!

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@mestrerothld You can skip text by clicking twice, one for making all of the text to show up, and another for actually confirming the message. We did miss making you able to jump the "_100 Years Later_" notification though, but we want to make those skip-able on the next iterations. Thanks a lot for playing and believing the game is great enough to be a top contender of this Ludum Dare! :blush:

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@xavier-indie-gamedev We're glad you enjoyed it! We tried to make something unique with the theme and tried to give it our own charm, as we've had tried with our previous jams, and we're pretty satisfied on how it all came together. :wink:

We're also a team that believes people are much open to discussion and creativity when there's a transparent relationship between the team that creates a game and the people that play it. Even if most of us are developers here, we believe it's equally important to try and speak to everyone and be clear on things that some people might take in a different way than others. It's just the values we try to follow as individuals. :stuck_out_tongue_winking_eye:

Thanks for playing! Hope you had a whale of a time! :whale:

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As a foot-note to this comment-replying bulk, we will be posting some more stuff regarding the development of the game soon on the front-page. Some of the upcoming posts that we've got planned include the _post-mortem_ of the game (like always), and another post we want to do to involve to start involving more of the _Ludum Dare_ community in helping to shape the future iterations of this project. We hope you look forward to it! :whale:

nightshadow0 2017-05-09 12:14

Oh this is fun! The premise is brilliant, and the aesthetic is adorable. It's a little hard to tell if you're having any real impact because the people/cash stats are very abstract (at one point I had 0 people and expected to lose, but didn't), but it's still really fun to experiment with the options and see your planet change. Great work!

sebasrez 2017-05-10 15:41

Gamedev ending! Really nice looking game. I wasn't entirely sure if the amount of money or people did anything. Maybe it gave me more choices based on the amount? But it was still a nice experience and funny as well.

behenate 2017-05-10 15:52

This game is very cool and addicting. I made it to the end in 1800 years with 100 happines 50 wealth. I really love graphics, music is also very good. I didn't notice and bug, so your game is very polished. Great job!

hbocao 2017-05-10 16:14

Hahahah this is so silly! I loved it! Pretty fun and made me very curious about the next options and "upgrades". I wish for short animations, but that's just nitpicking. Amazing entry!

buteratosgames 2017-05-10 17:23

Nice game, guys! 5 stars!

yoanndeplo 2017-05-10 17:50

All hail xXTheStreamerXx, queen of the elves, dwarves, and the tiny humans,

Lady Regnant of the "filled with pyromen planet",

Protector of the third moon,

Khaleesi of the Great taxes,

Breaker of cold centuries and

Mother of werewolves !

gamechoy 2017-05-10 17:55

Loved the humor and style! A few of the choices could be more meaningful, and sometimes I went for long stretches without having anything happen, but the endings made up for all that. Graphics and music were great, overall just a nice entry. Keep up the good work!

philomory 2017-05-10 18:33

This is rad as hell. I played for way longer than I should have (given the goal of judging lots of other games), and managed to get, I believe, 9 of the 10 endings.

Overall, even though the flavor is very different, the game reminds me of Reigns (and also, appropriately, of another LD38 entry, [Puny World](https://ldjam.com/events/ludum-dare/38/puny-world) by @joe-cowman). I really hope you expand it in the future, I want to see more games like this out there.

moski 2017-05-10 19:45

That's a lot of comments! Thanks for playing! It's time to reply to them once more!

@@nightshadow0 Actually, that's not people, that's happiness. But I see your point. There's quite some players that thought it was population, so we're already discussing changing that later on. The stats make some options available or unavailable, and going too high or too low triggers some endings. While this is supposed to encourage experimentation, we'd like the stats to have a bigger and more obvious impact in the future. Thanks for the feedback!

@sebasrez Yes! There are more choices and endings depending on the stats, like I just replied to the person above. We're considering adding some actual tells about when they go up or down, to further show that they have an impact in the outcome of the game. Anyhow, thanks!

@behenate Thank you! @jorgegamedev is our polish guru, trying to keep the bugs to a minimum on each of our games.

@hbocao I'd like to do some animating as well. We wanted to focus this time around on different stuff, but if we do upgrade this thing, animating some objects is on the table.

@buteratosgames Well met, thanks!

@yoanndeplo Long live xXTheStreamerXx!

@gamechoy Thanks to you too! Yes, there's currently times when there's lots of nothing despite the player's best efforts. Balancing is necessary right now, including more stuff for early game, and adding more impact to some choices that, other than visual changes, add not much to the game.

@philomory When brainstorming, Reigns, Sort the Court and Binding of Isaac were among our biggest inspirations to make this game. We tried to keep it simple, yet replayable and diverse. Glad that you liked it, and congratulations on finding most of the endings!

:whale:

ghostbomb 2017-05-11 01:19

Interesting game. The graphics are incredibly polished and the the way choices lead into each other is satisfying. It seems like your world can branch off into a million different directions so maybe some choices should become unavailable after you've chosen a few others.

jordgubben 2017-05-13 09:44

Reminds me a lot of [Long Live the Queen](http://store.steampowered.com/app/251990/Long_Live_The_Queen/) (one of my favourite games released this decade), but with a planet instead of a princess, and with a larger percent of the time actually making the choices.

I have one question: How many moons can be built in total? The narrator sort of indicated that enough is enough when I got the third one.

earthcollapse 2017-05-15 19:29

Super fun, very well done with the graphics!

moski 2017-05-15 23:07

@ghostbomb We've discussed that. By design, there should be more choices the longer the player gets. Having too many was originally an incentive for the player to end the run and start a new one, as well as to recover some one-time cosmetics they could have lost. We'll consider the possibility of removing and/or evolving some choices depending on what the player has chosen. Thanks!

@jordgubben We've heard of that game, but we haven't actually played it. We should give it a try and see if we can learn anything from it. As for the moons, well, there's a new choice that unlocks when you have 3. You should go check it out :D

@earthcollapse Thank you! I had so much fun drawing them!

goncalo-monteiro 2017-05-15 23:18

It's fun and has humor. You probably know my opinion already, so here goes the vote!

simplepotential 2017-05-15 23:35

Neat little game. Looked very good and sound wasn't annoying. Not sure how much fun I had but the elements to make it fun are definitely there.

numnumdude 2017-05-17 01:35

This is amazing! I love the graphic style and how consistent it is. Specifically, I like how the Earth gets thingies put on it depending on your choices. I like the whole idea and mechanics of the game, and it fits the theme great! The audio is really good, the music is nice and I like the sound effects. Finally, the text that appears after you make a choice can be pretty funny, "The people learned how to make lots spaghetti". This entry is just so great.

jackson-frankland 2017-05-17 11:07

Super polished and fun. Absolutely loved it

2017-05-17 13:37

Really fun, cute, lovely game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=nf9jH1KZdXw

jorgegamedev 2017-05-17 17:00

Thanks a lot to everybody that has been giving the game a last wave of feedback and ratings before judging ends! We know we've said this multiple times already, but for us it's never too much to emphasize upon again. You guys rock!

As usual, here's another comment chunk to reply to the feedback that has been posted. We're not sure if most people tend to recheck the comments they've left on games they've commented on, but hey, we still like to reply to people. Site notifications couldn't come sooner, as we're pretty sure that, when those become a thing, much deeper conversations and feedback exchanges will be taking place over all the games.

Oh well. Meanwhile we wait for those, here comes another set of replies.

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@goncalo-monteiro I sure do! I personally still got to post the feedback I already gave you on your page as well. Will try to take care of that today! :stuck_out_tongue_winking_eye:

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@simplepotential We hope you actually had fun with it! Thanks a lot for playing. What elements do you think are there that help making the game fun? We would love to hear your opinion in extra detail!

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@numnumdude We tried to emphasis the curiosity of the player wanting to know what kind of cosmetics would get added to their planet depending on the choices, and decided to pair those with some references here and there in the text to make it extra engaging, and funny at times too. :smile:

Thanks a lot for playing! We hope you had a whale of a time, and @moski will definitely be happy knowing your liked the game's graphic style!

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@jackson-frankland We're glad you liked it! Polishing our games is something we always strive to achieve!

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@jupiter-hadley Thanks a lot for featuring us once again! We owe you a great part of the game’s reception and overall popularity, especially after the article you posted on _Alpha Beta Gamer_. Really, thanks for all the coverage you’ve done in the game, and we’re really glad you found it wonderful! Hopefully during the next jam. we will be able to surprise you once more!

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To finish this comment chunk off, and for any people that might come across the game until friday, we've recently posted a [blog post for people to post their own ideas and suggestions on what they would like to see on the game](https://ldjam.com/events/ludum-dare/38/petty-puny-planet-38/petty-puny-planet-38-planetary-expansion-ballot). We would like to involve the _Ludum Dare_ community and the people which have played and gave feedback on the game more on the development process of future iterations. As such, in case you do come across the game, please check it out, and if anything crossed your mind during your playthrough of the game do comment on it!

Meanwhile, we've been also trying to catch up with reviewing more games. It's been some busy weeks for all of us at [**Whales And Games**](https://twitter.com/WhalesAndGames) with school and professional work, but we would also like to give one last wave of feedback before judging closes. :whale:

binaryferret 2017-05-17 17:52

Wow! Fantastic concept. I thought the choices effecting all the cool visual flair for the planet was a genius idea!

Really great writing and very funny. I had a lot of fun reading the consequences of the choices to the planet. Nothing really to add what hasn't been said in the above comments apart from really good job!

wolderado 2017-05-17 18:15

This is by far best game I played in LD 38. Great job! I really liked the choices and consequences. I want this game on mobile :D I'm gonna play some more :D

wisstopher 2017-05-18 18:21

Really good job, I can't believe how polished this is. Definitely one of my favorites of LD38! :D

gimbalock 2017-05-19 18:24

Best graphics I have seen this LD. Beautiful. Sounds effects are awesome aswell. Great entry!

himeija 2017-05-19 18:41

Super addictive game with great graphics! I have seen other games like that in this LD37 but this is my favorite!

And I want a mobile version game too !!

Great job =)

tony-godfrey 2017-05-19 18:54

Best polish of any of the games I tried for LD38. Lots to explore by making different choices. I loved the cute graphics for the planets and their accessories. The whole thing is really well put together and fun. Congrats!

syndelis 2017-05-19 19:05

Beautiful art, incredible sounds, fun gameplay... Everything is just perfect! I was going to write here my favorite part about the game, but I can't decide if I prefer the gorgeous cartoon art-style or the funny dialogues you got going.

Here's how my planet turned to be

chrome_2017-05-19_15-36-16.png

jorgegamedev 2017-05-19 23:58

Judging is practically closing in, and I see that @moski's post and feedback exchange earlier certainly brought quite a great ammount of new people commenting over here!

As usual, it's time to reply to all the new comments, as the last hours on the clock tick off until the end the judging phase!

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@binaryferret Thanks a lot! Having different hats and cosmetics on the planet wasn't even on the plans originally, but once the thought crossed our mind, we knew we simply had to stick it! Glad you had a whale of a time with the game! :smile:

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@wolderado Saying this is the best game you've played so far is really flattering and we're glad you liked it!

As for the mobile version, there's already one available for _Android_ on the itch.io page, and we will be looking to add _Play Store_ support when we develop and publish the post-jam version. As for _iOS_ support, it's an harder platform to tackle given it's requirements, so we don't know if we will have a way to support it anytime soon.

Hope you have fun as much fun on your next playthroughs as you had on your first one! Tell us which new endings you found afterwards!

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@wisstopher Thanks a lot! As we've mentioned in one of the many replies above, polishing is one of the things we strive for the most, even during Game Jams. Thanks a lot for marking us as one of your favorites! :star:

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@gimbalock The @moski will definitely be pleased to hear you loved his graphics, and @zachery-blystone will also feel pretty fulfilled knowing you loved the sound effects! Thanks a lot for playing!

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@himeija Didn't know making choices could get so addictive to some players. Complied you found you one of your favorites. As for the mobile version, read the reply to @wolderado, as a version of the game is already available for mobile, but we plan on extending it's support! Thanks a lot! :mobile:

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@tony-godfrey Thanks a lot and we're glad you had a sea of fun playing the game! Glad to know we're on the top there with the game's polish, and that the whole thing feels solid. @moski must definitely be proud you found the graphics cute as well!

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@syndelis Maybe your favorite part is exactly the mix of both? Thanks for finding everything to be on the point (and for the follow on _Twitter_ as well, which we have already followed back). That's a great and very unique planet! :earth_africa:

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Thanks a lot for everyone that has given feedback on _Petty Puny Planet_ during these past weeks. We're definitely looking forward to see how the game ends up performing once the results are announced. Whatever ranking we end up achieving, it was all thanks to everyone single one of you who played the game, rated it, commented and gave feedback on it!

We definitely want to continue developing the game, and the structure in which we developed the game in lets us quickly add new features and actions very quickly. That being said, there's quite a few things we want to tackle, and some feedback we want to reply by adding new specific features to the game. We hope you look forward to it, and if you wish to keep track of any future updates, we suggest you to give us a follow over at [**Whales And Games**](https://twitter.com/WhalesAndGames) as it's going to be our main method of communication going forward (although we will definitely still post an update article here when the update happens).

Once again, thanks a lot, and we're glad everybody had a whale of a time with the game! ​:whale:​

harry-alissavakis 2017-05-20 14:34

Water-breathing spell-casting winged lycanthropic elves. Now this is a planet I want to live on! Such a great and fun game! :D It was really funny, I enjoyed it very much :3 Everything was amazingly done, the music and graphics fitted really well and the level of polish in this game is astonishing! Great job! :D

2017-07-26 14:42

I also included your game in an article of my favorites here: http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-38-vepwgamy