FoonLudum Dare ExplorerLD32 → Modern Cave Warefare

Modern Cave Warefare

By 1samuel4111

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CategoryRankScoreCount
Coolness369
Audio5572.61
Graphics7232.87
Humor8822.00
Mood8842.44
Overall9732.60
Fun10172.15
Innovation10321.64
Theme10511.75

Comments

davikin92 2015-04-21 01:48

I don't see how this fits the theme. I died very unexpectedly. However, nice graphics. Shooting those cute red blobs made me laugh

camrfwhite 2015-04-21 01:49

Holy mouse acceleration Batman! I was accidentally doing some 360 no scopes there which was kinda fun. Liked the graphics, I do wish the enemies died faster (like one shot for the red things and 3 for the skeletons) it would just make the player feel really good for killing a lot of things, and allow them to get farther before dying. OH MAN AND IF THEY EXPLODED! BOOOOM! More player feedback (and more exact mouse movement) and this could be a fun little FPS dungeon crawler. :)

raroadkill 2015-04-21 01:50

You know I think more games should just start adding in a shotgun. Well done, had lots of fun shotgunning things

supernovadx 2015-04-21 01:55

Cool game. I don't quite get how it fits the theme. Still cool to play, and the art assets are nice.

hburd 2015-04-21 02:10

Cool, I like what you did with the theme.

yaaz 2015-04-21 10:21

Nice game. Controls were a bit akward, but still fine.

terrabalt 2015-04-21 10:25

Note; playing the game using a mouse might be a bit... unconventional.

pohycz 2015-04-21 10:32

I liked the grapghics, but killing the monsters became a tedious task very quickly. As was already mentioned, more player feedback, monsters should die faster and faster shooting. I would recommend watching "The art of screenshake" by Jan Nijman from Vlambeer.

rgehan 2015-04-21 10:36

Great graphics. The controls are a bit to sensitive. Especially the mouse, but it's still managable.

Good Job.

pi_pi3 2015-04-22 16:59

Nothing innovative here - it's not fun walking around a dungeon shooting at blobs and skeletons while doing nothing else (by that I mean that this game has only one feature), theme interpretation isn't very great, because shooting enemies is just shooting enemies. Graphics weren't horrible, but if speed-modelling isn't your thing, you could've replaced the enemies with 2d sprites (like in Wolfenstein). Audio was the best feature of this game, since you had music and a sound for shooting and one for getting hit. Not a lot of humor, but that's not the most important thing. Mood would've probably bee better with some pixely textures (even one 16x16/8x8 texture repeating on the wall would greatly improve the mood). Now, I'm not trying to be rude or anything. I don't mean to be an asshole. I'm just trying to point out everything you should improve in an honest way, as I think you should work further on this game and make it a full feature 3d dungeon crawler.

tanser 2015-04-24 14:39

Nice, the mouse movement though... Unity always seems to have that problem.

khaotom 2015-04-27 17:13

The way the red blobs keel over and die is pretty funny. And that's the weirdest shotgun noise I've ever heard :) Also likes the little bit of rag dolling the skeletons do.