Foon → Ludum Dare Explorer → Users → davikin92
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | TerminAnt | jam | 544 | 3.09 | 3.23 | 3.09 | 3.57 | 3.04 | 2.95 | 2.95 | |
| 2015 | 32 | An Unconventional Weapon | Concrete Escape | jam | 1054 | 2.30 | 2.44 | 2.62 | 3.16 | 2.18 | 2.48 | 1.97 | 76 |
I really liked this game, but the spiral level was too damn hard! It's interesting that the eraser is a double-edged sword which can affect the smileface too, makes it more challenging. Nice audio and simulation of the eraser crumbs falling all over the paper
I thought that the robot would become my worst enemy, like in 2001: Space Odyssey which you clearly got inspired on. I was afraid that a colorful trip would start after I collected "the bed" hahaha.
Great humor and graphics! Good job making the robot's voice out from a voice from text software!
I laughed a lot when I read the description. It takes too many shots to take down an enemy, so many that I preferred to run around them and away. A lot of difficulty polishing.
Polish the randomly generated caves, I am getting done collecting treasure in a zone but warp unexpectedly to somewhere I don't know. The idea is good. You should disable damage taken from the fish when they just got "bubbled".
I am definitely seeing the further advance you have done in this game! Suggestion: if there is exactly one type of arrow available make the choice automatically switch to that one, it makes the gameplay even smoother.
During my third try in level 2, I kept shooting rhino arrows at the enemies but they stayed small. I thought I could use the rhino as a platform to go further, ever thought about including that? Choosing between using the arrows stabbed on the walls as platforms or retrieving theme would be interesting, maybe a puzzle mode where you need to use arrows wisely?
Where is the game?
very funny
Good job guys! On my third try I was saying "Come on granny, we gotta get trhat freakin game!" Won with only one copy left. The story is really funny and the weapon's unconventionality is one of the best I have seen.
Hunting! In the LD32 games I have reviewed, this is the first one that uses that theme! Fantastic and original!
I wish Panash could do more. This game reminded me a little of Journey, I love the graphics in both as well as the music :)
I like the Kirby-like graphics! You should add more zoom levels and maybe dim the lights to make it harder for you to take pictures.
It's fun, but I don't think you addressed the theme very well because, yes, it's a helmet, an unusual weapon, but it shoots lasers, a quite usual weapon. You could have given the helment a better use, like filling it with water to kills the aliens (or whatever substance would do), bashing them with it, cutting them... there are plenty of possibilities. Graphics are good but I felt like there were very few levels, or they were too short.
Please! Develop this game further! With really bowling-based puzzles! I like the Zelda Game Boy style. Make the enemies drop hearts. Encourage the player to toss balls around like crazy by placing hidden passages. The sound is great, I find the "hurt enemy" and "ball bounce" ones really compelling, they remind me of Kirby Super Star. Awesome!
Aiming with the mouse becomes a little hard overtime because it stops mapping the aim right. The theme is pretty interesting. The graphics and audio are great! When I ran short on ammo, the scarecrows started flickering a lot after being shot.
I liked it! I enjoyed the sound effects, especially the one for the warps, it does really sound like what I think a warp would be.
I could nearly hear an announcer's voice challenging me to finish the levels as quickly as possible, that would make it even more compelling. Thought of a time attack mode?
I played it like 10 times, it's kinda addictive and made me laugh. I can't still figure out how to avoid spooking the bird! Anyone?
I loved the Zelda/Final Fantasy town-style theme. It makes me feel that this peaceful start is going to lead to some dark environments or epic battles. You should make the ledge grab controls a little simpler, by just holding down Space and releasing it when the kite is in position.
Very interesting idea! I thought the orange square was an enemy and I shot it many times.
One of the best games I have seen in the whole jam! The levels are so smartly designed that they are challenging to figure out, yet understandable. Please develop it further and include more levels and, why not, new mechanics?
I don't see how this fits the theme. I died very unexpectedly. However, nice graphics. Shooting those cute red blobs made me laugh
The idea sounds interesting but I couldn't run it.
ROCK THE STAGE!
ROCK THE CREDITS!
HOW TO ROCK! (this is what I expected)
You can't rock quickly enough to push the fans off stage, I think difficulty goes up too quickly.
I got killed by an asteroid right after starting the game. I kept retrying over and over to see if I ever got a Baby Bomb (they are the green babies, right?) to throw it and see how it exploded. I like how you made the graphics look like childlike drawings, suits your concept perfectly!
What were the goblins intended to do originally? Would they start more fires or do something special with those which are already started?
For just a few seconds I got to push and pull one of the thugs. You should reduce how often the thugs shoot so you don't find it so hard to push them to the saws and spikes.
I got bored at the very first level, and I challenged myself to the lowest altitude... Crashed 2 seconds later and lost all health in a single rock I got stuck in.
I like how you managed the physics so that the ship spins depending on which side it got hit from. The occlusion effect is cool too, good resource that makes it not very necessary to include color, however color would help the player see the rocks a lot.
I could not play it
I really liked the theme! I found the controls hard to understand, especially the Space and Backspace but it is fun to play! The all brushed up art makes it resemble somehow the graffiti theme. Liked the music!
"Shift" key doesn't work. Interesting idea! I liked that the ships can't only crash with the asteroids but with each other too.
No wonder why you didn't chose to be rated on graphics, altough it's nice programmer art. I like the different settings you placed for chasing the people (rooms, labyrinth...), and the SFX you recorded with your voice (I laughed with the "swooooooooosh" when you charge your pie launch).
Nice graphics. You should polish the controls and improve a lot your level design by intentionally placing the candles, kiosks and gravestones as pathways to guide the player to all the ghosts scattered around.
Make paths of candles, place ghosts under kiosks, align the gravestones in a more regular way.
Hugs! Hugs! Thanks! Hehe, I'll remember those words all day, they keep sounding in my head! The sound effects work really tightly with the concept, and will make your game hard to forget. You can make the levels more detailed graphically so it looks even more appealing.
Like many others, you used the "throw people" concept, but doing it with love and hugs is what makes it pretty original.
The controls for attacks are very slow. It needs audio or flashes or any signal else than pushing the enemies to make clear that they have been damaged. They come at you too quickly, polish the difficulty ramp.
Anyways, nice theme: an unconventional hero who serves as an unconventional weapon! :)
It's funny! I think you are going to do way better in the next jam! The first step is to make your game playable and to have rules, then polish the sound and graphics. Congratulations for achieving it!
I got lost a couple times and once I was able to get out of the bounds of the map. You should make the beasts a little slower because it's too hard to outrun theme. Music is good and the theme is funny. Good job!
Increase the difficulty overtime. Add more possible actions that you could do with the pointer (lasso, marquee, click, right click...)
I have seen many entries that have really funny weapons, and this is one of them. I laughed for a minute when seeing the kid being tossed back and forth, especially because the defender said "I will protect you".
Your concept resembles The Legend of Zelda a lot, you could have done it more original with rooms that were not squared, shaping the dungeon differently maybe.
Many participants used the "throw people" concept, but I don't blame you for it because many of us have thought how funny it would be to toss your friends into enemies.
Great job!
I like the Adventure of Link-ish theme! This is the second Zelda-like game I have seen in LD32 where you use a ball. The physics are pretty neat and the dungeon is challenging and fun!
batman aproves it
I really like how you you use the toothbrush
Text adventure + Action game, I like the concept! I like the music and graphics. At some point I didn't understand if the attack I had typed had been casted or not. Was your idea to make the more powerful attacks longer to type? If you did, it's a great idea for balance.
I liked how music encourages you to tap the living **** out of your WASD keys. I was able to pass through the ghosts a couple times.
My longest run: 5 levels, I know there are not many different ones but running away from the monsters makes it hard to recall the layouts of the levels, good job there!
I would like to see it completed! It would be fun to see how the victims get struck (or pierced?) by the coins. Eventually your magnetic power could rise to attract bigger stuff like cars, traffic signals... and wreak havoc!
Good idea. It's really frustrating to be shot and not knowing from where it came. Aside from the music, you could use other resources to clear out that time has been slowed down or accelerated, maybe changing the visuals. It would be cool if the bullets were a little slower so I get time to slow down and dodge them.
Pretty interesting idea. As playing the piano is one of my hobbies, I would prefer to use the upper number keys rather than the numpad because of the way they are aligned. I feel the numpad is much finger twisting.
?????
You should point out when you have finished the level and definitely make the bullets hurt you, because risk is something that makes a game like yours fun to play.
I laughed because the guy is almost naked for no apparent reason. Maybe the ghosts stole his clothes too?
I tried catching a tossed card on the air, it would be cool if that was possible too to outsmart the ghosts on the ground.
Final score: 2313. The idea is interesting but controls are laggy and don't respond as soon as one would expect.
You can try making it more fun by making it spam-proof, maybe limiting the amount of bullets you can fire at a time or timing your fire tightly with the enemy incomings or increasing the enemy spawns infinitely to see how far a player can get spamming. Fun for a short game :)
It's unconventional for a "small world", which makes it awesome theme-wise! I also loved the music because it encourages concentration and planning ahead of time.
Difficulty can get annoying since it does not get balanced when you need to avoid a hurricane and make additional stops for a flight, the flight's indicator keeps going as fast as if I could tackle it with a direct flight, so it gets impossible. Anyway, it is a very fun game and I played a lot. Great job!!
Haha, I can HUGELY relate to your oversleeping story and well... shit happens. I would like to see how the story develops as the "hacking quest" progresses. I was ready to take one of the quests in the bounty lists :open_mouth: I thought: the school thing seems like the easiest quest, but the "Information on a certain person" one seemed more dangerous and interesting :/ I hope you continue the project and let us know how the hacker becomes the best or ends up getting caught. Nice job!
Captura.JPG Addictive and very easy to understand :p I agree with previous comments, you should get a bonus for making enemies shoot each other and a huge bonus for slingshooting meteorites into other enemies (each bonus streak counting how many enemies you took down with a single meteorite). That would make the difficulty scale much faster for more experienced players so they don't get bored.
Nice job :wink: !
Captura.JPG Got even higher by pulling a little cheat: Click on the page's grey zone to pause the game, then click a zone clear of enemies to instantly teleport there
It took me a while to get how the point and click system worked (like what the white area around each character represents), maybe it's because I have never played Advance Wars. I don't know if the level in your third screenshot is actually in the game, but probably I wasn't able to see it because the game crashed at the end of the first level.
I marked it down to rate it when judging starts :wink:
Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant
I liked how the story was developing and I was wondering how I would get the doctor to drink the "special beverage". I thought of putting it somewhere where he would usually drink from or maybe his personal box. I was also wondering what would happen when I finally used the doctor's computer and what I would need the aspirins for.
I see you had all this in mind and ran out of time, I would like to see it furtherly developed :smile: Nice job!
First! Wow, this was one of the first game ideas my team had for the jam, and looks like it's hard to balance the distribution of the people, cars, etc. with the dinosaur's size.
A jumping mechanic for the dinosaur could do two things for your game:
1. Make the people easier to avoid. 2. If you fail a jump, this will be more brutal than just walking over the people.
As you playtest it and receive feedback you will get your own magic formula to make it more fun. Good job1 :wink:
Hey! I played and it fits the theme interestingly, especially the volcano-propulsion feature that made me chuckle. I don't know if it would make it more fun or just scary, but you could show vignettes and sounds of the people in your little planet screaming as the planet gets hit by enemy fire. I have marked it down to rate it when judging comes on.
Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant
Wow! One of the best games I have seen in this jam :smile: I loved the effect of walking around a small planet although it did never seem like you went around it, it is kind of an illusion that conveys a dreamy feeling as you intended.
The UI can be simplified a little more by placing a small 'A' key graphic next to the dreamcatcher, I am pretty sure everybody will understand it without having to read a whole sentence.
The music is awesome and kept me wondering how I would get the girl out of her dream-and-nightmare-swapping world (another feeling you convey very well with the dreamcatcher mechanic).
When I found the alarm clock, I said "well, this is it, but I wonder if there is something beyond, something for what it's worth staying a little longer in the dream". I believe dreams sometimes help you find out things about yourself and your surrounding world that you are not always aware of when you are awake. That further discovery could be some kind of sidequest if you plan to develop the game further.
Great job! :wink:
::Bugs:: I found the same camera bug as @togimaro, besides another one which allows you to go up the last doors with metal bars bug3.jpg
You can also push the crates while standing on top of them. I don't know if that was intentional, but it could become a cool feature if they were barrels (which you can roll by walking on top of them) instead of a crate.
I liked the music and the story :smile:. It's a little frustrating having to speed run to not miss the planet and doing all the things there are to it, but it could point out the chances we miss in life when we hesitate too much to step out of our small world, our comfort zone. Was this the inspiring thought?
I loved the Megaman X feel this game has to it. The art is amazing for a 48-work and the fights are really fun. I pressed 'C' and another character appeared, is that player 2? Because if it is, I think it is amazing to have co-op jam games. The music is great but it needs sound effects to improve the overall feel.
Great job :wink:
Fun, and simple as the small world it is :smile: Maybe you could add a reverse propulsor for those cases when you land head-on on the planet, especially in the corners made up by the trees and the platform; and a sound to play when the platform is ready for you to land back.
Nice work! Marked down for rating it later :wink:
Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant
Got the same bug as @dgspitzer
I tried jumping off the cliff for a quick restart but I don't die. Anyway, I like how it fits the theme and the feeling of constantly running around for collecting resources, investing them, and defending from enemies. You could balance the enemy spawning with the "peace spans" in a way that the difficulty increases progressively and allowing the player learn when it's a good moment to collect and when it's a good moment to invest so they can develop a strategy and take the best advantage of these activities.
Great job!