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StomachAlla
StomachAlla
By efonsecab
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 164 | 4.05 | | |
| Humor | 574 | 2.73 | | |
| Mood | 731 | 2.75 | | |
| Overall | 929 | 2.67 | | |
| Fun | 960 | 2.33 | | |
| Innovation | 962 | 2.17 | | |
| Theme | 970 | 2.39 | | |
| Coolness | 1952 | 32 | | |
Comments
bemmu
2015-04-22 11:13
Nice artwork, especially the opening screen. I like how you've animated the characters a bit by distorting the bitmaps when the characters move. Maybe that's something that comes with Unity (bones system?), but cool nevertheless. The gameplay left me wanting the hits to be registered more clearly. I felt I was flailing in air as there was no reaction, no sound and no effects of any kind when a hit happened and I wasn't sure where the hitbox was. Adding something there would have made this a ton more enjoyable. Thanks for the game!
Thanks Bemmu, indeed, we ran out of time before adding sound effects and clearer hits.
We are thinking about adding effective damage when the axe finishes its way down and hits the enemy.
hyoga-3d
2015-04-24 20:37
Could have some more feedback, also the main screen is very nice, good entry.
The controls for attacks are very slow. It needs audio or flashes or any signal else than pushing the enemies to make clear that they have been damaged. They come at you too quickly, polish the difficulty ramp.
Anyways, nice theme: an unconventional hero who serves as an unconventional weapon! :)
It took quite a long time to load (web version).
The characters are funny and I liked the game being inside a stomach.
Some feedback on hits would make the game feel better.