davikin92 2015-04-21 01:48
I don't see how this fits the theme. I died very unexpectedly. However, nice graphics. Shooting those cute red blobs made me laugh
Foon → Ludum Dare Explorer → LD32 → Modern Cave Warefare
By 1samuel4111
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 69 | ||
| Audio | 557 | 2.61 | ||
| Graphics | 723 | 2.87 | ||
| Humor | 882 | 2.00 | ||
| Mood | 884 | 2.44 | ||
| Overall | 973 | 2.60 | ||
| Fun | 1017 | 2.15 | ||
| Innovation | 1032 | 1.64 | ||
| Theme | 1051 | 1.75 |
I don't see how this fits the theme. I died very unexpectedly. However, nice graphics. Shooting those cute red blobs made me laugh
Holy mouse acceleration Batman! I was accidentally doing some 360 no scopes there which was kinda fun. Liked the graphics, I do wish the enemies died faster (like one shot for the red things and 3 for the skeletons) it would just make the player feel really good for killing a lot of things, and allow them to get farther before dying. OH MAN AND IF THEY EXPLODED! BOOOOM! More player feedback (and more exact mouse movement) and this could be a fun little FPS dungeon crawler. :)
You know I think more games should just start adding in a shotgun. Well done, had lots of fun shotgunning things
Cool game. I don't quite get how it fits the theme. Still cool to play, and the art assets are nice.
Cool, I like what you did with the theme.
Nice game. Controls were a bit akward, but still fine.
Note; playing the game using a mouse might be a bit... unconventional.
I liked the grapghics, but killing the monsters became a tedious task very quickly. As was already mentioned, more player feedback, monsters should die faster and faster shooting. I would recommend watching "The art of screenshake" by Jan Nijman from Vlambeer.
Great graphics. The controls are a bit to sensitive. Especially the mouse, but it's still managable.
Good Job.
Nothing innovative here - it's not fun walking around a dungeon shooting at blobs and skeletons while doing nothing else (by that I mean that this game has only one feature), theme interpretation isn't very great, because shooting enemies is just shooting enemies. Graphics weren't horrible, but if speed-modelling isn't your thing, you could've replaced the enemies with 2d sprites (like in Wolfenstein). Audio was the best feature of this game, since you had music and a sound for shooting and one for getting hit. Not a lot of humor, but that's not the most important thing. Mood would've probably bee better with some pixely textures (even one 16x16/8x8 texture repeating on the wall would greatly improve the mood). Now, I'm not trying to be rude or anything. I don't mean to be an asshole. I'm just trying to point out everything you should improve in an honest way, as I think you should work further on this game and make it a full feature 3d dungeon crawler.
Nice, the mouse movement though... Unity always seems to have that problem.
The way the red blobs keel over and die is pretty funny. And that's the weirdest shotgun noise I've ever heard :) Also likes the little bit of rag dolling the skeletons do.