The Trial of Tyrone Rex by Manky 2015-09-13T22:39:00
The best programmer art I've seen this LD.
Foon → Ludum Dare Explorer → Users → Sergi Montaner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | They ran out of mana | jam | 283 | 3.70 | 3.70 | 3.34 | 3.90 | 3.54 | 3.18 | 3.21 | ||||
| 2015 | 33 | You are the Monster | NFWTZJ: Nobody 'Messes' With The Zombie Jesus | jam | 489 | 3.25 | 3.13 | 3.31 | 2.94 | 3.96 | 3.42 | 3.51 | 2.88 | 80 | ||
| 2015 | 32 | An Unconventional Weapon | The Very Literal Fall Of Atlantis | jam | 346 | 3.41 | 3.38 | 3.17 | 2.14 | 4.21 | 3.47 | 3.34 | 89 |
Sergi Montaner leaves an average of 58.3 feedback comments each event.
The best programmer art I've seen this LD.
Simple yet addicting. And very polished.
And the music is 6 over 5 stars
Very stylish. The art direction is something I've never seen in games, but I don't imagine nearthentals drawing about the CTRL key :p
You have to be a true monster to caress that nose!
I lol'd a lot with this game..
Quite crazy! Imho, I would have let the hunger bar grow when you are skipping babies (because you are not eating) so you are in a hurry to skip faster to get to the babies.
As it is now you always have the same amount of time to react to each "turn".
Also it doesn't make sanse to satisfy the hunger while you are not eating.
Very polished and fun entry.
During the first try I was trying to catch them on the fly because I thought they sky faster than you run (just ate 1). But then I started chasing them and I loved it.
Amazing game!
I've been seing it in some favourite lists and I couldn't play untill now. The wait was worth it!
It would be nice that it reminds that you did the tutorial so each start there is a different challenge!
I lost because and ice cream melted, awesome!
Couldn't get the controller working so It was a bit hard to play, but the concept is amazing
Nice graphics and lots of details, like touching the cat.
The mechanic is a little bit confusing. Destroyed 3 towns but didn't earn skill points.
The best art and animations I've seen so far.
Also its very addictive and has a nice sense of humor.
Is it even possible to survive?
Great atmosphere.
The city sim management is quite simple, but the sacrifice selection moment is magific.
Congrats because the game idea is one of the most original I've seen around.
Very creative and well round.
How can, something that boring (I mean the job), be so addicting?
The sounds were perfect also.
Very complete game, as always!
I had a bug where npcs got scaled in Y and my character got strange rotations. Just after finishing the kill 5 people quest.
This s**t is better than lots of the games I have on steam!
Super polished & perfectly scoped and with enough content to be enjoyed for quite a long time.
Kudos!
This one needs reflexes from the very begining.
It would be nice to have some different sounds to make you feel like you are doing some king of music.
Quite fun! And nice stamina mechanic.
Don't feel like the monster at all.
Very polished game.
It would be nice that the sight cone representation would be altered with the walls.
Kudos: Blasfemy level over 9000!
I little bit more interactivity would have been nice.
I really like the vibe of this game, It totally captured the wasteland survival thing and the gameplay is simple yet addicting.
Also the color palete fits very well.
I'm working on a game with a similar concept of car crashing, maybe it's interesting for you:
http://steamcommunity.com/sharedfiles/filedetails/?id=455689246
Good job!
Very polished game and the visual feedback in the bloodbar is excelent.
The game mechanic doesn't need explanation.
So congratulations!
Amazing art, easy to grasp gameplay and lots of fun.
Simply amazing!
I wouldn't expect less from you guys.
Couldn't agree more on who is the monster here.
I wish real bullfighting would be that unforgiving because the game is really difficult.
It looks like your dropbox account is not working right now. :s
Complicated but the mechanic felt robust and well thought.
I feel thet seing someone play skillfully at this game must be an acrobatic spectacle.
A monster feeding on their monster offspring, that's quite creepy!!
Nice job!
The game is very original and the graphics are cute, but the game is quite confusing.
The mechanic is original and nicely implemented.
Nice game!
Sometimes its difficult to make the story advance.
Very interesting way to handle defeat when the first time you "don't understand".
I was expecting to be able to jump faster once landed, this cost me some deaths.
Amazing game! Very polished (you nailed the scope of the game), clear mechanic and the most imporatnat, I actually had fun with it.
I would love to play this with different recipes of Ramen.
Voice acting should improve though the "bip! bip! bip!" moment was hilaroius.
The marker doesn't give you a proper sense of distance.
The rest of the game feels very polished and smooth.
Lots of stuff in this game.
The npc's are too litle and statick though.
I love the theme
Nice and simple.
I liked that each monster had its own minigame so you are not only waiting to fall on the water.
Hey! We got the same control schema in our games (not alone anymore) ^_^
Because of that I feel like cheating or something hehehe
Anyway, nice game, I see there is a lot of effort with those different game modes (sea and battle) and the popups and stuff.
At the begining, deciding sex and stuff I was affraid the game contained tentacle porn or something like that j/k
Wow! This one feels like a finished game.
I liked the posibility to live as a ghost and activate traps even though I've lost.
The tutorial is really easy to understand.
Having bots for the single player is a nice detail, I know its not easy.
Noob question of the day: how do you get to customize the itch.io site like that??
Hahahah the music is amazing!
Some sound would have helped.
Nice one!
Wow, I wasn't expecting a board game at all!
Very original way of living the LD experience!
I liked the detail of always knowing the status of the prince and how it is affected by decisions, it made the experience feel more game-ish.
Nice first entry, congrats!
Funny thing!
The perspective of the princesses vs the perspective of the rest of the game is pure programmer art! ;)
At the begining I thought the game was too simple, but destroying houses became addictive.
The art side is solid and I wasn't expecting at all a level up system.
The movement controlls are a bit strange but they feel intuitive.
It remembered me this Trogdor game:
http://www.homestarrunner.com/trogdor.html
Nice entry!
I wasn't expecting to see a bullet hell in this LD.
The game transmits a sensation of epic fight with so many things flying arround at the same time.
Enemies were hard to spot and slow to engage sometimes.
Bullets don't seem to arrive when they are far but in sight.
Nice!
It looked very simple at first (level 1 monster vs level 1 ship is always the same fight) after this it gets trickier.
At the beggining I didn't know what to do because it is not clear that you have to select a tentacle to bring up the menu. This could be automatic.
Also agree with a coment below that says that it would be important to know the next human that will move.
Anyway, good job!
I loved SimTower as a kid, and its very well implemented.
Maybe the stairs graphics are too colorfull bot everything else fits perfectly.
The music is so intriguing!
The props lightning felt a bit strange and the fighting could have been better comunicated but I liked the game and the monsters.
Snowfight + monster = So inocent and original!
The particles made it difficult to see the snowballs though.
Amazing!
I love the art style (cute and modern) and the perspective of the camera.
Also the finish counting friends scene makes it feel very polished.
The only problem that i found is that the map navigation sometimes is a bit fustrating, encountering obstacles that won't let you move as you wish.
Also the boundaries of the mapa are too artificial.
Anyway, I liked the game a lot.
Nice one!
The art is nice and the music is bad ass!
Sometimes happened to me that after holding the shoot button and releasing it, the gun starts shooting non-stop
I really liked the narrative of this game.
I wasn't expecting the end! (Which gets extra theme points)
Its nice to be able to play jam game from begining to end.
The troll with tie was a nice touch.
The only thing I feelt could be better is the combat system.
It was too simple, though I liked that you don't run out of bottles.
Nice job!
This game is plain awesome!
The voice acting is sublime.
The jump + wall jump controls are very polished
Lots of content: map elements, enemies, cat gun!!!
The criticism I would give is that some map elements are hard to see, like the black bouncing tiles.
Also the enemies could try to shoot at you, not just move randomly and shoot whatever direction they move.
Anyway, there is a lot of stuff there, and considering the little time we had, its amazing.
The art of this game reminds me of The Oatmeal webpage, which is good.
The controls are quite good too.
When I felt into the lava, the camera keept moving down slowly and I could see the limits of the map.
The enemies are to high to jump for my own taste.
Nice job!
Nice art, specially the pixelated moon, but I think that the controls need more polish.
A little more air controll would be great.
Differentiating the obstacles from the rest of the background would help too.
Have fun!
Flawless victory!
Hehe, really, nice well rounded game.
The mechanic is simple, addictive and polished. The difficulty is just at its right point, you are powerful but your enemies don't give you a break.
My only crictics are:
-The tutorial text keeps appearing when I'm playing, it mixes with the trees and it is confusing.
-I can stay a lot of time in flying form, the color is all sucked up, but for no consequence. I would have expect dying of exhaustion or some kind of penalty.
-Is there any way to win or is it an endless survival? It is not much clear.
At the beginning I didn't get it. But then, I enjoyed it very much.
The mechanic and the amazing sound effects give me the feeling of being powerful.
Nice and polished entry.
Nicely adjusted difficulty.
For just being a square, the jump animation withe the rotation feels pleasant.
As someone said, the 1st tutorial level is totally innecesary.
The moment it "teached" me that "A" went left was like.... really?
It took quite a long time to load (web version).
The characters are funny and I liked the game being inside a stomach.
Some feedback on hits would make the game feel better.
Nice but somewhat buggy sandbox.
It needs some lose/win conditions to be more engaging.
Nice try.
Well rounded mechanic.
I wish I could pause because there is too much things going on.
I would like to be able to click on a stone to remove it. Sometimes the characters ignore stones and just pass.
I love the idea and the use of the theme.
The game was somewhat difficult, but since it is a survival its ok.
The AI sometimes does not very smart moves, like having the grail next to the exit and passing it to a guy near the blade.
Wow, this was tense.
There was a moment i found a bear on the pillow next to the kid and I felt scared, stressed and hurried to click it.
The only problem that I see is that it is not clear when you are doing right or not. I just died and I didn't know what I did wrong.
Mood is awesome, but it needs more sound
Quite a strange game you have.
The idea is interesting and the programmer art is lovely.
I would critic that the gameplay is quite repetitive and the kill sound feels like someone is knoking on the door.
Anyway nice implementation on the old school racing games map.
Very interesting and innovative idea.
Nice take on the theme.
The problem is that I have no clue of how well or bad am I doing, and I don't have any idea of how am I suposed to construct the poems.
I'm no native english speaker so my intuition for the right word combinations is unexistent
The close path does not always work for me.
Worked on the first level but not on the second one.
Nice mechanic idea anyway.
Really fun and nice art style.
The bad guy peeing is hilarious.
Nice retro looking graphics.
And I love the sound effects.
It's an humorous take on the RPG's but the unconventional weapon choice seems a little bit forced.
This is a well rounded game with a very nice art style.
The difficulty was really easy, which I think is good.
I've rated to many games that I couldn't beat, but I finished this one.
Awesome music and funny graphics.
Sometimes the controls are not super responsive, but they are originally designed.
Nice idea and graphics.
My critic is that sometimes you can't do other things but wait, which is frustrating.
The mecanic is very creative.
avoiding projectiles is quite hard. I was expecting to be able to kill the cannons.
Text should be skippable
Nice!
Wow! I wasn't expecting the ending at all.
Midgame I was thinking that the game lacked gameplay, but now I see that everything fits.
Maybe I would have used more of the previous character info (now it only uses the name) to have a more powerfull impact.
The world needs more games with message like this one.
A different thing to mention, I love the growth of the characters at each question, their answers are great and the music is great.
I will play again just to check if different characters give different answers to the same questions.
Amazing job!
Nice idea and personality.
The buttons could have some sound feedback when pressed.
Very nice and well rounded game.
Nice mood graphics and sound.
I got stuck after poisoning the food :(
The arrow sound is wll found.
Graphics are cute, and I loved pissing the cat and its sound.
I have the feeling that the arrows shooted lower to where I aimed.
I like the camera placement and the graphics, specially the map when lanes diverge.
The truck was nice too but lacked a little cohesion with the map.
Kids screeming in joy when I die <-- cool
The same when I respawn <-- strange
Control was a little unresponsive for my taste, but that added up to the feeling of crazy driving which I think it makes sense.
Good work.
This game is very addicting.
Sometimes it feels unfair, when you kill your last enemies and you cant get away of respawn area before it kills you. I wish I could move faster in those situations.
Nice job overall.
This game is super bizarre in a good way.
I didn't feel I controlled the ninja when suddenly it jumped, but it fas funa and hilarious.
Amazing programmer art here.
Maybe there is too much waiting time between math questions.
The story is quite entertaining, and the voice acting is sublime. Specially when the nice girl talks and sounds manlier than the protagonist.
Nice idea, it has potential.
Right now is just matter of adding or substracting numbers. But adding some special cards, maybe something as simple as inmunities or multiplicators would make for a nice game.
Very intersting title.
Music really helps you get in the mood.
The way they talk is really funny.
The first time I just died because didn't pay much attention to the text.
Very intersting title.
Music really helps you get in the mood.
The way they talk is really funny.
The first time I just died because didn't pay much attention to the text.
Curious game and interesting theme.
If you could make the player lose it would be more engaging.
"Caught in the explossion of the spaceship!"
I loved that, so you must escape the battleship after you defeat the boss.
The music is really good too.
The feel of the movement could be improved. Sometimes you don't know when you will do a wall jump.
Nice idea. I like that all level's I've seen have 2 exit doors, either way It would be quite easy to solve the puzzle, and this way, you have to decide which is the viable one.
The first time I played I didn't notice I spent all amno, so some feedback would be nice.
Also It would be nice to have a workaround so you don't need to reset the room yourself when stuck.
Wow! My instant favorite, seriosuly.
I love the music, the animations, how some of them "fight" with both hands. The names of the characters, and the rythm mechanic.
Is amazing how something as easy as a copy the pattern game, with the RPS modifier becomes something that cool.
The only thing I would say is that there is a point wher you don't want to memorize so many movements and its almost imposible to play just reacting at what the show you before they "hit".
It would be amazing if your character had also dance moves in the long combos as the enemy has.
Very original and nice graphics.
I runned out of photo "amunition" and then died. How do you get more photos?
The fruit gun feels very well to play.
The physics (specially the water pistol) act a little weird.
Its hilarious to shoot backwards.
I love those backgrounds, color and character style.
I instinctally press up arrow to jump so I felt some times.
Combat was a liitle unfair, if you wait for them to shoot you don't have time to jump, if you jump in advance they shoot up.
But overall the game is really nice.
Once you shoot the first laser....Stress!!!
Loved the monster combination scenes.
The story is nice and fun, but the game has little gameplay.
Spoiler: I laught at the Batman joke.
I can't believ you managed to do all this in just 3 days. Amazing!
There are a lot of little details: the rope intensity slightly changes when its climbable, the music, the importance of carrying too much ore, the hangover/party story, etc
I feel guilty not having time to finish thi one :s
I always thought of a game where humans were the aliens, in fact is one of the themes I suggested for this LD, so I love the setting.
Then a bullet came from nowhere and I died in the library I didn't enjoy that part so much.
Its nice that you doubled the game.
The sound was cool but It was strange to hear the fireplace sound through all the map.
The color combination weapon is a lovely mechanic.
I think it would work well with the xbox controller and the 4 color buttons.
about the difficulty....I think its almost impossible to combine the colors, shoot and jump at the same time.
I made so little points that I wanted to skip the: "enter your name" screen.
Nice little detail of having two scores already set, soplayers have a target to defeat.
Nice graphics and animation.
Its fun to destroy props with the pillow.
I destroyed a wall and then I jumped into the void...
Maybe you could add some bots? Unless the game gets very popular majority of the testers will find empty arenas.
I plied with AI's and it is quite easy. But I see the local versus potential.
Have you consideres suporting xbox controllers? Because 4 people in 1 keyboard can be such a mess.
I like the balance of the difficulty in that game.
I couldn't keep track on the health and the game at the same time, so maybe the meter/health/whatever should be displayed over the infected ant?
Love the voxel graphics and animations.
The llama sound is very funny.
The game is quite easy which is something not very common here.
This is a well rounded game.
There is a lot of effort on the map for such a short jam.
Some sound would have benn nice.
Wow! that one's difficult as hell and It runs very smoothly. Congrats!
I love the pencil drawing style of the buttons and the whole map itself.
Curious and fun game idea.
The QTE gameplay was a little bit repetitive.
Very intelligent use of the theme.
I'd like to be able to skip the initial text once you fail and restart
Fun game. I enjoyed the recoil of the machine gunn and killing 3 enemies in one shot with the laser.
When the character screams it reminds me of Jake from Adventure Time.
Very original but sometimes its difficult to recognise enemies.
Very funny game.
I like the fact that you can die smashed by your own robot.
The controls are simple and intuitive.
One of my favourites this LD. Really.
Things: All the destructible elements are on the ground, leaving the rest of the screen quite empty. More destructible things in the building would make the game more interesting.
No win or lose condition.
I really would play a game like this if finished.
I see multiplayer madness potential in this game.
Is there any way to beat the game?
The bones sound is really nice.
The map has charisma and the movable objects give life to the game.
I didn't quite get how to play, thou. Is the second player a must? I played alone.
Very impressive piece of work for just 1 guy.
And the idea is cool.
IA using elevator and all, kudos ;)
It's a pity that you couldn't finish the sound.
I loved this game. Its fun and nice looking.
One annoying thing was the xbox controller, I expected the car to go to the direction of the stick, but it doesn't, it's specially frustrating when trying to go down.
I killed myself many times xD
Very fun and original
Nice particles
Very original and humoristic!
The sentences fade to fast, cannot read them!
Gallego power! xD
I hope you finish the game.
I liked the story very much.
The clue system was well thought but hard to notice it's there at the begining.
The game is quite stressful (and coin clicking is hard to get right)!
I liked the message and the game feels very polished.
Very original concept. A little bit frustrating thou.
Nice game! Loved the animations!
I'm going to try those dance moves next time I go out!
Didn't get the game mechanic until the 3rd or 4rth try.
Loved the graphics.
LD44 — Your life is currency (44)
LastSwap by EdevJogos 2019-05-18T21:24:05Z ♥ 1
The game mechanics are very original but I was so focused on doing the summon and potion combos that didn't pay much attention to the fighting. Also, It is difficult to understand which is the strength and weaknesses of all the friend/enemy units. The alchemy part was cristal clear.
NecroBlood by Little Valhalla 2019-05-18T21:20:08Z ♥ 1
Very nice game. The only drawback I see is that its difficult to understand the strenghts and weakneses of each unit (friendly and enemy)
Cat Your Life on It by khofez 2019-05-18T21:15:50Z ♥ 2
Amazing! This game is super crazy. The best russian rulete I've ever seen. Better than exploding kittens hehe
Blood Chest by PeachTreeOath 2019-05-18T21:07:17Z ♥ 1
I found the game very original. It's not the best use of the theme I've seen but I enjoyed the game a lot. Also the box art with the cute eyes or the moster face is super amusing. Kudos for adding a tutorial.
Life Merchant by Webox 2019-05-18T21:02:27Z ♥ 0
Very intuitive. I liked the gameboy feel of the game. Also the puzzles were interesting.
I D E N T I F T Y by Psychedelia 2019-05-18T20:53:27Z ♥ 2
I'm not into text based adventures but this one is very intriging. Good job! (haven't succeded yet)
Sheep It by anstabo 2019-05-18T20:43:14Z ♥ 2
This is a very well rounded and polished game. Feels finished. The graphics and color palete have their own style. The controls are great. But some mechanics are not clear enough. I could use orbs to make sheeps follow me, but why I need more than one? Also the truck timer looked like a timer to end the level at first.
Grim Adventures by ursagames 2019-05-18T20:32:27Z ♥ 0
Congrats, the game is super smooth and the world is well designed. I know there is no time for much art, but changing the floor texture color to diferentiate the different areas would could have been cool. The jumping is a little bit floaty, but the air control works fine. The shadow is nice, but for a 3D platformer a simple dot shadow just below the character is more helpful in regards on where the character will land. Cool music. Also I liked a lot how the enemies perform their attacks. Its very easy to understand.
invertebrae by jjjjason 2019-05-17T22:25:50Z ♥ 1
Nice atmosphere and the verb actions were quite logical. But If you mess up the order of the words you are screwed. I couldn't find a way to remove or reorder words.
Sick Business by very dark lord 2019-05-17T22:20:39Z ♥ 1
I didn't have the patience for a full run but I tried all the minigames and I liked them a lot. Nice sense of humor there. Graphics are also cool. And the User Experience is super good, at any moment I knew how to interact with things.
The only strange thing was that the minigames yoy could win or lose but it didn't seem to matter much.
Also, the press intro to exit looks like it only works during an specific time window between tries which is weird.
Blood Money by Imphenzia 2019-05-17T22:11:05Z ♥ 1
It plays super fine in a touchscreen. It was difficult to tell how damaged an enemy was. At the begining I was shooting to an enemy and I thought it was inmortal or I should shoot from different angle.
Umbra by conk 2019-05-17T22:07:06Z ♥ 2
Nice graphics, but there were to many keys to learn for my taste.
Z to hit? Wasn't there any better key biddings?
On the other side it was super cool that the game had a contextual hint system to remind you of how to grab stuff and so.
Lifeless space by PabloTitan 2019-05-09T22:40:22Z ♥ 1
The game is fun. Extra points for using Defold engine. White walls could be prettier. Regarding the frozen objects, it would be more fun if you have to throw particles to them, thus moving in the oposite direction.
Mana Loss by Tempii 2019-05-09T22:28:46Z ♥ 1
Hi! It's cool to see similar card games. I like that the game is similar to ours but focusing more on the summoning and trading creatures. The game works fine, so congrats.
The UX could be better. I understand that you had little time for the game, but here you are some feedback.
+Just starting the game I expected to be able to summon some creature. I couldn't because I had to press space to go to a different phase. Could you implement the same game without manually handling the phases? Maybe like hearthstone where you can summon and attack in any order during your turn.
+Why can I only summon 1 creature in my turn? It's not stated anywhere. I wanted to summon anything on my hand. I had the "mana".
+Life is difficult to see. Too small. It would be more familiar if the characters were in the left.
+There is no clue to see that a creature is damaged.
+Was it necessary to visually show the draw and discard pile? It doesn't affect gameplay and produces confusion. Can I draw cards there?
+The orange/brown background color was a little bit dull.
+And, as other people say, more feedback would be welcome. Zoom, movement, etc
The dangerous life of an indie dev by ougrouk 2019-05-03T13:50:38Z ♥ 1
Who needs music? hahahaha, that's what happened to us. The game was very funny. Nothing special gameplay wise but It has charm and the options were fun to read. It is difficult to notice the numbers on the bottom left, didn't care much about them and won anyway. For one side its cool that it is easy(usually game jam tittles are hellish) by the other hand I would have given more importance and visibility to this stats.
Delta Fighter by LiauJ 2019-05-03T13:37:49Z ♥ 1
Very nice little shooter. It is simple but works like a charm. Special kudos to the controls, I like how the ship moves.
I didn't feel the theme was incorporated at all until I read the game description. It could have been more evident.
Knit Worth by ColeSlaughter 2019-05-03T13:30:45Z ♥ 4
Hahahahaha this game is awesome guys! I love how the voice and the music merge together. It's the best part.
The gameplay is addicting and easy to grasp. I felt the difficulty was in the sweet spot.
This game could have been rythmic (if it is I didn't notice, but I tried to play at the same pace as the music and it was fun)
The intro scene is amazing and disgusting at the same time.
The sounds when hitting neurons give good feedback.
One of my favorites so far!
RAD MAC by jsmars 2019-05-03T13:19:34Z ♥ 1
Nice graphics and music. The blood particles are crazy and the trail marks in the road super cool.
The turning the card was a little bit hard for me to get right. Maybe you shouldnt start with such a sharp angle at the beginning of the game.
Fateful Dealings by vfqd 2019-05-02T22:16:56Z ♥ 1
Very nice. Super moody game, and amazing setting, with the table, the cards, the rain, etc.
It remembers me of the phone game Underhand.
The worst part for me is that I didn't know what to do to get a better score. The scoring felt random to me.
Dead Frog Tell No Tales by pixelstuff 2019-05-02T21:58:12Z ♥ 1
This is the most original take on the theme I have seen so far.
The gameplay is quite simple but works like a charm. The music and the frog sounds are super moody.
The art is very good too.
The only thing I found strange is this combination of time pressure and puzzle. Also at the beginning I didn't know what makes the character star moving. Now I know it is moving 4 tiles, but it is quite arbitrary and is not explained anywhere. (if it is I didn't notice :p)
Precious is Life by -banzi 2019-05-02T21:48:30Z ♥ 1
The game looks cool and has gameplay that is worth playing but I agree that the UX is not the best.
Appart from what have already been told, I was expecting to be the guy on the left fighting something in the right. It's something a gamer takes for granted.
When the life bar is full it looks just like a piece of background art. It took me a while to find out it was a life bar.
It is not clear what enemies can I attack when there are 2 lanes.
First time you play and have to summon an enemy it is not clear which type of unit it is (melee, ranged, flying)
I love the hippy rabbits :D
Overburnt by Ithildin 2019-05-02T21:34:13Z ♥ 1
Its easy to enter in flow with this game as you never have time to stop. I didn't pay much attention to the fatigue since the rest of the game is stressing enough to keep me busy. Very nice art btw.
D.R.I.E.D. by JasonD 2019-05-02T12:05:44Z ♥ 1
Very immersive, I imagine the music and sound help with it. The game reminds me of Faster Than Light. I liked the art very much.
Warlock Cardgame by krammetje 2019-05-02T11:29:23Z ♥ 1
The game is very polished and works well. Artifacts could be easier to see. Maybe different card layout?. I agree with all the comments that playing all cards is the winning strategy. Maybe add more risk/reward cards?
PANDEMONIUM: A Card Game by Borys 2019-05-02T11:22:01Z ♥ 1
The mood is perfect. The gameplay is very simple and quite good. At some point at lost because I sacrificed my last card to his last card and I though both were going to draw (and I had more cards). So it's even more complex than just going for the most beneficial maths.
Blood Bot by RedZ0ner 2019-05-01T22:04:01Z ♥ 0
Nice shooter. It was a bit hard to play on a laptop but I managed to kill some enemies. Good job
Fluffender by Kalashnikov 2019-05-01T21:56:42Z ♥ 1
The game is a little bit slow for my taste. Anyway, nice well rounded entry. Also love the programmer art. Paint power!
Charger by CraftLord 2019-05-01T21:52:41Z ♥ 1
The game is not very original but feels well rounded and quite polished for the amount of time you got. Congrats for it. I don't see the theme anywhere, but that was not mandatory anyways. Keep it up.
Dr. Ectomy by BoxedMeatRevolution 2019-05-01T21:30:14Z ♥ 1
I hat trouble moving stuff between layers. The game concept is really cool. Why don't real doctors rotate organs to better organize space?
Hell's Factory by Oscar onix 2019-05-01T21:22:31Z ♥ 0
I had a bit of trouble moving organs between layers. But the game is original and I love the concept. Why can't real doctors just rotate stuff so its better organized?
Toy Store by Anaconda Games 2019-05-01T21:14:46Z ♥ 0
The game is fun and the life/bullet mechanic is easy to understand. Good job. Its difficult to se the characters in the background. I would reduce its contrast. Also the invisible collision walls maybe shoud be placed ad the edge of the screen.
The art is very similar to pixar :s
DISREGARD LIFE, ACQUIRE CURRENCY by notb 2019-04-30T22:57:41Z ♥ 1
Nicest thing ever.
Movement feelt right, but I didn't know what to do.
I don't think it is necessary to show life with 4 decimals.
Idle Idol by Daniel Moreno 2019-04-30T22:54:15Z ♥ 0
Love the art and the squared island. The click sound was cool too. Didn't understant much the lose condition. What does it trigger the countdown?
Escape from Hell by Becher 2019-04-30T22:48:59Z ♥ 1
The initial zone art is outstanding. The dunegon not so much. Couldn't kill the boss but had a great time playing.
Rashness by Saering 2019-04-30T22:41:30Z ♥ 2
The best gameplay I have tried so far! Amazing and super polished game. Congrats. The the only negative part is that the pay with life stuff could be better justified.
utsvulten by ditto 2019-04-30T22:31:06Z ♥ 0
I love this kind of f**** up games. The art is precious.
Guttula (HTML) by SnufkinsHat 2019-04-30T22:14:55Z ♥ 1
Nice game. I don't get the mana thing either. The map art is poor compared to the cute character and cactuses. Anyway, the game plays very nicely. Also thanks to upload a web version of the game.
Saxman Gold by lexi 2019-04-30T22:00:03Z ♥ 2
Motivational poster and agile seminar for the win.
300 Hearts for Escape by invader 2019-04-30T21:42:05Z ♥ 3
I'm not much into grindy trading games. But the artwork is very nice. It reminds me of Monkey Island
Loose Change by Tony Li 2019-04-30T12:48:16Z ♥ 0
The idea of being a less expensive coin each time is cool. At some point the coin gets bigger. Its weirs, I guess in your country it makes sense, but for me I would have expected the coin to always get smaller or change color. Maybe if all cons had the printed value... Don't know.
About the physics: Its cool when it accelerates in the slopes, but the jump feels like it is underwater.
Dr. Lud Umdare's Revenge by KunoNoOni 2019-04-30T10:32:52Z ♥ 0
Nice character art, epileptic background and retro sounds. Everything kills you with 1 hit, so in my opinion there is little risk in sacrificing life for upgrades.
A life well spent by jin47 2019-04-30T07:46:05Z ♥ 1
Hi! Congrats for this entry. The game is very intuitive to play. It had fun when I had to hurry to finish lunch because there was work to do. And the words that you had to type were the typical meeting jargon of my office. I'd like to be able to chose between two options. Because If not, I feel that the fun/money score ratio that I will get is quite random.
Nebula Rush by Erukolindo 2019-04-30T07:37:15Z ♥ 0
Hi, the movement was a little sluggish (compared thith the enemy bullets) but the concept of killing enemies making their bombs explode is brilliant. I liked it very much an it is very original. About the upgrades, It's cool having so many options but I didn't know how much money I had to pay the initial upgrades. I lacked context at this point of the game. I also liked the idea that upgrading the game was like a minigame but it was not very clear why was I playing that game or what would happen if I lost.
The art and the music are cool too. Congrats!
Live your cards by Jonan 2019-04-30T00:25:26Z ♥ 1
Its nice that you put the effort to illustrate all the cards. The music and sounds are relaxing. I'd like to have an objective to beat, if not, just doing an score feels a little bit dull.
PD: I helped charity at the age of 7 and invested in the stock market at 15. xD