FoonLudum Dare ExplorerUsers → davikin92

davikin92

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201738A Small World👥TerminAntjam5443.093.233.093.573.042.952.95
201532An Unconventional WeaponConcrete Escapejam10542.302.442.623.162.182.481.9776

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by davikin92

LD32 — An Unconventional Weapon

Wisp by ohsqueezy 2015-04-26T06:30:00

I never managed to stop the bomb on time. It's really confusing.

Bassic by C# 2015-04-25T06:17:00

I found the timing very difficult while walking and defeating the monsters. Maybe it's because I am no multitask person.

Smileraser by The-Force 2015-04-25T03:35:00

I really liked this game, but the spiral level was too damn hard! It's interesting that the eraser is a double-edged sword which can affect the smileface too, makes it more challenging. Nice audio and simulation of the eraser crumbs falling all over the paper

RELIC by CptDustmite 2015-04-24T02:22:00

I thought that the robot would become my worst enemy, like in 2001: Space Odyssey which you clearly got inspired on. I was afraid that a colorful trip would start after I collected "the bed" hahaha.

Great humor and graphics! Good job making the robot's voice out from a voice from text software!

Agents of YIELD by nightlord 2015-04-25T03:44:00

I laughed a lot when I read the description. It takes too many shots to take down an enemy, so many that I preferred to run around them and away. A lot of difficulty polishing.

Aquatic Regia by swinestudios 2015-04-26T04:45:00

Polish the randomly generated caves, I am getting done collecting treasure in a zone but warp unexpectedly to somewhere I don't know. The idea is good. You should disable damage taken from the fish when they just got "bubbled".

Quiver of Claws by Bensonance 2015-04-26T06:11:00

I am definitely seeing the further advance you have done in this game! Suggestion: if there is exactly one type of arrow available make the choice automatically switch to that one, it makes the gameplay even smoother.

During my third try in level 2, I kept shooting rhino arrows at the enemies but they stayed small. I thought I could use the rhino as a platform to go further, ever thought about including that? Choosing between using the arrows stabbed on the walls as platforms or retrieving theme would be interesting, maybe a puzzle mode where you need to use arrows wisely?

Cheeseburger (in Paradise) by Just_delete_it 2015-04-25T09:09:00

Where is the game?

Crump Rush by OnlySlightly 2015-04-21T04:02:00

very funny

Get the Game! by xirion11 2015-04-25T00:44:00

Good job guys! On my third try I was saying "Come on granny, we gotta get trhat freakin game!" Won with only one copy left. The story is really funny and the weapon's unconventionality is one of the best I have seen.

Panash & Plume by tikilittle 2015-04-26T06:24:00

Hunting! In the LD32 games I have reviewed, this is the first one that uses that theme! Fantastic and original!

I wish Panash could do more. This game reminded me a little of Journey, I love the graphics in both as well as the music :)

Specter Snap by Snicklodocus 2015-04-25T02:57:00

I like the Kirby-like graphics! You should add more zoom levels and maybe dim the lights to make it harder for you to take pictures.

Davis and the Helmet by luke 2015-04-21T06:59:00

It's fun, but I don't think you addressed the theme very well because, yes, it's a helmet, an unusual weapon, but it shoots lasers, a quite usual weapon. You could have given the helment a better use, like filling it with water to kills the aliens (or whatever substance would do), bashing them with it, cutting them... there are plenty of possibilities. Graphics are good but I felt like there were very few levels, or they were too short.

Strike Dungeon by Mental Atrophy 2015-04-23T08:43:00

Please! Develop this game further! With really bowling-based puzzles! I like the Zelda Game Boy style. Make the enemies drop hearts. Encourage the player to toss balls around like crazy by placing hidden passages. The sound is great, I find the "hurt enemy" and "ball bounce" ones really compelling, they remind me of Kirby Super Star. Awesome!

Night Harvest by gene-z 2015-04-21T01:09:00

Aiming with the mouse becomes a little hard overtime because it stops mapping the aim right. The theme is pretty interesting. The graphics and audio are great! When I ran short on ammo, the scarecrows started flickering a lot after being shot.

Square Sprint by jackrugile 2015-04-23T06:22:00

I liked it! I enjoyed the sound effects, especially the one for the warps, it does really sound like what I think a warp would be.

I could nearly hear an announcer's voice challenging me to finish the levels as quickly as possible, that would make it even more compelling. Thought of a time attack mode?

KNIGHT by CScribes 2015-04-26T05:09:00

Nice graphics and interesting mechanic/idea. I don't know why my cloned monster can't attack as quickly (or even more quickly) than the original one, it's a little frustrating.

You Can Shave the Baby by chikun Dev Team 2015-04-23T06:05:00

I played it like 10 times, it's kinda addictive and made me laugh. I can't still figure out how to avoid spooking the bird! Anyone?

Can You Reach the Sun? by Garris 2015-04-23T06:54:00

I loved the Zelda/Final Fantasy town-style theme. It makes me feel that this peaceful start is going to lead to some dark environments or epic battles. You should make the ledge grab controls a little simpler, by just holding down Space and releasing it when the kite is in position.

Jump Gun by renanlindner 2015-04-25T08:59:00

Very interesting idea! I thought the orange square was an enemy and I shot it many times.

Avenging My Gran, the Famed Botanist by Chris M 2015-04-25T05:52:00

One of the best games I have seen in the whole jam! The levels are so smartly designed that they are challenging to figure out, yet understandable. Please develop it further and include more levels and, why not, new mechanics?

Modern Cave Warefare by Samuel Arminana 2015-04-21T01:48:00

I don't see how this fits the theme. I died very unexpectedly. However, nice graphics. Shooting those cute red blobs made me laugh

Global Warning by fueelin 2015-04-24T04:08:00

The idea sounds interesting but I couldn't run it.

Rage the Stage by puppetmaster 2015-04-23T07:08:00

ROCK THE STAGE!
ROCK THE CREDITS!
HOW TO ROCK! (this is what I expected)

You can't rock quickly enough to push the fans off stage, I think difficulty goes up too quickly.

SpaceBabyShooter by Vulture Tamer 2015-04-21T07:07:00

I got killed by an asteroid right after starting the game. I kept retrying over and over to see if I ever got a Baby Bomb (they are the green babies, right?) to throw it and see how it exploded. I like how you made the graphics look like childlike drawings, suits your concept perfectly!

FireStarter by biscuitWizard 2015-04-23T08:21:00

What were the goblins intended to do originally? Would they start more fires or do something special with those which are already started?

Unconventional Odds by Mikhail 2015-04-24T03:56:00

For just a few seconds I got to push and pull one of the thugs. You should reduce how often the thugs shoot so you don't find it so hard to push them to the saws and spikes.

Bomb bringer by SMASH BASH 2015-04-23T09:03:00

I got bored at the very first level, and I challenged myself to the lowest altitude... Crashed 2 seconds later and lost all health in a single rock I got stuck in.

I like how you managed the physics so that the ship spins depending on which side it got hit from. The occlusion effect is cool too, good resource that makes it not very necessary to include color, however color would help the player see the rocks a lot.

Ginosaji - The Game by brunocoimbra 2015-04-21T04:44:00

I could not play it

Letter Spray by Megapiemanphd 2015-04-21T01:00:00

I really liked the theme! I found the controls hard to understand, especially the Space and Backspace but it is fun to play! The all brushed up art makes it resemble somehow the graffiti theme. Liked the music!

Space Force by Zinhet 2015-04-26T06:37:00

"Shift" key doesn't work. Interesting idea! I liked that the ships can't only crash with the asteroids but with each other too.

SoulShift by pema99 2015-04-23T06:13:00

I wasn't able to run it

Pie Day Revenge by Supernovadx 2015-04-21T01:41:00

No wonder why you didn't chose to be rated on graphics, altough it's nice programmer art. I like the different settings you placed for chasing the people (rooms, labyrinth...), and the SFX you recorded with your voice (I laughed with the "swooooooooosh" when you charge your pie launch).

Craneo Loco by fabriciopfs 2015-04-25T01:14:00

Nice graphics. You should polish the controls and improve a lot your level design by intentionally placing the candles, kiosks and gravestones as pathways to guide the player to all the ghosts scattered around.

Make paths of candles, place ghosts under kiosks, align the gravestones in a more regular way.

Hug Cult by EwChap 2015-04-21T07:20:00

Hugs! Hugs! Thanks! Hehe, I'll remember those words all day, they keep sounding in my head! The sound effects work really tightly with the concept, and will make your game hard to forget. You can make the levels more detailed graphically so it looks even more appealing.

Like many others, you used the "throw people" concept, but doing it with love and hugs is what makes it pretty original.

StomachAlla by efonsecab 2015-04-26T05:51:00

The controls for attacks are very slow. It needs audio or flashes or any signal else than pushing the enemies to make clear that they have been damaged. They come at you too quickly, polish the difficulty ramp.

Anyways, nice theme: an unconventional hero who serves as an unconventional weapon! :)

In the eyes of babies by Tatsu 2015-04-23T07:50:00

It's funny! I think you are going to do way better in the next jam! The first step is to make your game playable and to have rules, then polish the sound and graphics. Congratulations for achieving it!

Sugar Lake Chronicles by ProgrammerSteve 2015-04-24T03:39:00

I got lost a couple times and once I was able to get out of the bounds of the map. You should make the beasts a little slower because it's too hard to outrun theme. Music is good and the theme is funny. Good job!

Death By Pointer by Squarlboy 2015-04-26T04:57:00

Increase the difficulty overtime. Add more possible actions that you could do with the pointer (lasso, marquee, click, right click...)

Kid Kannon by ElanGleiber 2015-04-21T06:47:00

I have seen many entries that have really funny weapons, and this is one of them. I laughed for a minute when seeing the kid being tossed back and forth, especially because the defender said "I will protect you".

Your concept resembles The Legend of Zelda a lot, you could have done it more original with rooms that were not squared, shaping the dungeon differently maybe.

Many participants used the "throw people" concept, but I don't blame you for it because many of us have thought how funny it would be to toss your friends into enemies.

Great job!

Orb of Power by NoSoupForYou 2015-04-26T04:33:00

I like the Adventure of Link-ish theme! This is the second Zelda-like game I have seen in LD32 where you use a ball. The physics are pretty neat and the dungeon is challenging and fun!

Hat Attack by funisfun8 2015-04-21T02:52:00

batman aproves it

Knight Time Day Time by ragnarolis 2015-04-21T02:23:00

I really like how you you use the toothbrush

Space Wizard by Kihira 2015-04-21T01:17:00

Text adventure + Action game, I like the concept! I like the music and graphics. At some point I didn't understand if the attack I had typed had been casted or not. Was your idea to make the more powerful attacks longer to type? If you did, it's a great idea for balance.

RL by retr0verse 2015-04-23T06:40:00

I liked how music encourages you to tap the living **** out of your WASD keys. I was able to pass through the ghosts a couple times.

My longest run: 5 levels, I know there are not many different ones but running away from the monsters makes it hard to recall the layouts of the levels, good job there!

Magnetic Pirate by player_03 2015-04-23T06:26:00

I would like to see it completed! It would be fun to see how the victims get struck (or pierced?) by the coins. Eventually your magnetic power could rise to attract bigger stuff like cars, traffic signals... and wreak havoc!

Time Speed by Scornz 2015-04-25T01:27:00

Good idea. It's really frustrating to be shot and not knowing from where it came. Aside from the music, you could use other resources to clear out that time has been slowed down or accelerated, maybe changing the visuals. It would be cool if the bullets were a little slower so I get time to slow down and dodge them.

Crystal Chords by monkfallsinsnow 2015-04-26T05:24:00

Pretty interesting idea. As playing the piano is one of my hobbies, I would prefer to use the upper number keys rather than the numpad because of the way they are aligned. I feel the numpad is much finger twisting.

Playtime by Scapegote 2015-04-25T03:53:00

Difficulty raises too quickly. Nice weapon! Many of us have had the misfortune of stepping on a LEGO block... painful as hell. I like the baby's laugh when a zombie steps on a mine, reminds me of my little sister's mischief as a baby.

MonuMENTAL by clegamecoop 2015-04-21T02:29:00

?????

Bouncy Ball of Death by Aik 2015-04-25T03:03:00

You should point out when you have finished the level and definitely make the bullets hurt you, because risk is something that makes a game like yours fun to play.

Card Maniac by snade 2015-04-25T02:30:00

I laughed because the guy is almost naked for no apparent reason. Maybe the ghosts stole his clothes too?

I tried catching a tossed card on the air, it would be cool if that was possible too to outsmart the ghosts on the ground.

Math Mania! by SuperPokeunicorn 2015-04-25T03:17:00

Final score: 2313. The idea is interesting but controls are laggy and don't respond as soon as one would expect.

LD38 — A Small World

Micro-World Defense by SaxOps1 2017-05-03T15:36:17Z

You can try making it more fun by making it spam-proof, maybe limiting the amount of bullets you can fire at a time or timing your fire tightly with the enemy incomings or increasing the enemy spawns infinitely to see how far a player can get spamming. Fun for a short game :)

Flight Club by dj_pale 2017-05-07T22:04:32Z

It's unconventional for a "small world", which makes it awesome theme-wise! I also loved the music because it encourages concentration and planning ahead of time.

Difficulty can get annoying since it does not get balanced when you need to avoid a hurricane and make additional stops for a flight, the flight's indicator keeps going as fast as if I could tackle it with a direct flight, so it gets impossible. Anyway, it is a very fun game and I played a lot. Great job!!

RETROHACKER 1993 by Flatgub 2017-05-07T23:13:39Z

Haha, I can HUGELY relate to your oversleeping story and well... shit happens. I would like to see how the story develops as the "hacking quest" progresses. I was ready to take one of the quests in the bounty lists :open_mouth: I thought: the school thing seems like the easiest quest, but the "Information on a certain person" one seemed more dangerous and interesting :/ I hope you continue the project and let us know how the hacker becomes the best or ends up getting caught. Nice job!

TerminAnt by davikin92 2017-04-25T21:22:38Z

Like the early Tomb Raider games and Golden Eye? Yeah, it kinda brought me that sensation too. To be honest we planned to use the grappling hook as a weapon too but we ran out of time :p

TerminAnt by davikin92 2017-04-27T15:44:04Z

Let's call it a feature :yum:

TerminAnt by davikin92 2017-04-28T23:45:27Z

Thanks @togis! All the music and sfx choices were done by one of my teammates, @abel-gonzalez and I didn't expect that the last exit could be cheated. Thanks for streaming our game and finding that bug! :smile:

TerminAnt by davikin92 2017-04-29T18:35:38Z

Yeah, it was him. I thought of adding swinging and latching enemies with the hook, but that may be for a later version.

TerminAnt by davikin92 2017-05-11T18:18:45Z

Guys, what do you think about changing temporarily to third person or sidescrolling while doing a jump sequence like in the eraser zone? @faemir @Lipsch @piponazo19 @tacomabert

SLINGSHOOT by chaoclypse 2017-04-27T18:36:26Z

Captura.JPG Addictive and very easy to understand :p I agree with previous comments, you should get a bonus for making enemies shoot each other and a huge bonus for slingshooting meteorites into other enemies (each bonus streak counting how many enemies you took down with a single meteorite). That would make the difficulty scale much faster for more experienced players so they don't get bored.

Nice job :wink: !

SLINGSHOOT by chaoclypse 2017-04-27T18:55:35Z

Captura.JPG Got even higher by pulling a little cheat: Click on the page's grey zone to pause the game, then click a zone clear of enemies to instantly teleport there

This world is mine! by Sergigd 2017-04-25T16:25:44Z

It took me a while to get how the point and click system worked (like what the white area around each character represents), maybe it's because I have never played Advance Wars. I don't know if the level in your third screenshot is actually in the game, but probably I wasn't able to see it because the game crashed at the end of the first level.

I marked it down to rate it when judging starts :wink:

Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant

Haven - The Small World by Iluvatar 2017-05-07T22:48:53Z

I liked how the story was developing and I was wondering how I would get the doctor to drink the "special beverage". I thought of putting it somewhere where he would usually drink from or maybe his personal box. I was also wondering what would happen when I finally used the doctor's computer and what I would need the aspirins for.

I see you had all this in mind and ran out of time, I would like to see it furtherly developed :smile: Nice job!

CarefulSaurus by gene-z 2017-05-02T19:25:49Z

First! Wow, this was one of the first game ideas my team had for the jam, and looks like it's hard to balance the distribution of the people, cars, etc. with the dinosaur's size.

A jumping mechanic for the dinosaur could do two things for your game:

1. Make the people easier to avoid. 2. If you fail a jump, this will be more brutal than just walking over the people.

As you playtest it and receive feedback you will get your own magic formula to make it more fun. Good job1 :wink:

Little Satellite of Doom by dynamic-panic-studios 2017-04-25T16:01:35Z

Hey! I played and it fits the theme interestingly, especially the volcano-propulsion feature that made me chuckle. I don't know if it would make it more fun or just scary, but you could show vignettes and sounds of the people in your little planet screaming as the planet gets hit by enemy fire. I have marked it down to rate it when judging comes on.

Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant

Wake Up ! by GoZz 2017-05-04T15:59:09Z

Wow! One of the best games I have seen in this jam :smile: I loved the effect of walking around a small planet although it did never seem like you went around it, it is kind of an illusion that conveys a dreamy feeling as you intended.

The UI can be simplified a little more by placing a small 'A' key graphic next to the dreamcatcher, I am pretty sure everybody will understand it without having to read a whole sentence.

The music is awesome and kept me wondering how I would get the girl out of her dream-and-nightmare-swapping world (another feeling you convey very well with the dreamcatcher mechanic).

When I found the alarm clock, I said "well, this is it, but I wonder if there is something beyond, something for what it's worth staying a little longer in the dream". I believe dreams sometimes help you find out things about yourself and your surrounding world that you are not always aware of when you are awake. That further discovery could be some kind of sidequest if you plan to develop the game further.

Great job! :wink:

::Bugs:: I found the same camera bug as @togimaro, besides another one which allows you to go up the last doors with metal bars bug3.jpg

You can also push the crates while standing on top of them. I don't know if that was intentional, but it could become a cool feature if they were barrels (which you can roll by walking on top of them) instead of a crate.

A World In Her Eye by OrbitalBlueprint 2017-04-27T17:01:18Z

I liked the music and the story :smile:. It's a little frustrating having to speed run to not miss the planet and doing all the things there are to it, but it could point out the chances we miss in life when we hesitate too much to step out of our small world, our comfort zone. Was this the inspiring thought?

Bio Noid by zetashocker 2017-05-03T15:28:02Z

I loved the Megaman X feel this game has to it. The art is amazing for a 48-work and the fights are really fun. I pressed 'C' and another character appeared, is that player 2? Because if it is, I think it is amazing to have co-op jam games. The music is great but it needs sound effects to improve the overall feel.

Great job :wink:

Space Diver by HDTeaV 2017-04-25T16:46:08Z

Fun, and simple as the small world it is :smile: Maybe you could add a reverse propulsor for those cases when you land head-on on the planet, especially in the corners made up by the trees and the platform; and a sound to play when the platform is ready for you to land back.

Nice work! Marked down for rating it later :wink:

Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant

Space Raiders by Smeax 2017-05-03T16:02:04Z

Got the same bug as @dgspitzer

I tried jumping off the cliff for a quick restart but I don't die. Anyway, I like how it fits the theme and the feeling of constantly running around for collecting resources, investing them, and defending from enemies. You could balance the enemy spawning with the "peace spans" in a way that the difficulty increases progressively and allowing the player learn when it's a good moment to collect and when it's a good moment to invest so they can develop a strategy and take the best advantage of these activities.

Great job!